Paradoxoglanis.1904 Posted July 25, 2020 Share Posted July 25, 2020 I have made the executive decision that holo is op but should not receive nerfs. Instead other classes should be buffed up to holos god-like S+ tier level. Here are my class change requirements for the next patch.Warrior: Now gains 3s of superspeed on all leap and movement attacksAxe3, gs4, and sword4 have their cooldowns removedElementalist:Evasive arcana now applies the dodge effect of all elements at once and has its cooldown removedConjure weapons now behave like kits where they have no activation cooldown and instant swappingRanger:Wilderness knowledge now converts 3 condis into boonsOpening strike now adds aoe damage with a 1.25 power coefficient to your attack and refreshes when you dodgeRemorseless now also causes opening strike to blind and dazeMesmer:Mirage loses 50 endurance for a total of 0Continuum split cooldown increased to 300sSplit second damage reduced by 43%Thief:Unhindered combatant now grants 5s of superspeed and the exhaustion effect is removedHavoc specialist now provides 10% extra damage per depleted endurance barWeakening strikes gains a damaging effect with a 1.25 power coefficientEscapist fortitude now converts 3 condis into boonsCollateral damage now activates when you hit a target, and recharges when you dodgeRevenant:Hammer bolt has its cast time reduced to 0.33 secondsSong of the mists now also blinds and dazes nearby targetsCleansing channel now converts 3 condis into boonsNecro:Deaths charge has its cooldown reduced to 2s and grants 3s of superspeedShroud now pulses 2 stacks of might every second with a 6s durationGuardian:Shattered aegis can now critically hit, and it now blinds and dazes effected targets Link to comment Share on other sites More sharing options...
Khalisto.5780 Posted July 25, 2020 Share Posted July 25, 2020 You suggesting the powercreep deva are trying to avoidHolo just need a good nerf in one trait, crystal zephyr which allows it to have great map presence and a low risk high reward playstyle Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted July 25, 2020 Author Share Posted July 25, 2020 @Khalisto.5780 said:You suggesting the powercreep deva are trying to avoidPowercreep devs used to avoid. These changes would only bring the classes to the level of holo, with the exception of mirage which might still be too op. Link to comment Share on other sites More sharing options...
wasss.1208 Posted July 25, 2020 Share Posted July 25, 2020 @"Paradoxoglanis.1904" said:holos god-like S+ tier level.People who write stuff like this probably didn't play stuff like core engi before the februaty patch... you would know what it feels like to play against "god-like S+ tier" builds.About your suggestions:Conjure weapons now behave like kits where they have no activation cooldown and instant swappingYes please, I would actually pick up ele in PvE, if their conjures lose their current clunky casting-picking up feeling.Ranger:Wilderness knowledge now converts 3 condis into boonsOpening strike now adds aoe damage with a 1.25 power coefficient to your attack and refreshes when you dodgeRemorseless now also causes opening strike to blind and dazeWarrior should get the same changes to their Strength and Disciple line.Mesmer:Mirage loses 50 endurance for a total of 0Continuum split cooldown increased to 300sSplit second damage reduced by 43%Nice meme.Thief:Unhindered combatant now grants 5s of superspeed and the exhaustion effect is removedHavoc specialist now provides 10% extra damage per depleted endurance barWeakening strikes gains a damaging effect with a 1.25 power coefficientEscapist fortitude now converts 3 condis into boonsCollateral damage now activates when you hit a target, and recharges when you dodgeSince Daredevil is a dodge based spec, I feel like you should add an another on-dodge effect to one of the minor traits. Something like: You restore 25 endurance when you dodge. Also, you forgot to buff PI.Revenant:Hammer bolt has its cast time reduced to 0.33 secondsSong of the mists now also blinds and dazes nearby targetsCleansing channel now converts 3 condis into boonsJust fix hammer two.Necro:Deaths charge has its cooldown reduced to 2s and grants 3s of superspeedShroud now pulses 2 stacks of might every second with a 6s durationDeaths Charge has a long cast time, it would make Reaper free food. I recommend also reducing cast time, something like 1/2 sec would do perfectly.Guardian:Shattered aegis can now critically hit, and it now blinds and dazes effected targetsI would ping the dude who sometimes starts topics stating when this trait was nerfed. Shame I have a terrible name memory, could someone help me out? Link to comment Share on other sites More sharing options...
