Forced to grind levels, even on a paid account? - Page 5 — Guild Wars 2 Forums
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Forced to grind levels, even on a paid account?

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  • ShadowCatz.8437ShadowCatz.8437 Member ✭✭✭
    edited July 24, 2020

    @Tumult.2578 said:
    I might have missed it but I do not see comment on the effect of mounts here. Once you have a level 80 character with mount(s), leveling with other characters becomes much easier, because of the mounts. I don't think they had a choice in using level restrictions in the Personal Story when mounts were added. If you start a new toon and just plop it on a roller beetle and stay on the main roads, nothing hits you and experience increases rapidly as you fly past poi's and waypoints and an occasional vista. I don't even consider needing to level up a character, it goes so quickly. Just stay in maps close to your current level.
    With this in mind it shouldn't be hard to see why the Story has level restrictions and needs them.

    This happened already during HoT when got access to Gliding which also could be used in starter maps. When you can elements like Mushroom to get higher instead of walking (to high enough to glide down), then it will cut down both distance and time to get from point to point. Mount just add on that layer that are already introduced with Gliding mastery and related support abilities like Mushroom jumping.

    On the other side if you are put into combat (you can't use mount), then you need those elements to get around.

    Look at how DWC have been designed. There are elevation now that you can't get up on as there is no path and you will need some way to jump to get up on that level of ground (mountain, hills etc). That is why also can find Mushroom to jump on to get to higher ground.

    We also don't need fall damage mitigation the way we had before gliding as we can now almost always enable gliding to prevent falling down. We had trait line that only had focus on reduction and some special effect that happen when you did hit the ground, not much useful in normal game play as weren't supposed to get that high in air to kill NPCs or players (for WvW and PvP). There where places you start to slide down and take heavy fall damage (and there are still places this happens without needing to be on a steep hill side), so there where situation like this those traits could prevent insta death.

  • Aaralyna.3104Aaralyna.3104 Member ✭✭✭✭

    I like how we have the system in gw2 as it is untill icebrood saga. First of all, all MMO's are grind, no matter how you turn it around. It is always gather x amount of things, kill x mobs or without quests, kill x amount of mobs to get exp or repeat x dungeon x times to get exp or gear. Gw2 I find the least of a grind, especially for core Tyria. You do not need to farm for gears as they will never be outdated once you have them and theres so many different ways to obtain them just by doing what you would be doing already. From the Icebrood Saga the grind went up by a lot for achievements and skins attached as well. This is something I do not like. It is too repetative and you get easily burned out. Yes you can spread out the time playing in said map but then you often lack players for the meta's as the community behaves like "fast fast and be done with it and then abbandon".

    When it comes to new players theres a variety of scenario's I have seen.

    1) Some enjoy the game and stick
    2) Some play it temporarily coz their other game/work/study has no new content/holidays/ too much spare time and leave as soon as the previous picks up again
    3) Real life situation changes and they cannot play the game anymore due to personal reasons
    4) Some come from another MMO because of (usually negative) reasons but are still so in love / invested with it that they will just go back to their nostalgic game.

    When it comes to playing the game itself, everyone is different.

    1) Some players like to follow their friends and do what they do
    2) Some players like to play solo fully
    3) Some players like to mainly play solo but do hop into muliplayer content now and then (dungeons/fractals/meta's/worldbosses)
    4) Some like to experience the game and level just by playing what they want (can range from group content to gathering/crafting to exploring to jump puzzles to events to achievement hunting, doing story, do hearts (the typical quests from other mmo's),...)
    5) Some like to be instant endgame and do things like raids, speedclearings, challenging things mostly
    6) Some players like to emerge into the world via roleplay and the likes.
    7) Some prefer PvE, some PVP and some PVE/PVP called WvW and some like to mix and match.
    8) Some prefer to continuously hoard gold or gems and play for max efficiency and max profits.

    Bottom line, the players are so diverse that you cannot force them into a style of gameplay that you personally prefer or want them to do. It is extremely easy and fast to level up in GW2 by doing about anything as everything gives EXP and gears. If someone likes to use a boost or tomes, that is up to them. If the game is not for a certain person, that is up to them. The good thing of GW2 is that your items never go outdated and you can always return without loosing out on anything (apart from not getting some Living World Episodes for free if you don't log in for a minute on release). Theres also nothing wrong with players taking a break of gaming now and then (it's actually healthy to do now and then).

  • ConorT.5396ConorT.5396 Member ✭✭
    edited July 24, 2020

    Bottom line, the players are so diverse that you cannot force them into a style of gameplay that you personally prefer or want them to do. It is extremely easy and fast to level up in GW2 by doing about anything as everything gives EXP and gears. If someone likes to use a boost or tomes, that is up to them. If the game is not for a certain person, that is up to them. The good thing of GW2 is that your items never go outdated and you can always return without loosing out on anything (apart from not getting some Living World Episodes for free if you don't log in for a minute on release). Theres also nothing wrong with players taking a break of gaming now and then (it's actually healthy to do now and then).

