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Which period of the game did you enjoy the most?

Dear all,

By adding this poll, I am interesting in which period of the game you appreciated the most Guild Wars 2. I am **not **talking about a specific point, such as the story or the introduction of a new feature (e.g. raids, masteries, jumping puzzles, ...). Each Living World or Expansion has profoundly changed something in the game, for the best or the worst, creating new adventures, new challenges, new events, and precious memories!

So tell me, since 2012, what was/is the best period of the game for you?

Which period of the game did you enjoy the most? 223 votes

Vanilla era
33% 75 votes
Living World Season 1
8% 20 votes
Living World Season 2
2% 5 votes
Heart of Thorns
23% 53 votes
Living World Season 3
5% 13 votes
Path of Fire
12% 27 votes
Living World Season 4
8% 20 votes
Icebrood Saga
4% 10 votes
<1

Comments

  • Silmar Alech.4305Silmar Alech.4305 Member ✭✭✭
    edited July 21, 2020

    My favorite part was Path of Fire. It was a combination of good storytelling, great story instances, very low grind, nice maps, good game mechanics, good difficulty level, only few grieving aspects. It was pleasant in every aspect. The other periods had more grieving aspects.

    Base game had bad game mechanics, many grieving and frustrating (the early years).
    LS1 was one-shot only and bad storytelling (you learned much too late what this was all about, got not even a hint early)
    LS2 is my 2nd favorite. It is topped by PoF due to PoF being larger in every aspect.
    Heart of Thorns destroyed the game for me with the introduction of excessive grind and raids. The start of me becoming alienated by the game.
    LS3 introduced completely overengineered fractals I didn't like at all.
    Path of Fire: Great! Never had that much fun in whole GW2 before!
    LS4: grind x10 again and maps with always the same grind mechanics. Another horribly overengineered fractal. I stopped playing GW2 halfway through the Palawa Joko story line.

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  • Ben K.6238Ben K.6238 Member ✭✭✭✭
    edited July 21, 2020

    @Inculpatus cedo.9234 said:
    I think 'Vanilla' and 'Season One' are pretty much the same period.

    For the most part I agree; there's only about three months' gap between release and the Lost Shores coming out. However, that period was when WvW was most enjoyable for me, as it started to nosedive very shortly after release; thus I'm happy to pick that option.

    If I was just rating the PvE section of the game I'd say LS2. Content-wise LS4E4 onwards has been the best so far in my view, but nearly everyone from my guilds has gone so I can't rate it as enjoyable as the older stuff.

  • Dave.6819Dave.6819 Member ✭✭✭
    edited July 21, 2020

    Just bring back Vanilla already. I gotta say up until LW3 it was still ok (HoT was still awesome).. After that it went downhill for me.

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  • Galmac.4680Galmac.4680 Member ✭✭✭

    All before HoT, while the necro was ok to play, and so much new was there to explore.
    HoT had terrible maps, and I try to avoid every visit there (especially that tangled map. Never again).
    PoF was quite ok then after HoT, but I am only there for the dailys.

    Praise Joko!

  • kratan.4619kratan.4619 Member ✭✭✭

    Vanilla because I miss having to actually fight my way through Orr, it is so lame now.

  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭

    @Ben K.6238 said:

    @Inculpatus cedo.9234 said:
    I think 'Vanilla' and 'Season One' are pretty much the same period.

    For the most part I agree; there's only about three months' gap between release and the Lost Shores coming out. However, that period was when WvW was most enjoyable for me, as it started to nosedive very shortly after release; thus I'm happy to pick that option.

    If I was just rating the PvE section of the game I'd say LS2. Content-wise LS4E4 onwards has been the best so far in my view, but nearly everyone from my guilds has gone so I can't rate it as enjoyable as the older stuff.

    Actually, there was only six weeks between launch and The Lost Shores (Nov. 15th, 2012). And only 4 weeks between launch and Shadow of the Mad King (Four Acts) with a festival dungeon, many events throughout maps; none of which is available now, so I would consider it 'Season One' content.

