Do you care if the supposed " Alliance " system comes out? — Guild Wars 2 Forums
Home WvW

Do you care if the supposed " Alliance " system comes out?

Crazy.6029Crazy.6029 Member ✭✭✭

Anonymous Poll

Let's nerf everything, so that we don't need any skill to play.
The Truth sometimes hurts but it is good for you.

Do you care if the supposed " Alliance " system comes out? 176 votes

Yes
37% 66 votes
No.
62% 110 votes
<1

Comments

  • Calisanna.8732Calisanna.8732 Member ✭✭✭
    edited July 30, 2020

    @LetoII.3782 said:

    @Calisanna.8732 said:
    I buy a new account when on sale to have options for coverage hours.

    Attitudes like this are why the whole concept of alliances was pointless, people will find a way to game any system.. The only real solution is to disincentivize creating population imbalances in the first place.

    I developed this attitude after being let down by anet for years. With how much time I have in game and guilds I run with I choose to play the game the only way I can. I get bored of roaming empty BLs. Can only roam the same circle for some many months before the boredom kills the game mode. Therefore I now play for guild friends. Since I have friends across severs I will have several accounts to play with them. If alliances would have come out, this wouldn’t be so much of an issue. But thanks for your high and mighty attitude. You play the game your way and I play mine! I choose to play with friends instead of letting a carrot be dangled in front of my face any longer.

    I would like to add that I do get your point. I understand, but unfortunately this is the hole anet created.
    I still remember friends saying alliances would be out at the end of the year so let’s all start transferring now. What a joke that was. I knew it would be awhile but not this long! Since we’ve had many links in the last 2.5 years I’ve developed friendships across servers. I’m just not holding out for a system anymore is all.

  • Manasa Devi.7958Manasa Devi.7958 Member ✭✭✭✭

    It won't change how I play, so no.

  • Vayne.8563Vayne.8563 Member ✭✭✭✭

    I care. Because right now I won't run many WvW events with my guild because a decent portion of the guild isn't on my server, nor can they join my server because it's mostly been full. The fact that my guild who plays tons of stuff together can't play together frankly sucks. People don't have the option to play with their friends, they have to either sit on the sidelines or we don't do WvW. We've opted not to do it...and we would. If we could include everyone who wanted to join us.

  • subversiontwo.7501subversiontwo.7501 Member ✭✭✭✭
    edited July 30, 2020

    Much like Calisanna I have developed several accounts over the years. Initially I took no issue with it since I still believed in the developer and wanted to support them. I had some friends playing elsewhere and I made an account just to come hang out with them from time to time. Lately it has become more of a means to find content or escape the ever spiraling maelstrom flush of the transfers.

    I mostly want the Alliance system for the effect it would have on other players and on guild-generation/regeneration as I am a firm believer in the idea that Alliances -> Recruitment -> Guilds -> Commanders -> Content. For my own part it would also be nice to play my main account more again as that is probably my least or second-least played account by now with alt accounts being setup for easier transfers and flexibility even if they don't look as snazzy.

    I don't really buy more accounts anymore, I've just started treating some alts as camper vans, building everything on them acc-invested or transferable.

    Also, this poll is pointless given the above. Players who only follow commanders that may quit if Alliances do not come, their oppinion doesn't matter. That counts for a majority of players today so a poll that seeks a majority oppinion is, well, pointless.

  • Baldrick.8967Baldrick.8967 Member ✭✭✭

    I stopped playing quite a while ago (still pop in every now and then to the ghost town that is wvw off peak) so I'm past caring.
    Took way too long to progress it so whether it comes in or not doesn't really matter to me any more- still way too many issues with the combat (mainly of their own creating, with all the pretty effects and countless conditions and buffs all firing off) and lack of real balance.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @Calisanna.8732 said:
    At this rate I don’t care, nor do I believe they will come out. I’m tired of the carrot being dangled.

    While I also don't believe it is going to come out within the next couple of years (and whether I'll care by then is questionable), I do like the idea of an alliance system and thus care for the time being.

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    more alliance, less alliance
    i see your alliance in my dreams

  • ostwind.3418ostwind.3418 Member
    edited July 30, 2020

    Alliances might be shipped with new expac, same goes for Tournament of Legends. It will add some selling points to the expansion.

  • Calisanna.8732Calisanna.8732 Member ✭✭✭

    @ostwind.3418 said:
    Alliances might be shipped with new expac, same goes for Tournament of Legends. It will add some selling points to the expansion.