thundermarch.5643 Posted July 25, 2020 Share Posted July 25, 2020 @Paradoxoglanis.1904 said:I have made the executive decision that holo is op but should not receive nerfs. Instead other classes should be buffed up to holos god-like S+ tier level. Here are my class change requirements for the next patch.Mesmer:Mirage loses 50 endurance for a total of 0Continuum split cooldown increased to 300sSplit second damage reduced by 43%Nice , lets ''buff'' anet style ! Jk i dont really get why nerfing one on your opinion but buff other , just wanted to Know why :) Link to comment Share on other sites More sharing options...
DonNee.5128 Posted July 25, 2020 Share Posted July 25, 2020 opening strike on dodge seems fitting indeed Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted July 25, 2020 Author Share Posted July 25, 2020 @thundermarch.5643 said:@Paradoxoglanis.1904 said:I have made the executive decision that holo is op but should not receive nerfs. Instead other classes should be buffed up to holos god-like S+ tier level. Here are my class change requirements for the next patch.Mesmer:Mirage loses 50 endurance for a total of 0Continuum split cooldown increased to 300sSplit second damage reduced by 43%Nice , lets ''buff'' anet style ! Jk i dont really get why nerfing one on your opinion but buff other , just wanted to Know why :) I still havent forgiven condi mirage for the nightmare of early PoF balance. Also Chrono has had its fun since the july 7 patch, its about time they get nerfed again. Link to comment Share on other sites More sharing options...
Tinkerer.2167 Posted July 27, 2020 Share Posted July 27, 2020 holo needs nerfs...explosive entrance w/ flashbang - this shit is busted ESPECIALLY for a minor trait, prob the best minor trait in the game ATMvuln application , it's ridiculousmight generation FROM STANDING STILL can reach up to 17 , then you have forge 3 building over 20 stacks , literally pressing one button and standing still at high heat... want to talk about braindead design?mobility needs to nerfed a bit, like higher CD on holo forge #2 or somethinga class that has mobility, sustain, dmg , side node potential, 1up potential , team fight potential all packed into one specialization is retarded. this isn't saying it doesn't take skill to play and get good because you have to get good with movement and nade throwing etc but it's still absolutely busted. power rev is busted too but that's another topic.and before everybody has jumped onto the supply crate elite i would say remove the 2nd stun from it , because 2 stuns, water field, blinds, immob is retarded for an elite but this might not need it just because it being on holo is insane elixir s is still good in some scenarios maybe against a team with guardian (stab uptime) etc so it might not need a nerf idk but everyone will soon regularly be running supp crate elite over s MOST of the time , so prepare to be annoyed.... funny how the holo players complain about ranger entanging roots with it's immob but supp crate does 4 extra things on top of immob , too funny. Link to comment Share on other sites More sharing options...
