I play a lot of WvW as part of my regular activities in this game. It's not the only mode I play, I do a fair bit of PvE. I play WvW because it's fun, I play it because the buildcraft is more interesting to me. I play it for the social element, I play it for a lot of reasons.
But I certainly have never played it for the rewards. The game mode has historically been the least rewarding of the three, and I am ok with that. I think every WvW player makes their peace with this pretty early on.
In just over a year two very lucrative PvE maps have been added to the game that have been responsible for a noticeable devaluation of crafting materials.The introduction of Dragonfall and Drizzlewood Coast have changed the economy.
While that's great and all for players making weapons and armor, it certainly has diminished my returns in terms of rewards vs time spent in WvW. The majority of what are passed out as rewards in WvW are indeed crafting materials or junk gear that is salavged into mats... mats we sell for gold. And while these rewards haave increased drastically for open world PvE players, there has been no adjustment to the rewards in WvW.
This post is absolutely not a criticism of the current base design.
It's clearly intended and I do not pretend to know the impact on game better than people with real data who's livelihoods depend on the game. PvE players generally seem happy with the lower prices for crafting thier ascended and legendary gear.
But for a WvW player, the changes are leading to an even bigger division of wealth in this game and devaluing the rewards given in a game mode that already suffers from low return for time spent.
I'm not looking for WvW to become more lucrative than PvP or the PvE farms.
I do, however, feel that it should give me better rewards than an hour chopping wood and Mining rocks in Sparkfly Fen.
If considering changes, here are some points I would ask you to consider:
1. I would rather not see yet another Reward "Layer" added to the game mode. The addition of the Pips system was great, but having to navigate a third system on top of Reward Tracks and Pips is not my personal preference.
2. Please be mindful that any rewards should impact both the player in large groups as well as the small scale roamer.
3. Please avoid systems that encourage people who dislike the game mode from "doing as little as possible just for the reward". I don't feel that players AFKing to flip a sentry every 10 minutes just to farm a reward brings any positive energy to WvW.
Thanks for listening
"We recognize that some players are not able to complete all content." Gaile Gray 01.10.19