    This is what the level restriction does exactly.

  • Aaralyna.3104Aaralyna.3104 Member ✭✭✭✭

    @ConorT.5396 said:

    Bottom line, the players are so diverse that you cannot force them into a style of gameplay that you personally prefer or want them to do. It is extremely easy and fast to level up in GW2 by doing about anything as everything gives EXP and gears. If someone likes to use a boost or tomes, that is up to them. If the game is not for a certain person, that is up to them. The good thing of GW2 is that your items never go outdated and you can always return without loosing out on anything (apart from not getting some Living World Episodes for free if you don't log in for a minute on release). Theres also nothing wrong with players taking a break of gaming now and then (it's actually healthy to do now and then).

    This is what the level restriction does exactly.

    Its hardly a restriction tho. Level 10, 20 30,... If you take your time to play the game you are lvl 10-15 on the first map you enter (excl tutorial fight) and without booster. The next story part is like a map further or even a few further. You get exp from poi/vista/hearts/events/gathering/crafting/worldbosses etc. Dungeons are available before lvl 80 as well. In some you get scaled up (think in fractals you get scaled to lvl 80). And then ofcourse there are boosters (guild/consumables/tomes). Players wouldn't do key farms if those levels were hard to get.

    A real restriction for me personally would be being stuck behind not having the gear to do an instance to progress so you can do enough dps in a new map for quests in example.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    @Tukaram.8256 said:

    @kharmin.7683 said:

    @battledrone.8315 said:

    @Tukaram.8256 said:

    @battledrone.8315 said:

    @TracksOne.2548 said:
    Doing all the events in the different areas and exploring was part of the fun. Im not sure why people have an issue with actually playing the game.

    wait until you reach orr and the expansions. its almost a completely different game. if you really like the casual experience of core tyria, then you prolly wont like it there
    i loved the organic, low key feel of the lower levels, it was so natural...fighting normal enemies over outposts and forts...it felt REAL
    the later stuff is all about gods and doomsday scenarios, that gets boring VERY fast

    Yes! So much this. I loved the early part of the game. Hot was horrid, but PoF has some fun areas, if you skip the story. I was glad to see more hearts, but I do not care for repeatable hearts...

    repeatable hearts are still better, than all those metas IMO

    Wish they were made optional after completing them the first time. Hate having to do them again just to deal with the vendor.

    Or they could just leave the vendor unlocked. Having to repeat hearts every time you need a vendor can get grindy... the only grind I have found (I just try to find the items somewhere else).

    Sure ... but arguably, those are not areas of the game where you LEVEL as the subject of the thread ... they are areas of the game where you play when you are likely already level 80.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Blude.6812Blude.6812 Member ✭✭✭✭

    @Inculpatus cedo.9234 said:
    OP just has his feathers ruffled because he/she left the game for 7 years, came back, and something was changed.
    Unfortunately, for him/her, skritt happens.

    Yep, time to the let the thread go and quit the feeding. Let it the thread die.

  • ConorT.5396ConorT.5396 Member ✭✭

    @voltaicbore.8012 said:

    @Inculpatus cedo.9234 said:
    OP just has his feathers ruffled because he/she left the game for 7 years, came back, and something was changed.
    Unfortunately, for him/her, skritt happens.

    I agree with this assessment. I've read every single post thus far, including OP's responses.

    These vaunted "facts" that @ConorT.5396 insists supports his super objectively unquestionable alarm turned out to be mostly raw conjecture on his part. OP alleges that the level restrictions on story missions are exactly why new players are leaving in droves. Even if OP has managed to conduct a consistent exit survey of new recruits leaving his guild (which I highly doubt, given the nature of quitters - mostly they just stop showing up with no explanation), one has to wonder how many "yeah, the level restrictions on story sux" responses are colored by how many times OP spammed his guild chat with random tirades about this matter, every time some fresh recruit has some questions or issues with initial leveling.

    Of course, that is mostly conjecture on my part as well. Perhaps OP never once complained to new recruits about level restrictions, but instead just helped them fill a few hearts and pop a few levels, as guild officers tend to do. I actually find this scenario much more likely than the one above. In this case, maybe hearts and early levels feel grindy for OP purely because he's doing similar low-level tasks for so many different people. The same leveling experience that a new player goes through the first time could feel fresh for them, but it'd be the 20th time OP has done that same stretch and guess what? It feels grindy for the mentor, no surprise there.

    I might take your entire premise more seriously, OP, if you could actually tell us what makes you so sure new players are turned off by this, and it turned out that there was at least a quasi-reliable measure for it. As it stands now, all you're doing is spouting that you know better than anyone else about what the new player wants, and we have no reason to believe you. At all.

    Just 2 points on this:

    1. I have never complained about this mechanic in guild chat, only in officer specific chat on Discord that contains experienced, veteran players.
    2. A lot of new players were complaining about "Not knowing what to do now" - and I never understood their confusion until I did a natural play through myself again to see the restriction was there.
  • ConorT.5396ConorT.5396 Member ✭✭

    @Blude.6812 said:

    @Inculpatus cedo.9234 said:
    OP just has his feathers ruffled because he/she left the game for 7 years, came back, and something was changed.
    Unfortunately, for him/her, skritt happens.