  • It's hard for me to decide between Vanilla and HoT, but vanilla edges it for me as it was around the time I'd switched to PC from console and this was the first MMO I decided to really sink hours into after trying a few others. Vanilla was perfect for an MMO newcomer like me, everything felt fresh and new, the way the cutscene artwork was done was lovely, the environments were beautiful, the learning curve was relaxed and unpnuishing, everything felt so fresh and new to me.

    But HoT is not far behind as I loved that change of pace and challenge. Vanilla might be where I started playing, but HoT is what taught me how to play, the challenge of it nudged me into properly learning my class, combat mechanics, builds etc, it complely changed the game for me (in a good way). Plus the map metas it brought were fantastic.

  • Naxos.2503Naxos.2503 Member ✭✭✭✭

    Going to be a lil bit controversial, and say Path of Fire : I enjoyed the gorgeous environement, and the elite specs (all of them, which wasn't the case for Heart of Thorns). I also liked the movement freedom that mounts gave us. The armors also looked more appealing to me than the Heart of Thorns ones, and same for subsequent outfits). Lastly, I kind of appreciated the freedom we got from the Pact, felt like I was on vacation, it felt like a clean cut.

  • Tukaram.8256Tukaram.8256 Member ✭✭✭

    I voted Path of Fire, but really I think my favorite was Nightfall. Wrong GW I know, but it was my favorite.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭
    edited July 21, 2020

    @Inculpatus cedo.9234 said:

    @Ben K.6238 said:

    @Inculpatus cedo.9234 said:
    I think 'Vanilla' and 'Season One' are pretty much the same period.

    For the most part I agree; there's only about three months' gap between release and the Lost Shores coming out. However, that period was when WvW was most enjoyable for me, as it started to nosedive very shortly after release; thus I'm happy to pick that option.

    If I was just rating the PvE section of the game I'd say LS2. Content-wise LS4E4 onwards has been the best so far in my view, but nearly everyone from my guilds has gone so I can't rate it as enjoyable as the older stuff.

    Actually, there was only six weeks between launch and The Lost Shores (Nov. 15th, 2012). And only 4 weeks between launch and Shadow of the Mad King (Four Acts) with a festival dungeon, many events throughout maps; none of which is available now, so I would consider it 'Season One' content.

    Launch was Aug 28th. Lost Shores was Nov 15th. That is longer than 6 weeks

    Launch - Mad King was approx. 7 weeks, not 4

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  • Cronospere.8143Cronospere.8143 Member ✭✭✭

    LS4 for me. The story was a perfect follow up on the path of fire story. Path of fire was too short for me. It felt rushed. For me it always felt like PoF and LS4 was one complete story.
    LS4 really got me, the tale of aurene, the new stuff they did it completely made sense.

    LS1 I only did half of it.
    LS2 + HoT was somewhat meh for me, i didnt like the Mordremoth dragon, as in my opinion it didnt feel like a dragon until you played the dragon's stand map (which should have been a part of the story)

    One thing that I did find amazing and which is not on this list is "Knight of the Thorn" side story. This should be a part of Story Journal

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭
    edited July 21, 2020

    The game is much better now than it was on release, has way more content, more QOL features, more specs, build choices, gear and so on. But since the question is which period I enjoyed the most I think I'll go with vanilla. The reason is very simple: Guild Wars 2 was the best game on offer at the time, I was going from game to game, returning to Guild Wars 1 for a while after each failure, so when I tried Guild Wars 2 in the beta it was a wonderful and unique experience. I tried many other beta events during 2012, Secret World and Star Wars The Old Republic come to mind, but the Guild Wars 2 beta was by far my favorite so naturally I bought this game and loved every minute of playing it. It was by far the best mmorpg out at the time, and I've tried a LOT of what was on offer in 2012, current and upcoming ones.

    Time flies and nowadays Guild Wars 2 has much harsher competition than it used to have back in 2012, when for me it was the CLEAR winner. There are games out there with far superior and engaging combat systems, far superior graphics and performance, better and more mature /interesting story, more variety and build choices for players, better monetization systems, better PVP, more varied and exciting instanced content and so on. But to this day I haven't played one that is superior to Guild Wars 2 on all of the above, or even a majority. I just play more games (and far less time!) to enjoy what they do better than Guild Wars 2, then come back to Guild Wars 2 to be reminded of what they do worse, then back again.

