Strike Mission CMs as a Replacement for Raids going forward, Devs hear me out — Guild Wars 2 Forums
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Strike Mission CMs as a Replacement for Raids going forward, Devs hear me out

Background: We all know raids are not being developed. Where does that leave the hardcore endgame community? How can the dev's create content for this community using the limited resources available to them? I want to take a look at the possibility for Strike Mission Challenge Modes to be a viable replacement for raids going forward.

Adding challenge modes to strike missions will allow the creation of the challenging endgame content that raiders are looking for while still allowing casual players to experience these bosses through the standard strikes. In this way, groups get to experience the strike missions at the difficulty they are ready for, and move up to CMs if/when they are ready. Let's discuss what strike mission CMs would look like.

The infrastructure:
1. Add Strike Mission portal and vendor (Glenna2.0 from eye of the north) to Aerodome.
2. Create 3rd type of "raid currency" for all Strike CMs.
a. this currency can only be gained from Strike CMs and is spent at the vendor for unique rewards which will be discussed next.
b. only 150 of this currency can be gained per week.
3. Add CM rewards tab to the vendor.

The Rewards:
The reward structure should be almost identical to raids with weekly or daily resets for CM rewards.
1. 2 gold and 10k karma for a boss kill (once per week/day).
2. New raid currency rewarded for fails at 75%, 50% 25% and upon a clear just like with raids (Currency limited to 150 per week).
3. Each boss should have a unique mini and at least 1, hopefully 2-3, ascended drops with unique skins in their loot pool with drop rates similar to current raid bosses (unique drops are possible once per week/day). These items will be purchasable from the strike vendor for the new currency after completing the associated boss for the first time, just like in raids.

The Bosses:
In order to turn the strike mission bosses in to raid difficulty bosses, they will need increased HP and damage as well as 1 or 2 added mechanics per boss. These mechanics need to require groups to be coordinated in order to get the clear, just like in raids They will also need to have enrage timers instead of chest timers. Generally speaking, all of these bosses should be at least as challenging as the easiest raid bosses ( Cairn, MO) and at least one should be as hard, if not harder, than Dhuum ( It's ok if this harder boss is a future strike boss). Strike CMs should have a high failure rate, these players want a challenge. After the current bosses have had CMs added, future strike mission releases should launch with a CM. What this means is that all of a sudden you have a new raid boss with every strike mission release.

Let's talk about some specifics on the bosses and some suggestions for added mechanics

  1. Shiverpeaks (ice golem)
    a. This should be the easiest strike CM
    b. In addition to increased health and damage, I imagine a good added mechanic for this fight would be the dropping greens mechanic (Drakkar/Whisper) however if at least X number of people are not in the green it does massive damage to the group similar to Vale Guardian or instadowns players. Make the smashing ice wave attack more devastating so that you are forced to handle it.
    c. This boss needs to be hard enough to engage current raiders while not being too hard to push away new/potential raiders as this will be the intro CM.
    d. The Challenge mote should be at the beginning and upon activating it the beacon should become active allowing the squad to get straight to the boss ( Yes I see some potential for abuse here so you could do something clever like make the CM require x number of players to activate and then it can't be turned off without reseting the instance). Do this because Raiders want to fight challenging bosses now, not do jumping puzzles to get to them.

  2. Bears + Fraenir
    a. These bosses have some interesting mechanics they just need to be a more punishing in addition to adding new CM mechanics.
    b. I see these as being mid difficulty tier bosses

3.Cold War
a. Challenge mote skips pre phase and goes directly to boss (again raiders want to fight bosses. Now).
b. New mechanics
c. mid difficulty tier

  1. Boneskinner + Whisper
    a. These bosses already have very interesting mechanics they just need to be more punishing.
    For example, with Boneskinner all torches going out should be an instawipe. Something like the Boneskinner attempting to eat a random player and the group having to CC to get them out our they die would be pretty cool for an additional CM mechanic.
    b. Hard tier bosses

Conclusion: Strike Mission CMs would be a great way to bring challenging content to the raid community while reusing assets already being created for the wider game population. This also makes strike missions a true stepping stone to raid level content as they were intended.