    Yep, time to the let the thread go and quit the feeding. Let it the thread die.

    Please do, I have only posted twice within the last 2 days. But the fact this issue got the attention is has proves that there is something to be discussed here.

    But since the thread has turned into a "Lets slander him & his guild" - situation, I no longer have interest in discussing my points and my "quasi-reliable measurements".

  • @ConorT.5396 said:
    And people are not going to spend time complaining if they only spend 2 days in the game, get bored and decide to leave.

    You veteran players are been genuinely selfish in not thinking what the NEW PLAYER wants in this game.

    Ok, just found this thread and am only on page three when commenting, so I know that everyone has moved far past this comment. But thank you all for the much needed entertainment. I needed this today.

    @OP, if you are even still here by page 5, really? REALLY? Let's just lump in all Vets and call them all selfish for not sharing your fairly narrow perspective? I happen to concur with you in so far as I think the New Player Experience was not a successful and beneficial change. But that said, leveling is just the very beginning of playing GW2. The vast majority of content in the game is not even accessible to sub-80 players. So why are you dedicating so much fervor on something that frankly is really a minor part of the game? And I saw, sorry forgot to quote that you are spending hours, days and weeks in low-level maps. Seriously, you are doing more than one thing wrong if it takes you that long to get out of a map and move on in both leveling and story progression.

    But keep up the drama, like I said, I needed the diversion and this was just the thing. Sorry, that probably isn't being as nice as I really ought to be. Let me try again. I'm sorry you find the new player experience frustrating. I find it frustrating too. Might I suggest you spend some fraction of the time that you have being upset here instead on learning good strategies for leveling and progression that might improve how you can best take advantage of the flawed systems available so that you along with your friend can (once again) join the ranks of jaded and selfish veterans in playing end game content?

    Drat. Sorry, just couldn't keep it up. It's been that kind of week.

  • ConorT.5396ConorT.5396 Member ✭✭

    @Moira Shalaar.5620 said:

    @ConorT.5396 said:
    And people are not going to spend time complaining if they only spend 2 days in the game, get bored and decide to leave.

    You veteran players are been genuinely selfish in not thinking what the NEW PLAYER wants in this game.

    Ok, just found this thread and am only on page three when commenting, so I know that everyone has moved far past this comment. But thank you all for the much needed entertainment. I needed this today.

    @OP, if you are even still here by page 5, really? REALLY? Let's just lump in all Vets and call them all selfish for not sharing your fairly narrow perspective? I happen to concur with you in so far as I think the New Player Experience was not a successful and beneficial change. But that said, leveling is just the very beginning of playing GW2. The vast majority of content in the game is not even accessible to sub-80 players. So why are you dedicating so much fervor on something that frankly is really a minor part of the game? And I saw, sorry forgot to quote that you are spending hours, days and weeks in low-level maps. Seriously, you are doing more than one thing wrong if it takes you that long to get out of a map and move on in both leveling and story progression.

    But keep up the drama, like I said, I needed the diversion and this was just the thing. Sorry, that probably isn't being as nice as I really ought to be. Let me try again. I'm sorry you find the new player experience frustrating. I find it frustrating too. Might I suggest you spend some fraction of the time that you have being upset here instead on learning good strategies for leveling and progression that might improve how you can best take advantage of the flawed systems available so that you along with your friend can (once again) join the ranks of jaded and selfish veterans in playing end game content?

    Drat. Sorry, just couldn't keep it up. It's been that kind of week.

    As mentioned previously, my concerns are not based on my own experience as I have 7 level 80 characters & over 1000 tomes of knowledge.

    My concern is that the new player experience is not inviting to veteran MMORPG players which are moving from other games - and aNet are loosing potential revenue by restricting players in progressing in the story while the starter area's are not as polished as much as the newer content in the game.

    I lost interest in this thread as soon as people who disagreed with me, and could not accept the fact that my points held true - started insulting me directly

    If you have not fully read the entire thread, I suggest you do - because if there was not a discussion to be had here, it would not have reached 5 pages.

  • Manasa Devi.7958Manasa Devi.7958 Member ✭✭✭✭

    @ConorT.5396 said:

    As mentioned previously, my concerns are not based on my own experience as I have 7 level 80 characters & over 1000 tomes of knowledge.

    My concern is that the new player experience is not inviting to veteran MMORPG players which are moving from other games - and aNet are loosing potential revenue by restricting players in progressing in the story while the starter area's are not as polished as much as the newer content in the game.

    I lost interest in this thread as soon as people who disagreed with me, and could not accept the fact that my points held true - started insulting me directly

    If you have not fully read the entire thread, I suggest you do - because if there was not a discussion to be had here, it would not have reached 5 pages.