    Not gonna lie here.... I believe in the x pac as much as I believe in alliances. I’ll get excited when I can preorder it. Until then I’ll pass on the carrot cake.

  • displayname.8315displayname.8315 Member ✭✭✭

    Ashes of Creation

  • Raknar.4735Raknar.4735 Member ✭✭✭✭

    @displayname.8315 said:
    Ashes of Creation

    I wonder what will come out first, AoC, New World or Star Citizen.

    You have a heart of gold. Don't let them take it from you.
    Remaster confirmed! Umbasa!

  • subversiontwo.7501subversiontwo.7501 Member ✭✭✭✭
    edited July 30, 2020

    @ostwind.3418 said:
    Alliances might be shipped with new expac, same goes for Tournament of Legends. It will add some selling points to the expansion.

    While it is certainly possible that it is an idea that is floating around, it would also be a very poor choice assuming they could have shipped it earlier. Look at the differences between WvW in let's say 2016 to 2018 and 2018 to 2020. In two years time things could have drastically changed again.

    Alliances is also not a feature they can tie to the expansion itself (not that they should force the issue of purchases like that, the Warclaw was certainly bad enough in that sense for our PvP mode), but that means whether they ship it before an expansion or with one, people will try the system and only really buy the expansion if the mode is in a healthy place and people feel that the commitment is worth it. That goes whether it comes before or with the expansion. It may actually even be worth shipping it before just so they have time to save eventual expansion purchases with iterations on the systems if it flunks.

    Launching it with an expansion because it makes sense from a to-market PR standpoint only really holds true at face value and once you start looking at the product and how it works you quickly begin to see the kind of things listed above. So, it literally only makes sense if you look at PR as an isolated thing and not at the product you aim to market going forward. Still, I guess, I wouldn't put anything past the minds that gave us billboards, live-action, plushies, bubble tea and quiznos :# .

    Ed. Also, the only thing WvW got from PoF then was the controversial Warclaw while PvE got the expansion, their own mounts, all of LW, raid wings, fractals etc., while sPvP at least got 2v2's and swiss. Alliances is WvW's PoF feature. Even if work on something akin to it predates even HoT or began around HoT, HoT at least came with the addition of the GH buffs/arena and Strongholds which, while flawed, at least targeted this audience. Marketing an expansion with Alliances as the lure for WvW would be marketing a feature that should have already been there ontop of not being able to make promises on the voracity of it's impact or general reception. That just spells potential disaster.

  • Dayra.7405Dayra.7405 Member ✭✭✭✭

    I lost believe in WvW as a meaningful competition and Alliances can hardly bring that back.
    The major problem always was 24/7 and Allainces don't change that.

  • Arenanet did not improve WvW in the past and will not do anything in the Future.

  • Infusion.7149Infusion.7149 Member ✭✭✭✭
    edited July 30, 2020

    I do care about alliances because if they come out it would be the end of servers per say.

    Right now just block the complainers that hate your server but are too cheap to move.

  • vier.1327vier.1327 Member ✭✭✭

    WHAAAAAAAAAAAAAATTT?

    WHERE IS THE ALLIANCES PATROL !!

    I summon all of you to this post!

    P.D. Just enjoy the Alliances Meme and do not think about it too seriously

  • kash.9213kash.9213 Member ✭✭✭✭
    edited July 30, 2020

    I'd rather keep playing with people regularly who choose to be on the same server. At this point I feel like the last few matchups all three servers have have sort of managed their sieging to end up with large two and three way fights, points are still being made, but I don't see alliances promoting any more functional of an atmosphere than what we have right now.

    WvW mostly needs the aesthetic and rewards from the rest of the game so it doesn't feel detached. Our WvW exclusive armor would look great but then they attach bulky plastic looking chunks on them and the wvw/pvp weapons would look awesome but suffer the same problem. To get good looking new gear, we have to stop playing the mode we want to play and grind out pve. There is no relevant story or world driven reason for a lot of players who aren't primarily into WvW yet to bother, many step in for a min because WvW sounds awesome, but it's basically game launch day still in our mode with some balance changes and it gets stale if you're not on prime time.

    WvW is still mostly a large arena match that's not a game mode your character can actually live in but then there's no open world pvp server to mess around on until you can see there's action building up. Alliances aren't going to save the game mode.