AliamRationem.5172 Posted July 27, 2020 Share Posted July 27, 2020 @Paradoxoglanis.1904 said:I have made the executive decision that holo is op but should not receive nerfs. Instead other classes should be buffed up to holos god-like S+ tier level. Here are my class change requirements for the next patch.Warrior: Now gains 3s of superspeed on all leap and movement attacksAxe3, gs4, and sword4 have their cooldowns removedElementalist:Evasive arcana now applies the dodge effect of all elements at once and has its cooldown removedConjure weapons now behave like kits where they have no activation cooldown and instant swappingRanger:Wilderness knowledge now converts 3 condis into boonsOpening strike now adds aoe damage with a 1.25 power coefficient to your attack and refreshes when you dodgeRemorseless now also causes opening strike to blind and dazeMesmer:Mirage loses 50 endurance for a total of 0Continuum split cooldown increased to 300sSplit second damage reduced by 43%Thief:Unhindered combatant now grants 5s of superspeed and the exhaustion effect is removedHavoc specialist now provides 10% extra damage per depleted endurance barWeakening strikes gains a damaging effect with a 1.25 power coefficientEscapist fortitude now converts 3 condis into boonsCollateral damage now activates when you hit a target, and recharges when you dodgeRevenant:Hammer bolt has its cast time reduced to 0.33 secondsSong of the mists now also blinds and dazes nearby targetsCleansing channel now converts 3 condis into boonsNecro:Deaths charge has its cooldown reduced to 2s and grants 3s of superspeedShroud now pulses 2 stacks of might every second with a 6s durationGuardian:Shattered aegis can now critically hit, and it now blinds and dazes effected targetsMy favorite part is where everyone gets ridiculous buffs, but mesmer still gets nerfed hard! LoL Link to comment Share on other sites More sharing options...
CutesySylveon.8290 Posted July 27, 2020 Share Posted July 27, 2020 @Paradoxoglanis.1904 said:I have made the executive decision that holo is op but should not receive nerfs. Instead other classes should be buffed up to holos god-like S+ tier level. Here are my class change requirements for the next patch.Warrior: Now gains 3s of superspeed on all leap and movement attacksAxe3, gs4, and sword4 have their cooldowns removedElementalist:Evasive arcana now applies the dodge effect of all elements at once and has its cooldown removedConjure weapons now behave like kits where they have no activation cooldown and instant swappingRanger:Wilderness knowledge now converts 3 condis into boonsOpening strike now adds aoe damage with a 1.25 power coefficient to your attack and refreshes when you dodgeRemorseless now also causes opening strike to blind and dazeMesmer:Mirage loses 50 endurance for a total of 0Continuum split cooldown increased to 300sSplit second damage reduced by 43%Thief:Unhindered combatant now grants 5s of superspeed and the exhaustion effect is removedHavoc specialist now provides 10% extra damage per depleted endurance barWeakening strikes gains a damaging effect with a 1.25 power coefficientEscapist fortitude now converts 3 condis into boonsCollateral damage now activates when you hit a target, and recharges when you dodgeRevenant:Hammer bolt has its cast time reduced to 0.33 secondsSong of the mists now also blinds and dazes nearby targetsCleansing channel now converts 3 condis into boonsNecro:Deaths charge has its cooldown reduced to 2s and grants 3s of superspeedShroud now pulses 2 stacks of might every second with a 6s durationGuardian:Shattered aegis can now critically hit, and it now blinds and dazes effected targetsYo that cleasing channel buff sounds nice... Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted July 28, 2020 Author Share Posted July 28, 2020 @CutesySylveon.8290 said:@Paradoxoglanis.1904 said:I have made the executive decision that holo is op but should not receive nerfs. Instead other classes should be buffed up to holos god-like S+ tier level. Here are my class change requirements for the next patch.Warrior: Now gains 3s of superspeed on all leap and movement attacksAxe3, gs4, and sword4 have their cooldowns removedElementalist:Evasive arcana now applies the dodge effect of all elements at once and has its cooldown removedConjure weapons now behave like kits where they have no activation cooldown and instant swappingRanger:Wilderness knowledge now converts 3 condis into boonsOpening strike now adds aoe damage with a 1.25 power coefficient to your attack and refreshes when you dodgeRemorseless now also causes opening strike to blind and dazeMesmer:Mirage loses 50 endurance for a total of 0Continuum split cooldown increased to 300sSplit second damage reduced by 43%Thief:Unhindered combatant now grants 5s of superspeed and the exhaustion effect is removedHavoc specialist now provides 10% extra damage per depleted endurance barWeakening strikes gains a damaging effect with a 1.25 power coefficientEscapist fortitude now converts 3 condis into boonsCollateral damage now activates when you hit a target, and recharges when you dodgeRevenant:Hammer bolt has its cast time reduced to 0.33 secondsSong of the mists now also blinds and dazes nearby targetsCleansing channel now converts 3 condis into boonsNecro:Deaths charge has its cooldown reduced to 2s and grants 3s of superspeedShroud now pulses 2 stacks of might every second with a 6s durationGuardian:Shattered aegis can now critically hit, and it now blinds and dazes effected targetsYo that cleasing channel buff sounds nice...It would be just like prismatic converter on holo! Link to comment Share on other sites More sharing options...
