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When they going to remove aoe on walls?


SeikeNz.3526

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@SeikeNz.3526 said:so the game mode can be more fun?

You standing on the wall and getting nuked, powerless to do anything about it, isn't any less fun than attackers on the ground getting nuked from the wall, powerless to do anything about it.

The reality is, both sides have recourse.

Defenders of an objectiven can build siege outside of range, and players on the battlements can not be stupid and use stun breaks, stability, reflects and cleanses,while Rangers, Elementalists, Guardians, Engineers and Necros can drop ordinance on the attackers.

Attackers can build siege outside of range from the wall, use shield gems, and players on the ground can not be stupid and dodge out of AoE attacks, use reflects, sustain and cleanses, while Rangers, Elementalists, Guardians, Engineers and Necros can drop ordinance on the defenders.

OR, and here is the big brain move: get organized, stack, empower/stealth, and charge out to attack the enemy.

Most times your typical rando wall defender is accomplishing nothing anyways, and the best strategy you have is to just drain the supply.

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When people get off the wall and start being useful. (eg. help build siege, repair, run supply, flip the nearest camp, supply trap, kill lone reinforcements, counterattack, disable, use cannons, or God Forbid, go outside, blow your cooldowns and push for a few seconds before going back inside.). Most of these things will distract the enemy enough for peeps to actually come out on the wall and freecast on the siege.

Standing on a wall pew pewing without a defensive cooldown or three is the least useful thing you can do.

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If anything they should remove the small lip on the wall. If the person on the wall doesn't get "obstructed" while attacking someone, then the person trying to fight back on the ground shouldn't get "obstructed" either!

Balance is achieved with fairness, not favoritism. In war you have two sides fighting.

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@"Hannelore.8153" said:If anything they should remove the small lip on the wall. If the person on the wall doesn't get "obstructed" while attacking someone, then the person trying to fight back on the ground shouldn't get "obstructed" either!

Balance is achieved with fairness, not favoritism. In war you have two sides fighting.

in war the defender has a huge advantage in holding the position, why do you think siege took weeks and often succeeded only by starving out the besieged town/fort? do you think it has been because the defenders outnumbered the attackers? do think it was due to personal skill of the defenders? sorry to tell you but no, it's just because defenders have a huge advantage in medieval sieges. a far bigger one than in this game. so if you want to play the war card then defenders should be buffed.

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@WorldofBay.8160 said:

@"Hannelore.8153" said:If anything they should remove the small lip on the wall. If the person on the wall doesn't get "obstructed" while attacking someone, then the person trying to fight back on the ground shouldn't get "obstructed" either!

Balance is achieved with fairness, not favoritism. In war you have two sides fighting.

in war the defender has a huge advantage in holding the position, why do you think siege took weeks and often succeeded only by starving out the besieged town/fort? do you think it has been because the defenders outnumbered the attackers? do think it was due to personal skill of the defenders? sorry to tell you but no, it's just because defenders have a huge advantage in medieval sieges. a far bigger one than in this game. so if you want to play the war card then defenders should be buffed.

There is literally an aura that buffs defenders with a ton of stats. If anything, players think defending is too easy.

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@Turkeyspit.3965 said:

@SeikeNz.3526 said:so the game mode can be more fun?

You standing on the wall and getting nuked, powerless to do anything about it, isn't any less fun than attackers on the ground getting nuked from the wall, powerless to do anything about it.

The reality is, both sides have recourse.

Defenders of an objectiven can build siege outside of range, and players on the battlements can not be stupid and use stun breaks, stability, reflects and cleanses,while Rangers, Elementalists, Guardians, Engineers and Necros can drop ordinance on the attackers.

Attackers can build siege outside of range from the wall, use shield gems, and players on the ground can not be stupid and dodge out of AoE attacks, use reflects, sustain and cleanses, while Rangers, Elementalists, Guardians, Engineers and Necros can drop ordinance on the defenders.

OR, and here is the big brain move: get organized, stack, empower/stealth, and charge out to attack the enemy.

Most times your typical rando wall defender is accomplishing nothing anyways, and the best strategy you have is to just drain the supply.

Advantage is with attacker side.Useless siege are cannon and oil pot that get taken out easily. If u do happen to be on it or near it, expect DH longbow hit, thief sb hits bouncing off them.Don't even start with the condi.Next you have mesmer pulls, reaper pulls, FB pulls into a bomb that unless u have major access to stab, you will just end up dying in few secs.Reaper GS pulls are only just recently that i have seen and somehow works on some walls parts and pulls enemy outside.

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This is something that constantly gets overlooked in these threads:

You can learn the approximate distances of most AoE skills and pulls to know when you are relatively safe and when you are not. I very rarely die on walls because I know where and how to stand (and how that affects my ability to land my own skills; but make no mistake the defender on the wall has an advantage here because there are far more skills that can be dropped down over a wall than up over a wall). This will not save you 100% of the time but it will make sure that you are safe 95% of the time when playing defensively around a wall. That will easily be enough for you to stop making threads like this and enjoy the advantage you actually do have.

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