"Jormag Rising" Guild Chat: We want your questions! — Guild Wars 2 Forums
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"Jormag Rising" Guild Chat: We want your questions!

On tomorrow's Guild Chat we'll have six members of our development team to talk live about this week's Living World episode "Jormag Rising". Our guest lineup is:

Paul Schwarzwalder: Content Programmer
Matthew Medina: Senior Game Designer
Alex Kain: Senior Writer/Narrative Designer
Meagan Glennon: Environment Artist
Nick Hernandez: Game Designer
Kirk Williford: Senior Game Designer

If you have questions about the episode drop them here and we'll answer as many as we have time for!

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Comments

  • Wwefan.4982Wwefan.4982 Member ✭✭

    The confer with Bangar achievement is that meant to be a daily achievement or weekly? Also if its weekly what was the reasoning behind adding it like this instead of daily?

  • SachanHD.1784SachanHD.1784 Member
    edited July 30, 2020

    Hello, when can we expect a fix to Treasure Sleuth achievement? A lot of ppl's progress stalled (including mine). As we cant gather any otters, we feel that playing new map is pointless and time wasting.

  • Sajuuk Khar.1509Sajuuk Khar.1509 Member ✭✭✭✭

    @Wwefan.4982 said:
    The confer with Bangar achievement is that meant to be a daily achievement or weekly? Also if its weekly what was the reasoning behind adding it like this instead of daily?

    • New episodes come out every 2 months
    • 2 months = 8 weeks
    • There are 8 things on the Bangar achievement

    Its all timed for the next episode release

  • Randomm.2470Randomm.2470 Member ✭✭
    • Where did the idea for the Otter infusion come from?
    • Will there ever be a way for us to have more of them for alts?
  • Raseus.2543Raseus.2543 Member ✭✭

    About the tooth of Jormag: We see that Jormag has a broken of tusk, is that where the "tooth" comes from and if yes why does size fit but not the looks of it? Also why is it a tusk now when years of lore speak of a tooth?

  • Sajuuk Khar.1509Sajuuk Khar.1509 Member ✭✭✭✭

    @Raseus.2543 said:
    Also why is it a tusk now when years of lore speak of a tooth?

    https://en.wikipedia.org/wiki/Tusk
    "Tusks are elongated, continuously growing front teeth that protrude well beyond the mouth of certain mammal species."

    A tusk is a tooth.

  • hipnofagus.5619hipnofagus.5619 Member ✭✭
    edited July 30, 2020

    The frost infusion is beautiful but so expensive, need tonic be more cheap. / charged stormcaller weapons are useless without reward for achievment like bags and no requiremnts of previous set. / Please fix the key sword, the otter effect is beautiful, your best product

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited July 30, 2020

    -Do you consider bringing back quests to maps? It is a thing that make the map more living to me. Since dragonfall, none.
    -Are you planning to add more jumping puzzles/enigmas in future maps? Liked mirrors puzzles of bjora and grothmar jp.
    -More dialogues impacted by profession/character creation choices? The flamethrower eye wink if engie was a nice touch.
    -More varied events to do outside of meta? Outside of meta, the northern drizzlewood feels dead, nothing to do, the meta part of doing events to attract tribunes feels more suited as filler events to do outside of meta, the meta would start directly at building the three canons for breaking the gate.

    Now, just little observation: Wouldn't it be better, at the end of metas, to use big rewards chests instead of putting small ones requiring keys everywhere? Will be more practical to have 3-5 big chests at end of metas and removing the key currency. It already exist with silverwastes, dragonfall, dragon stand and now drizzlewood: it is no fun to run around map losing 30 mins after meta to another the rewards chests. Think of tarir in the future, no pressure to loot, concentrated.

    How do you expect the meta replay-ability to evolve in time? If in two months, the player count decrease a lot, I see the citadel as impossible to do.

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  • Atomos.7593Atomos.7593 Member ✭✭✭

    Are there going to be any changes made to Drizzlewood Coast now in order to make it an active map in the long-term (instead of a complete the story and achievements and move on map)? It's already pretty dead. Yesterday there were an amazing 2 other people helping me to try to capture Petraj Overlook and only Vloxen Mine and Fort Defiance had been captured. The map becomes even more boring when there are few bases captured since a lot of the events require bases to be captured first.

