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Jormag Rising.

Niteraven.1372Niteraven.1372 Member
edited July 28, 2020 in Living World

Looks like a lot of fun so far. No spoilers :+1:

Comments

  • zealex.9410zealex.9410 Member ✭✭✭✭

    Will hold judgement for when the voice acting drops,lots of dialogue falls flat because text doesn capture the tone they try to go for.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭
    edited July 28, 2020

    @Fueki.4753 said:
    To me, This was pretty much the worst episode since the Lake Doric one in Season 3.
    It's very close to being tied for the worst episode with Lake Doric and Bitterfrost Frontier episodes.

    Ah I really enjoyed Doric, but yeah Bitterfrost was very poor. This ranks worse than Kourna for me and that's an impressive achievement.

    A dull map, a story which doesn't really do anything until the final scenes.

    I haven't done the meta yet so maybe that saves things, but this half of the map is unbelieavbly low standard compared to what Anet have put out in the past. I mean it doesn't even feel like Anet designed this.

    @zealex.9410 said:
    Will hold judgement for when the voice acting drops,lots of dialogue falls flat because text doesn capture the tone they try to go for.

    This episode is def severely damaged by the lack of VA. There's a lot of battle chatter going on and a lot of emphasis which is lost in the text.

    I don't really think this half episode delivery system is working. It's just highlighting the weak points of the LS/episodic style even more. Instead of learnign the lessons of rushing things and not focussing on delivering compelling story (like the said they would this season), this episode is all very rushed and once again the flaws pointed out concering utilising compelling villains and characters comes out once more.

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Sajuuk Khar.1509Sajuuk Khar.1509 Member ✭✭✭✭

    I really enjoyed it. IBS has, so far, better far better map wise, and narrative wise, then LW4 was, and that was a large improvement over LWS1, 2, and 3 itself.

    @Randulf.7614 said:
    I don't really think this half episode delivery system is working. It's just highlighting the weak points of the LS/episodic style even more. Instead of learnign the lessons of rushing things and not focussing on delivering compelling story (like the said they would this season), this episode is all very rushed and once again the flaws pointed out concering utilising compelling villains and characters comes out once more.

    Ironic you say its rushed when I've seen so many people talk about how "slow" the story has been moving. The whole Bangar/Charr civil was story has been going on for nearly a year now, its the exact opposite of rushed.

  • Trise.2865Trise.2865 Member ✭✭✭✭
    edited July 28, 2020

    So according to the rider, we are preparing to invade Jormag's icy citadel. "Knocking on her front door", as it were.

    Since Jormag is the icy disaster dragon, could it be said that we are "assaulting Blizzard headquarters"? =)
    ...I'll show myself out.

    If we want ANet to step up their game, then we must step up ours.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @Sajuuk Khar.1509 said:
    I really enjoyed it. IBS has, so far, better far better map wise, and narrative wise, then LW4 was, and that was a large improvement over LWS1, 2, and 3 itself.

    @Randulf.7614 said:
    I don't really think this half episode delivery system is working. It's just highlighting the weak points of the LS/episodic style even more. Instead of learnign the lessons of rushing things and not focussing on delivering compelling story (like the said they would this season), this episode is all very rushed and once again the flaws pointed out concering utilising compelling villains and characters comes out once more.

    Ironic you say its rushed when I've seen so many people talk about how "slow" the story has been moving. The whole Bangar/Charr civil was story has been going on for nearly a year now, its the exact opposite of rushed.

    I believe I said "this episode".

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Sajuuk Khar.1509Sajuuk Khar.1509 Member ✭✭✭✭

    @Randulf.7614 said:
    I believe I said "this episode".

    How was this episode rushed?

  • notebene.3190notebene.3190 Member ✭✭✭✭

    I've really been enjoying myself so far, as I have been since I came back from a hiatus I took shortly after HoT launched and shortly before (month?) Head of the Snake (if I named that right, S3E4, I think?). Yes, it's a bummer that the VA isn't there, and we all know why, and we adapt and move forward until we can get it back. Outside of that, I don't really get why some folks aren't happy with it.

