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Drizzlewood meta takes waayyyy too long now (meta event spoilers)

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  • Pifil.5193Pifil.5193 Member ✭✭✭✭

    Yeah it's too long. It would be fine if it was two different maps with two separate metas but with the down time it certainly feels too long. I'll do it for the achieves but I'll be hoping I get onto maps in the second meta.

    It would have been better if the second half was just an immediate assault on the citadel and the claw fight. The extra wind up time between the first meta and the assault feels like unnecessary padding.

    Decisions like having the drops for achievements like Intelligence Gatherer not be guaranteed just feel like an attempt to stretch out the whole episode.

  • Incar.7358Incar.7358 Member ✭✭

    @Kayla.9703 said:
    I want a 10 minutes event, I want to loot all the chests at the same place, and of course, I want 200 keys when I start the meta so I can loot all the chests. QQ....

    xD xD

    Jokes aside, splitting the two halves of the meta up would have been a better idea IMO - total agreement with that.

    [Event spoilers for those who care]

    Now that I've actually somehow managed to drop into Drizzlewood while the south meta was coming to an end, I've played the north side and... wow.
    I went back but can't find who said it, but the meta REALLY isn't all that friendly to anyone without a flying mount. There's so many hills/mountains to leap over to reach new targets, and while there is the paradrop ability, most of the targets were gone within 30 seconds or less, meaning in order to keep up you had to fly with the zerg, not paradrop or springer.
    Also, yes, it is a massive zergfest. I've got a fairly beefy computer (toots own horn), but my frames crashed into the deck so hard and I couldn't see through all the wings flapping or other effects (skyscale dragonbreath much!), that I had no idea what I was doing, and these things only elongated the process as I can imagine everyone else was having the same issues. I know a lot of people complain about this in general, but this was a first for me. I can easily bare with it in other large scale metas because you get so spread out, but this was something else.
    Most of it definitely felt like filler too - running back and forth attacking champions and portals left, right, and centre - at least right up to firing the canons at the gate. Once we reached that point the frame drops and such started to ease up a bit as we split off into groups (perhaps the one thing which should have been taken from DS to speed up the first section), and it actually felt like an 'attack the fortress' style event - which in itself wasn't too long.
    Busting inside was fun, and the chests per room were absolutely fine. No way in hell to see AoE rings on the ground through the tight indoor spaces and sheer amount of players, which made dodging Claw's arm busting through the walls later on a matter of luck (that does happen right, I'm not just losing the plot?).
    Actually fighting the claw was great (when the frames picked up), although that breath which knocks you off the cliff was pure aggravation. I managed to hold on from going over the cliff both times I got caught by it thankfully, but I only got caught by it because I was up close attacking it with the zerg and could not for the life of me see it coming - I don't know if there's some kind of attached animation, but I doubt it would have mattered as by this point I was playing through 'return of the framedrops'. By the end I had been downed by one of its other AoE attacks and was blown away by the breath attack into some back wall where I remained until the party was over.
    Then there was the fresh hell with the chests everywhere... Finding it difficult to understand the need for having chests spawn all over the shop. A boss chest, or a quick run back through the fortress picking up new chests until back out the front gate would have been preferable, with better rewards too. Can't say there was anything worth going through all of that to get.

    Anyways, that was my experience.

  • gert.7698gert.7698 Member ✭✭✭

    I agree, the meta is fun, but indeed waaaay to long

  • @Hannelore.8153 said:
    My big suggestions are to move the chest farm to the end of the whole meta, instead of inbetween. Then merge Wolf's Crossing and Dominion's Breach, this way once you complete the first meta, the second immediately kicks into high gear.

    I agree, after the first meta I hate all the running around to get chests, and then the second meta starts later. Then it’s rushing from one piece of land to the next. The interesting part for me was when we got into the frost citadel, and the claw was pretty cool at the end, but then it was just another rush to the chests afterwards. The landscape is not easy to traverse at all. It’s like you’re rushing around doing map completion over and over.

  • Tekoneiric.6817Tekoneiric.6817 Member ✭✭✭✭
    edited July 31, 2020

    I was watching the guild chat and it got me to thinking about the map and the meta.