    So what would happen if they remove the requirement? Basically nothing. You could play a few levels below the level the instances are set at, though many new players wouldn't manage that, and it would be easier or harder depending on the class they picked. And to keep playing at a similar level of difficulty, you'd still need to gain on average 10 levels between story steps.

    The only practical difference would be the option of people joining underlevelled players to quickly run them through the story.

  • battledrone.8315battledrone.8315 Member ✭✭✭

    @ConorT.5396 said:

    @Moira Shalaar.5620 said:

    @ConorT.5396 said:
    And people are not going to spend time complaining if they only spend 2 days in the game, get bored and decide to leave.

    You veteran players are been genuinely selfish in not thinking what the NEW PLAYER wants in this game.

    Ok, just found this thread and am only on page three when commenting, so I know that everyone has moved far past this comment. But thank you all for the much needed entertainment. I needed this today.

    @OP, if you are even still here by page 5, really? REALLY? Let's just lump in all Vets and call them all selfish for not sharing your fairly narrow perspective? I happen to concur with you in so far as I think the New Player Experience was not a successful and beneficial change. But that said, leveling is just the very beginning of playing GW2. The vast majority of content in the game is not even accessible to sub-80 players. So why are you dedicating so much fervor on something that frankly is really a minor part of the game? And I saw, sorry forgot to quote that you are spending hours, days and weeks in low-level maps. Seriously, you are doing more than one thing wrong if it takes you that long to get out of a map and move on in both leveling and story progression.

    But keep up the drama, like I said, I needed the diversion and this was just the thing. Sorry, that probably isn't being as nice as I really ought to be. Let me try again. I'm sorry you find the new player experience frustrating. I find it frustrating too. Might I suggest you spend some fraction of the time that you have being upset here instead on learning good strategies for leveling and progression that might improve how you can best take advantage of the flawed systems available so that you along with your friend can (once again) join the ranks of jaded and selfish veterans in playing end game content?

    Drat. Sorry, just couldn't keep it up. It's been that kind of week.

    As mentioned previously, my concerns are not based on my own experience as I have 7 level 80 characters & over 1000 tomes of knowledge.

    My concern is that the new player experience is not inviting to veteran MMORPG players which are moving from other games - and aNet are loosing potential revenue by restricting players in progressing in the story while the starter area's are not as polished as much as the newer content in the game.

    I lost interest in this thread as soon as people who disagreed with me, and could not accept the fact that my points held true - started insulting me directly

    If you have not fully read the entire thread, I suggest you do - because if there was not a discussion to be had here, it would not have reached 5 pages.

    if the starter zones sucked, this game wouldnt be so popular, since it is content, that everyone passses through
    newbie zones are prolly the best in the business, something that cant be said about the later content
    everybody can play the newbie zones IF THEY WANT TO, that is certainly not the case in end game

  • Atomos.7593Atomos.7593 Member ✭✭✭

    I recently levelled a character to cap. You can get a lot of xp from just exploring the maps. If new players don't want to explore the maps then they probably won't bother continuing the story, since the story requires you to go to a lot of different maps.

  • @ConorT.5396 said:
    As mentioned previously, my concerns are not based on my own experience as I have 7 level 80 characters & over 1000 tomes of knowledge.

    My concern is that the new player experience is not inviting to veteran MMORPG players which are moving from other games - and aNet are loosing potential revenue by restricting players in progressing in the story while the starter area's are not as polished as much as the newer content in the game.

    I lost interest in this thread as soon as people who disagreed with me, and could not accept the fact that my points held true - started insulting me directly

    If you have not fully read the entire thread, I suggest you do - because if there was not a discussion to be had here, it would not have reached 5 pages.

    I'm going to reply here and then set the conversation aside, in large part so I don't keep contributing to the length of something that I personally consider a pretty minor issue.

    I humbly propose that the issue here is one of perception. From the comments I have read from others posting here, completely aside from comments from my own friends who are new to GW2, your view is not universally shared. Others do not have the same problem facing the same limitations that have driven you to perpetuate at least 3/5 pages worth of comments. Given that there is not a universally shared view concerning this, I propose that YOUR own perception of this setting will influence your friend's views as they come to GW2 for the first time. YOU can make or break their initial enjoyment of the game in how you present it to them as you play along with them. If you frame everything as "I hate this, it is bad game design, you as a new player shouldn't have to grind like this" that sets their perception of the game at an early stage before they have really been exposed to even a fraction of what GW2 has to offer. However, if you present it in a fun and engaging way "ok in between story steps, lets explore the world so we can understand some of the different elements Anet has built in and appreciate the detail they have gone to" then YOU have the power to set your friends on a path to look at GW2 in a positive light and be able to appreciate the game, even though there are elements that might have been done differently or better. Any which way, I wish you luck in game, and hope that whether in GW2 or other things you fine your time with friends rewarding and fulfilling, all the more so given the current circumstances we all face together.

  • Lilyanna.9361Lilyanna.9361 Member ✭✭✭✭

    You're expecting no grind, for your friends, in an MMO genre? Huh? Why are you even playing mmos if you don't want that?

