This is mostly a reminder to Anet with the upcoming 3rd expansion, there is hope this time around these two professions will see a decent (not even asking for meta status) Zerg level of fight build and iteration, I am suggesting this because at this point all other professions enjoy both a zerg and small group presence...all except ranger and thief, been like this since launch.
It's not possible anymore to use the same excuse: best roamer because simply speaking they're not, I don't think there is a "best roamer" spec anymore, no build atm guarantee you impunity...you can be killed even on a SA deadeye, which represents the epitome of "running away"
-Revenants can zerg/small group with power and condi herald
-Necros can zerg/small group with core necro-scourge and reaper
-Engis have scrapper and holosmith
-Guardians have firebrand, core guard and dragonhunter
-Eles have Tempest and weaver
-Warriors have spellbreaker and berseker
-Mesmers have chronomancer, mirage and core mesmer
All the mentioned above, do well/great in both zerg and small scenario , when talk about small scale ofc I don't refer only to running ability on a flat surface kind of roaming. Sadly Ranger suffers from "class mechanic" issues to join zerg fight = the pets simply insta die to aoe and thieves can't be given an overarching sustain ability for very obvious reasons ; I don't know how Anet can fix this problem but.....
There would be no point in buying another expansion, play another elite...only to be once again a 1vs1 duellist
-A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"