    Piddling my way around the map for map completion while I work on a 'now go kill some things' story step.

    Now, maybe because I'm closing in on 30K, I'm excited about everything, but I was pretty happy before it dawned on me how close I was getting, so I'll say that's bunk.

    Can't wait to do the meta. I'm sure it'll be fun like the first half of the map was.

    In the event I don't get a chance, thank you all for the company and help when I needed it from time to time.

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭

    @Trise.2865 said:
    Since Jormag is the icy disaster dragon, could it be said that we are "assaulting Blizzard headquarters"? =)
    ...I'll show myself out.

    Too late, Activision already did that 12 years ago, and left it in shambles...

  • yoni.7015yoni.7015 Member ✭✭✭

    It’s a really nice episode with a beautiful map, fun meta event, the three adventures are fun as well.

  • rylien.3824rylien.3824 Member ✭✭

    Rotten episode.
    Really, worse than before... with uncooperations everywhere, and "playing cat"...
    The death of Smodur was neither hot nor cold, so it was no matter what, and no one cared...

    Then we understand nothing: one blow the owl is alive, one blow it is no more: have had no revelation...
    Anyway, it sucked from start to finish.

    So I noticed a strange thing... there was "epilogue" at the last instance, would it be over? Season 5 is over? If so, I am disappointed. And in addition, it would like to say that Jormag for Cantha... OMG...

  • Not sure why people are complaining about the story that much.

    I like the twists for each character there at the end related to Jormag. I liked how there was a sudden shock moment half-way through that probably should have been expected considering the last episode, which is good.

    I'm interested to see where we go from here, as always. Keeps lore enthusiasts like myself thinking about things.

  • Manasa Devi.7958Manasa Devi.7958 Member ✭✭✭✭

    I've only played the story so far, so the new meta is a bit unclear to me. Do we have to complete the No Quarter meta before we can start the Jormag Rising meta? If so, that's... not something I want to do. That will be a once and done thing for me. I'm done with that first meta. Please tell me this is not how this works.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @Manasa Devi.7958 said:
    I've only played the story so far, so the new meta is a bit unclear to me. Do we have to complete the No Quarter meta before we can start the Jormag Rising meta? If so, that's... not something I want to do. That will be a once and done thing for me. I'm done with that first meta. Please tell me this is not how this works.

    It is how it works I'm afraid.

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • zealex.9410zealex.9410 Member ✭✭✭✭
    edited July 28, 2020

    @Randulf.7614 said:
    This episode is def severely damaged by the lack of VA. There's a lot of battle chatter going on and a lot of emphasis which is lost in the text.

    I don't really think this half episode delivery system is working. It's just highlighting the weak points of the LS/episodic style even more. Instead of learnign the lessons of rushing things and not focussing on delivering compelling story (like the said they would this season), this episode is all very rushed and once again the flaws pointed out concering utilising compelling villains and characters comes out once more.

    Idk if the new format is highlighting the weak points, for me personally it doesnt and i cant really see how it would. On the contrary, it somewhat improves the overall experience because the maps arent one and done like they used to and instead they get expanded and their relevant stories have more time to expand with them. Plus, the releases are faster and havent been anything like the atrocious cadense of se4.

    The systemic issues at this point are a classic with anet and their story telling for lw (and even the expansions)

    Bangar was done dirty like Lazarus was done dirty like balthazar was done dirty like Joko was done dirty (the only redeaming factor is that they killed him in his height so he didnt live long enough to become a bad villain and lets not even talk about smoldur.

    This season continues, despite its diff aproach, the trend of anet not being able to succesfully tell a story in an episodic format because they cant really get the pace right (which is part of the reason i find their expansion stories superior btw).