  • DirtyDan.4759DirtyDan.4759 Member ✭✭✭
    edited July 30, 2020
    • Will we ever take down a big (world) boss in a way that "tickling the feet" is not the major part of the fight?
    • Why are adventures completely unfailable? Remember adventures in HoT?
    • Why is there no strike? Bangar could have been one.
    • What happened to story instance achievements? Only the first story instance has achievements of which one (the trying to talk yourself out) feels completely random. There is no logic behind getting the correct answer.
  • Hello, ArenaNet!
    A big feature of the Icebrood Saga was the usage of a single expanding zone over the course of multiple episodes. Can we expect more expanded zones in the near future, or are Bjora Marches and Drizzlewood Coast the only two-part zones in the Icebrood Saga?

  • Randulf.7614Randulf.7614 Member ✭✭✭✭
    edited July 30, 2020

    @Sajuuk Khar.1509 said:

    @Raseus.2543 said:
    Also why is it a tusk now when years of lore speak of a tooth?

    https://en.wikipedia.org/wiki/Tusk
    "Tusks are elongated, continuously growing front teeth that protrude well beyond the mouth of certain mammal species."

    A tusk is a tooth.

    I hadn't noticed it at all - I'll have to look more closely on the next playthrough on an alt. To be honest, It's always nagged at me how on Earth Aesir got to a position and knocked a whole tooth from an Elder Dragon's mouth. SMacking off a tusk tip - if that is the case - makes a lot more sense to me

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Why did you flag stormcaller tier 1 weapons as upgradable and then release tier 2 weapons that do not use the first tier for progression at all?

    Does the guild map bonus impact the progression of the various legion tracks in Drizzlewood?

  • Witch of Doom.5739Witch of Doom.5739 Member ✭✭✭✭

    @Moira Shalaar.5620 said:
    Why did you flag stormcaller tier 1 weapons as upgradable and then release tier 2 weapons that do not use the first tier for progression at all?

    Will you have a second recipe (either crafting or Mystic Forge) for the Charged Stormcaller Weapons that will use the Tier 1s? A lot of people were counting on that because of your text that said they would be upgradeable. Thank you.

  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭
    edited July 30, 2020

    @DirtyDan.4759 said:

    • Will we ever take down a big (world) boss in a way that "tickling the feet" is not the major part of the fight?
    • Why are adventures completely unfailable? Remember adventures in HoT?
    • Why is there no strike? Bangar could have been one.
    • What happened to story instance achievements? Only the first story instance has achievements of which one (the trying to talk yourself out) feels completely random. There is no logic behind getting the correct answer.

    Some of us do fail the adventure(s).
    There is a logic to getting the correct answers; you just have yet to see the correlation.

    Good luck.

  • Why do you randomly make some mobs in events not give loot? All the way up to the citadel we get drops from mobs we kill, then we don't? I don't get it. It makes the meta nearly useless if you don't have cache keys to spare at the end

  • Sajuuk Khar.1509Sajuuk Khar.1509 Member ✭✭✭✭

    @DirtyDan.4759 said:

    • Why are adventures completely unfailable? Remember adventures in HoT?

    You mean the things people STILL complain about to this day for being crazy hard and unfun?

    Why is there no strike? Bangar could have been one.

    After the near constant backlash against strikes since Grothmar, I suspect ANet has gotten the message. Most of the playerbase doesn't, and wont, care about dungeons, raids, or strikes, no matter how hard you try to force them down people's throats. I wouldn't be surprised if they just stop making them due to it not working.

  • Hi!

    We know Charr within the Legions deserted for Dominion. But with Frost Legion being a thing and how they were achieving this, did Charr within Dominion quit for the Legions? Did some of them backed out or left due to the use of dragon magic to corrupt themselves?

  • Infinity Pure.3854Infinity Pure.3854 Member
    edited July 31, 2020

    Hello,

    Could you tell us who worked on that episode ?
    A bit like who designed what legendary weapons.

    Also, having to play adventures to progress story is a thing I didn't appreciate.

  • RUBIK.1376RUBIK.1376 Member ✭✭

    With this release, you introduced the Vermillion Wings Backpack, another shiny backpack that is fully dyeable. Ignoring the fact that drops in the predatory RNG-in-paid-lootbox format, it brings up the question of when will we get dyeable versions of all of the legendary backpacks? If we aren't ever going to get dyeable legendary backpacks, why do you feel that your endgame rewards that take significant effort to get deserve to be outshined consistently by gemstore items?

    And on the subject of dyeable legendary gear - when will we receive the promised dye fixes to raid legendary armor? Remember how good the heavy armor looked in your preview youtube video? I want to look that good too.