    While I have my flying mounts there are players who don't have them. I'd like like to see Oakheart's Essence nodes, updrafts and ley-lines added around the south side of the map to help players get around.

    Events in games are typically weighted towards failing without player input. One thing that might help ensure that players stuck in overflow are able to get the 2nd part of the meta is to scale the first part towards a hard fought success without player input when the map is short on players. If no players are at a given area the area could be very slowly captured by the NPC without reward chests issued. The more players on a map the more it could be shifted towards loosing without players helping. This would allow the south meta to progress so that players just popping in wouldn't always see a start from zero map. Halt the progress at the Wolf's Crossing section and after a given amount of time trigger Dominion forces to recapture the areas slowly if there isn't a critical mass of players to carry the meta forward on the instance. This would allow the first meta to bounce back and forth without the critical mass of players to send it forward to complete then on to the extended half of the meta. Players could still hit start from zero maps after the 2nd half of the meta is done or when I new instances is started.

  • Josiah.2967Josiah.2967 Member ✭✭✭✭

    @Blueberry.8095 said:

    @CheesecakeChiari.7154 said:
    Plus chasing the loot around the map? What torturer decided that was a good idea? :/

    I was gonna say I hate this idea too, but I didn't since I thought...... it's the new style of their looting system now and they won't change it. In fact, it's getting worst: So you've unlocked reward after you've worked for it (such as finished a 2+ hrs meta, actually 3hrs from my experience in off-peak time-zone from start to finish), instead of pressing F everytime, they invented autoloot and it was amazing; but then, they think your looting time is too fast (changed their mind), so they gated it & make you work for the keys (or mastery), so now you have to go back to press F again; but no, still too fast, so they want you to work even more by scattering each chest around the map on different locations for each one; but no, that's not it, you also have to be very fluent at using mount, not getting dismounted/accidentally engaged by enermy & slow to get back on mount again, as well as need to be very efficient to chase the timer before it disappear, if not you won't be able to loot everything (it's feelsbadman for not be able to get all the shards too before the timer expires).

    South meta: chasing after the keepers, fine... at least it's easy to jump from point to point, and all the chests are in the same spot for each keeper.

    North meta: omg... I can't even...... if it's a treasure hunting like the charr drop I can understand, but it's the chest looting after the long hour meta..... why the extra.... whyyyyyyy????

    My problem is this.
    1.) I did an event their and the loot didn't exist.
    2.) Why does it exists after the meta is over?

    It's an immersion...kitten moment.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Tekoneiric.6817 said:
    I was watching the guild chat and it got me to thinking about the map and the meta.

    While I have my flying mounts there are players who don't have them. I'd like like to see Oakheart's Essence nodes, updrafts and ley-lines added around the south side of the map to help players get around.

    I haven't even entered the new map yet, but I think that this is a terrific idea!

    I am a very casual player.
    Very.
    Casual.

  • Perihen the Thawk.9527Perihen the Thawk.9527 Member ✭✭✭
    edited August 1, 2020

    Honestly, I love it, it feels the right length to me. It's been quite a while since we had a continuous push Dragon Stand style map. Most maps don't need much time commitment, so it's fine if a handful of them do.

    It's important for Anet to have variety in the maps. The super long push feels pretty epic and I'll crave it every once in awhile. I think people are just getting burnt out quick now because they feel sort of obligated to farm the new release, and it's not really a "farm over and over again" map.

    And just like any map meta, there's no particular reason you can't join in partway through, or drop out after getting the rewards for the first half.

  • Tekoneiric.6817Tekoneiric.6817 Member ✭✭✭✭

    @Just a flesh wound.3589 said:
    This map badly needs better scaling for small groups.

    It is very long which is one problem but a bigger problem imo is you can’t easily get a new map going unless you already have a large number of players also trying. I’ve tried to start a new map with a couple others and the events (taking the fortified areas) fail. The mobs respawn so fast, they are so hard to kill, the events last several minutes (too long imo) and then players start dying and they waypoint out and give up. The way it is now you’ll appear at a completely red map and everyone is standing at the home base checking the LFG and not even trying to start on the map they’re on. It needs way better scaling that allows a few people to start the map going which encourages the others on the home base to join in when they see that this map has a chance.