    I don't get this unrealistic expectations players want. They keep going through this hamster wheel saying that this next generation game is gonna be AMAZING. And then it turns out being trash on release. Like, when are we going to actually stop thinking that new=better?

    If you actually want to be helpful and get your friends into gw2, how about you actually help them through that 'grinding'. Laugh, talk it up, something. You sound like you are just going to drop and leave them there to do their own thing until y'all converge to do something together, which is not the point of the game.

  • Astyrah.4015Astyrah.4015 Member ✭✭✭

    @Lilyanna.9361 said:
    how about you actually help them through that 'grinding'. Laugh, talk it up, something. You sound like you are just going to drop and leave them there to do their own thing until y'all converge to do something together, which is not the point of the game.

    yeah this is something i make sure to do when i get my friends to try any game not just mmorpgs. you play the game/"grind" with them all while talking about the game or anything in general/life just keep each other company for the whole time, trying to keep the mood alive even through the most boring of parts and before you know it you've already done so much together (and in gw2's case, you're already way past the level requirement for story mode)

  • Blockhead Magee.3092Blockhead Magee.3092 Member ✭✭✭✭

    The NPE was the single worst change Anet has ever made to the game. Truly an epic failure.

  • Yggranya.5201Yggranya.5201 Member ✭✭✭

    @CashCow.9548 said:
    Mind you I have played dozens of mmos, alot of them Eastern. 13-15 years ago grinding thousands upon thousands of same monsters just to get 4% an hour, to reach those max gear armors was acceptable. Nobody ever complained.

    Whoa! I don't know what game you played, but that sounds incredibly boring. I doubt no one ever complained or maybe they just stopped playing?

  • Yggranya.5201Yggranya.5201 Member ✭✭✭

    @CashCow.9548 said:

    @Yggranya.5201 said:

    @CashCow.9548 said:
    Mind you I have played dozens of mmos, alot of them Eastern. 13-15 years ago grinding thousands upon thousands of same monsters just to get 4% an hour, to reach those max gear armors was acceptable. Nobody ever complained.

    Whoa! I don't know what game you played, but that sounds incredibly boring. I doubt no one ever complained or maybe they just stopped playing?

    It was Flyff and back in 06/07
    See it's not that it was boring but rather people knew what they were getting themselves into. They played the game as it was designed and they understood what it was about. Those who didn't like it.. well they simply left and looked for something else that fir their fancy. Grind was a big part of that game.

    I wish GW2 players would open up their eyes and realise what the game is. And stop making threads like this, asking for fundamental game changes to turn this into a single player game and remove any character progression this game still has.

    I checked a video of the gameplay and yeah, i couldn't do it. Of course, if you enjoyed it, who am i to argue?

    I have no problem leveling new characters in GW2, Except if i have made the profession already. Then i would rather just get to max level as quickly as possible. I'm not going to whine about it on the forums though.

  • ConorT.5396ConorT.5396 Member ✭✭
    edited July 26, 2020

    @CashCow.9548 said:
    I wish GW2 players would open up their eyes and realise what the game is. And stop making threads like this, asking for fundamental game changes to turn this into a single player game and remove any character progression this game still has.

    Do you know how the game was originally build & designed?

    Because its not like it is now and the "fundamental" changes we are talking about is how the game was actually built - what most of us are saying is how the game was imagined by aNet at point of release, not something completely different..

  • @battledrone.8315 said:

    @TracksOne.2548 said:
    Doing all the events in the different areas and exploring was part of the fun. Im not sure why people have an issue with actually playing the game.

    wait until you reach orr and the expansions. its almost a completely different game. if you really like the casual experience of core tyria, then you prolly wont like it there
    i loved the organic, low key feel of the lower levels, it was so natural...fighting normal enemies over outposts and forts...it felt REAL
    the later stuff is all about gods and doomsday scenarios, that gets boring VERY fast

    Well i finished PoF story and did a ton of content and now im almost done with Thorns and ive been participating in all the meta events in both and world activities and im loving it. I love the set up of the game and all the things to do. Ive played every mmo out there, im not authority but this one gets it right to me, i enjoy all of these things. Im not sure why people continue playing games they dont find fun? I feel like the way they handle this is great, most mmo's i skip all this stuff but here i find myself enjoying all the activiteis in each map and learning all the maps and cool locations. I guess it all just makes sense to me.

  • battledrone.8315battledrone.8315 Member ✭✭✭

    @Yggranya.5201 said:

    @CashCow.9548 said:
    Mind you I have played dozens of mmos, alot of them Eastern. 13-15 years ago grinding thousands upon thousands of same monsters just to get 4% an hour, to reach those max gear armors was acceptable. Nobody ever complained.