  • Super Hayes.6890Super Hayes.6890 Member ✭✭✭✭

    As a PvE player for the most part, Season 3 really brought the game to a new level. Loved getting a map with every release and all the content within. It was such a refreshing change from Season 1 and 2. I was so glad when they moved away from esports and really started focusing on the main game. I recognize that WvW and PvP mains have a very different journey than me but I have absolutely loved this game since Season 3 began. Played since GW1 if that matters.

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  • paintpixie.7398paintpixie.7398 Member ✭✭✭

    Vanilla...

  • Tails.9372Tails.9372 Member ✭✭✭✭
    edited July 21, 2020

    The one where you could go to Istan and didn't have to worry about wether or not there is a farmtrain going on. Now I don't like Istan as a map but I really liked how you didn't have to play for like an hour to get a pay off. I take Palawadan over SW / DF farming any day of the week and GH is / was probably my favorite meta in the game (which TBH is not saying much).

    But that aside I've enjoyed everything else about equally since nothing I really care about ever improved in a substantial way.

  • AgentMoore.9453AgentMoore.9453 Member ✭✭✭

    I loved vanilla the best - but I don't want to go back. Things always seem better in hindsight than they actually were.

  • Obfuscate.6430Obfuscate.6430 Member ✭✭✭

    Vanilla/LS1 (except it would be better with today's condi damage changes)
    I feel the classes had more value back then and there was more party composition synergy options then today. Today, classes seem more homogenized; there are few exceptions but there is less making classes unique now.

    While I agree about the criticism that LS1 was poor writing (in technique rather than story) I loved that the maps could change and that history was real. I had stories to tell people who joined later. The real reward was participating. Had megaservers been a thing then, it would have been slightly better.

    Nothing has recaptured those feelings for me. Flying mounts come close, old maps look new again from the sky. But the darker stories , ubiquitous npc deaths, the addition of noticeable grind and divisive content in the game have only served to make me wary of the story lately. Ie: who will die this time? What will they show us that will be almost unobtainable this time? How depressing will the story be today?

    I never had those thoughts until HOT onward.

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited July 21, 2020

    Definitely Vanilla. The LS maps, well it's not the same quality at all. 3 months, for just that? I'm no fan of the story that at least to me seems really really really inferior and overwhelming when compared with personal story! I mean, there were ambition, there were daring in the story behind the personal story and the leveling to 80, also the maps are very full of hidden Easter eggs, jumping puzzles, taking in account what happens if an event fail! Even the story in the dungeons, yeah, here me, dungeons is better than the whole plot of LS4! About LS3, only liked Lake Doric and Draconis Mons. What happened to the map designers, what happened to the writers? It is all about cheap reuse of assets even if they aren't fitting for the map or very cliche story.

    The LS episodes just feel rushed and separated from each other, each one with what I would define its little story within a story, a story that have to been rapidly ended and rushed before the next episode! (See Kourna, 2 meta path scrapped, nothing happens if vine wall is destroyed or if the cannons shoot on the pact camp... will pass the cheap reuse of the exterminator golem as boss + killing Joko before becoming a threat) I mean we have taimi saying in E2 her disease is getting worse then no news, you know, like woosh Inquest hasn't heard anything or saw anything, why gorrik still hasn't a bounty on its head or assassinated?? God take a look again on the personnal story!... one of the newly met character killed a few episode after... and aurene killed but resurrected with a very convenient plot, because we need more of her bad writing in the future to continue the story, was me, boom undead aurene with tentacles like zhaithan woops! Have to kill her.. or better, Joko explode her belly: Wooohhhhh i'm back!!! . Sorry but Aurene wasn't needed in the prologue of icebrood saga, bangar didn't needed to see her to become insane... But let's take another big forgotten plot: in ls4, in jahai the poor awakened are free and have to rebuild, same for olmakhans, and what, we use them as gunpowder? Without speaking of them since all or nothing?!!! LS have been a joke since the start with only goal of killing beloved characters like, Almorra Soulkeeper, Palawa Ignicious Joko, or to me Blish. What's next? You gonna kill Smodur? Also, was nice to meet bangar, another villain that die 6 episodes later.
    The more LS episodes, more my interest disappear, kinda like that graph shown the other day decreasing each LS episode. At the prologue I was really like "Awesome!! Ow god a beautiful map! They returned designing them like diessa plateau or iron marches?" And then bjora arrived, boring, copy pasted events everywhere, not that much to explore in map. Then drizzlewood, a nice map, that start to be infuriating after farming too much legion commendation... Was really interested by Jormag, but now I don't really care anymore, anything can happens. "Meh, in few months another map, after one well known festival, story will end stupidly like using taimi, aurene or by the power of words".