    This is why I suggested above about bouncing the first part of the meta between advancing and retreating on low population maps by playing with the weight of fail to succeed ratios of Legions NPCs vs Dominion NPCs when few or no players are present. This would allow players to enter low volume maps that have partial advancement more often and a better chance to advance to the new part of the meta. People would be encouraged to create a group for LFG to draw players in and push the map forward when the map has low player population. As it is now people pop into the map, see no advancement, look for a LFG group which is more often on a full map then they give up and leave to another activity.

    As it is they have more or less created the same kind of problem that Dragon's Stand has had. IMHO I think the fix for Dragon's Stand would be to instance the lanes separately converging damage on the final box across the 3 instances. It would allow higher population across the event. They couldn't do that with the Drizzlewood Coast meta because it doesn't have lanes.

  • HotDelirium.7984HotDelirium.7984 Member ✭✭✭

    This is why I wait to play content because they inevitably optimize it but you slosh through the beginning iteration begrudgingly lol.

  • Tekoneiric.6817Tekoneiric.6817 Member ✭✭✭✭

    @elrin.4750 said:
    Long and unfun. Dragon Stand is long but still fun even with repeats, but Drizzlewood is just a chore.

    The terrain on Drizzlewood is just horrible. Mounting and unmounting is just exhausting, and Skyscale does not alleviate the problem of terrible terrain.

    Also, Knockbacks are totally unfun.

    I can't be bothered with the chests at the end since I hate looking at the minimap to look and parachute and loot and rinse repeat. Exhausting and unfun.

    I did the whole meta once since I was intent on seeing it. Now if I see red lines all over the map, I just don't continue. 2 hours of Drizzlewood just zaps the energy out of me.

    Finally, those snipers are just annoying. I can't think of a good reason why there are there other than to annoy players.

    Both Drizzlewood and Dragon's Stand have the same problem of players entering dead maps. This is why I don't hit DS more often. Despite the issues I like the lane aspect of DS. Drizzlewood suffers from the lack of clear lanes. Players have to bounce back and forth way to much.

  • Andy.5981Andy.5981 Member ✭✭✭
    edited August 1, 2020

    @Just a flesh wound.3589 said:
    This map badly needs better scaling for small groups.

    It is very long which is one problem but a bigger problem imo is you can’t easily get a new map going unless you already have a large number of players also trying. I’ve tried to start a new map with a couple others and the events (taking the fortified areas) fail. The mobs respawn so fast, they are so hard to kill, the events last several minutes (too long imo) and then players start dying and they waypoint out and give up. The way it is now you’ll appear at a completely red map and everyone is standing at the home base checking the LFG and not even trying to start on the map they’re on. It needs way better scaling that allows a few people to start the map going which encourages the others on the home base to join in when they see that this map has a chance.

    This hits the nail squarely on the head and identifies the biggest issue with the map.

    It has gone from a map that you could drop into and find it partially completed so you had an incentive to participate , to one where you will end up on a dead map, which demoralises casual players. Due to the scaling or lack thereof if you only have one or two players actively running the initial events to say the mines, they will fail causing further demoralisation.

  • koliu.1627koliu.1627 Member ✭✭
    edited August 1, 2020

    Don't forget we get a cool enchant with the north meta, if we can get it in one afternnoon, it will be sad. They need to find a way to balance it, and make south meta useful.

  • I can only agree on top of that until now I never saw any mentionable progress on the map meta and people who done it say it takes usually around 3h to do it. Basically the map I see is empty . It is infuriating like Bojara Marches to grindy and (some)mastery point looked behind stuff you don't really have easy access to.(Kodash achievement). I would say this maps tops is because without the meta you don't get the mastery points. The map as it was before was exactly right this is unplayable.

  • I am joining the "this is too long" train. In all seriousness: I like the meta, but having to do 2 hours+ for just the meta itself is just waaaaaaaaay too long. The reward at the end of the meta is one thing, but I don't really care too much about it. I actually want the meta for achievements and I would grind it if it were shorter, but after 2 hours of one meta I felt so drained that I just want to turn off the game. I get it that they don't want people to abandon south meta like what happened to storm meta in Bjora Marches. But this is just bordering on the ridiculous.

  • @Galmac.4680 said:
    When my meta achievement is done and I have the otter, I will definetely not visit this map again, there are better places to make gold.

