mushweed.4370 Posted September 13, 2017 Share Posted September 13, 2017 I have so many errors "no valid path found" with sb or steal and still I loose initiative or get the cool down. Now it even starts when downstead... really annoying. Link to comment Share on other sites More sharing options...
saerni.2584 Posted September 13, 2017 Share Posted September 13, 2017 We should catalog the locations where this happens and then post a single bug report thread including all of them. Link to comment Share on other sites More sharing options...
Saku Joe.2857 Posted September 14, 2017 Share Posted September 14, 2017 @saerni.2584 said:We should catalog the locations where this happens and then post a single bug report thread including all of them.LOL. Mate it would take the rest of you life. (go @ 00:49 for port failures)Made this one almost 2.5 years ago and it was already critical. Nowadays its even more game breaking.... Link to comment Share on other sites More sharing options...
rapthorne.7345 Posted September 14, 2017 Share Posted September 14, 2017 It seems to be an intentional thing, because the new Scourge skill Sand Swell had no errors for pathing at all and let you teleport anywhere within it's ground targeting range, was then disabled from use, and when it came back in the next test, it was giving pathing errors.I do think that resources should not be taken if the skill fails, though Link to comment Share on other sites More sharing options...
saerni.2584 Posted September 14, 2017 Share Posted September 14, 2017 There's a line between being able to teleport anywhere and only being able to teleport where Anet wants.For whatever reason the map designers can't easily repaint a surface to let you teleport. Instead, there are places where you can teleport from below (on some bridges) and others where you cannot. There are even a few where you can in certain spots but not in others (like the SW bridge in the Alpine Borderlands).A few I've noticed:Khylo clock tower on the side platformsRed base on Foefire has issues with the ground towards portal (often fails and spends initiative).Teleport on arena in Heart of the Mists is better but still doesn't always work. Link to comment Share on other sites More sharing options...
Keitaro Dragonheart.9047 Posted September 14, 2017 Share Posted September 14, 2017 It would be REALLY nice to get a fix for this. I can't tell you how many times I've been downed or killed when a Lifesaving shadow step could've gotten me out of danger, but instead, I get "No valid path found" and downed and/or dead. :s Link to comment Share on other sites More sharing options...
Sootser.9541 Posted September 15, 2017 Share Posted September 15, 2017 It's been like this since forever. I was really baffled after I took a year off and realized they had actually nerfed it further... This is something that should have been fixed years ago. The skill who have most trouble with pathing are Scorpion Wire. The main reason no one uses it are because you'll see your target move maybe 1 unit before they stop due to bad pathing. Link to comment Share on other sites More sharing options...
Saku Joe.2857 Posted September 17, 2017 Share Posted September 17, 2017 Nuthin to say video speeks for it self Link to comment Share on other sites More sharing options...
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