    (Mini parenthesis) I liked both EXPACS, really, but, for the exploration, the plot and the quality of events: HoT is better. PoF has good places, but really feel like a dead desert. Hated the Glint Lair. Forged and Awakened were really interesting. And the big pro is to me the specs and mounts.

    At this point I just laugh at persons saying LS1 was bad. At least it was impressive, daring with all its big events like the Marionette, the assault on Lion's Arch, the nightmare tower, aetherblade attacks around Tyria maps, the Breachmaker battle! THAT was the apogee of content. You're happy, now, fighting against reused bosses like a death branded shatterer, and soon, an ice enhanced Claw of jormag? Really? After fighting what became drakkar? There was a lot to do, and sure Scarlet wasn't a perfect character; but that period were most than great. What followed, LS2, was just bad. LS3 brought the level back to a good level, LS4 was meh (first half good, after, bad), and LS5 seems to be mitigated. And today, i'm still sad to not being able to fight the marionette or having a battle on LA/breachmaker fractal.

    I expect a lot from that "3rd" expansion, but don't have much hopes what is happening lately: Episode achievement requiring to do a million times the same thing, requiring strikes, requiring to craft weapons or collect stuffs that sit at 200g on TP, weapons requiring expensive mats... Tonics sitting at a rocket price on TP, a TONIC!!!
    Me just wanting more accessible armors and tonics.. you don't show a good picture of the game. What's the point of putting that runic armor behind never looted items and just insane amount of crystals? If you have a cup of respect, turn it into a sellable armor on TP that way, at least, I can have it! (BTW can say the same about the triumphant armor, forcing me to pvp whereas I will not put a feet in it. Stop locking armors away from your casual playerbases: It's the same with all those exclusive armors and backpack of black lion chest; can't they be sold on tp?????? I can't even have those steampunk wings!!

    It is very sad to say, but I only do the last maps for the gh decos now. What to explore? You ruined exploration, you scrapped fun. Each new LS map, it's what, 2 hours max of fun? You do the achievs, the 20 mins story and woop, forgotten. That's why I made a recent post about how empty Rata Sum is empty, when you have nothing to do, you want to explore, find rp spots or whatever, there is nothing. And a cube city that forbid you 60% of its perimeter by teleporting you in jail is not rewarding. I would really enjoy hanging in cities... but the one I loved the more, Lion's arch, you butchered it into LOBSTER LAND.

    Also, my Engie used to have perfectly working turrets, 3200 Armor, 3200 Power, 75% crit chance, 180% crit damage. What I have now??? The balance is a so big piece of mess right now! God! Definitely prefer the time where everything was smooth. It's a nice thing to add specs, but another thing to balance them. Specs so powerful compared to core like it has been made on purpose to buy expac! My engie is bad without holo! And definitely think my ele would be weak without weaver.

    TLDR, only one advice, map designers, maps events and dialogues writers: Inspire yourself more with the core maps, really, after things like dry top, silverwastes, metrica province, brisban wildlands, caledon forest.. how can you end with horrid maps like kourna? like bjora? like thunderhead? or haha my favorite (most detested) bitterfrost!
    I know that I would feel ashamed to deliver such content after 3 months. I'm really sad for all of you, talented persons.

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  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭

    @Randulf.7614 said:

    @Inculpatus cedo.9234 said:

    @Ben K.6238 said:

    @Inculpatus cedo.9234 said:
    I think 'Vanilla' and 'Season One' are pretty much the same period.