    As for their claims of a compeling story this season, was that implying they dont consider their earlier stories compeling? I thought they thought highly of all their work and simply set the precieved stardard for this one as well.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @zealex.9410 said:

    @Randulf.7614 said:
    This episode is def severely damaged by the lack of VA. There's a lot of battle chatter going on and a lot of emphasis which is lost in the text.

    I don't really think this half episode delivery system is working. It's just highlighting the weak points of the LS/episodic style even more. Instead of learnign the lessons of rushing things and not focussing on delivering compelling story (like the said they would this season), this episode is all very rushed and once again the flaws pointed out concering utilising compelling villains and characters comes out once more.

    Idk if the new format is highlighting the weak points, for me personally it doesnt and i cant really see how it would. On the contrary, it somewhat improves the overall experience because the maps arent one and done like they used to and instead they get expanded and their relevant stories have more time to expand with them. Plus, the releases are faster and havent been anything like the atrocious cadense of se4.

    The systemic issues at this point are a classic with anet and their story telling for lw (and even the expansions)

    Bangar was done dirty like Lazarus was done dirty like balthazar was done dirty like Joko was done dirty (the only redeaming factor is that they killed him in his height so he didnt live long enough to become a bad villain and lets not even talk about smoldur.

    This season continues, despite its diff aproach, the trend of anet not being able to succesfully tell a story in an episodic format because they cant really get the pace right (which is part of the reason i find their expansion stories superior btw).

    As for their claims of a compeling story this season, was that implying they dont consider their earlier stories compeling? I thought they thought highly of all their work and simply set the precieved stardard for this one as well.

    The weak points for me are that the LS episodic format constricts the story too much. The cadence, the format all dictate how much story they can tell and how much they end up leaving out rather than the story being allowed the time it needs to tell itself properly.
    Is the 2 half maps instead of one map actually delivering a more organic, better quality product? Or is it just the same (or even weaker) as before just split over two episodes instead of one and instead upsetting the natural flow of the story?

    People will form their own answers to that, but for me, this Season so far just highlights the weakest parts of the living world instead of trying to improve on it.

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭
    edited July 28, 2020

    I thought the episode was quite disappointing. The northern half of drizzlwood lacks the back and forth wvw style on the southern map. Feels so underused. Going through the frost citadel seemed to be just slightly bluer standard map assets. And not to forget the fight against the claw. Seriously? Drakkar was more of a challenge, and the multi staged fight was -FAR- by the better and engaging to play.

    And the afterboss part. Just scattering treasure chests all over the northern map? Shoulda done something kin to the southern half, which seems to be nerfed. Frequently you will not find chests behind the keeper doors.

    But I enjoyed the story twist. They had it comming.

  • Witch of Doom.5739Witch of Doom.5739 Member ✭✭✭✭

    @Manasa Devi.7958 said:
    I've only played the story so far, so the new meta is a bit unclear to me. Do we have to complete the No Quarter meta before we can start the Jormag Rising meta? If so, that's... not something I want to do. That will be a once and done thing for me. I'm done with that first meta. Please tell me this is not how this works.

    I am so sick of the first Drizzlewood Coast meta. This next one may be one and done for me too.

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    @Witch of Doom.5739 said:

    @Manasa Devi.7958 said:
    I've only played the story so far, so the new meta is a bit unclear to me. Do we have to complete the No Quarter meta before we can start the Jormag Rising meta? If so, that's... not something I want to do. That will be a once and done thing for me. I'm done with that first meta. Please tell me this is not how this works.

    I am so sick of the first Drizzlewood Coast meta. This next one may be one and done for me too.

    The first drizzlewood meta finishes a lot faster now.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Randulf.7614 said:
    Is the 2 half maps instead of one map actually delivering a more organic, better quality product? Or is it just the same (or even weaker) as before just split over two episodes instead of one and instead upsetting the natural flow of the story?

    People will form their own answers to that, but for me, this Season so far just highlights the weakest parts of the living world instead of trying to improve on it.

