Dungeon armor and weapons should have the option to select different stats — Guild Wars 2 Forums
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Dungeon armor and weapons should have the option to select different stats

This could revive dungeons and make them useful without having to rework Dungeons.

Comments

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited July 15, 2020

    The lack of stat selectable weapons is not the reason that people don’t do dungeons like they used to.

    The other issue is that the dungeon would only have core Tyra stat combinations which rules out many builds. Anet appears to prefer those other stats to remain contained in whatever content they originated in so it’s unlikely they’d change that.

    What they could do is make every stat combination currently available in any of the dungeons available in all of them.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    We already have dungeon specific stats on all of em.

  • Guncluts.3751Guncluts.3751 Member
    edited July 15, 2020

    @Ayrilana.1396 said:
    The lack of stat selectable weapons is not the reason that people don’t do dungeons like they used to.

    The other issue is that the dungeon would only have core Tyra stat combinations which rules out many builds. Anet appears to prefer those other stats to remain contained in whatever content they originated in so it’s unlikely they’d change that.

    What they could do is make every stat combination currently available in any of the dungeons available in all of them.

    I really don't see why they won't add new dungeons to the expansions to acquire the expansion stats. I do like your last Idea though. As someone whos played a lot, i don't see the point in spending an absurd amount of time to get the new stats and I don't see why a new player would either. I think allowing dungeon armor to have selectable stats as exotic rarity would be an easy fix and it doesn't mean Anet has to rework dungeons since they have said many times they won't rework them.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited July 15, 2020

    @Guncluts.3751 said:

    @Ayrilana.1396 said:
    The lack of stat selectable weapons is not the reason that people don’t do dungeons like they used to.

    The other issue is that the dungeon would only have core Tyra stat combinations which rules out many builds. Anet appears to prefer those other stats to remain contained in whatever content they originated in so it’s unlikely they’d change that.

    What they could do is make every stat combination currently available in any of the dungeons available in all of them.

    I really don't see why they won't add new dungeons to the expansions to acquire the expansion stats. I do like your last Idea though. As someone whos played a lot, i don't see the point in spending an absurd amount of time to get the new stats and I don't see why a new player would either. I think allowing dungeon armor to have selectable stats as exotic rarity would be an easy fix and it doesn't mean Anet has to rework dungeons since they have said many times they won't rework them.

    New dungeons would last as long as LS episodes. Players would grind out the skins and then not do them again.

    My last idea was specifically that only the stats that are currently available through dungeons should be available across all dungeons. An example being that berserker stats would be made available in AC. And this not as stat selectable but as an option to choose directly from the vendor.

    Other stats should remain with the content that they originated from. The majority of those stats don’t really take all that much time to acquire.

  • @Linken.6345 said:
    We already have dungeon specific stats on all of em.

    But there are stats the benefits professions/elite specializations more that dungeon gear doesn't have.

  • crepuscular.9047crepuscular.9047 Member ✭✭✭✭
    edited July 24, 2020

    like @Ayrilana.1396 said, people did not do dungeons for the armors and weapons ... not to mention how actually tedious long it takes
    PvP and WvW reward tracks are actually so much faster to get the weapons, you can easily get 3 weapons and an armor in 6-8hours

    people farmed dungeons back in the days for the gold you get for completing a dungeon, when Anet nerfed the gold reward everyone left, only going back there if the daily is on, or if they are working on a legendary weapon

    not to mention there are certain uncraftable inscriptions and insignia that can only be salvaged from dungeon weapon and armors, those cannot be salvaged from a stat selectable equipment


    @Guncluts.3751 said:
    I really don't see why they won't add new dungeons to the expansions to acquire the expansion stats.

    Raids are basically the new dungeons for the expansiosn, you can buy stats selectable ascended gears with the Magnetite Shards

    Same as strikes, the cut to the chase style dungeon where you go in and beat up the boss

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  • Zhaid Zhem.6508Zhaid Zhem.6508 Member ✭✭✭✭
    edited July 24, 2020

    I don't really see the issue here. Exotic is outdated. You can find the same set with different tokens. With the 8 dungeons achievement you can farm the tokens you want pretty easily if you need a gift or runes, or weapons/armors.
    Even for newbies, they better have to gear one character with craft or BLTC, then farm fractals, strikes, pvp ... to gear their characters with ascended; but not dungeons.