full counter nerf in case you missed it — Guild Wars 2 Forums

full counter nerf in case you missed it

Miko.4158Miko.4158 Member ✭✭✭

Warrior:
Full Counter: Fixed a bug in which this ability gained the damage bonus from Revenge Counter twice. The base damage of this ability has been reduced by 12.5% in PvP and WvW only.
https://en-forum.guildwars2.com/discussion/10634/game-update-notes-october-17-2017#latest

Comments

  • Frostwolve.2916Frostwolve.2916 Member ✭✭
    edited October 18, 2017

    like it's perfectly ok for warriors new elite spec to be the lowest damage of all the elite specs even in pvp wvw but let's nerf it. People aren't going to be happy until they see a SB and can say yay free kill.

  • @Mikeskies.1536 said:
    12.5% damage reduction is insignificant. Spellbreaker's killpotential is not linked to Full Counter damage.

    Rightfully bugfixed from 140% to 120% traited, then nerfed by 12.5%, so it actually does ~23% less damage than it did prepatch actually.

  • OriOri.8724OriOri.8724 Member ✭✭✭✭

    @Jzaku.9765 said:

    @Mikeskies.1536 said:
    12.5% damage reduction is insignificant. Spellbreaker's killpotential is not linked to Full Counter damage.

    Rightfully bugfixed from 140% to 120% traited, then nerfed by 12.5%, so it actually does ~23% less damage than it did prepatch actually.

    25% less damage now actually if traited. Base damage is 87.5% of what it was prepatch, and now that the bug with revenge counter was fixed, the traited damage is only 105% of base damage pre patch, for a 35/140 = 25% loss in damage when traited.

    I'm happy the bug was fixed, but I'm perplexed about the damage nerf honestly. Of all the things about the skill that could be considered for a nerf, I would've picked damage near the bottom.

    Eyyyy I unlocked signatures

  • kKagari.6804kKagari.6804 Member ✭✭✭✭

    @OriOri.8724 said:

    @Jzaku.9765 said:

    @Mikeskies.1536 said:
    12.5% damage reduction is insignificant. Spellbreaker's killpotential is not linked to Full Counter damage.

    Rightfully bugfixed from 140% to 120% traited, then nerfed by 12.5%, so it actually does ~23% less damage than it did prepatch actually.

    25% less damage now actually if traited. Base damage is 87.5% of what it was prepatch, and now that the bug with revenge counter was fixed, the traited damage is only 105% of base damage pre patch, for a 35/140 = 25% loss in damage when traited.

    I'm happy the bug was fixed, but I'm perplexed about the damage nerf honestly. Of all the things about the skill that could be considered for a nerf, I would've picked damage near the bottom.

    This, unblockable daze was what carried this skill.

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