    Tbf there isnt a natural flow to begin with because the episodic format upsets it enough as is. I dont view it as 2 half maps but i can see that opinion if we use as an example the bjora marches, drizzlewood part 1 and 2 are much better connected and it would create a dragon stand like feel if it wasnt for the honestly laughable scaling of the map and the final boss.

    I am curious how the run time of a lw ep of se4 episode compaires with that of a se5 one (idk with regards to hearts how it would be fairly compaired). But no one single release will feel satisfyingly large enough both map/content and naratively wise unless they just increase the manpower and/or stick to a schedule.

    I personally prefer the se5 aproach because in 4 to 5 months we (theoretically) get 2 episodes that are each larger than 1 half of a se4 episode thanks spliting them, giving the overall map and story more time to be developed.

    I could also do with the se3/4 format if it had a set schedule and was more meaty than the se4 releases, but im more open to se5's design because it just gives them more time to work on each release while also keeping the w8 times bearable.

    Its also worth mentioning that realistically the only reason to play gw2 and the only thing seeing udpates rn is lw which is inherently less replayable. Back in se3 (which had the se4 format) i could stand through the longer downtime and delays) because game was also getting some raids and alpt of fractal content.

  • Witch of Doom.5739Witch of Doom.5739 Member ✭✭✭✭

    @LucianDK.8615 said:

    @Witch of Doom.5739 said:

    @Manasa Devi.7958 said:
    I've only played the story so far, so the new meta is a bit unclear to me. Do we have to complete the No Quarter meta before we can start the Jormag Rising meta? If so, that's... not something I want to do. That will be a once and done thing for me. I'm done with that first meta. Please tell me this is not how this works.

    I am so sick of the first Drizzlewood Coast meta. This next one may be one and done for me too.

    The first drizzlewood meta finishes a lot faster now.

    OK, that's really good news. Thank you!

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Witch of Doom.5739 said:

    @LucianDK.8615 said:

    @Witch of Doom.5739 said:

    @Manasa Devi.7958 said:
    I've only played the story so far, so the new meta is a bit unclear to me. Do we have to complete the No Quarter meta before we can start the Jormag Rising meta? If so, that's... not something I want to do. That will be a once and done thing for me. I'm done with that first meta. Please tell me this is not how this works.

    I am so sick of the first Drizzlewood Coast meta. This next one may be one and done for me too.

    The first drizzlewood meta finishes a lot faster now.

    OK, that's really good news. Thank you!

    Yeah it has a dragons tand vibe now and the made the first part faster to acomodate the inclusion of part 2.

    Sadly the scaling is still a meme and everything just melts.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @Witch of Doom.5739 said:

    @LucianDK.8615 said:

    @Witch of Doom.5739 said:

    @Manasa Devi.7958 said:
    I've only played the story so far, so the new meta is a bit unclear to me. Do we have to complete the No Quarter meta before we can start the Jormag Rising meta? If so, that's... not something I want to do. That will be a once and done thing for me. I'm done with that first meta. Please tell me this is not how this works.

    I am so sick of the first Drizzlewood Coast meta. This next one may be one and done for me too.

    The first drizzlewood meta finishes a lot faster now.

    OK, that's really good news. Thank you!

    You are still looking at a good hour to an hour and a half time investment depending on group experience. Think the squad I was in took about an hour and a quarter from start to killing the Claw (where almost everyone wiped at 2% boss health..)

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • zombyturtle.5980zombyturtle.5980 Member ✭✭✭

    I preferred the story in this release over the previous. Charr felt more charrish and less human. The events in A simple negotiation were unexpected but at least fixed some questionable character directions made in the previous one. It wasnt anything spectacular, but given how much I hated No quarters story, I am happy with this.

    The map itself is just more of the same. I am meh about it. Its good enough as filler content. Final boss battle was disappointing, literally just another 'smack the foot' boss and no more innovative than the original jormag we had 7 yrs ago. I was hoping for them to incorporate some of the advancements they have made in content design and combat to at least make it interesting. Reusing drakkars model was pretty bad too. We already have a full claw of jormag model so why chop him in half?
    The keep wasnt a very visually impressive area. Was hoping for more ice palace than frozen dredge base. I still think the rest of the map is beautiful and its my favorite of all maps from a purely aesthetic point.