    Northern Shiverpeaks [EL] & [SD]

  • MiniMe.1960MiniMe.1960 Member ✭✭

    It suxxx !!!!!! Like gliding and mounts its complete rubbish !!! Does that mean i care?

    Veteran Flamer
    100% chance to be right after triggering a rage-whisper

  • ASP.8093ASP.8093 Member ✭✭✭

    "Alliances" sounds like it would mostly just automate some of the horsetrading that currently happens through clunky transfers. I don't see that really fixing the root problems of WvW.

    Though if it makes it easier to invite a new player to your guild without having to explain a vestigial server system and tell them it'll cost like $15 extra to play together, that's probably for the best.

  • Sviel.7493Sviel.7493 Member ✭✭✭

    I care.

    Haven't logged in for months. I'm sure 'balance' is just as much of a clown fiesta as it's always been. I have absolute faith in the balance team to make constant fools of themselves and I have serious doubts about how much the WvW team cares/knows about their own game...

    But, for some reason, I still hope that alliances will be a positive step. If they aren't, it's not like it would take any effort for me to just quit entirely.

  • Don't really care anymore.

  • LucianTheAngelic.7054LucianTheAngelic.7054 Member ✭✭✭✭

    I would rather have a third borderland, edge of the mists being useful again, and some sort of GVG mode that was built into the weekly matchups

  • Vardy.3592Vardy.3592 Member ✭✭

    I'd rather see them overhaul the world structures themselves and relinking process. We need to be realistic and start looking at deleting servers so we can get people into the ones that aren't already dead.
    The relinking process is broken because we, the players, can break it. As soon as the links are announced, we will do what we always do and move servers.

    Currently being trash on: Fort Ranik.
    Previous places I was trash: RoS > BG > Gandara > AG > WSR

  • No. Just merge several underpopulated servers and get rid of the linking system, which just leads to bandwagoning.

  • anduriell.6280anduriell.6280 Member ✭✭✭✭

    Alliances will bring back many veteran players whom do not connect anymore. But the balance and the game mode need to be top notch to make them stay.

    They are not doing any changes to WvW so nobody will stay.

  • Blackarps.1974Blackarps.1974 Member ✭✭✭

    It would be a good change overall but we've gone so long now, I don't know if the difference even matters anymore. Its almost to the point that if Anet said they are shutting down WvW, I'd be sad for a week and get over it. Its hard to care so much about something that others seemingly don't. I know CMC doesn't like hearing when we say devs don't care but its not entirely untrue either. Sure, they care but the point is, why the wait? Why aren't more resources pushed towards the development so it can finally come out and not be a meme anymore? Would Anet really lose that much money if some programmers (or whatever is needed) moved over for a few weeks? Keeping players in the dark is what starts memes and bad-mouthing. Communication is key to designing a product people can actually continue to enjoy.

  • Kylden Ar.3724Kylden Ar.3724 Member ✭✭✭✭

    @Deniara Devious.3948 said:
    No. Just merge several underpopulated servers and get rid of the linking system, which just leads to bandwagoning.

    But what about their Gems sales?

    How many times we gotta tell you GRIND IS NOT CONTENT there ANet?

    Leader of Tyrian Adventure Corp [TACO], [RaW][TACO] Alliance, Kaineng.

  • SWI.4127SWI.4127 Member ✭✭✭

    I care mostly for the people it could potentially bring back to the game. Retaining those players would be a different story though.

  • melody.2601melody.2601 Member ✭✭✭

    I doubt people will come back for the Alliance System alone, they would need to re-think WvW.
    Right now it seems pointless not running around in a Zerg, solo and small-scale has no value.
    You are not punished for avoiding fights and just hop from Borderland to Borderland in a Zerg.
    Nightcapping is an Issue thats been overlooked since release, some Servers basically do nothing else.

    WvW even tho people claim that right now its in a good state, is still to be honest in a bad state, tho what part of the game isnt?
    PvP has bots, wintraders, cheaters and balance issues.
    PvE has maps that are close to unplayable due to extrem ping spikes, Raids are abandoned, World Bosses are "Press 1 and go afk".
    New Achievement and Items are such a grind that the casual player's the game is focused towards will never get them.

    But people will defend the game no matter what, it is like trying to talk sense into someone who grew up with World of Warcraft, they wanna believe the next Content Update is magically going to change the game.