Comments

  • Infusion.7149Infusion.7149 Member ✭✭✭✭
    edited July 14, 2020

    Forging Steel has a CM.
    Nobody really does most of them because they aren't worth the hassle once you complete them. Adding more currencies would just mean just another thing majority of the players won't bother to do. Right now many already stopped doing boneskinner because the weekly chest doesn't require it.
    It's really naive to think people want a challenge after a few times of beating something. Case in point people afking in Drizzlewood coast , 1-key-spamming in meta events, afking in PvP/WvW at spawn, or running meta overpowered comps (whether it is chrono+druid of old, or firebrand+renegade+soulbeast+warrior banner, or whatever else in the future) in fractals and strikes with full boons+pots to get them done faster (as opposed to low-manning or running without pots).

    If the goal is to make it challenging, I bet more would be achieved by mobs stripping the aegis that is being output basically every 12 seconds or less and reducing quickness efficacy to 25% instead of 50%. If the incoming damage attack rate is as low as it is currently on most of the bosses basically you can just power through it with stacked firebrands.

  • Arcaniaxs.4519Arcaniaxs.4519 Member ✭✭✭

    1 druid 1 bs 1 alac 1 hfb 6 condi fb and the boss would melt in seconds

  • Arcaniaxs.4519Arcaniaxs.4519 Member ✭✭✭

    But overall the suggestion is very awesome
    It will bring new stuff and new rewards and maybe some achivments or titles for them too. Ascended stuff are intresting too. Maybe runic weapons as rewards? Upgraded ascended version of runic armor? Cool. Maybe add a daily cm too
    It would encourage me to do it atleast

  • Arcaniaxs.4519Arcaniaxs.4519 Member ✭✭✭

    And since we are at it. Anet could add a kp granted by killing cm strike bosses. All cm bosses would drop the same kp
    This kp would be the proof for raiders that the player is experienced in instanced content and can do raid bosses

  • Arcaniaxs.4519Arcaniaxs.4519 Member ✭✭✭

    This way training and semi trainings for w1-4 would have more success rates bec commanders would ask for strike kp to know players know the basics and then everyone would have a simple stepping stones to learning raids and getting into them!

  • lare.5129lare.5129 Member ✭✭✭✭

    why 2% think that all other 98% want challenge ? People join to play game, take chill, relax, some fun, but don't let think that hardcore gameplay is mainstream.

    want solid balance ? - play chess.

  • sigur.9453sigur.9453 Member ✭✭✭✭

    @lare.5129 said:
    why 2% think that all other 98% want challenge ? People join to play game, take chill, relax, some fun, but don't let think that hardcore gameplay is mainstream.

    source for your numbers?
    it´s about having options, you make it sound like this will make them ONLY do challenging content.

  • mindcircus.1506mindcircus.1506 Member ✭✭✭✭

    I see we are in the bargaining phase of dealing with loss.

    "We recognize that some players are not able to complete all content." Gaile Gray 01.10.19

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    I'm sure nothing is off the table and Strike Missions are constantly being evaluated.
    Or not.

  • Henry.5713Henry.5713 Member ✭✭✭✭

    Let me get this straight. We can't have new hard content. So, we go and introduce hard versions of the recent easy content. The easy content that was only introduced because the actual hard content wasn't supposed to have easy versions? We might as well rename the raids Strike CMs and just pretend that that fixes everything.

    Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something. ~ Robert Heinlein

  • Arcaniaxs.4519Arcaniaxs.4519 Member ✭✭✭

    Well... pplcan learn ez strikes then learn harder strikes. Then do the ez strikes CM and hard strikes CMs and then go for ez raids bosses and so on. Seems solid and a good way to train new ppl for raids