    Whoa! I don't know what game you played, but that sounds incredibly boring. I doubt no one ever complained or maybe they just stopped playing?

    perfect world was the same, grinding mobs for days , often without a quest. it wasnt gaming, it was simple WORK.
    very few people want to spend their leisure time that way. i got bored and uninstalled after a few hours. doing RL chores was more entertaining

  • battledrone.8315battledrone.8315 Member ✭✭✭

    @TracksOne.2548 said:

    @battledrone.8315 said:

    @TracksOne.2548 said:
    Doing all the events in the different areas and exploring was part of the fun. Im not sure why people have an issue with actually playing the game.

    wait until you reach orr and the expansions. its almost a completely different game. if you really like the casual experience of core tyria, then you prolly wont like it there
    i loved the organic, low key feel of the lower levels, it was so natural...fighting normal enemies over outposts and forts...it felt REAL
    the later stuff is all about gods and doomsday scenarios, that gets boring VERY fast

    Well i finished PoF story and did a ton of content and now im almost done with Thorns and ive been participating in all the meta events in both and world activities and im loving it. I love the set up of the game and all the things to do. Ive played every mmo out there, im not authority but this one gets it right to me, i enjoy all of these things. Im not sure why people continue playing games they dont find fun? I feel like the way they handle this is great, most mmo's i skip all this stuff but here i find myself enjoying all the activiteis in each map and learning all the maps and cool locations. I guess it all just makes sense to me.

    im not playing anymore , uninstalled again. i tried icebrood saga, parts of it i liked, but overall no. hot makes sense as a hardcore grind zone, NOT as
    a expansion to a casual mmo, it is generally accepted to do pof FIRST

  • yoguil.7320yoguil.7320 Member ✭✭

    @Linken.6345 said:
    For that heart about milking cows there is an event that spawn a wrum queen or bandit attack that try to burn the hay bales+ your friend can stomp the wurm mounds to get the wurm enemies to spawn instead if they want or water the wiltering crops.

    Thx a lot - up to your post I was wondering what bloody heart in Queensdale OP was referring to. After 7+ years playing gw2 and literally hundreds of characters leveled in Queensdale (once per week 1.5h "grinding" for a black lion key which for me works best with the human story line) I can firmly state I have never milked a single cow.

  • Astyrah.4015Astyrah.4015 Member ✭✭✭

    @yoguil.7320 said:

    @Linken.6345 said:
    For that heart about milking cows there is an event that spawn a wrum queen or bandit attack that try to burn the hay bales+ your friend can stomp the wurm mounds to get the wurm enemies to spawn instead if they want or water the wiltering crops.

    Thx a lot - up to your post I was wondering what bloody heart in Queensdale OP was referring to. After 7+ years playing gw2 and literally hundreds of characters leveled in Queensdale (once per week 1.5h "grinding" for a black lion key which for me works best with the human story line) I can firmly state I have never milked a single cow.

    and if milking cows or watering crops get too boring, and you're too lazy to stomp the wurm mounds... you can even kill the wurms (no stomping the ground just kill them) south of that wheatfield, the whole set there accounts for about 50% (or a lil less) of the whole heart

  • keenedge.9675keenedge.9675 Member ✭✭✭
    edited July 31, 2020

    @ConorT.5396 said:
    Guild Wars has always been about the story-telling & enjoyment of leveling.

    Not, grinding to get to the fun bits. Absolutely insane.

    Don't grind .. play the game ..

    GW2 is the least grindy game I've played.

    [ life skills: grinding for a new car or new house are far worse ]

    Moral Statute Machine: John Spartan, you are fined five credits for repeated violations of the verbal morality statute.

  • battledrone.8315battledrone.8315 Member ✭✭✭

    @keenedge.9675 said:

    @ConorT.5396 said:
    Guild Wars has always been about the story-telling & enjoyment of leveling.

    Not, grinding to get to the fun bits. Absolutely insane.

    Don't grind .. play the game ..

    GW2 is the least grindy game I've played.

    [ life skills: grinding for a new car or new house are far worse ]

    STO is even less grindy, you get a new map for almost every mission, and the ground /space combat gives more variety too
    and after lvl 12, you dont even have to kill any mobs to level, you can just send duty officers on missions and get XP and loot through them
    oh yea, and they finally fixed the laggy ground combat too, it only took them a decade, but better late, than never

  • Laila Lightness.8742Laila Lightness.8742 Member ✭✭✭✭

    @ConorT.5396 said:

    @Cyninja.2954 said:

    @ConorT.5396 said:
    And these people are not even able to experience the best part of the game, without having to be forced to milk cows. To me, it is just insanity.

    Then do interesting stuff with them like events and map exploration. The fact you can't make the game interesting by being out of the loop how to make leveling fun is not an issue with the game. You can level perfectly fine without doing a single heart quest.

    But times change, and Guild Wars 2 is now 8 years old.

    The people who are going to start playing are people who are veterans of other MMORPGS - not people trying an MMO for the first time.

    It should be tailored towards this - just like it naturally has been since Guild Wars 1.

    Not going backwards to increase user play-time by stretching out content.

    It takes me 1 week to lvl a character to 80 without tomes

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Laila Lightness.8742 said:

    @ConorT.5396 said:

    @Cyninja.2954 said:

    @ConorT.5396 said:
    And these people are not even able to experience the best part of the game, without having to be forced to milk cows. To me, it is just insanity.

