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Scourge support trait


Lahmia.2193

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i agree with the spirit, we need more buffs in scourge to make us viable in raids, made a whole post about adding boons to the top trait line.

Sand savant baseline would make the minors have to be changed as well along with interactions. too much work but yea, give us more boons to output to party along with a special mechanics.

in fact some special mechanic (empower allies, pinpoint distribution, grace of the land, alacrity, quickness, banners) that necro's only have would be the 1 thing to bring us "back" into the meta ......

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I had the same idea as you about making barriers apply dps buffs. Something along the lines of: Barriers you apply last longer and take less damage. Placing a barrier on an apply grants them desert empowerment increasing their damage and condition damage by 10%. icd 5 duration 5. The idea is that the scourge would have to time when to place their barriers rather than just spamming it haphazardly.

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Or what about..Make Sand Savant baseline, introduce Grandmaster trait:

-Increase barrier strength by x % (33%?)-Increase timer before decay of barriers start from 2 seconds to 4 seconds, reduce decay speed by half.-While ally have your barrier applied, increase condi and power damage by 10%.

This would be a great Grandmaster support trait and possibly make Scourge support more welcome in raids.

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That would help> @Aesa.4819 said:

Or what about..Make Sand Savant baseline, introduce Grandmaster trait:

-Increase barrier strength by x % (33%?)-Increase timer before decay of barriers start from 2 seconds to 4 seconds, reduce decay speed by half.-While ally have your barrier applied, increase condi and power damage by 10%.

This would be a great Grandmaster support trait and possibly make Scourge support more welcome in raids.

I like that idea, that should at least give us a bit of leeway.

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I don't think another unique buff would be a good idea. Improving Barrier, and letting Barrier apply another effect, would be a better idea.

Regeneration and Alacrity or Quickness on barrier application would probably be better for the overall class balance.

Less unique buffs, more spread out buffs for easier access.

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Here's is my two copper I posted somewhere else:Make the shades more like spirits/Renegade allies that pulse/strike in an area when they are summoned and then go away when the skill is complete.

  • Shroud 1: Summon a shade that pulses damage and applies conditions. Things like Dhuumfire, Reaper's Might and Unyielding blast would apply on each strike to mimic the frequency of other Shroud 1 skills.
  • Shroud 2: Summon a shade that converts 1 condition every 1/2 seconds. The Corruption trait would corrupt 2 boons on nearby targets over the duration of this skill
  • Shroud 3: Summon a shade that pulses a barrier over x seconds
  • Shroud 4: Summon a shade that pulses fear in an area. Transfusion would them apply to the Shade instead of the necro making this more like Toolbelt Elixir R.
  • Shroud 5: Enter a Shroud that pulses damage and applies conditions. Same as Shroud 1 but maybe more damage and/or different conditions but applies the effect to the Necro instead of summoning a shade to cause the effect.

In regards to the thread. Sand Savant would make it to where it would still increase Radius and Target cap, but similar to Bountiful DisIllusionment you could have each Shroud skill apply a boon on cast of that skill:

  • Shroud 1: Fury
  • Shroud 2: Resistance
  • Shroud 3: Protection
  • Shroud 4: Stab
  • Shroud 5: Umm....pulse Might?

Edit: Whether the shades effects and associated boons pulse or strike is up in the air. Just throwing out the idea of what it could look like since Scourge doesn't have much of a support orientated Grandmaster trait. The closest one being the trait that allows you to steal boons you corrupt or remove, but that's more or a selfish trait.

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Shrouds themselves- Should have a 1 time blind effect per shroud a enemy walks through (2 if its a greater shroud). to kind of go with the shroud sand theme

As for its abilities it should give 1 condition type and 1 buff type per shade to keep with the support but also give it some effects vs foes

Shroud 1 - Puts 2 stacks of bleed on foes for x amount of time (greater shroud does 4) Grants Might to allies (more stacks on greater shroud)

Shroud 2 - Cripples foes (greater has longer duration) and grants swiftness to allies (greater has longer duration)

Shroud 3 - Grants Torment to foes (more stacks on greater) and Allies gain Regen (Greater has longer duration)

Shroud 4 - Fears Foes (greater also causes hallucination because why not? ) and grants allies stability (greater giving more stacks)

Shroud 5 - as it is but also grant quickness to the scourge and allies

Traits - Abrasive Gift - Change Might to Protection

Blood as Sand Merged with Sand Soul

Demonic Lore Moved to the Minor Grandmaster Slot (as it stands atm the support options are not worth it so having Demonic Lore moved to the minor grandmaster would encourage people to pick the supportive options) .

Grandmaster Trait that causes Shroud 5 to grant Might for each pulse and increases mights duration

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All this "support" we bring is irrelevant since we cannot generate enough LF to even use the Kittenskills... unless you MH dagger, OH warhorn and focus, while slotting 3 utility skills that all generate LF... but, then you are left with no support skills, poor power based weapons, and a lot of depression. LOL.

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@Exqq.7451 said:All this "support" we bring is irrelevant since we cannot generate enough LF to even use the Kittenskills... unless you MH dagger, OH warhorn and focus, while slotting 3 utility skills that all generate LF... but, then you are left with no support skills, poor power based weapons, and a lot of depression. LOL.

Even with just Sceptre/ Torch you can generate enough. The key is to not spam mindlessly and think about which skills you need to prioritize. In this case f5 and 3 would be on cooldown, whilst f2 would only be for if you have enough and f4 for breakbars.

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@Lahmia.2193 said:

@Exqq.7451 said:All this "support" we bring is irrelevant since we cannot generate enough LF to even use the Kittenskills... unless you MH dagger, OH warhorn and focus, while slotting 3 utility skills that all generate LF... but, then you are left with no support skills, poor power based weapons, and a lot of depression. LOL.

Even with just Sceptre/ Torch you can generate enough. The key is to not spam mindlessly and think about which skills you need to prioritize. In this case f5 and 3 would be on cooldown, whilst f2 would only be for if you have enough and f4 for breakbars.

Unless you have a lot of deaths going on, you only manage enough life force to use F5 on cooldown, nothing else.

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@Lahmia.2193 said:

@Exqq.7451 said:All this "support" we bring is irrelevant since we cannot generate enough LF to even use the Kittenskills... unless you MH dagger, OH warhorn and focus, while slotting 3 utility skills that all generate LF... but, then you are left with no support skills, poor power based weapons, and a lot of depression. LOL.

Even with just Sceptre/ Torch you can generate enough. The key is to not spam mindlessly and think about which skills you need to prioritize. In this case f5 and 3 would be on cooldown, whilst f2 would only be for if you have enough and f4 for breakbars.

If you are looking to heal support f4 will be your massive heal via transfusion. I will say in doing some fractals I feel a bit starved for lifeforce on bosses without a lot of adds when I run transfusion even just for the fast res.

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