Forced to grind levels, even on a paid account? - Page 4 — Guild Wars 2 Forums
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Forced to grind levels, even on a paid account?

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  • Jilora.9524Jilora.9524 Member ✭✭✭

    @ConorT.5396 said:

    @Jilora.9524 said:

    @ConorT.5396 said:

    @Jilora.9524 said:

    @ConorT.5396 said:

    @Jilora.9524 said:
    His 1st ever discussion and he put 70 comments in. I can't remember many mmo's that you didn't need to be a certain level to progress story. I do remember starting out in gw2 and getting wrecked in the like level 15 one because I was like level 9. That's def a quality exp and this is what he's missing. He doesn't want to grind at first he wants to enter story get wrecked then go oh let me grind a few levels now. Also somehow milking cows and cleaning graffiti is much worse then other mmos fetch / kill 10 mobs/items. This is every game so mmos are just not for you

    What does my topic & comment count have to do with anything?

    You can't remember any MMO's that had no level restrictions?

    Guild Wars 1 & Guild Wars 2 vanilla.

    It means most likely you rolled in here on an alt account to make this discussion and after 72 comments outta what 115 means no one can change your mind. You had limits in GW2 because you eventually couldn't beat story or survive in the area you needed to get to because you were so low. I got to level 12 maybe in GW1. Any new player with you trying to rush them thru content is not going to have a good exp. Let them play the game. What's your guild btw?

    Also, just another point here - is that there is a difference between rushing people through the game & people been forced to do repetitive, DATED events & heart quests. (Once again, in Queensdale - Milking a cow does not even have its own animation but the character uses the dance Emote). In 2020 is this the quality of content people are expected to be locked too in a new MMORPG they are going to spend their time in?

    Please remember that core hearts & world events are not the GEM of Guild Wars too anymore, they are badly made, poor & dated. And this is what new members are tied too.

    The maps only really get challenging after Lions Arch - Veteran MMORPG players do not want to be bored for 20+ hours game play before they get somewhere that actually pushes their ability.

    They are new. It's not repetitive to them. It is to you and I bet you talk their ear off about it again ruining their exp. Just recruit a new player give him 4 15 slot bags and tell him if you get stuck at story or a hero point hmu and I will help. Let them be free to decide on their own not forced to play your way in a game that's repetitive to all of us hence why we use tomes of knowledge to skip everything

    It becomes repetitive after they have interacted a 3rd time with an object to spawn a mob & kill it.

    Lol. Ok, kill 3 mobs is repetitive and again I'll say MMO's are not for you. I commend you for lasting 5000 hours then. I give up. Carry the torch rand and cyn wheres ari or others that love to argue. Peace

    WvW band wagoners ruin the game mode just like Karen's ruin these forums.

  • ConorT.5396ConorT.5396 Member ✭✭

    @Jilora.9524 said:

    @ConorT.5396 said:

    @Jilora.9524 said:

    @ConorT.5396 said:

    @Jilora.9524 said:

    @ConorT.5396 said:

    @Jilora.9524 said:
    His 1st ever discussion and he put 70 comments in. I can't remember many mmo's that you didn't need to be a certain level to progress story. I do remember starting out in gw2 and getting wrecked in the like level 15 one because I was like level 9. That's def a quality exp and this is what he's missing. He doesn't want to grind at first he wants to enter story get wrecked then go oh let me grind a few levels now. Also somehow milking cows and cleaning graffiti is much worse then other mmos fetch / kill 10 mobs/items. This is every game so mmos are just not for you

    What does my topic & comment count have to do with anything?

    You can't remember any MMO's that had no level restrictions?

    Guild Wars 1 & Guild Wars 2 vanilla.

    It means most likely you rolled in here on an alt account to make this discussion and after 72 comments outta what 115 means no one can change your mind. You had limits in GW2 because you eventually couldn't beat story or survive in the area you needed to get to because you were so low. I got to level 12 maybe in GW1. Any new player with you trying to rush them thru content is not going to have a good exp. Let them play the game. What's your guild btw?

    Also, just another point here - is that there is a difference between rushing people through the game & people been forced to do repetitive, DATED events & heart quests. (Once again, in Queensdale - Milking a cow does not even have its own animation but the character uses the dance Emote). In 2020 is this the quality of content people are expected to be locked too in a new MMORPG they are going to spend their time in?

    Please remember that core hearts & world events are not the GEM of Guild Wars too anymore, they are badly made, poor & dated. And this is what new members are tied too.

    The maps only really get challenging after Lions Arch - Veteran MMORPG players do not want to be bored for 20+ hours game play before they get somewhere that actually pushes their ability.

    They are new. It's not repetitive to them. It is to you and I bet you talk their ear off about it again ruining their exp. Just recruit a new player give him 4 15 slot bags and tell him if you get stuck at story or a hero point hmu and I will help. Let them be free to decide on their own not forced to play your way in a game that's repetitive to all of us hence why we use tomes of knowledge to skip everything

    Once again, complete non-sense because I have a team of mentors who run as officers in the guild with scheduled world events for beginners, new players - all the way up to focus Raid Squads.

    So please, come up with a more reasonable explanation than this targeted hate because you cannot counter my points.

    I can't counter someone who thinks he's right end all speaking for everyone because a few new players raised concerns. What is your guilds name? They sound helpful. I'm glad there's even 6000 players to recruit. I decline on my key run I bet. I am not targeting hate. I read the thread see how you think story is everything when I personally could care less and others could care less too so you don't speak for me or others I talk to. It is your opinion and not a fact. Guild name or this is just all made up

    Let me just correct something from my previous post - when I stated 6000 members, this was a typo. I have recruited 600 members.

    But I do not understand your obsession with doxing me when the discussion is to do with the fact that Guild Wars now has a restriction that forces people to do "side quests" that they potentially do not want to do?

  • ConorT.5396ConorT.5396 Member ✭✭
    edited July 22, 2020

    @Randulf.7614 said:
    Except these are not "FACTS THAT YOU KNOW TO BE TRUE". They are anecdotes and opinions back up by very little - if any - genuine evidence. You do not have access to the facts. Anet does.

    The NPE since 2014 has not damaged the game or the influx of new players (which as I have said previously has been considerable in the past) and has maintained a healthy population ever since despite its age and other - more questionable - design decisions.

    The facts I know to be true are:
    1. Guild Wars 2 currently has a high number of new-player game abandonment. Perhaps not the highest in history - but still high.
    2. There is currently an INFLUX of new players.
    3. New players do not like the fact they are forced to do side quests & this is more obvious in the veteran MMORPG player community that have moved to GW2 for challenging content.
    4. Guild wars 2 is an old game & the starter area should be exceptionally polished ESPECIALLY IF THERE IS A RESTRICTION FOR NEW PLAYERS TO STAY THERE. It is not polished, it is dated.

    Once again - if you are reading this I am not criticising Guild Wars 2 as a whole, I love end-game content & I love the community in the game.

    I an simply pointing out the fact that I believe that the restriction for gating the personal story has taken away of the freedom that Guild Wars has offered since Guild Wars prophecies .

    And from my point of view, it is having a negative impact on new-player retention during this period of influx.