    For the most part I agree; there's only about three months' gap between release and the Lost Shores coming out. However, that period was when WvW was most enjoyable for me, as it started to nosedive very shortly after release; thus I'm happy to pick that option.

    If I was just rating the PvE section of the game I'd say LS2. Content-wise LS4E4 onwards has been the best so far in my view, but nearly everyone from my guilds has gone so I can't rate it as enjoyable as the older stuff.

    Actually, there was only six weeks between launch and The Lost Shores (Nov. 15th, 2012). And only 4 weeks between launch and Shadow of the Mad King (Four Acts) with a festival dungeon, many events throughout maps; none of which is available now, so I would consider it 'Season One' content.

    Launch was Aug 28th. Lost Shores was Nov 15th. That is longer than 6 weeks

    Launch - Mad King was approx. 7 weeks, not 4

    You are right, somehow I left out September.
    So, 10 weeks for The Lost Shores, and 7 weeks (it started a week before Halloween) for Shadow of the Mad King.
    Still, not a lot of time before Living World Season One began.

  • I really preferred Vanilla. The story was built then. We had characters and factions showing up, the world expanded as we adventured and everything felt real and new.

    Now most of those characters are dead. I'm stuck with an "invulnerable" secondary cast whose hobbies consist of complaining, not being useful, or talking down to the one character bothering to do stuff. (later cub) and that crazy Charr and Asura pair from the Personal Story are dead. A story that leans on killing characters for stakes doesn't work when the most visible members of the secondary cast _can't. die. _ Not to be a pill, but someone should have noticed that years ago.

  • zombyturtle.5980zombyturtle.5980 Member ✭✭✭

    LS1 era when speedrunning dungeons was super popular. Doing daily dungeon runs was the most fun I've had in this game. I wouldnt want the game to go back to that state, some really horrible design decisions were still present then, but I havnt had as much fun since then.

  • coso.9173coso.9173 Member ✭✭✭✭

    Heart of thorns for me. I was just blown away by it. It was awesome!

  • @Inculpatus cedo.9234 said:
    I think 'Vanilla' and 'Season One' are pretty much the same period.

    Actually, there was only six weeks between launch and The Lost Shores (Nov. 15th, 2012). And only 4 weeks between launch and Shadow of the Mad King (Four Acts) with a festival dungeon, many events throughout maps; none of which is available now, so I would consider it 'Season One' content.

    I admit that the border between the "Vanilla era" and "Living World Season 1" is quite blurred. To be honest, it is better if you put yourself your own border between the two periods.

    @Ben K.6238 said:
    I think 'Vanilla' and 'Season One' are pretty much the same period.

    For the most part I agree; there's only about three months' gap between release and the Lost Shores coming out. However, that period was when WvW was most enjoyable for me, as it started to nosedive very shortly after release; thus I'm happy to pick that option.

    The question also includes your enjoyment in WvW and PvP. Do not feel restrained, even as a solely PvP or WvW player ;)

  • Icebrood Saga for sure :) I just love charr and norn lore.

  • Definitely vanilla for me. I don't actually think the game was at it's best then, and there've been many design improvements and quality of life enhancements over the years, but it was definitely the time I enjoyed the most. It was fantastic to explore Tyria for the first time, and the personal story - especially the level 1-30 chapters - gave a real insight into the races and the world. I also much preferred the levelling experience at release. I particularly liked learning weapon skills by actually using the weapon, especially since it incentivised experimenting with different options while levelling up. I also think part of the enjoyment of that first levelling experience came from not knowing what to do. Now I know that if I just pick the highest damage option (for gear, skills, and traits) while levelling a character, everything will be easy - and that sort of sucks some of the enjoyment out of it.

    I hated Season 1 though, and for me, the border is definitely The Lost Shores, and that laggy karka event in Lion's Arch. I played some of Season 1, but gave up part way through, and didn't really come back for any length of time until HoT was released. Unlike some people, I don't feel annoyed that I missed out on the temporary content (after all, I actively chose to miss out on it), but I do feel glad that I didn't miss out on the original unspoiled Kessex Hills...

  • sorudo.9054sorudo.9054 Member ✭✭✭✭

    beta and before they made masteries....

    the truth is harsh, my opinions are too.