Dreams.3128 Posted July 28, 2020 Share Posted July 28, 2020 Yo lemme get those conjure buffs ???That deadass could be the best thing Anet could ever do for ele Link to comment Share on other sites More sharing options...
Obliviscaris.6937 Posted July 28, 2020 Share Posted July 28, 2020 You can't kill us Mesmers if we can't play. ;D Link to comment Share on other sites More sharing options...
GreatApe.1820 Posted August 2, 2020 Share Posted August 2, 2020 Holo is broken right now, the amount of damage it puts out is insane. Link to comment Share on other sites More sharing options...
Xaint.7461 Posted September 23, 2020 Share Posted September 23, 2020 https://imgur.com/a/1J4aRQXlatest holo i've met, tho it was in wvw but still 22-24k damage in 1-2 seconds :') rigged much ...Edit : this wasnt even a holo, it was a scrapper, tho it just proves that anything related to nade engi's seems rigged . Link to comment Share on other sites More sharing options...
Jasonbdj.4021 Posted September 23, 2020 Share Posted September 23, 2020 @"Noobondrugs.8320" said:https://imgur.com/a/1J4aRQXlatest holo i've met, tho it was in wvw but still 22-24k damage in 1-2 seconds :') rigged much ...High reward for low effort....meanwhile anet are sat at home with straws up their noses thinking about nerfing warriror's hammer. Link to comment Share on other sites More sharing options...
thehipone.6812 Posted September 23, 2020 Share Posted September 23, 2020 @"Noobondrugs.8320" said:https://imgur.com/a/1J4aRQXlatest holo i've met, tho it was in wvw but still 22-24k damage in 1-2 seconds :') rigged much ...Thunderclap is a scrapper skill... Link to comment Share on other sites More sharing options...
Xaint.7461 Posted September 23, 2020 Share Posted September 23, 2020 @Jasonbdj.4021 said:@"Noobondrugs.8320" said:https://imgur.com/a/1J4aRQXlatest holo i've met, tho it was in wvw but still 22-24k damage in 1-2 seconds :') rigged much ...High reward for low effort....meanwhile anet are sat at home with straws up their noses thinking about nerfing warriror's hammer.Lmaoo@thehipone.6812 said:@"Noobondrugs.8320" said:https://imgur.com/a/1J4aRQXlatest holo i've met, tho it was in wvw but still 22-24k damage in 1-2 seconds :') rigged much ...Thunderclap is a scrapper skill...and yeh true that, it actually proves that anything nade engi related is rigged (,: ty . Link to comment Share on other sites More sharing options...
RedCobra.7693 Posted September 23, 2020 Share Posted September 23, 2020 I nearly died at the mesmer suggestions xD i was wondering what they would steal from engi. it sounds so ridiculous when you apply engi traits to other classes ive never really stopped to think how broken some of them are, excluding explosive entrance that thing is stacked to the moon Link to comment Share on other sites More sharing options...
Xaint.7461 Posted September 23, 2020 Share Posted September 23, 2020 Lastly lets not forget that the trait that blinds also stacks perfectly with this onehttps://wiki.guildwars2.com/wiki/Superior_Sigil_of_Celeritywhich again makes it even more broken Link to comment Share on other sites More sharing options...