  • Jilora.9524Jilora.9524 Member ✭✭✭

    @ConorT.5396 said:

    @Jilora.9524 said:

    @ConorT.5396 said:

    @Jilora.9524 said:

    @ConorT.5396 said:

    @Jilora.9524 said:

    @ConorT.5396 said:

    @Jilora.9524 said:
    His 1st ever discussion and he put 70 comments in. I can't remember many mmo's that you didn't need to be a certain level to progress story. I do remember starting out in gw2 and getting wrecked in the like level 15 one because I was like level 9. That's def a quality exp and this is what he's missing. He doesn't want to grind at first he wants to enter story get wrecked then go oh let me grind a few levels now. Also somehow milking cows and cleaning graffiti is much worse then other mmos fetch / kill 10 mobs/items. This is every game so mmos are just not for you

    What does my topic & comment count have to do with anything?

    You can't remember any MMO's that had no level restrictions?

    Guild Wars 1 & Guild Wars 2 vanilla.

    It means most likely you rolled in here on an alt account to make this discussion and after 72 comments outta what 115 means no one can change your mind. You had limits in GW2 because you eventually couldn't beat story or survive in the area you needed to get to because you were so low. I got to level 12 maybe in GW1. Any new player with you trying to rush them thru content is not going to have a good exp. Let them play the game. What's your guild btw?

    Also, just another point here - is that there is a difference between rushing people through the game & people been forced to do repetitive, DATED events & heart quests. (Once again, in Queensdale - Milking a cow does not even have its own animation but the character uses the dance Emote). In 2020 is this the quality of content people are expected to be locked too in a new MMORPG they are going to spend their time in?

    Please remember that core hearts & world events are not the GEM of Guild Wars too anymore, they are badly made, poor & dated. And this is what new members are tied too.

    The maps only really get challenging after Lions Arch - Veteran MMORPG players do not want to be bored for 20+ hours game play before they get somewhere that actually pushes their ability.

    They are new. It's not repetitive to them. It is to you and I bet you talk their ear off about it again ruining their exp. Just recruit a new player give him 4 15 slot bags and tell him if you get stuck at story or a hero point hmu and I will help. Let them be free to decide on their own not forced to play your way in a game that's repetitive to all of us hence why we use tomes of knowledge to skip everything

    Once again, complete non-sense because I have a team of mentors who run as officers in the guild with scheduled world events for beginners, new players - all the way up to focus Raid Squads.

    So please, come up with a more reasonable explanation than this targeted hate because you cannot counter my points.

    I can't counter someone who thinks he's right end all speaking for everyone because a few new players raised concerns. What is your guilds name? They sound helpful. I'm glad there's even 6000 players to recruit. I decline on my key run I bet. I am not targeting hate. I read the thread see how you think story is everything when I personally could care less and others could care less too so you don't speak for me or others I talk to. It is your opinion and not a fact. Guild name or this is just all made up

    Let me just correct something from my previous post - when I stated 6000 members, this was a typo. I have recruited 600 members.

    But I do not understand your obsession with doxing me when the discussion is to do with the fact that Guild Wars now has a restriction that forces people to do "side quests" that they potentially do not want to do?

    Ok msg me it. I won't dox you or write it or hell send me an invite. I didn't think announcing the name would be a bad thing. I just find your story to be a little fishy so if I had a name of I guild and then saw that guild running around I'd believe you more. 600 still a lot.

    WvW band wagoners ruin the game mode just like Karen's ruin these forums.

  • ConorT.5396ConorT.5396 Member ✭✭
    edited July 22, 2020

    @Jilora.9524 said:

    @ConorT.5396 said:

    @Jilora.9524 said:

    @ConorT.5396 said:

    @Jilora.9524 said:

    @ConorT.5396 said:

    @Jilora.9524 said:

    @ConorT.5396 said:

    @Jilora.9524 said:
    His 1st ever discussion and he put 70 comments in. I can't remember many mmo's that you didn't need to be a certain level to progress story. I do remember starting out in gw2 and getting wrecked in the like level 15 one because I was like level 9. That's def a quality exp and this is what he's missing. He doesn't want to grind at first he wants to enter story get wrecked then go oh let me grind a few levels now. Also somehow milking cows and cleaning graffiti is much worse then other mmos fetch / kill 10 mobs/items. This is every game so mmos are just not for you

    What does my topic & comment count have to do with anything?

    You can't remember any MMO's that had no level restrictions?

    Guild Wars 1 & Guild Wars 2 vanilla.

    It means most likely you rolled in here on an alt account to make this discussion and after 72 comments outta what 115 means no one can change your mind. You had limits in GW2 because you eventually couldn't beat story or survive in the area you needed to get to because you were so low. I got to level 12 maybe in GW1. Any new player with you trying to rush them thru content is not going to have a good exp. Let them play the game. What's your guild btw?

    Also, just another point here - is that there is a difference between rushing people through the game & people been forced to do repetitive, DATED events & heart quests. (Once again, in Queensdale - Milking a cow does not even have its own animation but the character uses the dance Emote). In 2020 is this the quality of content people are expected to be locked too in a new MMORPG they are going to spend their time in?

    Please remember that core hearts & world events are not the GEM of Guild Wars too anymore, they are badly made, poor & dated. And this is what new members are tied too.

    The maps only really get challenging after Lions Arch - Veteran MMORPG players do not want to be bored for 20+ hours game play before they get somewhere that actually pushes their ability.

    They are new. It's not repetitive to them. It is to you and I bet you talk their ear off about it again ruining their exp. Just recruit a new player give him 4 15 slot bags and tell him if you get stuck at story or a hero point hmu and I will help. Let them be free to decide on their own not forced to play your way in a game that's repetitive to all of us hence why we use tomes of knowledge to skip everything

    Once again, complete non-sense because I have a team of mentors who run as officers in the guild with scheduled world events for beginners, new players - all the way up to focus Raid Squads.

    So please, come up with a more reasonable explanation than this targeted hate because you cannot counter my points.

    I can't counter someone who thinks he's right end all speaking for everyone because a few new players raised concerns. What is your guilds name? They sound helpful. I'm glad there's even 6000 players to recruit. I decline on my key run I bet. I am not targeting hate. I read the thread see how you think story is everything when I personally could care less and others could care less too so you don't speak for me or others I talk to. It is your opinion and not a fact. Guild name or this is just all made up

    Let me just correct something from my previous post - when I stated 6000 members, this was a typo. I have recruited 600 members.

    But I do not understand your obsession with doxing me when the discussion is to do with the fact that Guild Wars now has a restriction that forces people to do "side quests" that they potentially do not want to do?

    Ok msg me it. I won't dox you or write it or hell send me an invite. I didn't think announcing the name would be a bad thing. I just find your story to be a little fishy so if I had a name of I guild and then saw that guild running around I'd believe you more. 600 still a lot.

    Out of the 600 recruited members, there are 240 active members.

    The rest have been culled due to 4+ weeks of inactivity below 50 achievement points.

    Which is what I am basing my facts on.

    This is more data than most people outside aNet would have.