  • ollbirtan.2915ollbirtan.2915 Member ✭✭✭

    WvW alliances when :o

  • What is the intended strategy for the tribune part of the north meta. Most of the maps I have been on just go as one big group from one tribune to the next and I was wondering if this is the way you envisioned it or should people split into multiple groups to do multiple tribunes at the same time? Thanks!

  • Finalfreefall.8247Finalfreefall.8247 Member ✭✭
    edited July 31, 2020

    Okay. Fine.

    Nobody asked for this.
    When there's a response to the story, it's either lukewarm, or uninterested, with a very small number of responses as positive (less than 1/40).
    There are however, a ton of people asking for elite specs, some kind of long-term gameplay expansion, or begging for completion of dropped story threads.
    I don't have all the data, and it's entirely possible that what's visible isn't correct, but it makes no sense to push 1000% in a direction the playerbase is lukewarm or aggressively against, instead of giving the players what they want. Heck, I went into Icebrood, saw Braham following me, and went back into Core. (where I'm having a lovely time) I guess the question is:

    Why Anet? Why this direction? Most of the visible playerbase is angry or resigned- heck, most of the people on the forums are angry or resigned- just look at the lore discussions, the people reacting to the majority of the content being released are salty about it. And it keeps coming. Instead of elite specs, instead of a long-term game mode, instead of the story that people want. It's the same thing as the last four years. You know! You have to know!!!

    It doesn't make any sense to me.

  • Why are the adventures so badly designed? I'm sorry for the harsh words but in one of them (the raven one) u literally just have to hold w to get gold. That's it. I really had hopes since the one in Grothmar rewarded u for thinking smart. I'm so disappointed.

  • Hello! I would like to preface with the fact that I really enjoyed this episode, and the gags throughout the story run were on point, so whoever thought them up (like the annoyed eagle screech part) has my props. The new meta, while long, really gives you a great feeling like you're storming an enemy base, and I loved the mission impossible-esque touch to the first story instance. I have a few questions, but am aware some might be things for a future episode to address.

    1. What's actually keeping Crecia from simply assuming the Imperator position at this point? It seems safe to say she has everyone's support. Is there nitpicking about her ancestry that hasn't been addressed?
    2. I really loved seeing Ember Doomforge coming back to a degree of relevancy. I loved her in Ghosts of Ascalon and was happy to see her and hear she's Tribune rank. I do have to wonder, though, is she still being involved with guild initiatives? Or is this just a momentary call to duty with dealing with Bangar and Jormag?
    3. Will we get a chance to see Mia Kindleshot in future episodes? She was a big sweetheart in LS4 Episode 5 and I'd love to see her again.
  • Arden.7480Arden.7480 Member ✭✭✭✭

    Why does Jormag look so skinny? 🤔

    Are they plans to make the Claw harder?

    I couldn't quite understand that Owl's return scene and it was so confusing s/he returned but then we didn't want him/her to return and suddenly the Owl opens the gate too, I was confused by that Owl thing...

    Who is responsible for "motherf..."? 😁

    The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.

    H. P. Lovecraft

  • Lascax.2163Lascax.2163 Member ✭✭

    The new Drizzlewood WvW Track gives only desert stuff and many like me wasted WvW potions there. Can we expect a refund? Are you going to replace it with a proper repeatable track?

  • DraconusShade.4590DraconusShade.4590 Member ✭✭
    edited July 31, 2020

    Hey Arenanet!
    I have always loved this game and there's something ineffable about it that draws me to it time and time again- you have truly accomplished something wonderful in the making of this game.

    Given the amount of people who hold the same opinion as I do, I have always wondered why you never seem to pay attention to the performance and optimisation of the game. The new maps released with PoF, LS4 and all the maps thereafter have been conspicuously riddled with lag and are nigh unplayable. As someone who plays MMORPGs exclusively I find that even the ones released before GW2 seem to run perfectly fine at 60+ fps at max graphics in busy towns.
    Lion's Arch on the other hand brings my PC to it's knees.
    Please do something about the performance of this game as no amount of upgrades to the PC seems to fix it, I simply want to enjoy the game at 60 fps. 😊

  • Blackarps.1974Blackarps.1974 Member ✭✭✭

    Is it out of the question to have more mastery insights per episode? That way we could have more options to pick and choose from to level our masteries and aren't stuck doing some of the more mundane tasks like completing the Jormag Rising/Drizzlewood Coast meta 10 times.