    Then do interesting stuff with them like events and map exploration. The fact you can't make the game interesting by being out of the loop how to make leveling fun is not an issue with the game. You can level perfectly fine without doing a single heart quest.

    But times change, and Guild Wars 2 is now 8 years old.

    The people who are going to start playing are people who are veterans of other MMORPGS - not people trying an MMO for the first time.

    It should be tailored towards this - just like it naturally has been since Guild Wars 1.

    Not going backwards to increase user play-time by stretching out content.

    It takes me 1 week to lvl a character to 80 without tomes

    One week? How many hours? For me, one week is about 4-8 hours because that's about all of the time I can allot. Just curious so that I can compare.

    I am a very casual player.
    Very.
    Casual.

  • Laila Lightness.8742Laila Lightness.8742 Member ✭✭✭✭

    @kharmin.7683 said:

    @Laila Lightness.8742 said:

    @ConorT.5396 said:

    @Cyninja.2954 said:

    @ConorT.5396 said:
    And these people are not even able to experience the best part of the game, without having to be forced to milk cows. To me, it is just insanity.

    Then do interesting stuff with them like events and map exploration. The fact you can't make the game interesting by being out of the loop how to make leveling fun is not an issue with the game. You can level perfectly fine without doing a single heart quest.

    But times change, and Guild Wars 2 is now 8 years old.

    The people who are going to start playing are people who are veterans of other MMORPGS - not people trying an MMO for the first time.

    It should be tailored towards this - just like it naturally has been since Guild Wars 1.

    Not going backwards to increase user play-time by stretching out content.

    It takes me 1 week to lvl a character to 80 without tomes

    One week? How many hours? For me, one week is about 4-8 hours because that's about all of the time I can allot. Just curious so that I can compare.

    I have to do everything at times and i take breaks

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Laila Lightness.8742 said:

    @kharmin.7683 said:

    @Laila Lightness.8742 said:

    @ConorT.5396 said:

    @Cyninja.2954 said:

    @ConorT.5396 said:
    And these people are not even able to experience the best part of the game, without having to be forced to milk cows. To me, it is just insanity.

    Then do interesting stuff with them like events and map exploration. The fact you can't make the game interesting by being out of the loop how to make leveling fun is not an issue with the game. You can level perfectly fine without doing a single heart quest.

    But times change, and Guild Wars 2 is now 8 years old.

    The people who are going to start playing are people who are veterans of other MMORPGS - not people trying an MMO for the first time.

    It should be tailored towards this - just like it naturally has been since Guild Wars 1.

    Not going backwards to increase user play-time by stretching out content.

    It takes me 1 week to lvl a character to 80 without tomes

    One week? How many hours? For me, one week is about 4-8 hours because that's about all of the time I can allot. Just curious so that I can compare.

    I have to do everything at times and i take breaks

    Right, so how many hours do you play on average in a week to level to 80? 2 hours a day (14 hours a week)? 4 hours a day (28 hours a week)?

    I am a very casual player.
    Very.
    Casual.

  • Laila Lightness.8742Laila Lightness.8742 Member ✭✭✭✭
    edited August 6, 2020

    @kharmin.7683 said:

    @Laila Lightness.8742 said:

    @kharmin.7683 said:

    @Laila Lightness.8742 said:

    @ConorT.5396 said:

    @Cyninja.2954 said:

    @ConorT.5396 said:
    And these people are not even able to experience the best part of the game, without having to be forced to milk cows. To me, it is just insanity.

    Then do interesting stuff with them like events and map exploration. The fact you can't make the game interesting by being out of the loop how to make leveling fun is not an issue with the game. You can level perfectly fine without doing a single heart quest.

    But times change, and Guild Wars 2 is now 8 years old.

    The people who are going to start playing are people who are veterans of other MMORPGS - not people trying an MMO for the first time.

    It should be tailored towards this - just like it naturally has been since Guild Wars 1.

    Not going backwards to increase user play-time by stretching out content.

    It takes me 1 week to lvl a character to 80 without tomes

    One week? How many hours? For me, one week is about 4-8 hours because that's about all of the time I can allot. Just curious so that I can compare.

    I have to do everything at times and i take breaks

    Right, so how many hours do you play on average in a week to level to 80? 2 hours a day (14 hours a week)? 4 hours a day (28 hours a week)?

    1 to 2 on that character. I think op only focus on mobs

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Laila Lightness.8742 said:

    @kharmin.7683 said:

    @Laila Lightness.8742 said:

    @kharmin.7683 said:

    @Laila Lightness.8742 said:

    @ConorT.5396 said:

    @Cyninja.2954 said:

    @ConorT.5396 said:
    And these people are not even able to experience the best part of the game, without having to be forced to milk cows. To me, it is just insanity.

    Then do interesting stuff with them like events and map exploration. The fact you can't make the game interesting by being out of the loop how to make leveling fun is not an issue with the game. You can level perfectly fine without doing a single heart quest.