  • ConorT.5396ConorT.5396 Member ✭✭

    @ConorT.5396 said:

    @Jilora.9524 said:

    @ConorT.5396 said:

    @Jilora.9524 said:

    @ConorT.5396 said:

    @Jilora.9524 said:

    @ConorT.5396 said:

    @Jilora.9524 said:

    @ConorT.5396 said:

    @Jilora.9524 said:
    His 1st ever discussion and he put 70 comments in. I can't remember many mmo's that you didn't need to be a certain level to progress story. I do remember starting out in gw2 and getting wrecked in the like level 15 one because I was like level 9. That's def a quality exp and this is what he's missing. He doesn't want to grind at first he wants to enter story get wrecked then go oh let me grind a few levels now. Also somehow milking cows and cleaning graffiti is much worse then other mmos fetch / kill 10 mobs/items. This is every game so mmos are just not for you

    What does my topic & comment count have to do with anything?

    You can't remember any MMO's that had no level restrictions?

    Guild Wars 1 & Guild Wars 2 vanilla.

    It means most likely you rolled in here on an alt account to make this discussion and after 72 comments outta what 115 means no one can change your mind. You had limits in GW2 because you eventually couldn't beat story or survive in the area you needed to get to because you were so low. I got to level 12 maybe in GW1. Any new player with you trying to rush them thru content is not going to have a good exp. Let them play the game. What's your guild btw?

    Also, just another point here - is that there is a difference between rushing people through the game & people been forced to do repetitive, DATED events & heart quests. (Once again, in Queensdale - Milking a cow does not even have its own animation but the character uses the dance Emote). In 2020 is this the quality of content people are expected to be locked too in a new MMORPG they are going to spend their time in?

    Please remember that core hearts & world events are not the GEM of Guild Wars too anymore, they are badly made, poor & dated. And this is what new members are tied too.

    The maps only really get challenging after Lions Arch - Veteran MMORPG players do not want to be bored for 20+ hours game play before they get somewhere that actually pushes their ability.

    They are new. It's not repetitive to them. It is to you and I bet you talk their ear off about it again ruining their exp. Just recruit a new player give him 4 15 slot bags and tell him if you get stuck at story or a hero point hmu and I will help. Let them be free to decide on their own not forced to play your way in a game that's repetitive to all of us hence why we use tomes of knowledge to skip everything

    Once again, complete non-sense because I have a team of mentors who run as officers in the guild with scheduled world events for beginners, new players - all the way up to focus Raid Squads.

    So please, come up with a more reasonable explanation than this targeted hate because you cannot counter my points.

    I can't counter someone who thinks he's right end all speaking for everyone because a few new players raised concerns. What is your guilds name? They sound helpful. I'm glad there's even 6000 players to recruit. I decline on my key run I bet. I am not targeting hate. I read the thread see how you think story is everything when I personally could care less and others could care less too so you don't speak for me or others I talk to. It is your opinion and not a fact. Guild name or this is just all made up

    Let me just correct something from my previous post - when I stated 6000 members, this was a typo. I have recruited 600 members.

    But I do not understand your obsession with doxing me when the discussion is to do with the fact that Guild Wars now has a restriction that forces people to do "side quests" that they potentially do not want to do?

    Ok msg me it. I won't dox you or write it or hell send me an invite. I didn't think announcing the name would be a bad thing. I just find your story to be a little fishy so if I had a name of I guild and then saw that guild running around I'd believe you more. 600 still a lot.

    Out of the 600 recruited members, there are 240 active members.

    The rest have been culled due to 4+ weeks of inactivity below 50 achievement points.

    Which is what I am basing my facts on.

    This is more data than most people outside aNet would have.

    @Jilora.9524 said:

    @ConorT.5396 said:

    @Jilora.9524 said:

    @ConorT.5396 said:

    @Jilora.9524 said:

    @ConorT.5396 said:

    @Jilora.9524 said:

    @ConorT.5396 said:

    @Jilora.9524 said:
    His 1st ever discussion and he put 70 comments in. I can't remember many mmo's that you didn't need to be a certain level to progress story. I do remember starting out in gw2 and getting wrecked in the like level 15 one because I was like level 9. That's def a quality exp and this is what he's missing. He doesn't want to grind at first he wants to enter story get wrecked then go oh let me grind a few levels now. Also somehow milking cows and cleaning graffiti is much worse then other mmos fetch / kill 10 mobs/items. This is every game so mmos are just not for you

    What does my topic & comment count have to do with anything?

    You can't remember any MMO's that had no level restrictions?

    Guild Wars 1 & Guild Wars 2 vanilla.

    It means most likely you rolled in here on an alt account to make this discussion and after 72 comments outta what 115 means no one can change your mind. You had limits in GW2 because you eventually couldn't beat story or survive in the area you needed to get to because you were so low. I got to level 12 maybe in GW1. Any new player with you trying to rush them thru content is not going to have a good exp. Let them play the game. What's your guild btw?

    Also, just another point here - is that there is a difference between rushing people through the game & people been forced to do repetitive, DATED events & heart quests. (Once again, in Queensdale - Milking a cow does not even have its own animation but the character uses the dance Emote). In 2020 is this the quality of content people are expected to be locked too in a new MMORPG they are going to spend their time in?

    Please remember that core hearts & world events are not the GEM of Guild Wars too anymore, they are badly made, poor & dated. And this is what new members are tied too.

    The maps only really get challenging after Lions Arch - Veteran MMORPG players do not want to be bored for 20+ hours game play before they get somewhere that actually pushes their ability.

    They are new. It's not repetitive to them. It is to you and I bet you talk their ear off about it again ruining their exp. Just recruit a new player give him 4 15 slot bags and tell him if you get stuck at story or a hero point hmu and I will help. Let them be free to decide on their own not forced to play your way in a game that's repetitive to all of us hence why we use tomes of knowledge to skip everything

    Once again, complete non-sense because I have a team of mentors who run as officers in the guild with scheduled world events for beginners, new players - all the way up to focus Raid Squads.

    So please, come up with a more reasonable explanation than this targeted hate because you cannot counter my points.

    I can't counter someone who thinks he's right end all speaking for everyone because a few new players raised concerns. What is your guilds name? They sound helpful. I'm glad there's even 6000 players to recruit. I decline on my key run I bet. I am not targeting hate. I read the thread see how you think story is everything when I personally could care less and others could care less too so you don't speak for me or others I talk to. It is your opinion and not a fact. Guild name or this is just all made up

    Let me just correct something from my previous post - when I stated 6000 members, this was a typo. I have recruited 600 members.

    But I do not understand your obsession with doxing me when the discussion is to do with the fact that Guild Wars now has a restriction that forces people to do "side quests" that they potentially do not want to do?

    Ok msg me it. I won't dox you or write it or hell send me an invite. I didn't think announcing the name would be a bad thing. I just find your story to be a little fishy so if I had a name of I guild and then saw that guild running around I'd believe you more. 600 still a lot.

    You are not online in-game.

  • Jilora.9524Jilora.9524 Member ✭✭✭

    @ConorT.5396 said:

    @ConorT.5396 said:

    @Jilora.9524 said:

    @ConorT.5396 said:

    @Jilora.9524 said:

    @ConorT.5396 said:

    @Jilora.9524 said:

    @ConorT.5396 said:

    @Jilora.9524 said:

    @ConorT.5396 said:

    @Jilora.9524 said:
    His 1st ever discussion and he put 70 comments in. I can't remember many mmo's that you didn't need to be a certain level to progress story. I do remember starting out in gw2 and getting wrecked in the like level 15 one because I was like level 9. That's def a quality exp and this is what he's missing. He doesn't want to grind at first he wants to enter story get wrecked then go oh let me grind a few levels now. Also somehow milking cows and cleaning graffiti is much worse then other mmos fetch / kill 10 mobs/items. This is every game so mmos are just not for you

    What does my topic & comment count have to do with anything?