    I really dont like how the old meta needs to fully complete to start the new. I appreciate they have made participation easier to get, so its more of a drop in and out type of map, but 2 hours to complete the full meta is pretty extreme for a LW map. The WvW feel they were going for has failed IMO. The whole point of WvW is the back and forth between enemies capping bases but the dominion charrs are never a real threat and dont even push back in the new meta. Defeats the purpose.

    The new adventures are half baked imo. The OX one is ok and fits well enough with the adventure model. The eagle one was disappointing, it should have been alot more challenging. The wolverine is literally just a boss fight instance that they called an adventure, it feels out of place and should have been just a story mission/strike imo.

    Finally im disappointed there was no new fractal OR strike in this release. They could have easily made wolverine a strike boss without much effort. I am also still waiting on the legendary armory each release which seems to be never coming.

  • Jokubas.4265Jokubas.4265 Member ✭✭✭
    edited July 29, 2020

    I was all right with this chapter. The characters felt more in-character and I didn't feel like I was being tugged around. I'm not sure how I feel about the map because nothing ever happened with the new half while I was there and I didn't feel like sticking around when I realized there were another three new masteries to learn and I've been stretching myself to my limits gathering the points to finish them as it is.

    In the end, though, I just felt... like all I've done this season is passively observe an origin story video for the real plot. Even one of the last moments in the story, which was suggested to me might have supposed to have been a twist, was functionally what I predicted for the characters in a post I made when Bound by Blood came out.

  • Thornwolf.9721Thornwolf.9721 Member ✭✭✭✭

    Solid story I guess, predictable but solid. It still seems short though all of these have seemed very short....

  • notebene.3190notebene.3190 Member ✭✭✭✭

    Well, I just got into Drizzlewood an hour ago
    Took a look around, see which way the wind blow
    ...
    Mr. Jormag Rising

    In the event I don't get a chance, thank you all for the company and help when I needed it from time to time.

  • I got excited for a min in the story where it sounded like you were going to divert your story to go with Smodur or to go with Braham, and it didn’t exactly happen that way. Would have been cool for replayability of the story if there were different paths like they made it sound.

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    @Dark Red Killian.3946 said:
    I got excited for a min in the story where it sounded like you were going to divert your story to go with Smodur or to go with Braham, and it didn’t exactly happen that way. Would have been cool for replayability of the story if there were different paths like they made it sound.

    @Dark Red Killian.3946 said:
    I got excited for a min in the story where it sounded like you were going to divert your story to go with Smodur or to go with Braham, and it didn’t exactly happen that way. Would have been cool for replayability of the story if there were different paths like they made it sound.

    Sadly they abandoned the branching paths of classic guild wars 2

  • Makuragee.3058Makuragee.3058 Member ✭✭✭

    @LucianDK.8615 said:

    @Dark Red Killian.3946 said:
    I got excited for a min in the story where it sounded like you were going to divert your story to go with Smodur or to go with Braham, and it didn’t exactly happen that way. Would have been cool for replayability of the story if there were different paths like they made it sound.

    @Dark Red Killian.3946 said:
    I got excited for a min in the story where it sounded like you were going to divert your story to go with Smodur or to go with Braham, and it didn’t exactly happen that way. Would have been cool for replayability of the story if there were different paths like they made it sound.

    Sadly they abandoned the branching paths of classic guild wars 2

    I was sure we got a choice, but in the end I was just disappointed instead of chocked by the event that follow (no spoiler)

  • Sajuuk Khar.1509Sajuuk Khar.1509 Member ✭✭✭✭
    edited July 29, 2020

    @rylien.3824 said:
    Then we understand nothing: one blow the owl is alive, one blow it is no more: have had no revelation...