    As others have mentioned. Please adjust the end chests not to be scattered around the map after the final meta or at least explain why this was done. It would also be nicer if this meta was a bit shorter. Long metas with no time for breaks is exhausting.

  • 1) Is there a reasen why you always only need to auto attack to successfully complete a meta event?
    2) Why is loot not balanced around the individual player performance?

  • The Last Hobbit.6492The Last Hobbit.6492 Member ✭✭
    edited July 31, 2020

    The new Phalanx warriors are awesome.

    What lead to their creation, design-wise?
    Any chance of seeing them in a Strike Mission?

    Also, to Matthew Medina, what's it feel like to be releasing GW2 content again?
    With your Design Deconstructed series reflecting on your past releases did you gain any insights that you applied to this episode?

    Lastly, can we get the final Drizzlewood chests moved closer together? It's quite a chore to run around collecting them after the marathon meta.

  • HotDelirium.7984HotDelirium.7984 Member ✭✭✭

    What goes into the inception of meta design; do you try to strike a balance between the relevant plot of the map and trying to have the meta be a little bit different from prior metas?

  • HotDelirium.7984HotDelirium.7984 Member ✭✭✭

    Can the announcements for every zone changing be made smaller or sent to just the chat area?

  • Vissarion.6509Vissarion.6509 Member ✭✭
    edited July 31, 2020

    This kind of "meta" maps are incredible and very repeatable, i totally love Drizzlewood Coast, even though the meta is veryyy long with a lot of downtime inbetween objectives. Are you considering any adjustments in the future ?

    Also as for feedback, make the metas more challenging, don't be afraid, go all in we love challenging content.

    Thanks for the awesome episode!

  • Can you set EVERY adventure a button to reset? There isnt any since pof and it's unnecesseraly boring to unlog relog or suiciding.

    Is it possible to have /gg working in personnal story? The fight vs bangar was so bugged that i had to unlog relog

    Where is caithe since dragonfall? How did the transformation of aurene affect her? Did she die?

    Why is logan leading the seraph and not the pact? Why is braham the only norn helping the commander against jormag?

  • The stories, Living World episodes, and expansions of Guild Wars 2 often delve deeply into the lore of one region of Tyria, while the Pact Commander leaves past regions and allies behind to face new threats. As we delve into the far north, diving into the lore of the Charr and Norn, what are a few minor story notes going on in other regions?

    The Captain's Council in Lion's Arch. The soldiers and allies still stationed in the Maguuma Wastes and the Heart of Maguuma beyond. Seraph fighting White Mantle, Asuran Krewe's researching unbound magic, and Valiants cleansing Orr. Elona left without a leader and recovering from a war with a God in the north, and our allies cleaning up from a battle with an Elder Dragon in the south.

  • slpr.2647slpr.2647 Member ✭✭✭

    @Tuna Bandit.3786 said:
    My questions are simple

    1. What was the idea with the Snipers? There are so many, that you cannot really enjoy the map. You are constantly on edge because of the OP range and the sheer amount. Even my deadeye cannot range shoot them due to their strategical positioning, yet they can harm her. I have a 2fold question about that. First: Why so many with such range that we cannot really go out and Explore and secondly, why do NPC's not have to follow the same rules of direct path? This is seriously obstructing a proper way to counter them.

    i was wondering the same thing, then i saw the new mount skill, "stealth". so they dont intend on ever doing anything about the insane range of these snipers, they are saying (with the new stealth skill) that it is here to stay, and wait till the next map, lol
    i believe if this is the case, i will not be venturing any further from here.

  • FOAD.5843FOAD.5843 Member
    edited July 31, 2020

    Any chance for pieces of our story content to be recycled as endgame content like fractals (f.e. the phenomenal Balthazar bossfight)?

    Is there any chance for the rise of difficulty of content released after LWS4?

    Are we going to see more difficult and challenging content in the upcoming months? Some of us like to wipe a few dozen times before killing that boss.

    Are you guys feeling OK? If current situation ever makes you choose either deadlines or personal health - please choose health. We are patient, we can wait for content.

    Any chance to regrow love with reddit community and attempt healthy, civilized day to day conversation with fanbase there? We're here for you and we're here to help.

  • DanAlcedo.3281DanAlcedo.3281 Member ✭✭✭✭

    [Insert any promised thing thats not added yet] when?