    You can't remember any MMO's that had no level restrictions?

    Guild Wars 1 & Guild Wars 2 vanilla.

    It means most likely you rolled in here on an alt account to make this discussion and after 72 comments outta what 115 means no one can change your mind. You had limits in GW2 because you eventually couldn't beat story or survive in the area you needed to get to because you were so low. I got to level 12 maybe in GW1. Any new player with you trying to rush them thru content is not going to have a good exp. Let them play the game. What's your guild btw?

    Also, just another point here - is that there is a difference between rushing people through the game & people been forced to do repetitive, DATED events & heart quests. (Once again, in Queensdale - Milking a cow does not even have its own animation but the character uses the dance Emote). In 2020 is this the quality of content people are expected to be locked too in a new MMORPG they are going to spend their time in?

    Please remember that core hearts & world events are not the GEM of Guild Wars too anymore, they are badly made, poor & dated. And this is what new members are tied too.

    The maps only really get challenging after Lions Arch - Veteran MMORPG players do not want to be bored for 20+ hours game play before they get somewhere that actually pushes their ability.

    They are new. It's not repetitive to them. It is to you and I bet you talk their ear off about it again ruining their exp. Just recruit a new player give him 4 15 slot bags and tell him if you get stuck at story or a hero point hmu and I will help. Let them be free to decide on their own not forced to play your way in a game that's repetitive to all of us hence why we use tomes of knowledge to skip everything

    Once again, complete non-sense because I have a team of mentors who run as officers in the guild with scheduled world events for beginners, new players - all the way up to focus Raid Squads.

    So please, come up with a more reasonable explanation than this targeted hate because you cannot counter my points.

    I can't counter someone who thinks he's right end all speaking for everyone because a few new players raised concerns. What is your guilds name? They sound helpful. I'm glad there's even 6000 players to recruit. I decline on my key run I bet. I am not targeting hate. I read the thread see how you think story is everything when I personally could care less and others could care less too so you don't speak for me or others I talk to. It is your opinion and not a fact. Guild name or this is just all made up

    Let me just correct something from my previous post - when I stated 6000 members, this was a typo. I have recruited 600 members.

    But I do not understand your obsession with doxing me when the discussion is to do with the fact that Guild Wars now has a restriction that forces people to do "side quests" that they potentially do not want to do?

    Ok msg me it. I won't dox you or write it or hell send me an invite. I didn't think announcing the name would be a bad thing. I just find your story to be a little fishy so if I had a name of I guild and then saw that guild running around I'd believe you more. 600 still a lot.

    Out of the 600 recruited members, there are 240 active members.

    The rest have been culled due to 4+ weeks of inactivity below 50 achievement points.

    Which is what I am basing my facts on.

    This is more data than most people outside aNet would have.

    @Jilora.9524 said:

    @ConorT.5396 said:

    @Jilora.9524 said:

    @ConorT.5396 said:

    @Jilora.9524 said:

    @ConorT.5396 said:

    @Jilora.9524 said:

    @ConorT.5396 said:

    @Jilora.9524 said:
    His 1st ever discussion and he put 70 comments in. I can't remember many mmo's that you didn't need to be a certain level to progress story. I do remember starting out in gw2 and getting wrecked in the like level 15 one because I was like level 9. That's def a quality exp and this is what he's missing. He doesn't want to grind at first he wants to enter story get wrecked then go oh let me grind a few levels now. Also somehow milking cows and cleaning graffiti is much worse then other mmos fetch / kill 10 mobs/items. This is every game so mmos are just not for you

    What does my topic & comment count have to do with anything?

    You can't remember any MMO's that had no level restrictions?

    Guild Wars 1 & Guild Wars 2 vanilla.

    It means most likely you rolled in here on an alt account to make this discussion and after 72 comments outta what 115 means no one can change your mind. You had limits in GW2 because you eventually couldn't beat story or survive in the area you needed to get to because you were so low. I got to level 12 maybe in GW1. Any new player with you trying to rush them thru content is not going to have a good exp. Let them play the game. What's your guild btw?

    Also, just another point here - is that there is a difference between rushing people through the game & people been forced to do repetitive, DATED events & heart quests. (Once again, in Queensdale - Milking a cow does not even have its own animation but the character uses the dance Emote). In 2020 is this the quality of content people are expected to be locked too in a new MMORPG they are going to spend their time in?

    Please remember that core hearts & world events are not the GEM of Guild Wars too anymore, they are badly made, poor & dated. And this is what new members are tied too.

    The maps only really get challenging after Lions Arch - Veteran MMORPG players do not want to be bored for 20+ hours game play before they get somewhere that actually pushes their ability.

    They are new. It's not repetitive to them. It is to you and I bet you talk their ear off about it again ruining their exp. Just recruit a new player give him 4 15 slot bags and tell him if you get stuck at story or a hero point hmu and I will help. Let them be free to decide on their own not forced to play your way in a game that's repetitive to all of us hence why we use tomes of knowledge to skip everything

    Once again, complete non-sense because I have a team of mentors who run as officers in the guild with scheduled world events for beginners, new players - all the way up to focus Raid Squads.

    So please, come up with a more reasonable explanation than this targeted hate because you cannot counter my points.

    I can't counter someone who thinks he's right end all speaking for everyone because a few new players raised concerns. What is your guilds name? They sound helpful. I'm glad there's even 6000 players to recruit. I decline on my key run I bet. I am not targeting hate. I read the thread see how you think story is everything when I personally could care less and others could care less too so you don't speak for me or others I talk to. It is your opinion and not a fact. Guild name or this is just all made up

    Let me just correct something from my previous post - when I stated 6000 members, this was a typo. I have recruited 600 members.

    But I do not understand your obsession with doxing me when the discussion is to do with the fact that Guild Wars now has a restriction that forces people to do "side quests" that they potentially do not want to do?

    Ok msg me it. I won't dox you or write it or hell send me an invite. I didn't think announcing the name would be a bad thing. I just find your story to be a little fishy so if I had a name of I guild and then saw that guild running around I'd believe you more. 600 still a lot.

    You are not online in-game.

    I'll log in. Don't continue the argument. Ill just chill quietly. I do play everyday tho

    WvW band wagoners ruin the game mode just like Karen's ruin these forums.

  • Healix.5819Healix.5819 Member ✭✭✭✭

    If they removed the level requirement, they would only go back to the original problem of people complaining about having to grind levels to keep up with the story. By gating it, they're forcing people to figure out how to play the game their own way, instead of following how other MMOs/games taught them to play (follow the quest/arrow/objective).

  • ConorT.5396ConorT.5396 Member ✭✭
    edited July 22, 2020

    @Healix.5819 said:
    If they removed the level requirement, they would only go back to the original problem of people complaining about having to grind levels to keep up with the story. By gating it, they're forcing people to figure out how to play the game their own way, instead of following how other MMOs/games taught them to play (follow the quest/arrow/objective).