  • Tumult.2578Tumult.2578 Member ✭✭

    The first year of the game was amazing. Constant new content, rapid fixes in many areas, A world of new maps and enemies and challenges, lots of players trying to help new and struggling players, forum input generated actual change. The pace just became too much to sustain for the Dev's and they had to make things harder for all those that ended up playing that content once and then leaving.

  • Clyan.1593Clyan.1593 Member ✭✭✭

    Im surprised vanilla era has the most votes. I think it was fine, but 3 years without an expansion was really getting boring as hell.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭
    edited July 24, 2020

    @Clyan.1593 said:
    Im surprised vanilla era has the most votes. I think it was fine, but 3 years without an expansion was really getting boring as hell.

    Vanilla wasn't three years though. It wasn't even one year.
    Flame and Frost launched on January 28, 2013, marking the turn from Vanilla to Season one (since they are listed as different times spans in this poll).
    This makes Vanilla only be about five months. If you count The Lost Shores as the start of Season one, Vanilla wasn't even two months.
    I think the first months, when everything is fresh and new, are the best times for many players.

  • Taril.8619Taril.8619 Member ✭✭✭

    @Clyan.1593 said:
    Im surprised vanilla era has the most votes. I think it was fine, but 3 years without an expansion was really getting boring as hell.

    It could be that people are looking more at the content itself, rather than how long said content was current.

    Also, despite not having an expansion, it was still getting content updates through S1. Which is what matters most in an MMO, constant content updates, rather than specifically constant expansions (I feel that the forcing of regular expansion drops hurts more than it helps. Since it means that you end up with story arcs that get cut short or rushed to completion, you get less content expansion within a particular expansion, you get less time to work on the next expansion because it has to be ready by X date rather than when it's actually done being produced CoughWoDCough and you feel the need to force in some gimmick to be the big highlight of the expansions rather than adding stuff because it would actually imrove the game)

    Cat: Meow.

  • Clyan.1593Clyan.1593 Member ✭✭✭
    edited July 24, 2020

    @Fueki.4753 said:

    @Clyan.1593 said:
    Im surprised vanilla era has the most votes. I think it was fine, but 3 years without an expansion was really getting boring as hell.

    Vanilla wasn't three years though. It wasn't even one year.
    Flame and Frost launched on January 28, 2013, marking the turn from Vanilla to Season one (since they are listed as different times spans in this poll).
    This makes Vanilla only be about five months.
    I think the first months, when everything is fresh and new, are the best times for many players.

    Yeah, the poll is structured that way, you are right.

    It's just that S1 and S2 haven't left much of an impression to me.
    Both of them were based around central tyria. Only 3 new maps: southsun cove, dry top and silverwastes.
    GW2 launched in august 2012 and HoT in october 2015. That's 3 years of central tyria, which - at least to me - felt all the same.

    With HoT we got masteries, elite specs, gliding, raids, legendary armor, 5 new maps in a new setting, new creatures and finally killed another dragon.
    Before that the game was just the same all the time, S1 and S2 were just layers on top of it, which is why they feel like part of the core game / vanilla.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭

    Post this topic after next expantion and i m8 have the answer :)

  • AliamRationem.5172AliamRationem.5172 Member ✭✭✭✭

    Anything after vanilla, but I especially enjoyed HoT.

  • Etria.3642Etria.3642 Member ✭✭✭✭

    LS4 for me. Not because of the content itself but that is when mounts introduced made the rest of the game that much more enjoyable.

    I tried playing on a friend's account when the game came out and disliked it. Didn't buy it(wish I had, now I'm missing all those birthday gifts) but such is life. To me the core game all by itself is mostly like any other sword/bow rpg. Back then I preferred Skyrim way way way more.

    And then my friends on SWTOR migrated to GW2, which by then had raids, and SWTOR announced they weren't going to anymore, and y'know, gliding was pretty cool. I still mostly played SWTOR and Skyrim. And then POF, which I didn't buy right when released because I was still working my way through the game. Around when my daughter got her griffon I got POF, which was when sandswept isles came out AND when my computer was replaced. Suddenly I could Zerg with them all with ease. I LOVED Istan. Found a static somewhere around the roller beetle.

