So I have been playing a lot of Rifle DE lately in SPvP.
It's a build that I enjoy in PvE (Even tho DD is 10x easier) and I really want to practice it and play it in PvP.
I couldn't figure out why it was so bad since it technically poses all the needed traits to work, it has high range, stealth access, mobility built in, a non existent 5 skill (lol). But it has the basics of what it should need to work.
After about 120 games, I think the real reason it cant compare to other builds is:
A.) It really doesn't have a #5 skill in PvP. Kneeling is horrible in 99.9% of all situations. However, this can be overlooked as the next point is the real issue.
B.) It's #1 in all forms needs something more. Its auto attack rotation is pretty much the worst AA in thief's arsenal. It's damage and AUX effects are all worthless.
B. 2.0) Death's Judgement needs some kind of unblockable or penetration....or both. It is the primary source or burst for rifle, but it has also been made into one of the slowest moves in the games. And it is EASILY the most projected move in the game. Any player with minimal skill can easily dodge roll DJ.
1. However, you now add the ability to block/reflect DJ, and suddenly certain classes like Guardian, Elementalist, Rev, Engi and Warrior are basically immune to DJ as they have access to tons of blocks, as well as rolling it since everyone can see it coming.
2. Additionally, it does not have penetration, which makes any 1v1 potential for DJ to be effective not work, as any pets will just eat it. Thus, making it completely unavailable against Rangers, Mesmers, Necro's, and quite often in this meta, Thief's with their Elite.
We look at the above and....well...that's ALL of the classes that our main source of damage and burst in rifle is useless against in SPvP.
I really think DJ receiving Unbloackable, Penetration, or both, would make Rifle a much more viable spec in PvP. Even if it needs to be added into a talent tree. Heck, my opinion would be to rework Collateral Damage. It's a trait that is used in no build, in any area of the game. Change this to "Death's Judgement gains Unblockable and Penetration". It would take away from Thief's Damage Ability by not being able to take Malicious Intent, but provide more utility by rendering DJ actually viable to use.
As of right now, all I see, even in other threads right on the front page and on the Thief Professions page are people talking about how useless DE is in both PvP and PvE. Sure would be nice to try and fix that, even starting with just this quick change to test it out.
What do you guys think the issue with DE is?