    Well, I guess that is just opinionated.

    Been forced to be a level before even trying a mission.

    Or been motivated to level - because you attempted it & failed.

    Removing the challenge for me, makes a game less appealing - especially a 8 year old game in a saturated market.

    At least, based on your comment we can agree on one thing, hearts are a grind & no fun at all.

  • Batel.9206Batel.9206 Member ✭✭✭✭

    I fail to see how the old system was better. Explain it to me, please? The way I see it now is that you're free to do absolutely anything you want to do in order to level. Hearts, events, exploring, gathering, crafting, etc. While that was still true before the NPE, of course, it seems to me you were FORCED to do it, breaking up the story, if that's all you wanted to do. Just got done with an exciting story step, and the NPCs tell you to meet them somewhere else? Great--oh, whoops, can't do it, you need another two levels before you can not feel underpowered and die to every other enemy. Go do stuff before you can get back on track to the story.

    Isn't that what you're railing against? How was that better? In the new system, the ten-level gap between chapters makes sense for the story: your character explicitly gets time off from the last chapter, and they learn to hone their skills and explore the land before they're called back to the fight. And, frankly, that gap is so easy to close because leveling is so NOT a grind that it almost doesn't matter.
    Or, put a different way, what would you do differently? You've said that there should be limits the player themselves discover...how's that not a "grind"? Once the player discovers those limits, now they're "forced" to go get better gear/level up until they can push past that limit. That's not a grind, according to you? What the heck IS a grind, in your opinion??

    and the cat's in the cradle and the silver spoon
    little boy blue and the man in the moon
    when you comin' home, dad?

  • ConorT.5396ConorT.5396 Member ✭✭
    edited July 22, 2020

    @Batel.9206 said:
    I fail to see how the old system was better. Explain it to me, please? The way I see it now is that you're free to do absolutely anything you want to do in order to level. Hearts, events, exploring, gathering, crafting, etc. While that was still true before the NPE, of course, it seems to me you were FORCED to do it, breaking up the story, if that's all you wanted to do. Just got done with an exciting story step, and the NPCs tell you to meet them somewhere else? Great--oh, whoops, can't do it, you need another two levels before you can not feel underpowered and die to every other enemy. Go do stuff before you can get back on track to the story.

    Isn't that what you're railing against? How was that better? In the new system, the ten-level gap between chapters makes sense for the story: your character explicitly gets time off from the last chapter, and they learn to hone their skills and explore the land before they're called back to the fight. And, frankly, that gap is so easy to close because leveling is so NOT a grind that it almost doesn't matter.
    Or, put a different way, what would you do differently? You've said that there should be limits the player themselves discover...how's that not a "grind"? Once the player discovers those limits, now they're "forced" to go get better gear/level up until they can push past that limit. That's not a grind, according to you? What the heck IS a grind, in your opinion??

    Honestly, I have no idea what should be done with the issues with the starter area.

    All I know is, the game development company that has built the amazing elite specialisation system, the smooth mount system & release regular content in a living world - can do a lot better than just putting a level restriction in place and calling it "New Player Experience."

    aNet, if they thought about it - would be able to design & develop something that does not restrict players from trying higher level story missions while encouraging them to explore.

    Initially, the game was already geared towards exploring just out of natural curiosity. But anything could have been put in place - advanced (or specific per meta event) loot reward systems for large scale events rather than static, generic loots for example.

    There is a whole host of idea's that could have and should have been explored before gating the personal story.

  • Tumult.2578Tumult.2578 Member ✭✭

    I might have missed it but I do not see comment on the effect of mounts here. Once you have a level 80 character with mount(s), leveling with other characters becomes much easier, because of the mounts. I don't think they had a choice in using level restrictions in the Personal Story when mounts were added. If you start a new toon and just plop it on a roller beetle and stay on the main roads, nothing hits you and experience increases rapidly as you fly past poi's and waypoints and an occasional vista. I don't even consider needing to level up a character, it goes so quickly. Just stay in maps close to your current level.
    With this in mind it shouldn't be hard to see why the Story has level restrictions and needs them.

  • Astyrah.4015Astyrah.4015 Member ✭✭✭

    @Batel.9206 said:
    Isn't that what you're railing against? How was that better? In the new system, the ten-level gap between chapters makes sense for the story: your character explicitly gets time off from the last chapter, and they learn to hone their skills and explore the land before they're called back to the fight. And, frankly, that gap is so easy to close because leveling is so NOT a grind that it almost doesn't matter.

    yeah like i said in my first reply to this thread, the grind in gw2, for me, is non-existent. especially for that low level range, where you could close that 10 level story gap (in my experience) so fast in about an hour (with mounts) or about 1.5 hours on the average (without mounts) and this is just taking it slow and chill.

    i play grindier games (older mmorpgs), ragnarok online for example, on the official servers, if you are a completely new player, with no knowledge it's not uncommon to take a lot of hours to get from level 1 to level 15, including changing your class. and this game doesn't force anything upon you, with most if not all content (save for instanced dungeons) having no level requirement..... - at higher levels if you don't level at the recommended spots or with a group on high level dungeons, going off the beaten path at level 170+, an hour of work equates to only about less than 5% of exp and that's if you go to areas meant for your level... and if you die you lose 1% of exp (at any level). now that's grinding and not even the stressful hard kind of grinding at that.

    the "grind" in gw2 is laughable.

  • lokh.2695lokh.2695 Member ✭✭✭✭

    @Yggranya.5201 said:

    @lokh.2695 said:
    It's called the "New Player Experience" and it's a terrible experience for new players. GG ANet.

    I had fun when i started. Exploring, doing hearts and events. Of couse, now that i have done them a hunderd times, it is pretty dull leveling a new character.
    What is bad about the "New Player Experience"?

    After they introduced the new player experience I found it t be very counter intuitive that I had to rech a certain level to proceed in the story, not that I had to get some levels to be on par with the instance's level, but for the instance to even be playable for me.

    Why bother, just delete the official Forum.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    Someone is surprised that an RPG requires leveling? O_o

  • lare.5129lare.5129 Member ✭✭✭✭

    @ConorT.5396 said:
    So, I have not naturally levelled a character in over 7 years.

    yes, you do some mistake that not play gw2, but I don't see any critical problem

    I started a play-through with my friend today, starting from scratch - both on Paid accounts & it appears we are forced to grind to the "recommended level" to continue the personal story?

    grind? there is no any grind in leveling, play, do hearts, events, or go wvw or spvp and get exp tome. You noot need stand on one place and crunch npc fer hours to get 0.2% of exp.

    Is this the way is it suppose to be? It wasn't like this at launch.

    any, you can chose any , wvw, spvp, open world, or use booster.

    Guild Wars, all the way back to Prophecies has never been about grinding repetitive quests for levels.

    yes, this is sad. I miss some sometimes long long few weeks grind to make one level, from my another old mmo game.

    want solid balance ? - play chess.

  • lare.5129lare.5129 Member ✭✭✭✭
    edited July 23, 2020

    @ConorT.5396 said:
    P.S - I love End-game content, I am highly active in WvW & also sPvP.

    for that content you not need levels from open world. On spvp you not need it at all, on wvw I start long time ago from low lv , whit green armor and get fun.

    want solid balance ? - play chess.