  • Ben K.6238Ben K.6238 Member ✭✭✭✭

    If they'd finished the alliance system two years ago it would have been a reasonable platform to start building up WvW. It's too late now.

  • Kylden Ar.3724Kylden Ar.3724 Member ✭✭✭✭

    @melody.2601 said:
    I doubt people will come back for the Alliance System alone, they would need to re-think WvW.
    Right now it seems pointless not running around in a Zerg, solo and small-scale has no value.
    You are not punished for avoiding fights and just hop from Borderland to Borderland in a Zerg.

    That is not the issue and the approach the game needs. What needs to stop happening is being punished for trying.

    Right now, if you are scouting, or roaming, or in a havoc team, and you engage and lose, you get nothing. You just gave them 10 minutes on their participation timers as yours keeps ticking toward decay.

    Fighting, doing damage, win or lose needs to count. People are more likely to jump off the walls and engage as a delaying tactic until the backup comes if they would not get kitten screwed over for entering a fight they know they will lose but that would tactically make sense in the game otherwise. Before participation this is what havoc and scouts did a lot. Now it's punished.

    As long as you're trying and you do some damage, conditions, stuns, back to the enemy, even if you lose when they get their 10 mins of participation, you should get 5 mins. Then you'd see some more engagement again.

    How many times we gotta tell you GRIND IS NOT CONTENT there ANet?

    Leader of Tyrian Adventure Corp [TACO], [RaW][TACO] Alliance, Kaineng.

  • Jugglemonkey.8741Jugglemonkey.8741 Member ✭✭✭✭

    I used to care. But honestly it's been too long, and pretty much all I do is roam anyways so other players are either guildies, meat shields or unfortunate test subjects for roaming builds. Some people fit more than one group, but you get the point.

    Critical Kit, Deadeye.
    “If you find yourself in a fair fight, your tactics suck.” - John Steinbeck

  • subversiontwo.7501subversiontwo.7501 Member ✭✭✭✭
    edited August 1, 2020

    @Kylden Ar.3724 said:

    @melody.2601 said:
    Right now it seems pointless not running around in a Zerg, solo and small-scale has no value.

    That is not the issue and the approach the game needs. What needs to stop happening is being punished for trying.

    That's why people constantly mention "scoring" changes in combination with "population balance" (of which Alliances is an example). The original problem with population balance dates back to the scoring issues and how the actual system that is in place has never been reflective of its intention. We have always had matchups on a ladder but they have never been determined by who does the PPT/PPK combination the best when the mode is populated.

    So the system has been there since day 1 but it has never really done with it was designed to do. Players have always played around that or have done that since year 1 when they realized that the system was broken. That's why we have seen PPT and PPK growing further separated and distanced. It is why we see small scale and large scale growing further separated and distanced etc., almost becomming their own modes with less interaction, middle-ground or cross-scale content. You still have groups of 1, 5, 15 and 50 entrenched in their own submodes, but where is 10, 25, 30 etc.? PvX, havoc/fwd-op etc. were the first to leave the game over these issues as they depended more on the system.

    No scale, style or group has any value in the intended system. The reason large-scale is so much more populated is simply because its bottom end is more casual and the oldest personal rewards (WXP, bags etc.) scales up with it. It is the same reason as why, within large-scale WvW, long-ranged AoE classes are so popular. They get more bags and WXP for less risk or effort. That's why the newer systems have been designed outside of that, why pips are time/contribution based etc.

    It has been said many times but, monoblobs are actually bad for PPT. It is alot more effective to be in multiple groups of 5-10 specialized in claiming objectives for PPT. It is just that it has no perceived value because of the population issues (time coverage, map coverage, transfers and server sizes). More smaller groups attacking would also lead to more smaller groups defending or roaming etc. It's there in the design but population balance + scoring ruins the entire eco system of WvW. I has done that for 8 years and will continue to do that until ArenaNet get their thumbs out.

  • aspirine.6852aspirine.6852 Member ✭✭✭✭

    My prediction is that it will make it worse. :/

  • Blockhead Magee.3092Blockhead Magee.3092 Member ✭✭✭✭

    I think they canned it and just haven't let us know.

  • ASP.8093ASP.8093 Member ✭✭✭

    @subversiontwo.7501 said:
    You still have groups of 1, 5, 15 and 50 entrenched in their own submodes, but where is 10, 25, 30 etc.? PvX, havoc/fwd-op etc. were the first to leave the game over these issues as they depended more on the system.