    Yeah, same. While ti's true that that are better places to make gold, personally I'm not in it for the gold. I'm also not in it for super rare drops that I only have a 1 in 10000 (0.0001%) chance to get. But I want to get SOMETHING to justify the time and effort I just spent. Getting the same-old, same-old junk just really left me cold. I get better loot spending 15 minutes on Tequatl than I do spending 35 minutes on Drakkar or 2-3 hours on Drizzlewood. If I wanted to spend that much time, I'd join a world boss train or a meta train.

    Drizzlewood? No. Just. No. Once I've completed Citadel Crasher, I'm not doing that meta again.

  • Tony.8659Tony.8659 Member ✭✭

    It should be like Bjora where there are two metas. Anet should change it. I'm only grinding achieve points because I need them, I do not like this long meta really that much. After I'm done with all my achieves there I will not be coming back at all. You can take that as my feedback Anet.

  • Ben K.6238Ben K.6238 Member ✭✭✭✭

    I've yet to see a map where anyone's attempting it when I logged on, so I've just been playing other games.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @Ben K.6238 said:
    I've yet to see a map where anyone's attempting it when I logged on, so I've just been playing other games.

    Use the LFG or you could simply start it on your map instance.

  • @Shadowmoon.7986 said:
    Needs to work like silverwaste, once the bar fills up, all events on the map auto fails, and the escort to the bridge starts. Add something about efrem and malice sneaking behind enemylines for a desperation attack if village and lighthouse are not taken. If bridge event succeeds give cache reward event, and proceed to north events. If you fail, restart at start.

    This would be a good solution. They did say on Guild Chat they are watching the forums and over two hours was not the intention, so hopefully it will be fixed.

  • Tekoneiric.6817Tekoneiric.6817 Member ✭✭✭✭
    edited August 1, 2020

    Another thing they could do is change the north meta to rally and start from the Forward Camp Waypoint rather than the bridge every two hours and if the southern meta hasn't completed by 5 minutes before the start of the north meta then fail south to reset so players can focus on the north meta. The dialog could say they need to fall back then rally at the Forward Camp. Put a permanent mesmer style portal open between Base Camp and Forward Camp. I think this might be the easiest solution.

    On a side note; Crossing back and forth from the east side of Bjora Marches to the west is a pain and time consuming if you don't want to use a WP. I'd like to see a permanent mesmer style portal on Bjora Marches between the Jora's Keep and Still Water Speaking. The mesmer portal would be best in front of the southern building beside the flaming torch at the stairs. Adjust the tome to drop the player on the map between the General's Quarters and the building to the south so they could quickly go to the portal.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @Josiah.2967 said:

    @Ayrilana.1396 said:
    Yeah. How dare Anet not have the ability to control weather from around the world.

    I know your trying to be cute.... It is not working. I'm lucky my friend was leading the group to even invite me back to the first place. Less than 30 seconds for 2 hours of work is ridiculous. Pro Arenanet or not.

    Why weren't you in the group in the first place to re-join the map instance?

  • Josiah.2967Josiah.2967 Member ✭✭✭✭
    edited August 2, 2020

    @Ayrilana.1396 said:

    @Josiah.2967 said:

    @Ayrilana.1396 said:
    Yeah. How dare Anet not have the ability to control weather from around the world.

    I know your trying to be cute.... It is not working. I'm lucky my friend was leading the group to even invite me back to the first place. Less than 30 seconds for 2 hours of work is ridiculous. Pro Arenanet or not.

    Why weren't you in the group in the first place to re-join the map instance?

    It auto kicked me from the group. Because electricity went out for 20-30 seconds. Really small time frame. I know Arenanet's code did it because my friends were leading the group, and they did not do it. If I would of LFG with strangers I would have been hosed. I stand by my statement that this is a complete disregard for players time.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @Josiah.2967 said:

    @Ayrilana.1396 said:

    @Josiah.2967 said:

    @Ayrilana.1396 said:
    Yeah. How dare Anet not have the ability to control weather from around the world.

    I know your trying to be cute.... It is not working. I'm lucky my friend was leading the group to even invite me back to the first place. Less than 30 seconds for 2 hours of work is ridiculous. Pro Arenanet or not.