  • lare.5129lare.5129 Member ✭✭✭✭
    edited July 23, 2020

    ok, I read pages .. probably you not understand what it is "grind". Or not properly understand of value and required size to say that is is grind.
    It is some misunderstanding young age casual players what it is mmo, and is thay not compare to "gold standard".
    Some **middle ** value of grind that you need kill npc all week, 8h per day, and get 1 level. Max level 78. On gw2 we not have grind.

    And second mind - wvw and pvp can be started you without level. On wvw you will get some bonus ofc if get 80, but whit properly account you can start it asap.

    want solid balance ? - play chess.

  • Tukaram.8256Tukaram.8256 Member ✭✭✭

    @Yggranya.5201 said:

    @lokh.2695 said:
    It's called the "New Player Experience" and it's a terrible experience for new players. GG ANet.

    I had fun when i started. Exploring, doing hearts and events. Of couse, now that i have done them a hunderd times, it is pretty dull leveling a new character.
    What is bad about the "New Player Experience"?

    For an actual new player it is fine. As you explore, you level up, and the story follows around with you - at the right level. It is only an issue for someone who has a new character, on an old account. But that should be no trouble, because most of us have tons of Tomes of Knowledge laying around, and you can skip any leveling you want.

    There is no problem. B)

  • battledrone.8315battledrone.8315 Member ✭✭✭

    @Vayne.8563 said:

    @ConorT.5396 said:

    @Inculpatus cedo.9234 said:
    Well, since it has not changed in 6+ years, and there has been very few, if any' laments about it, I don't see it changing from a post created by someone that hasn't played in 7 years and isn't that familiar with the game.

    Still, best of luck.

    Maybe it worked 6 years ago, when people were enjoying the generic MMORPG - but what I am focused on is making GW2 last another 8 years.

    Not what worked yesterday.

    And I am sorry that the thing that is going to make the game continue to grow is reverting back to a previous layout of allowing players freedom, but that is the case.

    Loose your niche, loose your potential customers.

    If you think this game is going to grow or not grow based on having to level in an MMO I don't know what to tell you. Experienced players bypass leveling with tomes anyway. New players have a level 80 boost they can use. They sell level 80 boosts in the gem store.

    You may not like it, but it's not going to make the game grow or stop the game from growing. It's still better leveling than most MMOs I've played...almost all of them.

    i would say it is the best of ANY mmo i have tried. if they didnt have that huge gap between OW and story, they would be golden
    wow could be VERY clunky at times, CoX was just a harder game in general, FF was grinding de luxe
    i will have fond memories of core tyria till the day i die. and maguma should be nuked from orbit. it is the only way to be sure...

  • zallesz.1650zallesz.1650 Member ✭✭

    I think that calling the leveling a grind is just wrong. There can be a lot of grind in GW2, without a doubt, but leveling in Open World, doing hearts, events, getting some achievements inbetween, jumping puzzles, etc. It is not grindy at all, but is actually a really fun open world experience. Every single other MMO, you go to a quest giver, talk to him, accept the quest, kill 10 pigs, go back, talk to him, accept rewards, rinse and repeat. GW2 is so far from this, that I genuinely think they have one of the best leveling experiences due to this.
    Regarding the lvl requirement for personal story; I know it felt good when you challenged yourself and did a story quest 10+ levels above you, but I have no issues with the current system. Because right now, it creates a rhythm or dynamic for my leveling. I do the first story quest, then I start maxing out the zone, by the time I finish, I can do lvl 10 (even a bit earlier). After that I can go to another zone and max that out as well and so on and so on. Since I like 100%ing the maps I am currently leveling in, this dynamic (even if it is not 100% aligned with the lvl requirement) is not an issue for me.
    TLDR: I never felt that the leveling was grindy, and I genuinely enjoy it to this day.

  • battledrone.8315battledrone.8315 Member ✭✭✭

    @TracksOne.2548 said:
    Doing all the events in the different areas and exploring was part of the fun. Im not sure why people have an issue with actually playing the game.

    wait until you reach orr and the expansions. its almost a completely different game. if you really like the casual experience of core tyria, then you prolly wont like it there
    i loved the organic, low key feel of the lower levels, it was so natural...fighting normal enemies over outposts and forts...it felt REAL
    the later stuff is all about gods and doomsday scenarios, that gets boring VERY fast

  • Astyrah.4015Astyrah.4015 Member ✭✭✭

    @Vayne.8563 said:
    Most people will never play their story as often as they've done AB.

    true. i went through the story once on my main (personal story, s2, hot, s3, pof, s4 and ibs... didn't skip any cutscenes or anything...) but on my other 5 level 80 alts they're still on the level 20 Personal Story (did ps_level 10 on each of them just for the keys) lol

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    I have yet to finish the core story on an took in all of my years playing GW2. I just found open world exploration more fun for me.

  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭

    If someone wanted to do 'story' only, would that not make it a single-player game, more or less? At least, concerning the Personal Story.
    Why play an MMO, then, and lament Open World content?

    In this particular case, lamenting having to level up before a Story Arc, instead of during or after, just seems discrepant.

  • @Mil.3562 said:
    You call that grinding? Wait till you try to get the mount Skyscale. It's kind of ridiculous to lock a mount under such intensive grinding thus discouraging many veterans from getting it. They could have made it much less 'grindy' like all previous mounts and many more players will make an effort to get it, and ANet will definitely sell more skins for the dragon. Win-win. I wonder who is their marketing head.

    Now almost every thing is grind-to-get. Even LWS, these days playing through the story is not good enough. You have to grind for mastery points, grind for days or weeks in order to get a long list of achievements required to unlock the new stuffs from the story.

    Grinding is content in GW2. Yes, it's in this state now. The last leg.

    I haven't kept up with this (the bolded) at all, but is the head of the cash shop still that lady who once did the same thing for Nexon? I remember people having a good laugh about that back in the day.

  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭

    The Senior Vice President of Global Business, including Marketing, is Randall Price.

  • battledrone.8315battledrone.8315 Member ✭✭✭

    @ConorT.5396 said:

    @Randulf.7614 said:
    Except these are not "FACTS THAT YOU KNOW TO BE TRUE". They are anecdotes and opinions back up by very little - if any - genuine evidence. You do not have access to the facts. Anet does.

    The NPE since 2014 has not damaged the game or the influx of new players (which as I have said previously has been considerable in the past) and has maintained a healthy population ever since despite its age and other - more questionable - design decisions.

    The facts I know to be true are:
    1. Guild Wars 2 currently has a high number of new-player game abandonment. Perhaps not the highest in history - but still high.
    2. There is currently an INFLUX of new players.
    3. New players do not like the fact they are forced to do side quests & this is more obvious in the veteran MMORPG player community that have moved to GW2 for challenging content.
    4. Guild wars 2 is an old game & the starter area should be exceptionally polished ESPECIALLY IF THERE IS A RESTRICTION FOR NEW PLAYERS TO STAY THERE. It is not polished, it is dated.

    Once again - if you are reading this I am not criticising Guild Wars 2 as a whole, I love end-game content & I love the community in the game.