    Uhh Owl is still alive, not sure where you got the idea it died immediatly after it was revealed to still be alive

    @rylien.3824 said:
    So I noticed a strange thing... there was "epilogue" at the last instance, would it be over? Season 5 is over? If so, I am disappointed. And in addition, it would like to say that Jormag for Cantha... OMG...
    @Aaralyna.3104 said:
    The ending of the story is vague, suddenly you see a few seconds "epilogue" before ported (so the next we get is an expansion?).

    Nope, there's still 4 more episodes, and probably two more Visions of the Past type updates before the next expansion comes out. This is only the half way mark of Icebrood Saga.

    @zealex.9410 said:

    Bangar was done dirty like Lazarus was done dirty like balthazar was done dirty like Joko was done dirty (the only redeaming factor is that they killed him in his height so he didnt live long enough to become a bad villain and lets not even talk about smoldur.

    I really want to know, what did you expect to happen to Bangar if this is "doing him dirty"? The dude was the major baddy for nearly a full year, the central focus of 5 releases, and his fate was a fitting irony given his nature. There is no non-dirtyer way they could have done it.

  • Perihen the Thawk.9527Perihen the Thawk.9527 Member ✭✭✭
    edited July 29, 2020

    @LucianDK.8615 said:

    @Dark Red Killian.3946 said:
    I got excited for a min in the story where it sounded like you were going to divert your story to go with Smodur or to go with Braham, and it didn’t exactly happen that way. Would have been cool for replayability of the story if there were different paths like they made it sound.

    @Dark Red Killian.3946 said:
    I got excited for a min in the story where it sounded like you were going to divert your story to go with Smodur or to go with Braham, and it didn’t exactly happen that way. Would have been cool for replayability of the story if there were different paths like they made it sound.

    Sadly they abandoned the branching paths of classic guild wars 2

    I've got to say though, of all the fake-outs they've done on branching choices, that was the most effective one yet. They used it well.

  • Super Hayes.6890Super Hayes.6890 Member ✭✭✭✭

    I really enjoyed the story and the map. They did great imo. To each his own.

    The next time you get angry at someone try walking a mile in their shoes. After that, who cares! You're a mile away and you have their shoes! -Someone with more awesome quotes than me

  • anninke.7469anninke.7469 Member ✭✭✭

    Well, I'm... not pleased with this story chapter. Right now, I don't even feel like logging in again, that's how disconnected this story chapter has made me feel. It might get better when they add the VA, but I don't think it'll be enough. (And I even waited the whole night to see if my dissatisfaction would tone down. It's worse now.)

    (I'm not sure this is the main cause of my displeasure but) The thing with Smodur just felt so cheaply done... Like - "hey, let's not give them all of our leaders in one place" then Ryland pops up in a place with all the leaders together and takes out ONE of them. And then, the worst kitten in this episode "sure, let's ignore the Iron Legion's second-in-command (what's Anet's problem with them, is that some kind of second-in-command phobia?) and every other next-in-command and make them follow this guy from another Legion who was an enemy a few months ago" and they apparently actually DO follow this former enemy quite happily. What. The. Kitten.

    Do not fear difficulty. Hard ground makes sore feet.
    All things...grow. And the blossom bothers the weed.
    Act with wisdom and axe.

  • Bast.7253Bast.7253 Member ✭✭✭✭

    Honestly, it feels like a pretty shallow episode. Even shorter than usual. I stopped to fail at some At's for like an hour but if I had focused on the story it feels like I would have been done in 30 minutes. The only interesting thing happened at the end and even that just feels like set up for the next part. It's cool we got to see who we got to see, but it was kind of predicable from the start.

    Bigger issue I believe is that the second half of the map just feels pointless. There's some extended woodlands area that seems to only exist for adventures and the second half of the map in general is small and seems to only really exist for the meta to take place. The meta that doesn't begin until the first half's meta is done. I get that you wanted to try something new, but I think people will quickly get tired of this.

