Jump to content
  • Sign Up

Winds of Disenchantment needs a change


Vancho.8750

Recommended Posts

So we know that WoD is pretty bad in PVE, having really niche use and it is useless out them, while being one of the most broken things in WvW.So why not changed it to a slowly moving a sandstorm that removes all boons and destroys projectiles in a big wave like Deflecting Shot but in large wall( also it kinda has to be square) and then leaves a lightning field that removes boons in a pulse like Well of corruption, also it has to be unblockable so it is one of those have to dodge abilities, you dodge you keep your boons. Bonus point that i don't know if it is possible to be made WoD can remove lingering AoE abilities on the ground as the wave moves. Put some high damage numbers on the wave for PVE so it is a dps cd and low damage numbers for PVP.

Link to comment
Share on other sites

Just accept that not all skills need to be spectacular in PvE.The damage would need to be at least double for it to be decent in PvE (it's 0.45 coefficient scaling with utility rather than weapon right now which is below autoattacks) because right now you're relying on Loss Aversion.

Link to comment
Share on other sites

I'd like it to be like it was originally presented, but again, I heard they changed it because of WvW.

I play mostly open world pve and with the original skill, one could use its lightning field with the daggers to have some solid CC uptime while the ennemy couldn't buff itself. It was also a projectile safe area. (Especially great when soloing champions)

If this skill needs changes, they should delete it and make an entiely new one,Actually, pretty much all meditations skills as well.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...