    I an simply pointing out the fact that I believe that the restriction for gating the personal story has taken away of the freedom that Guild Wars has offered since Guild Wars prophecies .

    And from my point of view, it is having a negative impact on new-player retention during this period of influx.

    even in wows good days, only about 10% of all players reached max level. 80% quit before they reach lvl 20.
    and that was the BIGGEST MMO IN ITS PRIME, other games are bound to have worse numbers
    levelling is the most important part of mmos, and if your hardcore buddies dont have the stomach to do
    a couple of days of work, theyre not as hardcore as they pretend to be

  • battledrone.8315battledrone.8315 Member ✭✭✭

    @Vayne.8563 said:

    @battledrone.8315 said:

    @Vayne.8563 said:

    @ConorT.5396 said:

    @Inculpatus cedo.9234 said:
    Well, since it has not changed in 6+ years, and there has been very few, if any' laments about it, I don't see it changing from a post created by someone that hasn't played in 7 years and isn't that familiar with the game.

    Still, best of luck.

    Maybe it worked 6 years ago, when people were enjoying the generic MMORPG - but what I am focused on is making GW2 last another 8 years.

    Not what worked yesterday.

    And I am sorry that the thing that is going to make the game continue to grow is reverting back to a previous layout of allowing players freedom, but that is the case.

    Loose your niche, loose your potential customers.

    If you think this game is going to grow or not grow based on having to level in an MMO I don't know what to tell you. Experienced players bypass leveling with tomes anyway. New players have a level 80 boost they can use. They sell level 80 boosts in the gem store.

    You may not like it, but it's not going to make the game grow or stop the game from growing. It's still better leveling than most MMOs I've played...almost all of them.

    i would say it is the best of ANY mmo i have tried. if they didnt have that huge gap between OW and story, they would be golden
    wow could be VERY clunky at times, CoX was just a harder game in general, FF was grinding de luxe
    i will have fond memories of core tyria till the day i die. and maguma should be nuked from orbit. it is the only way to be sure...

    I think a lot of people forgot the number of complaints when the game came out about people who did what they do in every MMO...try to go star, to star, and that's all they do. So they ended up being too low a level for the next story, and complained about having to grind. It was almost the same complaint and we saw it often on the forums.

    The problem is people think this game centers on instances, but it doesn't. It centers on the open world. Dynamic events are the heart and soul of this game. We do AB and Dragonstand frequently. Most people will never play their story as often as they've done AB. Even a guy like me, who's finished the personal story on almost 20 characters, and Season 3 on over 30, still have done meta events far more often.

    The idea of going star to star for most people was stopping them from exploring the living breathing world, a thing Anet has been advertising and talking about from day one.

    This game might be better for some people if they didn't have to play the dynamic events between personal story instances...but not all people and probably not most people. The stars were holding the game back, not setting it forward. It did nothing to retrain people to stop thinking in terms of just going to the next star.

    nope, i dont like dynamic events at all, its either a zerg fest or waiting for other players. it ruins immersion too, seeing the same big boss pop up
    the same place on schedule. there is a reason, why other mmos keep it in instances

  • ShadowCatz.8437ShadowCatz.8437 Member ✭✭✭

    @Taril.8619 said:

    @ConorT.5396 said:

    It was done because a lot of new players where doing the personal story and then getting upset when they get trucked by enemies much higher level than them because the game never prevented them from going into their level 20 personal story quests at level 5...

    Non-sense.

    Players will be MUCH more upset by been restricted in a cage than failing because they are not high enough level. When the "RECOMMENDED LEVEL" was highlighted so clearly.

    Except, literally the case is the opposite of what you state.

    People complained a lot back on the old system. Which is why it was changed. Very few people complain in the new system.

    @ConorT.5396 said:
    People were motivated to get better & work on their level because they WANTED TO. Not because they were FORCED TOO.

    Does this not make anyone else absolutely furious?

    Not really.

    Since you're not FORCED to do anything in the game.

    You don't have to "Grind" in order to get levels. You don't HAVE to even play the personal story if you don't want to.

    The only thing that's existing now that wasn't back then, is a minimum level requirement on personal story quests. Which is not out of place, given the minimum level requirements to access skills (2, 4, 7, 10, 11, 15, 19, 31), minimum level requirements to access dungeons (30, 40, 50, 60, 70, 76, 78, 80), minimum level requirements to access equipment rarities (14, 30, 62) which have all existed since the start of the game.

    @Taril.8619 said:

    @ConorT.5396 said:

    It was done because a lot of new players where doing the personal story and then getting upset when they get trucked by enemies much higher level than them because the game never prevented them from going into their level 20 personal story quests at level 5...

    Non-sense.

    Players will be MUCH more upset by been restricted in a cage than failing because they are not high enough level. When the "RECOMMENDED LEVEL" was highlighted so clearly.

    Except, literally the case is the opposite of what you state.

    People complained a lot back on the old system. Which is why it was changed. Very few people complain in the new system.

    @ConorT.5396 said:
    People were motivated to get better & work on their level because they WANTED TO. Not because they were FORCED TOO.

    Does this not make anyone else absolutely furious?

    Not really.

    Since you're not FORCED to do anything in the game.

    You don't have to "Grind" in order to get levels. You don't HAVE to even play the personal story if you don't want to.

    The only thing that's existing now that wasn't back then, is a minimum level requirement on personal story quests. Which is not out of place, given the minimum level requirements to access skills (2, 4, 7, 10, 11, 15, 19, 31), minimum level requirements to access dungeons (30, 40, 50, 60, 70, 76, 78, 80), minimum level requirements to access equipment rarities (14, 30, 62) which have all existed since the start of the game.

    It is also possible to use level 80 booster (which where one get from purchasing HoT and later PoF). Now you can buy that in Gem Store (rather expensive as it cost 2000 Gems). You can use Tomes of Knowledge on character which is less then level 80 and there is other way to get directly to level 80 (need still get Hero Challenge for training skills etc if those level 80 don't provide enough HC/HP). There is also Birthday booster which OP should have some with an 8 year old account.

    https://wiki.guildwars2.com/wiki/Birthday_Booster (look under Acquisition section to see more)

    Use the highest https://wiki.guildwars2.com/wiki/Experience_Scroll_(level_60) before https://wiki.guildwars2.com/wiki/Tome_of_Knowledge. Then you (OP) only need
    to level up 20 level until you start on https://wiki.guildwars2.com/wiki/Mastery (this is account wide and all character will increase XP for Mastery).

    Honestly I don't see that problem @ConorT.5396 are talking about as you can play how you want and directly get up level 80 at minimum one character and start on Mastery progression. The only restriction from Story (LW or LS) is that you need to start or progress in story line to get access to new maps. You don't even need to complete story, if you only want to get access and can change story without loosing too much in progression. Living story /living world are meant to be repeated for achievement (and you get more Mastery Points from doing this).

  • Tukaram.8256Tukaram.8256 Member ✭✭✭

    @battledrone.8315 said:

    @TracksOne.2548 said:
    Doing all the events in the different areas and exploring was part of the fun. Im not sure why people have an issue with actually playing the game.

    wait until you reach orr and the expansions. its almost a completely different game. if you really like the casual experience of core tyria, then you prolly wont like it there
    i loved the organic, low key feel of the lower levels, it was so natural...fighting normal enemies over outposts and forts...it felt REAL
    the later stuff is all about gods and doomsday scenarios, that gets boring VERY fast

    Yes! So much this. I loved the early part of the game. Hot was horrid, but PoF has some fun areas, if you skip the story. I was glad to see more hearts, but I do not care for repeatable hearts...

