I believe that the majority of players paid to play a MMO and not a watered down MOBA , coming from GW1 and see the sorry status of the build diversity is simply...heartbreaking . So much focus on meta balancing that little time get invested into what should be improved, balance is not all about "nerfing" as a small vocal minority would want us to believe, making the gameplay exciting is what draw people to the gamemode , build experimentation is what keeps player in.
Been forced to play a single build for a profession is not what someone would come to expect when used to the gameplay found in GW1, expecting people to play a single role for each class....it's completely unacceptable, this is a MMO= online role playing videogame and it's not a MOBA= multiplayer battle arena
I am expecting to play any given role to certain degree with every class , nowhere in the selection screen it says that your class can only be played as support or DPS and nothing else, ofc there are design preferences for each class and that would be expected from any basic design and what we should see there after is profession being able to cover other roles in minor/major version in the accordance to their original design
Just comparing GW1 PvP meta buld selection to GW2 one....
Too much focus spent trying to please a very vocal minority and not enough time spent trying to improve what does not work and the truth is that the very vocal minority will never be able to support the gamemode , when you try to please the elites too much...your game dies in the end
You devs have examples of MMOs failing trying to follow that example ...heck Anet parent company owned Wild Star , you can't have better example of that : failure when trying to please a small minority
An example of this failing strategy:
-Birds did too much dmg so nerf them...well though change, necessary for the betterment of the game and now...what about improving the AI pathing of other pets?....nothing get done
-Warrior have too much passive sustain so we reduce it...again necessary change but then...we need more balanced ways for warrior to achieve that sustain....again nothing get done
I can make several examples for each class but no point in doing that, the idea here is to explain how too much focus on meta balancing will inevitably lead to the "death" of the game, players simply become tired of playing the same way, the same build over and over again...and they're forced to do so because the rest doesn't work.
This is the PvP segment of a MMO and it's not a MOBA and it's time for the GW2 community to fully accept it and if you don't..just go