  • Konig Des Todes.2086Konig Des Todes.2086 Member ✭✭✭✭
    • Is the broken tusk where the Fang of the Serpent comes from? If so why does the Fang of the Serpent not match the texture of Jormag's teeth? And what was the reasoning for changing it from a broken tooth from a knocked out whole tooth?
    • Smodur's personality seems to have calmed down a lot in Episode 4 compared to Episode 3. Why was this? And what was the reasoning for his anticlimactic death?
    • How do you think the lack of voice acting has affected view of the story?
    • After hearing feedback about the meta, are there any plans to shorten or streamline it, like it was done with Drakkar?
    • What was it that caused Jormag to bleed to create this large flood of Jormag's blood?
    • Jormag's blood in liquid form bears a heavy similarity to Nulfastu's crevice in GW1's Eye of the North. Was this intentional? Is there any lore relation between the two?

    All these squares make a circle.
    All these squares make a circle.
    All these squares make a circle.

  • Konig Des Todes.2086Konig Des Todes.2086 Member ✭✭✭✭

    @Sajuuk Khar.1509 said:
    After the near constant backlash against strikes since Grothmar, I suspect ANet has gotten the message. Most of the playerbase doesn't, and wont, care about dungeons, raids, or strikes, no matter how hard you try to force them down people's throats. I wouldn't be surprised if they just stop making them due to it not working.

    Not caring about them wasn't why there was backlash, but because the vocal minority want fractals and raids over "repeat story bosses as easy 10 man content". Stopping development of strikes won't fix that unless the people making them are now doing a raid.

    All these squares make a circle.
    All these squares make a circle.
    All these squares make a circle.

  • Finalfreefall.8247Finalfreefall.8247 Member ✭✭
    edited July 31, 2020

    Is anyone taking a look at the current hero points system? Right now, boosting a new character comes with a not-insignificant amount of added time thanks to the required HP farming. This is mitigated with community farming eventus, but it's still surprisingly alt-unfriendly.

  • Sajuuk Khar.1509Sajuuk Khar.1509 Member ✭✭✭✭
    edited July 31, 2020

    @Konig Des Todes.2086 said:
    Not caring about them wasn't why there was backlash, but because the vocal minority want fractals and raids over "repeat story bosses as easy 10 man content". Stopping development of strikes won't fix that unless the people making them are now doing a raid.

    No, there's those people, but I've seen pretty lengthy threads in the past with people who hate ALL of that kind of content saying they dislike strikes, and the game trying to force them to do them.

    The people who want raids will never be happy, even if Anet makes a new raid, because they will never put out new raids fast enough to keep raiders entertained. Its not worth it to make that many raids, since most players don't like, or want to like, raids, so Anet isn't going to spend the money to make them, when they could spend that money on pretty much anything else and make more people happy in the process.

    That was what strikes were supposed to be for, raid primers to get more of the general pop into a raid mindset, but that hasn't worked at all, and, if anything, has made the majority of the playerbase even MORE anti-raid then they were before.

  • Konig Des Todes.2086Konig Des Todes.2086 Member ✭✭✭✭

    @Sajuuk Khar.1509 said:

    @Konig Des Todes.2086 said:
    Not caring about them wasn't why there was backlash, but because the vocal minority want fractals and raids over "repeat story bosses as easy 10 man content". Stopping development of strikes won't fix that unless the people making them are now doing a raid.

    No, there's those people, but I've seen pretty lengthy threads in the past with people who hate ALL of that kind of content saying they dislike strikes, and the game trying to force them to do them.

    The people who want raids will never be happy, even if Anet makes a new raid, because they will never put out new raids fast enough to keep raiders entertained. Its not worth it to make that many raids, since most players don't like, or want to like, raids, so Anet isn't going to spend the money to make them, when they could spend that money on pretty much anything else and make more people happy in the process.

    That was what strikes were supposed to be for, raid primers to get more of the general pop into a raid mindset, but that hasn't worked at all, and, if anything, has made the majority of the playerbase even MORE anti-raid then they were before.

    Hmm, fair, though I never saw any such posts about not caring for any end-game group content. I think those people are fairly minor in an MMO though, lengthy posts or not. Just means that - unsurprisingly - there were multiple reasons why people hated strikes. Thing is, lack of strikes won't make those people happy, it'll just redirect them into hating new things, or they'll do a typical 180 and hate the lack of new strikes.

    As for the rest, I don't disagree.

    All these squares make a circle.
    All these squares make a circle.
    All these squares make a circle.

This discussion has been closed.