    Now GW2 doesn't have new raids, my friends have migrated mostly to FFXIV, and I have followed (haven't finished the newest mastery for the first time since sandswept, though I do keep working on it), but I still prefer GW2. Still raid with my static. I haven't cleared everything. I worry though, that when we do, if I still will login. I love the game, but the others have that wretched gear grind required for raiding, and for me, there is nothing like that exuberance from defeating a new boss. That excited watching as health drops from 30%, 20, 10, no one saying we got this because last week we wiped at three percent, and then the achievement floats up. All the whooping and picture posing, basking in reflected glory... And then the planning for the next challenge.

    So I really hope more raids are somewhere in the future, but season four has my fondest memories.

  • Blueberry.8095Blueberry.8095 Member ✭✭✭
    edited July 25, 2020

    Though I was having hard time to pick in between vanilla & LW3, but I picked LW3 at the end because I love the map Bitterfrost so much! It was the icy map done right and a fun one to farm again and again. Despite going in circle, the map has many interesting individual sections but also cohesive as a whole. I remember spending so much time on that map not only because the map was beautiful to look at, but also was smooth to farm for gold, fun to run just for leisure, and not overly complicated/difficult to figure out. The bear was the plus! At that point of the time, with an account which hasn't gotten much, it was the time when I started to enjoy farming and finally getting my character geared.

  • Atomos.7593Atomos.7593 Member ✭✭✭

    @Blueberry.8095 said:
    Though I was having hard time to pick in between vanilla & LW3, but I picked LW3 at the end because I love the map Bitterfrost so much! It was the icy map done right and a fun one to farm again and again. Despite going in circle, the map has many interesting individual sections but also cohesive as a whole. I remember spending so much time on that map not only because the map was beautiful to look at, but also was smooth to farm for gold, fun to run just for leisure, and not overly complicated/difficult to figure out. The bear was the plus! At that point of the time, with an account which hasn't gotten much, it was the time when I started to enjoy farming and finally getting my character geared.

    I know some players don't like bitterfrost, but I like it too. Simple map with a lot of landscape variety, events and rewards. It's one of my favourite places to get HoT mastery xp.

  • Mea.5491Mea.5491 Member ✭✭✭✭

    Definitely HoT before the nerf. It was a real massively multiplayer experience. :relieved:

  • I really liked Living world season 1 for several reasons, the story was the worst imo, I hated scarlet so hard, this villain was poor designed and it took forever to end the plot, but some concepts developped at this moment were really cool and completly abandoned.

    • Massive events trying to revive some old areas, like the giants battles against scarlet's army, the tower of nightmare, the puppet, and best of all the epic aetherblade event inside the wvw jumping puzzle which brings the entiere community in this place trying to reach the final chest. That was definitly the funniest experience I had on 8 years of gw2. They never did something like that again, never.

    • The 3 new dungeons : Flame and frost, Aetherblade with Mai Trin and the Aetherpath. I keep thinking that was the best instances they ever put on gw2, the boss fights introduce raids with their tricky mechanics jumping puzzle based but they had more than just cool bosses fight, the fact they were real instances with some adds and events to deal with in order to get to the boss, with some cool uniques items available on TP as rewards (jetpack, great minis, expansive armor pieces and weapons...). These elites zones took about 1 hour to clear and this was a investment to group for it. Raids are cool but thats not the same, and fractals are so boring, keep farming 5 mins of the same dungeons again and again, oof... They cut these contents on 4 differents fracs to allow us to farm them faster, bad idea IMO, but yea, that was the only way to recycle this content...

    • Temporary content, I know this is an unpopular opinion but I think by adding content that disappear after some times they make the community exciting about doing it when it's there. I also liked how they transformed the world, I get it's time wasted to build something and then delete it to add something new, instead of just create and adding something new, but that makes the world moving, and that was for this idea that I initially bought gw2, and this main concept is lost and burried right now.

    HoT is now the best open world content, unfortunatly I had stopped the game when it was released, I complete PoF and HoT at the same time when I came back and I think if I played the game when HoT just got released I would loved that period.