    What the heck is "PvX" in this context?

  • subversiontwo.7501subversiontwo.7501 Member ✭✭✭✭
    edited August 2, 2020

    @ASP.8093 said:

    @subversiontwo.7501 said:
    You still have groups of 1, 5, 15 and 50 entrenched in their own submodes, but where is 10, 25, 30 etc.? PvX, havoc/fwd-op etc. were the first to leave the game over these issues as they depended more on the system.

    What the heck is "PvX" in this context?

    PvX guilds are guilds that are both into PvE and PvP. They are relevant to the context in how they represent guilds that are organized enough to create content but less committed to WvW to stay as resilient over rainy days (years), but help provide mid-level, mid-scale and middle-ground content while they are here. That is the content we see the least of now. We can talk about roaming dying, pickup tags growing more sparse or the GvG scene dying. However, the content inbetween that maintained the middle-ground and created connections has been in a far worse place and started to die out earlier.

    My first guild in this game was such a guild. It packed up and left overnight in 2014 because WvW did not get attention. It was member-capped and played everything in the game. It easily played more PvE than WvW. However it sluiced players into WvW within the support of the guild and to the content created by the guild. It also provided public tags. Anyway, the inattention to WvW made the guild leave for the simple reason that the other modes, while played, did not require community-building. They do not require you to have and manage a guild. It didn't want guild missions to be its only content and as a PvX guild, WvW getting left in the dust just pulled players to other modes and the guild as a result to other games.

  • ASP.8093ASP.8093 Member ✭✭✭

    I think the main thing pulling "PvX" guilds out of WvW is megaserver.

    Megaserver was a very necessary fix for the PvE side of the game; I don't think Guild Wars would've really survived without it. But it means server identity only exists when WvW comes up, and caring about it in any other context (PvE guild recruitment, e.g.) would only impose a bunch of useless friction.

    At release, almost every guild had a specific server identity. I remember a forum I was on organizing to join a specific server so we'd all run into each other in game. But now, every non-WvW guild just has members spread out all over. (Most of the WvW guilds, too, if they've transferred around and have inactive members that haven't followed.)

    What does this mean in practice?

    I was in a big, active PvE guild for a while. You'd see someone hitting up the /guild channel for an SPvP partner fairly often. And, of course, it was trivial to fish around for an experienced player or an interested newbie to fill in your Fractal group, &c. &c. But most of the WvW conversation was more like "Uhh, how do I find anyone to play with in WvW??" or "I just saw someone on another server with the same guild tag, identify yourself!! lol lol" — because the guild wasn't explicitly set up for WvW, there was no functional way for interested people to actually play together. I think literally two people out of 100+ active members were on the same host-link pair as me.

  • Magnuzone.8395Magnuzone.8395 Member ✭✭✭

    Can't say that I care about the alliance system anymore.

    The WvW game mode is so unique i many ways, and so much more could have been done with it. More seasons, leagues, the possibilities were endless. And it would have been an attraction to the pve and pvp game modes too if it was being developed in a more progressive manner. But they failed to see that. So we are left with a dead idea that, yeah, probably is already canned.

  • ilMasa.2546ilMasa.2546 Member ✭✭✭
    edited August 4, 2020

    Nope.im kinda done with gw2.Dont get me wrong :

    • i still have the game installed,but honestly i kinda log for like 5 min just to check whats new => OOF => logs out
    • as you can see i still check the forums sometimes,just when im feeling too happy so i get that right amount of sadness reminding me why i dont care anymore.

    Unlucky.

    Cant even say "im waiting for gw3": its going to be the same s. show.

  • The only reason I care is because if It ever does come out I'd have to admit I was wrong about a great deal of things I've said

  • TheGrimm.5624TheGrimm.5624 Member ✭✭✭✭

    Both. Wasn't asking for it, but since everything else got put behind it, would prefer it launch so we can get to other changes, but many of those are impacted by how alliances mix things up. That said, I more expect this will be a free 'feature' for the upcoming expansion so wouldn't expect it till then.

    Envy the Madman his musing when Death comes to make fools of us all.
    De Mortuis Nil Nisi Bonum.
    TheGrimm PoTBS/GW1/WAR/Rift/GW2/MWO/ESO/WoT/WoW/D2/HoTS/Civ6/CU/AoC