    Why weren't you in the group in the first place to re-join the map instance?

    It auto kicked me from the group two. Because electricity went out for 20-30 seconds. Really small time frame. I know Arenanet did it because my friends were leading the group, and they did not do it.

    Disconnects don't do that. I've had disconnects numerous times over the years and not once has it auto-kicked me out of a group.

  • Josiah.2967Josiah.2967 Member ✭✭✭✭
    edited August 2, 2020

    @Ayrilana.1396 said:

    @Josiah.2967 said:

    @Ayrilana.1396 said:

    @Josiah.2967 said:

    @Ayrilana.1396 said:
    Yeah. How dare Anet not have the ability to control weather from around the world.

    I know your trying to be cute.... It is not working. I'm lucky my friend was leading the group to even invite me back to the first place. Less than 30 seconds for 2 hours of work is ridiculous. Pro Arenanet or not.

    Why weren't you in the group in the first place to re-join the map instance?

    It auto kicked me from the group two. Because electricity went out for 20-30 seconds. Really small time frame. I know Arenanet did it because my friends were leading the group, and they did not do it.

    Disconnects don't do that. I've had disconnects numerous times over the years and not once has it auto-kicked me out of a group.

    Hate to break it to you. It did. Doing the event again and in discord a friend said the game crashed once and did the same to him in the new zone.

  • ShadowCatz.8437ShadowCatz.8437 Member ✭✭✭

    @Tekoneiric.6817 said:
    Another thing they could do is change the north meta to rally and start from the Forward Camp Waypoint rather than the bridge every two hours and if the southern meta hasn't completed by 5 minutes before the start of the north meta then fail south to reset so players can focus on the north meta. The dialog could say they need to fall back then rally at the Forward Camp. Put a permanent mesmer style portal open between Base Camp and Forward Camp. I think this might be the easiest solution.

    On a side note; Crossing back and forth from the east side of Bjora Marches to the west is a pain and time consuming if you don't want to use a WP. I'd like to see a permanent mesmer style portal on Bjora Marches between the Jora's Keep and Still Water Speaking. The mesmer portal would be best in front of the southern building beside the flaming torch at the stairs. Adjust the tome to drop the player on the map between the General's Quarters and the building to the south so they could quickly go to the portal.

    Mesmer portals should be different from what is portals that are meant to work as TP/WP system in game. Having same look as Mesmer players portals isn't a good solution.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited August 2, 2020

    @Josiah.2967 said:

    @Ayrilana.1396 said:

    @Josiah.2967 said:

    @Ayrilana.1396 said:

    @Josiah.2967 said:

    @Ayrilana.1396 said:
    Yeah. How dare Anet not have the ability to control weather from around the world.

    I know your trying to be cute.... It is not working. I'm lucky my friend was leading the group to even invite me back to the first place. Less than 30 seconds for 2 hours of work is ridiculous. Pro Arenanet or not.

    Why weren't you in the group in the first place to re-join the map instance?

    It auto kicked me from the group two. Because electricity went out for 20-30 seconds. Really small time frame. I know Arenanet did it because my friends were leading the group, and they did not do it.

    Disconnects don't do that. I've had disconnects numerous times over the years and not once has it auto-kicked me out of a group.

    Hate to break it to you. It did. Doing the event again and in discord a friend said the game crashed once and did the same to him in the new zone.

    Then that's a bug or someone is kicking you without realizing it.

    I just joined a squad and closed the game through the task manager. When I logged back in, I was still in the squad.

    Squads are the safety net in case you get disconnected so that you can rejoin the map instance. This has been the case for many many years so I don't see why you're now trying to contest it.

  • Tekoneiric.6817Tekoneiric.6817 Member ✭✭✭✭

    @ShadowCatz.8437 said:

    @Tekoneiric.6817 said:
    Another thing they could do is change the north meta to rally and start from the Forward Camp Waypoint rather than the bridge every two hours and if the southern meta hasn't completed by 5 minutes before the start of the north meta then fail south to reset so players can focus on the north meta. The dialog could say they need to fall back then rally at the Forward Camp. Put a permanent mesmer style portal open between Base Camp and Forward Camp. I think this might be the easiest solution.