    I really love the jagged frozen area near the citadel but outside of the meta the whole area just seems barren and pointless. No events, and for a brief time you're completely locked out because of the damaging frost stuff. Honestly would have loved to see the whole second half of the map look like this area. Stunning area, but nothing there outside of meta...

    It feels like this episode should have never been released in two parts. Probably would have gotten a lot of praise if it weren't.

  • Cerioth.7062Cerioth.7062 Member ✭✭✭✭

    I am quite enjoying this story. It is fun for us charr main! There are a lot of subtle details that can get lost for people if they are not very observant, though. Having no VA is unfortunate, but understandable.

    Either way I am loving it and can see the devs have put a lot of work in the cinematics and other fun stuff in the map!

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Randulf.7614 said:

    @Witch of Doom.5739 said:

    @LucianDK.8615 said:

    @Witch of Doom.5739 said:

    @Manasa Devi.7958 said:
    I've only played the story so far, so the new meta is a bit unclear to me. Do we have to complete the No Quarter meta before we can start the Jormag Rising meta? If so, that's... not something I want to do. That will be a once and done thing for me. I'm done with that first meta. Please tell me this is not how this works.

    I am so sick of the first Drizzlewood Coast meta. This next one may be one and done for me too.

    The first drizzlewood meta finishes a lot faster now.

    OK, that's really good news. Thank you!

    You are still looking at a good hour to an hour and a half time investment depending on group experience. Think the squad I was in took about an hour and a quarter from start to killing the Claw (where almost everyone wiped at 2% boss health..)

    Ppl didnt expect the enrage.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @zealex.9410 said:

    @Randulf.7614 said:

    @Witch of Doom.5739 said:

    @LucianDK.8615 said:

    @Witch of Doom.5739 said:

    @Manasa Devi.7958 said:
    I've only played the story so far, so the new meta is a bit unclear to me. Do we have to complete the No Quarter meta before we can start the Jormag Rising meta? If so, that's... not something I want to do. That will be a once and done thing for me. I'm done with that first meta. Please tell me this is not how this works.

    I am so sick of the first Drizzlewood Coast meta. This next one may be one and done for me too.

    The first drizzlewood meta finishes a lot faster now.

    OK, that's really good news. Thank you!

    You are still looking at a good hour to an hour and a half time investment depending on group experience. Think the squad I was in took about an hour and a quarter from start to killing the Claw (where almost everyone wiped at 2% boss health..)

    Ppl didnt expect the enrage.

    Ah is that what it was? By that point my interest had waned and the amount of visual noise going on made it too messy to follow. Was quite funny to see almost the entire squad downed

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Randulf.7614 said:

    @zealex.9410 said:

    @Randulf.7614 said:

    @Witch of Doom.5739 said:

    @LucianDK.8615 said:

    @Witch of Doom.5739 said:

    @Manasa Devi.7958 said:
    I've only played the story so far, so the new meta is a bit unclear to me. Do we have to complete the No Quarter meta before we can start the Jormag Rising meta? If so, that's... not something I want to do. That will be a once and done thing for me. I'm done with that first meta. Please tell me this is not how this works.

    I am so sick of the first Drizzlewood Coast meta. This next one may be one and done for me too.

    The first drizzlewood meta finishes a lot faster now.

    OK, that's really good news. Thank you!

    You are still looking at a good hour to an hour and a half time investment depending on group experience. Think the squad I was in took about an hour and a quarter from start to killing the Claw (where almost everyone wiped at 2% boss health..)

    Ppl didnt expect the enrage.

    Ah is that what it was? By that point my interest had waned and the amount of visual noise going on made it too messy to follow. Was quite funny to see almost the entire squad downed

    Dodmt get the visual noise from the encounter personally but i did drop my guard because the fight was not engaging.

    The boss has like 2 attacks so i found it fairly easy to identify each.

  • Blockhead Magee.3092Blockhead Magee.3092 Member ✭✭✭✭

    This episode just reaffirms my opinion that Anet's strength isn't in their story telling.

    The new section of the map look nice, so there is that.