  • battledrone.8315battledrone.8315 Member ✭✭✭

    @Tukaram.8256 said:

    @battledrone.8315 said:

    @TracksOne.2548 said:
    Doing all the events in the different areas and exploring was part of the fun. Im not sure why people have an issue with actually playing the game.

    wait until you reach orr and the expansions. its almost a completely different game. if you really like the casual experience of core tyria, then you prolly wont like it there
    i loved the organic, low key feel of the lower levels, it was so natural...fighting normal enemies over outposts and forts...it felt REAL
    the later stuff is all about gods and doomsday scenarios, that gets boring VERY fast

    Yes! So much this. I loved the early part of the game. Hot was horrid, but PoF has some fun areas, if you skip the story. I was glad to see more hearts, but I do not care for repeatable hearts...

    repeatable hearts are still better, than all those metas IMO. agree on the rest , hot is pretty much unplayable for me too
    loved the guitar playing frog dude though, that was the only good part i found there

  • Luthan.5236Luthan.5236 Member ✭✭✭✭

    I don't think this game has a lot of grind. The system now that wants you to level towards the required level ... is okay. But I still liked the old system better cause you directly knew where you had to go. (Now you can use the Wiki to know in advance as well.)

    In the old system you could level directly in the maps where the story took you next. And smaller gaps in between each mission step. (Cause every mission gave you some exp as well which helped leveling.)

    Now it is more like "get to level 10, do story ... then you are 12 or so maybe ... then get to 20" and so on ...
    Old system I think the steps had different levels in between. A bit of leveling between each step.

    Instead a bit more of leveling between each set of steps (each 10 levels).

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @battledrone.8315 said:

    @Tukaram.8256 said:

    @battledrone.8315 said:

    @TracksOne.2548 said:
    Doing all the events in the different areas and exploring was part of the fun. Im not sure why people have an issue with actually playing the game.

    wait until you reach orr and the expansions. its almost a completely different game. if you really like the casual experience of core tyria, then you prolly wont like it there
    i loved the organic, low key feel of the lower levels, it was so natural...fighting normal enemies over outposts and forts...it felt REAL
    the later stuff is all about gods and doomsday scenarios, that gets boring VERY fast

    Yes! So much this. I loved the early part of the game. Hot was horrid, but PoF has some fun areas, if you skip the story. I was glad to see more hearts, but I do not care for repeatable hearts...

    repeatable hearts are still better, than all those metas IMO

    Wish they were made optional after completing them the first time. Hate having to do them again just to deal with the vendor.

  • Vayne.8563Vayne.8563 Member ✭✭✭✭

    @battledrone.8315 said:

    @Vayne.8563 said:

    @battledrone.8315 said:

    @Vayne.8563 said:

    @ConorT.5396 said:

    @Inculpatus cedo.9234 said:
    Well, since it has not changed in 6+ years, and there has been very few, if any' laments about it, I don't see it changing from a post created by someone that hasn't played in 7 years and isn't that familiar with the game.

    Still, best of luck.

    Maybe it worked 6 years ago, when people were enjoying the generic MMORPG - but what I am focused on is making GW2 last another 8 years.

    Not what worked yesterday.

    And I am sorry that the thing that is going to make the game continue to grow is reverting back to a previous layout of allowing players freedom, but that is the case.

    Loose your niche, loose your potential customers.

    If you think this game is going to grow or not grow based on having to level in an MMO I don't know what to tell you. Experienced players bypass leveling with tomes anyway. New players have a level 80 boost they can use. They sell level 80 boosts in the gem store.

    You may not like it, but it's not going to make the game grow or stop the game from growing. It's still better leveling than most MMOs I've played...almost all of them.

    i would say it is the best of ANY mmo i have tried. if they didnt have that huge gap between OW and story, they would be golden
    wow could be VERY clunky at times, CoX was just a harder game in general, FF was grinding de luxe
    i will have fond memories of core tyria till the day i die. and maguma should be nuked from orbit. it is the only way to be sure...

    I think a lot of people forgot the number of complaints when the game came out about people who did what they do in every MMO...try to go star, to star, and that's all they do. So they ended up being too low a level for the next story, and complained about having to grind. It was almost the same complaint and we saw it often on the forums.

    The problem is people think this game centers on instances, but it doesn't. It centers on the open world. Dynamic events are the heart and soul of this game. We do AB and Dragonstand frequently. Most people will never play their story as often as they've done AB. Even a guy like me, who's finished the personal story on almost 20 characters, and Season 3 on over 30, still have done meta events far more often.

    The idea of going star to star for most people was stopping them from exploring the living breathing world, a thing Anet has been advertising and talking about from day one.

    This game might be better for some people if they didn't have to play the dynamic events between personal story instances...but not all people and probably not most people. The stars were holding the game back, not setting it forward. It did nothing to retrain people to stop thinking in terms of just going to the next star.

    nope, i dont like dynamic events at all, its either a zerg fest or waiting for other players. it ruins immersion too, seeing the same big boss pop up
    the same place on schedule. there is a reason, why other mmos keep it in instances

    See, I can't agree with this at all. Most events can be done by 3 people. 90% of them plus. You make two friends you can you do almost anything. I can do 90% of HoT with 2 other people. Then it's not a zerg fest and I'm not waiting for anyone. I play a lot of Season 3 and Season 4 and I often pop a tag, call something out in map chat and start an event. A surprising number of times people show up while I'm doing it and we succeed. I'm not waiting.

    Bounties are a bit different, you might have to wait for those, but those do break my immersion and I don't do them.

    In my guild we run together in the open world all the time...two people, three...five. And you know, that's probably the way Anet saw the game being played... at least in the open world. At any rate, I'd probably end up waiting longer for a dungeon or for a decent raid squad.

  • Tukaram.8256Tukaram.8256 Member ✭✭✭

    @kharmin.7683 said:

    @battledrone.8315 said:

    @Tukaram.8256 said:

    @battledrone.8315 said:

    @TracksOne.2548 said:
    Doing all the events in the different areas and exploring was part of the fun. Im not sure why people have an issue with actually playing the game.

    wait until you reach orr and the expansions. its almost a completely different game. if you really like the casual experience of core tyria, then you prolly wont like it there
    i loved the organic, low key feel of the lower levels, it was so natural...fighting normal enemies over outposts and forts...it felt REAL
    the later stuff is all about gods and doomsday scenarios, that gets boring VERY fast

    Yes! So much this. I loved the early part of the game. Hot was horrid, but PoF has some fun areas, if you skip the story. I was glad to see more hearts, but I do not care for repeatable hearts...

    repeatable hearts are still better, than all those metas IMO

    Wish they were made optional after completing them the first time. Hate having to do them again just to deal with the vendor.

    Or they could just leave the vendor unlocked. Having to repeat hearts every time you need a vendor can get grindy... the only grind I have found (I just try to find the items somewhere else).