    On a side note; Crossing back and forth from the east side of Bjora Marches to the west is a pain and time consuming if you don't want to use a WP. I'd like to see a permanent mesmer style portal on Bjora Marches between the Jora's Keep and Still Water Speaking. The mesmer portal would be best in front of the southern building beside the flaming torch at the stairs. Adjust the tome to drop the player on the map between the General's Quarters and the building to the south so they could quickly go to the portal.

    Mesmer portals should be different from what is portals that are meant to work as TP/WP system in game. Having same look as Mesmer players portals isn't a good solution.

    They have been using those permanent mesmer like portals in various places for awhile. Domain of Kourna has one and they are used during final stage of the south meta on Drizzlewood Coast.

  • Ben K.6238Ben K.6238 Member ✭✭✭✭

    @Ayrilana.1396 said:

    @Ben K.6238 said:
    I've yet to see a map where anyone's attempting it when I logged on, so I've just been playing other games.

    Use the LFG or you could simply start it on your map instance.

    I know that's a possibility, but I honestly can't be bothered. I'd rather just play a game I actually enjoy than faff around with map queues for however long it takes to get to the good bit.

  • I agree this meta in overall is too long. Using LFG there is only possible to join the new map from the beginning. The rest LFG are already full.
    It seems I will never do this meta even once because I do not have 3,4 hours to spend at once for doing this meta.

  • ShadowCatz.8437ShadowCatz.8437 Member ✭✭✭

    @Tekoneiric.6817 said:

    @ShadowCatz.8437 said:

    @Tekoneiric.6817 said:
    Another thing they could do is change the north meta to rally and start from the Forward Camp Waypoint rather than the bridge every two hours and if the southern meta hasn't completed by 5 minutes before the start of the north meta then fail south to reset so players can focus on the north meta. The dialog could say they need to fall back then rally at the Forward Camp. Put a permanent mesmer style portal open between Base Camp and Forward Camp. I think this might be the easiest solution.

    On a side note; Crossing back and forth from the east side of Bjora Marches to the west is a pain and time consuming if you don't want to use a WP. I'd like to see a permanent mesmer style portal on Bjora Marches between the Jora's Keep and Still Water Speaking. The mesmer portal would be best in front of the southern building beside the flaming torch at the stairs. Adjust the tome to drop the player on the map between the General's Quarters and the building to the south so they could quickly go to the portal.

    Mesmer portals should be different from what is portals that are meant to work as TP/WP system in game. Having same look as Mesmer players portals isn't a good solution.

    They have been using those permanent mesmer like portals in various places for awhile. Domain of Kourna has one and they are used during final stage of the south meta on Drizzlewood Coast.

    I am aware that ANet have been using same kind of portals in other maps. It still doesn't make it right as Mesmer portals have been abused from other players around chests and nodes to teleport them away (if they weren't careful for which they interacted with). There is no reason why portals that are dedicated map portals can't be made to look different.

    The first time I used in Kourna (between where there is WP close to city centre and the tower on island that have a bridge connected so it possible to get fast to next event where there is a boss fight), I wasn't even sure what that would lead to. It is no real indication for why those portals where there (from story) to learn it is a shortcut that can be used. GW2 have over time added more and more teleportation shortcuts where we first had WP (which could be contested if there where a fight close by), Asura gates, Mesmer portals (NPC or permanent), now those jump portals (when UL own that area - blue) and what not. Some where there need to be consistent system where it is clear that those portals can be used and not by randomly adding new way of shortcuts that some player finds out by trail and error.

    Pretty sure player wouldn't like to get teleport into a sea of vulcanic matter (high burn damage) or or the bottom of the ice ground where you will get killed from cold damage just by picking a portal.

    As for the final stage in DWC where you have portals, those are replacing the Bouncing Mushroom that you also can find on those maps. Probably because ANet want new player to be able to go there without need to level up their Mastery in Bouncing Mushroom or work on their Springer or flying mounts mastery to get there fast to take out minibosses and snipers from hills/mountains.

  • etienne.1039etienne.1039 Member ✭✭
    edited August 2, 2020

    Its impossible to even be on a map that does the meta. They must have decreased the amount of players on a map. Keep on doing it like this and players will turn their back on this game. :/ I rate the update 2/10. When is the next update, think I'm going to skip this one.