Spartacus.3192 Posted September 24, 2020 Share Posted September 24, 2020 @"Noobondrugs.8320" said:Lastly lets not forget that the trait that blinds also stacks perfectly with this onehttps://wiki.guildwars2.com/wiki/Superior_Sigil_of_Celeritywhich again makes it even more broken Sigil of celerity is not available in pvp and this is the pvp channel. Everything is busted in wvw. eg draining, cleansing, energy, sigils etc to name a few. Link to comment Share on other sites More sharing options...
Zenix.6198 Posted September 24, 2020 Share Posted September 24, 2020 Actual quality post. 10/10, would lol again. Link to comment Share on other sites More sharing options...
Gamble.4580 Posted September 24, 2020 Share Posted September 24, 2020 Every ele right now be like hell yeah make me op with shield haveing no cd! Lmao tempest would loose soo many kill windows. Link to comment Share on other sites More sharing options...
Henrik.7560 Posted September 24, 2020 Share Posted September 24, 2020 Holo is pretty stupid atm and every pvper currently at a high rating is just another holo abuser 80% of the time.Explosive entrance is ridiculously overpowered in pvp:It does too much damage (crit up to 4-5k)It can be pre stackedIt has no cdwith flash bang trait which everyone uses its even more stupid, blinding every single time and sometimes even dazing. GG anet.Elixir S is stupid giving both aoe stealth and self invul to secure stomps but that's been around for years, make it barrier+condi clear instead so theres at least counter play :smile: the stealth is okNow let's talk about grenades, too much damage too quickly, nerf grenade 2 and barrage a bit either increase cd or reduce damage. Explosive entrance + grenade 2 can easily hit 10k.I will say this tho, Give prime light beam its damage back. It's a frickin elite skill with a huge cd and a huge tell. It shouldn't be worse than rifle 4. Nerf the rest first tho ty Ah yes then the decap scrapper garbage. Throw mine is ridiculously obnoxious knockback spam, especially when used with shield 4 and flamethrower. No one enjoys fighting this nonsense at all.Lots of things to fix with Anets little pet class. Link to comment Share on other sites More sharing options...
Bast.7253 Posted September 25, 2020 Share Posted September 25, 2020 @Henrik.7560 said:Holo is pretty stupid atm and every pvper currently at a high rating is just another holo abuser 80% of the time.Explosive entrance is ridiculously overpowered in pvp:It does too much damage (crit up to 4-5k)It can be pre stackedIt has no cdwith flash bang trait which everyone uses its even more stupid, blinding every single time and sometimes even dazing. GG anet.Elixir S is stupid giving both aoe stealth and self invul to secure stomps but that's been around for years, make it barrier+condi clear instead so theres at least counter play :smile: the stealth is okNow let's talk about grenades, too much damage too quickly, nerf grenade 2 and barrage a bit either increase cd or reduce damage. Explosive entrance + grenade 2 can easily hit 10k.I will say this tho, Give prime light beam its damage back. It's a frickin elite skill with a huge cd and a huge tell. It shouldn't be worse than rifle 4. Nerf the rest first tho ty Ah yes then the decap scrapper garbage. Throw mine is ridiculously obnoxious knockback spam, especially when used with shield 4 and flamethrower. No one enjoys fighting this nonsense at all.Lots of things to fix with Anets little pet class. I really enjoy prime light beam and have been using it on my holo despite the damage loss.Or was until I fought another holo that tossed out the turret elite and I realized I was just running an inferior utility. :( It does still have its uses though. Honestly was the damage from prime light beam ever the real issue before it was nerfed? Or was it the countless other traits people were abusing at the time combined with the burning if above the heat threshold? I can't remember. I'm sure it was pretty nasty at launch and it sucked to play against as a thief or mesmer that could just be tracked through stealth with a precast but it seems far less punishing in retrospect than tornado elixir or turret drop. Link to comment Share on other sites More sharing options...
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