  • voidek.5738voidek.5738 Member ✭✭

    Confession time. I started playing early 2013 (on another acc) and it was SO much different. It was something else. Because of this i somehow didn't liked the game. Then fast forward 6 years, i decide to jump in with f2p acc. And Icebrood Saga announcement happens. Base game + HoT for free with PoF. Dream Deal. So i made it. On top of that i purchase GW1 trilogy + EotN because of GWAMM. Now next XPack is announced, who see this happen? Now i'm the biggest fan of the franchise too, i wish i discover the game earlier (since i knew the name way before i start playing). Good times ahead.

  • Atomos.7593Atomos.7593 Member ✭✭✭

    I don't like the HoT maps until Auric Basin. The ones before are a bit annoying to navigate. The HoT style events are great though and I'm glad the dragonfall meta event is something similar. Although having said this, it can be frustrating when some people don't seem to ever realise that you have to kill the bosses together in the meta event, even though they keep reviving when one dies to early.

  • notebene.3190notebene.3190 Member ✭✭✭✭

    Before the last few weeks I’d be tempted to say LW3, but not because there was anything special about it. It was when I came back after a 15 month hiatus and started with HoT (stopped playing regularly around then) and then had to catch up through the first 3, I think, episodes? The Lake Doric one released while I was back. I just had so much to do. HoT played a lot better for me. Good times. Then it rolled into PoF and on and on and I haven’t felt like breaking since.

    More recently - it’s everything. I’ve been trying to find every AP I can, closing in on 30K. I’ve been discovering all sorts of interesting things I never noticed, played metas I never got into before, playing through old story instances. Also working back through Icebrood from the beginning to pick up extra points I was missing, forgot how fun Grothmar is. Played through to quickly.

    So I can’t pick one. I still like making new characters and playing through the original world and doing map completion and the story.

    In the event I don't get a chance, thank you all for the company and help when I needed it from time to time.

  • Dreamy Lu.3865Dreamy Lu.3865 Member ✭✭✭✭

    I play since beta and saw with interest the game evolving over time. Originally, it was far from perfect but it was - on my very personal opinion - a lot richer in term of content. It needed some work to obtain results, progressing over time, and that was more my style than the way it is now.

    The game is now tailored for the type of players who want to rush to end game as fast as possible and earn lot of gold even faster than that. They don't want to level up. They don't want to craft. They don't want to progress over time. All must happen immediately and with a minimum of efforts (otherwise they call it grinding).
    I regularly see new players, arrived in game since hardly more than 2 weeks, and complaining that they can't have ascended equipment (or even legendary weapons)! When I ask what for they need it, they don't know. Simply, it's best in game so they want it. That's just crazy... =)
    Another typical example is the recurring complaints about the work to get a skyscale... How many times I hear that... Or even the simple fact that it needs to reach rank 3 raptor before to go for another mount... LOL
    Have a look at the never ending list of complains in GW2 forum of the type "world completion being too long, hearts should be excluded" and so on... It tells it all.

    I don't tell it's wrong or right. It's just different. Nowadays, the new generation of players search for easy content going fast. It explains that content of the game has adapted accordingly. From there, it' a matter of preferences. Players like me regret of course the original game and find little interest in current content.

    Leading Team of Equinox Solstice [TIME] / Singapore-Based International PvX Guild
    WvW server: Henge of Denravi
    https://discord.gg/P5dj7fd
    Contact: Dreamy Lu.3865

  • bOTEB.1573bOTEB.1573 Member ✭✭✭✭

    I came just after the HoT release. Currently HoT >> everything released after it.

    Wishlist:
    Improve GW2 performance. Add genuine DX12 support.

  • bluberblasen.9684bluberblasen.9684 Member ✭✭✭

    the days before HoT release.

  • FrostSpectre.4198FrostSpectre.4198 Member ✭✭✭

    Heart of Thorns, and the living world preluding HoT.
    Mostly because the hostile mobs began to use different builds, rather than the core hostile mob build of "high HP, low armor, low damage, no boons, no conditions, no control effects, has a charging attack that deals abit more damage but nothing else" which is Berserker Bait from beginning to end.