Just as a note that I find is important, if you have suggestions and ideas on adjustments or changes that are specifically tied to PvP, or might help better the PvP/WvW experience of Warriors; i.e things like Banner changes that will actually make them not so outdated, fast hands being baseline, offhand weapon skills being made better, etc then these things should try to be directed onto the PvP/WvW sections of the forums.
CMC just said in a State of the Game stream he did with Teapot and Angeels that it will be the best place for him to see these things so that he can parse through the suggestions and see what can be done on his end and what he might be able to forward to the skills team.
Oh and also CMC himself said, when asked what class he feels is sort of the ideal place that he would like other classes to be in regards of their power in PvP/WvW, and this is paraphrased a little "Warrior is pretty close to the ideal power level".
So, lets put together all the changes that we feel are needed for warrior in PvP/WvW into one thread here. As people make good suggestions I'll edit this main post to include them. Later on, once it is sufficiently fleshed out and in a good place the main post will be copied over to the PvP and WvW subforums. If you make a suggestion, please keep in mind how it affects warrior as a whole. Weapons, traits, skills, and mechanics are all on the table here, but also bear in mind that warrior is "close to the ideal power level" so crazy stupid buffs are not going to happen. I'll start off with Sword to get things started, if someone thinks of something better for sword that the community thinks is better then I'll replace what I have below.
* Kill Shot: Remove the self root for the same reasoning as Flurry
Smoldering Arrow: Increase radius to 240.
Add in a new LB5 based on the version that did not make release.
Rain of Fire: 20s CD, channel while being mobile, 12 hits with a damage interval of 0.5s burn Duration 4s/2s per hit, duration split for PvE/Comp. Essentially Barrage, but mobile during the channel and only applies burning instead of cripple.