    But times change, and Guild Wars 2 is now 8 years old.

    The people who are going to start playing are people who are veterans of other MMORPGS - not people trying an MMO for the first time.

    It should be tailored towards this - just like it naturally has been since Guild Wars 1.

    Not going backwards to increase user play-time by stretching out content.

    It takes me 1 week to lvl a character to 80 without tomes

    One week? How many hours? For me, one week is about 4-8 hours because that's about all of the time I can allot. Just curious so that I can compare.

    I have to do everything at times and i take breaks

    Right, so how many hours do you play on average in a week to level to 80? 2 hours a day (14 hours a week)? 4 hours a day (28 hours a week)?

    1 to 2 on that character. I think op only focus on mobs

    So, 1-2 hours a week or per day (on average)?

    I am a very casual player.
    Very.
    Casual.

  • Laila Lightness.8742Laila Lightness.8742 Member ✭✭✭✭

    @kharmin.7683 said:

    @Laila Lightness.8742 said:

    @kharmin.7683 said:

    @Laila Lightness.8742 said:

    @kharmin.7683 said:

    @Laila Lightness.8742 said:

    @ConorT.5396 said:

    @Cyninja.2954 said:

    @ConorT.5396 said:
    And these people are not even able to experience the best part of the game, without having to be forced to milk cows. To me, it is just insanity.

    Then do interesting stuff with them like events and map exploration. The fact you can't make the game interesting by being out of the loop how to make leveling fun is not an issue with the game. You can level perfectly fine without doing a single heart quest.

    But times change, and Guild Wars 2 is now 8 years old.

    The people who are going to start playing are people who are veterans of other MMORPGS - not people trying an MMO for the first time.

    It should be tailored towards this - just like it naturally has been since Guild Wars 1.

    Not going backwards to increase user play-time by stretching out content.

    It takes me 1 week to lvl a character to 80 without tomes

    One week? How many hours? For me, one week is about 4-8 hours because that's about all of the time I can allot. Just curious so that I can compare.

    I have to do everything at times and i take breaks

    Right, so how many hours do you play on average in a week to level to 80? 2 hours a day (14 hours a week)? 4 hours a day (28 hours a week)?

    1 to 2 on that character. I think op only focus on mobs

    So, 1-2 hours a week or per day (on average)?

    Day

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Laila Lightness.8742 said:

    @kharmin.7683 said:

    @Laila Lightness.8742 said:

    @kharmin.7683 said:

    @Laila Lightness.8742 said:

    @kharmin.7683 said:

    @Laila Lightness.8742 said:

    @ConorT.5396 said:

    @Cyninja.2954 said:

    @ConorT.5396 said:
    And these people are not even able to experience the best part of the game, without having to be forced to milk cows. To me, it is just insanity.

    Then do interesting stuff with them like events and map exploration. The fact you can't make the game interesting by being out of the loop how to make leveling fun is not an issue with the game. You can level perfectly fine without doing a single heart quest.

    But times change, and Guild Wars 2 is now 8 years old.

    The people who are going to start playing are people who are veterans of other MMORPGS - not people trying an MMO for the first time.

    It should be tailored towards this - just like it naturally has been since Guild Wars 1.

    Not going backwards to increase user play-time by stretching out content.

    It takes me 1 week to lvl a character to 80 without tomes

    One week? How many hours? For me, one week is about 4-8 hours because that's about all of the time I can allot. Just curious so that I can compare.

    I have to do everything at times and i take breaks

    Right, so how many hours do you play on average in a week to level to 80? 2 hours a day (14 hours a week)? 4 hours a day (28 hours a week)?

    1 to 2 on that character. I think op only focus on mobs

    So, 1-2 hours a week or per day (on average)?

    Day

    Ok, thanks. That is what I was trying to understand. So, you're able to level to 80 without tomes playing 7-14 hours a week (1-2 hours a day on average).

    I am a very casual player.
    Very.
    Casual.

  • Ototo.3214Ototo.3214 Member ✭✭✭

    I could be remembering wrong but...doesn't FFXIV, another very popular MMORPG, do the same thing of gating story by level?

    If true then I really don't understand what's so bad about having to level up a bit to progress the story. I started the game as a new player with this level gate on the personal story and don't remember it being that bad because they make you scale down in the lower level zones, allowing you to earn decent exp from lower level maps just as easily. Whenever I hit a wall in the story I just took it as an opportunity to map complete or try out the skills on some new weapon my character could use. I was a new player, everything was new so not being able to spam through the story didn't matter to much.
    Sure, I haven't "naturally" leveled a character in years but i remember doing it and don't recall it being that bad as a brand new player. If all I wanted was to get to end game because I made a new account then yeah, I can see it being somewhat annoying as someone that's use to already having everything on their main account but if you don't like the feel of starting from nothing again then...why do it?

  • sitarskee.5738sitarskee.5738 Member ✭✭✭

    Bro, imagine paying monthly subscriptions and having to grind af to get best gear :open_mouth: