Roaming is dying out — Guild Wars 2 Forums

Roaming is dying out

More and more I play this meta the roaming side of the game seems to be dying out because of unbalance of warrior/spellbreakers and the lack of boon strip from all but one class that doesn't compare to spellbreakers mobility. Don't get me wrong I like most of the changes making classes like the ranger and engineer more mobile witch should help the roaming side of the game. This post will probably fall on diff ears because the majority of people suck at roaming and have no idea what I'm pointing out. But that's my two cents for today.

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Comments

  • FaboBabo.3581FaboBabo.3581 Member ✭✭✭✭
    edited October 18, 2017

    Could change again in a few weeks.

    One of the top roaming specs, Mirage, is completly bugged atm and therefore unplayable. Many peoply try out Zerking now with scourges. People who played Daredevil over the last 2 years try deadeye now. (i dont think deadeye is heavy roamer- not knowing) Many people still play PvE.
    Lets wait a little bit.

    Mirage since Day 1 - It got better!

  • Choppy.4183Choppy.4183 Member ✭✭✭

    @Lionwait.4815 said:
    More and more I play this meta the roaming side of the game seems to be dying out because of unbalance of warrior/spellbreakers and the lack of boon strip from all but one class that doesn't compare to spellbreakers mobility. Don't get me wrong I like most of the changes making classes like the ranger and engineer more mobile witch should help the roaming side of the game. This post will probably fall on diff ears because the majority of people suck at roaming and have no idea what I'm pointing out. But that's my two cents for today.

    I see more thieves and rangers roaming around than I do Spellbreakers, and both of those classes can easily eat Spellbreakers for breakfast in a roaming scenario. Both can (or will) have better mobility too.

    I get people getting upset about Spellbreaker in large scale combat (though most do nothing but whine), but roaming? They're not remotely overpowered and FC just took a damage hit too.

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  • FaboBabo.3581FaboBabo.3581 Member ✭✭✭✭

    Keep in mind guys ; a lot of servers arround with different tiers.
    Things happening on our/your server may not be the same on others.

    Mirage since Day 1 - It got better!

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    i always see roamers from gandara and sfr. they seem to be thriving. must be a timezone x server issue?

    Not Even Coverage is the Only broken thing in WVW.

  • Cause condis and anet not knowing their kitten from their elbow.

  • Zephyra.4709Zephyra.4709 Member ✭✭✭

    I've mostly encountered spellbreakers, all kinds of thieves (even core thief, surprisingly), druid/soulbeasts and condi chrono/mirages. With the easy and overwhelming condi application + point and click AoE playstyle of Scourge I've even encountered a few of those zany enough to go out by themselves.

    I try to play off meta/home cooked builds if you'll put it but sure enough I find myself switching to things like condi daredevil as 'roaming' these days is more like gank squads of 5+ players and there's no way I'm surviving on builds that don't have mobility/sustain etc.

  • coro.3176coro.3176 Member ✭✭✭✭

    Not to mention it's safer to zerg up and press 1 - more rewards, more xp, free loot bags from blobbing down smaller groups, teammates to res you when you die.

  • @coro.3176 said:
    In short, it's no fun for the prey so they leave, which makes it no fun for the predators.

    This is an inevitable result of the top roaming builds being SO MUCH more effective at what they do than "normal" builds.

    Why bother fighting a roaming spellbreaker if at best you'll stalemate them before their invulns/sustain come back, and at worst, they'll kill you in 2 hits.

    Why stick around to fight a roaming thief if you know they'll continually reset the fight and eventually catch you off guard with basi-venom up and burst you down?

    Why fight a roaming condi mes when your build doesn't pack enough cleanse to reasonably compete with their spam?

    Why fight a roaming scourge if you don't have 1200 range?

    There are so many situations where a player stands no chance in a fight that they tend to avoid 1v1 confrontations. They just assume (rightly, for the most part) that it's not worth trying, so instead they either give up and afk/die or run away and join the zerg. Then the roamers get bored because no one fights them and they go join the zerg too.

    I couldn't have said it better

  • STIHL.2489STIHL.2489 Member ✭✭✭✭

    Roaming was always an issue, due to thieves, being inherently Stealth/High Burst DPS/Mobility, and while Anet can't really downplay any of those traits off the Thief without totally destroying the class making it worthless, Notice they have been trying with Daredevil not having much stealth, and dead-eye's lack of mobility, both have only been lukewarmly received. So Anet's next direction would be to give things like Mobility and Stealth to other classes to try and bring balance.

    But turning every class into a "Thief" of a different flavor, will only serve to make a bigger problem, that is trying to balance the flavors, as well as how crushing the game will be for any of the classes that have not become 'Thierifid"

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  • Fluffball.8307Fluffball.8307 Member ✭✭✭✭
    edited October 19, 2017

    I think it's a side effect of WvW as a whole, not the power creep (although kitten warriors of any kind).

    What I mean is, back in the day when we thought WvW mattered, people roamed the hell out of roaming to benefit their server. Now people roam like they're some sort of elite assassin that can only be satisfied by finding the perfect prey. If you roam to sneak that T3 camp on a queued EB on reset night while also keeping eyes on the enemy commander, that's always going to be fun. If you run around looking for the perfect fight and run into a bunch of people running trailblazer or whatever, that's almost never going to be fun.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    People see me on my hammer rev, turn around and run away, see an ally and come rushing at me.

    Put simply, people who don't solo roam don't want to ever take a 1v1. That's their perogitive.

    Anet buff me :-(
    Make me good at game!

  • Hitman.5829Hitman.5829 Member ✭✭✭✭
    edited October 19, 2017

    You are kidding right? If you are dying to warrior and clamming that you are not mobile enough then you are a bad player.
    The most mobile are:

    • Thief
    • Mesmer
    • Ranger
    • Elementalist
    • Engineer
    • Revenant
    • warrior
    • Guardian
    • Necro

    Now, if you create a build that allows you to teleport up cliffs, then a warrior will NEVER catch you and to be honest that is OP and it should be removed from game. Ranking the classes with teleport up cliff OP builds is as follows:

    • Thief
    • mesmer
    • Elementalist
    • Necro
    • Guardian
    • Ranger
    • Engineer
    • Revenant
    • Warrior

    The warrior does not even make the top 5 most mobile classes! If you are dying to a warrior its because you suck!

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  • Roxanne.6140Roxanne.6140 Member ✭✭✭

    because nobody wants to get shotgunned by a stealthed mesmer, in stealth

  • Choppy.4183Choppy.4183 Member ✭✭✭
    edited October 19, 2017

    @zerorogue.9410 said:

    @Hitman.5829 said:
    The warrior does not even make the top 5 most mobile classes! If you are dying to a warrior its because you suck!

    As a roamer who often uses warrior I'm laughing at this. I use my warrior as a hunter for nearly every class. A good built warrior has a permanent 25% run speed, access to a a lot of swiftness, and several gap closer leaps. The only classes that even have a chance of escaping are thief and mesmers because of cloaking. Besides for that, its pretty much a guy trying to outrun a truck.

    Rangers can outrun you if built for roaming, both druid and soulbeast. In part that's due to stealth options, but the straight mobility is about on par as well. It just so happens though that most rangers seem to have no idea how to play their class... like when all the druids roaming around were tank spec when they could do so much more when tuned for damage. Also, thieves can leave you in the dust without even bothering with stealth.

    While I don't entirely agree with his assessment of warrior being at or near the bottom of the barrel, the perception that warrior has got top tier mobility hasn't been a thing for a long while. For example, those three things you mentioned don't stack with each other - swiftness replaces Warrior's Sprint, and neither have impacted on gap closers since June 2015 or so (which cut down the distance traveled by quite a lot).

    Not to say that warriors are slow if an effort to build for speed is made and you deliberately play with the mindset of getting in and getting out when things get hot. But starting at roughly the same spot and then trying to chase or be chased, warrior probably comes in just above middle of the pack (with a number of classes bunched around that middle). As Hitman mentioned, that goes out the window if porting up the Z axis is an option (which is something I don't personally mind a bit).

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  • Hitman.5829Hitman.5829 Member ✭✭✭✭

    @zerorogue.9410 said:

    @Hitman.5829 said:
    The warrior does not even make the top 5 most mobile classes! If you are dying to a warrior its because you suck!

    As a roamer who often uses warrior I'm laughing at this. I use my warrior as a hunter for nearly every class. A good built warrior has a permanent 25% run speed, access to a a lot of swiftness, and several gap closer leaps. The only classes that even have a chance of escaping are thief and mesmers because of cloaking. Besides for that, its pretty much a guy trying to outrun a truck.

    And in what server do you play? please don't tell me you play in tier 9999 server!

    Charr Warrior Master Race!
    Black Gate Beast Roamer chicken chaser!

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    @Hitman.5829 said:
    Now, if you create a build that allows you to teleport up cliffs, then a warrior will NEVER catch you and to be honest that is OP and it should be removed from game. Ranking the classes with teleport up cliff OP builds is as follows:

    • Thief
    • mesmer
    • Elementalist
    • Necro
    • Guardian
    • Ranger
    • Engineer
    • Revenant
    • Warrior

    The warrior does not even make the top 5 most mobile classes! If you are dying to a warrior its because you suck!

    What do rangers/engi's have for teleporting up hills (seriously asking). Only thing I can think of for ranger is soulbeast mode for smokescale f2 but that's for chasing not escaping, and the gazelle one is leap. I can't think of a teleport for engi either, only know of leaps. Help me out here, unless I misunderstood the list.

  • Arimas.3492Arimas.3492 Member ✭✭✭
    edited October 19, 2017

    Roaming has definitely gone down over the years, and solo roaming isn't as common anymore either. When I do see people I rarely see them roaming alone anymore, its usually at least 2 or 3 people together. I'm on FA and I've not seen many roaming groups as often as I used to on FA and other servers, even less so people running around alone unless they are just hitting a guard to keep participation up (also guilty of that; outnumbered pips too hard to pass up).

    I couldn't pin a reason on it, as its probably multiple combined reasons, but if I had to guess its probably:

    • A lot of players that roamed solo or in smaller groups back in the day left because HoT power creep and lack of WvW changes at the time, new map sucked then etc.
    • Zerg metas shifted a lot and I've seen more people just join the bigger WvW guilds to participate in zergs rather than find smaller groups and roam on the regular.
    • Rewards for roaming/taking small objectives have been, and will always will be, worse than joining zergs and getting lots of bags/taking big objectives
    • And to tie in with the point above after this most recent large WvW update with pips, its much faster to get to tier 6 for max participation with a big zerg than it is taking camps around the map.

    I know personally I stopped playing GW2 for over a year after HoT dropped and I did most of that content. WvW was getting stale for me and the class balance was something I didn't want to deal with anymore since I didn't agree with how it was being handled. TBH I still don't but I came back for PoF and like the content and the new WvW rewards/changes (like gliding). But I can already tell its getting old again fast for me enjoyment wise. I find myself just holding on until the next balance patch like I did after HoT, and also TBH I'm not nor have I ever been a fan of conditions in this game, and the way its looking right now I don't think GW2 will ever go back to pre-HoT where power was meta for most classes and condi was rare (but still effective in some scenarios if played well). So if the next balance patch or 2 isn't what I'd enjoy playing (cough, engi buffs, especially support/med kit please I'm dying) then I'll probably stop playing for another long period of time, if not forever.

    That ending was a long rant but it feels good to type it out. I've had lots of fun in GW2 but I'm not feeling it anymore, and the WvW game mode isn't where it should be, especially after 5 years and 2 expansions.

  • KrHome.1920KrHome.1920 Member ✭✭✭✭
    edited October 19, 2017

    @Hitman.5829 said:
    You are kidding right? If you are dying to warrior and clamming that you are not mobile enough then you are a bad player.
    The most mobile are:

    • Thief
    • Mesmer
    • Ranger
    • Elementalist
    • Engineer
    • Revenant
    • warrior
    • Guardian
    • Necro

    If I understand you correct, this list excludes the z-axis. Then it's just wrong.

    • Daredevil (NOT Deadeye)
    • Ranger (only Staff+GS Druid)
    • Mesmer (just when abusing multiple stealth sources)
    • Warrior (GS) + Elementalist (GS Elite)
    • Guardian (DH with F-skill + GS + Sword leaps and Meditation ports)
    • Engineer (only if built heavily around leaps)
    • Revenant (only if he can port to ambient creatures - if not he is the very bottom of mobility - I roamed half a year on PowerShiro, it's clunky!)
    • Necro/Scourge

    Side Note about Reaper: Reaper has more mobility than Guardian, Engineer and Revenant if they don't run such a build I listed. The 600 leap every 10/6 seconds on top of perma swiftness is pretty decent.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    So.. maybe I am wrong but to me, roaming is solo and the OP is not wrong about the prevalence. At least on T-1 NA prime. (Though that's like saying you can't keep an ice cube in the desert in the summer..)

    2-5 is a havoc group to me. We run 2-5 mobile classes to keep camps paper, supply starve an area, and draw the enemy Zerg to us.

    Yes, we hit solos running back to the Zerg, and try to keep our third's supply and towers functional.

  • ThomasC.1056ThomasC.1056 Member ✭✭✭

    @Lionwait.4815 said:
    More and more I play this meta the roaming side of the game seems to be dying out because of unbalance of warrior/spellbreakers and the lack of boon strip from all but one class that doesn't compare to spellbreakers mobility. Don't get me wrong I like most of the changes making classes like the ranger and engineer more mobile witch should help the roaming side of the game. This post will probably fall on diff ears because the majority of people suck at roaming and have no idea what I'm pointing out. But that's my two cents for today.

    I agree with you : the roaming scene is currently a full cast of spellbreaker, who hit like a truck while being nearly invulnerable the whole time. But as some others stated, I'm also beginning to see more diversity : I'm roaming as a mirage, and I see more and more of those. Likewise, I'm seeing more and more soulbeasts. Not so much firebrands, they're more in 3 ppl havoc squads...
    I also agree with the fact the boonshare meta is still up and healthy, and that neither scourges nor spellbreakers are being an effective counter to it, mostly because of re-apply possibilities.

    Yet, I'm not really sure it's dying. It's more... evolving. We'll see if it's for the best (and I'm pessimistic on that point).

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  • Swagger.1459Swagger.1459 Member ✭✭✭✭

    @Lionwait.4815 said:
    More and more I play this meta the roaming side of the game seems to be dying out because of unbalance of warrior/spellbreakers and the lack of boon strip from all but one class that doesn't compare to spellbreakers mobility. Don't get me wrong I like most of the changes making classes like the ranger and engineer more mobile witch should help the roaming side of the game. This post will probably fall on diff ears because the majority of people suck at roaming and have no idea what I'm pointing out. But that's my two cents for today.

    There are a plethora of issues surrounding WvW, professions, certain combat mechanics..., ... so that’s kinda far reaching to blame the state of roaming on Spellbreaker and Boon strip...

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited October 19, 2017

    Roamming is alive... stack 10 condi builds so u can continuasly burst with condi the targets, and fight only 2-5max player groups
    Mesmers, scourges, and FB, all condi.

    this is what ive seen ... gw2 at is best very skillfull game 10/10

  • mist.9807mist.9807 Member ✭✭

    Yeah like a couple others said, very few people actually fight alone. Everyone's talking about great builds vs okay ones, but its also a matter of how many you're facing. I might be able to kill one spellbreaker, but two? Personally, that's not going to happen.
    A lot of people are just too afraid of dying so they'd rather fight with a group / get easy kills compared to going solo. Even if you're solo roaming and you find another roamer, you better kill them quickly or else someone else will probably show up and interrupt. Someone sees a 1v1 and they figure they can bag tag. Their ally backed off? Better run away until they engage again.
    Mind you, I've played in various times of the day in multiple tiers (NA). Some servers are better than others but this has been the general pattern for a long time. And yeah, good luck finding groups <5 during prime time.

  • @Arimas.3492 said:

    • Rewards for roaming/taking small objectives have been, and will always will be, worse than joining zergs and getting lots of bags/taking big objectives

    Just this and x100

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  • @FaboBabo.3581 said:
    Keep in mind guys ; a lot of servers arround with different tiers.
    Things happening on our/your server may not be the same on others.

    Spot on, plenty of roaming in my tier. Don't get me wrong, it's a bit stagnant seeing "oh another condi necro or spell breaker" but at least there's roaming.

  • Troj.7940Troj.7940 Member
    edited October 19, 2017

    I would also like to add a wish...

    Zergs should be permasnared 25% runspeed debuff. Should massive armies really have perma swiftness and be able to run down most solo roaming classes?

    There should be more penalties for moving around in blobs. they are rewarded with loot and minimal effort as it is.

    This is why you will see mostly mobile or stealth roaming builds in wvw.

  • Hesacon.8735Hesacon.8735 Member ✭✭✭✭

    I roam every day of the week and I'm constantly running into enemy roamers trying to stop me.

    Warriors generally are broken because they take no power or condition damage. Every other class I've found beatable playing necro, thief, or ranger.

    I recently rolled a spellbreaker to try to find weakness in it, so far I haven't. I've won every fight where I didn't make a mistake that can be attributed to my learning the class.

  • 90 % u see Spellbreaker or Condi cancer like Condi Thief ect. so yeah.

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    @coro.3176 said:
    In short, it's no fun for the prey so they leave, which makes it no fun for the predators.

    This is an inevitable result of the top roaming builds being SO MUCH more effective at what they do than "normal" builds.

    Why bother fighting a roaming spellbreaker if at best you'll stalemate them before their invulns/sustain come back, and at worst, they'll kill you in 2 hits.

    Why stick around to fight a roaming thief if you know they'll continually reset the fight and eventually catch you off guard with basi-venom up and burst you down?

    Why fight a roaming condi mes when your build doesn't pack enough cleanse to reasonably compete with their spam?

    Why fight a roaming scourge if you don't have 1200 range?

    There are so many situations where a player stands no chance in a fight that they tend to avoid 1v1 confrontations. They just assume (rightly, for the most part) that it's not worth trying, so instead they either give up and afk/die or run away and join the zerg. Then the roamers get bored because no one fights them and they go join the zerg too.

    All of these can, and will have the same response: Skill

    I can beat these classes w/o having your advantage examples if I am skilled enough at my class. The only way to git gud is to fight those that can beat you. Adapt and learn = skill.

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  • Jeknar.6184Jeknar.6184 Member ✭✭✭✭

    I mostly find Spellbrokens or PI Daredevils these days which make playing Solo Roaming rather boring... I kinda still do solo roam, but if after a time I only keep getting the same annoying fights, I'll problably either join a group or just go do somenthing else.

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  • STIHL.2489STIHL.2489 Member ✭✭✭✭

    @Bigpapasmurf.5623 said:

    @coro.3176 said:
    In short, it's no fun for the prey so they leave, which makes it no fun for the predators.

    This is an inevitable result of the top roaming builds being SO MUCH more effective at what they do than "normal" builds.

    Why bother fighting a roaming spellbreaker if at best you'll stalemate them before their invulns/sustain come back, and at worst, they'll kill you in 2 hits.

    Why stick around to fight a roaming thief if you know they'll continually reset the fight and eventually catch you off guard with basi-venom up and burst you down?

    Why fight a roaming condi mes when your build doesn't pack enough cleanse to reasonably compete with their spam?

    Why fight a roaming scourge if you don't have 1200 range?

    There are so many situations where a player stands no chance in a fight that they tend to avoid 1v1 confrontations. They just assume (rightly, for the most part) that it's not worth trying, so instead they either give up and afk/die or run away and join the zerg. Then the roamers get bored because no one fights them and they go join the zerg too.

    All of these can, and will have the same response: Skill

    I can beat these classes w/o having your advantage examples if I am skilled enough at my class. The only way to git gud is to fight those that can beat you. Adapt and learn = skill.

    really hate how people say 'git gud' and try to dismiss the inherent advantages a class/build will confer to a player.

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  • Choppy.4183Choppy.4183 Member ✭✭✭

    @Hesacon.8735 said:
    I roam every day of the week and I'm constantly running into enemy roamers trying to stop me.

    Warriors generally are broken because they take no power or condition damage. Every other class I've found beatable playing necro, thief, or ranger.

    I recently rolled a spellbreaker to try to find weakness in it, so far I haven't. I've won every fight where I didn't make a mistake that can be attributed to my learning the class.

    Which server are you on? I'd be happy to show you the weaknesses of Spellbreaker with you playing the Spellbreaker.

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  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭
    edited October 19, 2017

    @STIHL.2489 said:

    @Bigpapasmurf.5623 said:

    @coro.3176 said:
    In short, it's no fun for the prey so they leave, which makes it no fun for the predators.

    This is an inevitable result of the top roaming builds being SO MUCH more effective at what they do than "normal" builds.

    Why bother fighting a roaming spellbreaker if at best you'll stalemate them before their invulns/sustain come back, and at worst, they'll kill you in 2 hits.

    Why stick around to fight a roaming thief if you know they'll continually reset the fight and eventually catch you off guard with basi-venom up and burst you down?

    Why fight a roaming condi mes when your build doesn't pack enough cleanse to reasonably compete with their spam?

    Why fight a roaming scourge if you don't have 1200 range?

    There are so many situations where a player stands no chance in a fight that they tend to avoid 1v1 confrontations. They just assume (rightly, for the most part) that it's not worth trying, so instead they either give up and afk/die or run away and join the zerg. Then the roamers get bored because no one fights them and they go join the zerg too.

    All of these can, and will have the same response: Skill

    I can beat these classes w/o having your advantage examples if I am skilled enough at my class. The only way to git gud is to fight those that can beat you. Adapt and learn = skill.

    really hate how people say 'git gud' and try to dismiss the inherent advantages a class/build will confer to a player.

    Maybe because the advantages don't 110% define a match's outcome. Ive played reaper and beat P/P daredevils. Ive played daredevil and beat many medi guard/DH builds, Many scrappers, many long range classes and berzerkers. Ive at first lost so many fights vs these and was told to avoid them as they are generally "un-winnable". I adapted and learned tells, learned what my build (which wasnt meta either) could do. Its strengths and weaknesses. I was told to "Git Gud" and I did. Advantages or not, if I have enough skill, I will win. Comes with sparring and learning how to deal with certain builds. Ive even fought 1v1 (while streaming) with someone who pushed me to git gud and beat him (before I wouldn't have). He used to beat me sooooo many times. Came to a point I wanted to be as skilled as him. Now I whoop his butt a lot.

    So yeah, I know how ya feel as I was told the same thing so I went with it and got gud despite odds.

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  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited October 19, 2017

    @Bigpapasmurf.5623 said:
    I can beat these classes w/o having your advantage examples if I am skilled enough at my class. The only way to git gud is to fight those that can beat you. Adapt and learn = skill.

    Sure i could die a hundred times in a row trying to adapt and learn how to beat other classes, but Anet says thats not participating in WvW, I'm not even playing. Only the people killing me are playing WvW.

    If going 10v1 is playing WvW and going 1v10 isnt, shouldnt we play WvW?

  • HazyDaisy.4107HazyDaisy.4107 Member ✭✭✭✭

    Because the majority won.

    All contrary arguments aside, a majority of roaming occured on lower tier servers. They had to, because they didn't have a tag to follow most times. So they learned to do things by themselves or with one or two others.

    There's still a few people that know you can solo or even duo any low tier keep if the timing is right, but those people are few and far between.

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  • Jeknar.6184Jeknar.6184 Member ✭✭✭✭

    @HazyDaisy.4107 said:
    Because the majority won.

    All contrary arguments aside, a majority of roaming occured on lower tier servers. They had to, because they didn't have a tag to follow most times. So they learned to do things by themselves or with one or two others.

    There's still a few people that know you can solo or even duo any low tier keep if the timing is right, but those people are few and far between.

    In the end, we'll all be assimilated by blob.

    Ferguson's Crossing Mithril Squire (Rank 5001) - PvP Phoenix (Rank 72) - 30k Achievement Points
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  • ArmageddonAsh.6430ArmageddonAsh.6430 Member ✭✭✭✭

    @coro.3176 said:
    In short, it's no fun for the prey so they leave, which makes it no fun for the predators.

    This is an inevitable result of the top roaming builds being SO MUCH more effective at what they do than "normal" builds.

    Why bother fighting a roaming spellbreaker if at best you'll stalemate them before their invulns/sustain come back, and at worst, they'll kill you in 2 hits.

    Why stick around to fight a roaming thief if you know they'll continually reset the fight and eventually catch you off guard with basi-venom up and burst you down?

    Why fight a roaming condi mes when your build doesn't pack enough cleanse to reasonably compete with their spam?

    Why fight a roaming scourge if you don't have 1200 range?

    There are so many situations where a player stands no chance in a fight that they tend to avoid 1v1 confrontations. They just assume (rightly, for the most part) that it's not worth trying, so instead they either give up and afk/die or run away and join the zerg. Then the roamers get bored because no one fights them and they go join the zerg too.

    Pretty much this. The roaming at the moment is a mess. If i see a Spellbreaker i tend to steer clear because even the bad ones can get carried by being a Spellbreaker. Deadeye isnt a huge problem, i have a bigger problem against the spam "1" as much as you can Dagger Thieves that if they start to lose, jump out. Reset health and have no worry about cool downs because of Initiative :/

    Anything Condi its going to be 75% chance i am going to lose, not because they play well but simply because of the sheer application Vs removal and how easily and quickly conditions are instantly reapplied. Whats the point in limited removals if condition application far exceeds the removal? while doing INSANE damage.

  • @Hesacon.8735 said:
    I roam every day of the week and I'm constantly running into enemy roamers trying to stop me.

    Warriors generally are broken because they take no power or condition damage. Every other class I've found beatable playing necro, thief, or ranger.

    I recently rolled a spellbreaker to try to find weakness in it, so far I haven't. I've won every fight where I didn't make a mistake that can be attributed to my learning the class.

    generally Broken? Are u Stupid for shure, we have Only resistance 9 sec, with 60 sec CD and Endure Pain 4 sec with deffensive Trait 2 Times. And u said no one class have it right ? OK Ranger have the Same skills (Signet of Renewal and Signet of Stone), Elementalist can Heal it self and have mist form, ingi same can heals up and have 2 mini forms, Guardian can heal and have the F functions and the elite. I mean all Classes have skills to hold yourself alive, do u listen your Traits/Skills already ?
    And u can beat a Spellbreaker, i had more as 1 Duells this week with a Elemantalist and he have great Build, he played core Ele and kite me like Hell but he knocked me down. Warriors not so fast as u think, ez to kite and dodge. U think Spellbreaker is to OP then are u very bad of course.

  • Bish.8627Bish.8627 Member ✭✭✭

    All groups killing respawns from the zerg should be banned for life.

    As should all mesmers and thieves running away from fights

    And all those crying about spellbreakers when they are just upset there is a new mechanic and they can't handle change/or free kill like old warrior

    Make WvW great again

  • ArmageddonAsh.6430ArmageddonAsh.6430 Member ✭✭✭✭

    @PassionWhisky.3457 said:

    @Hesacon.8735 said:
    I roam every day of the week and I'm constantly running into enemy roamers trying to stop me.

    Warriors generally are broken because they take no power or condition damage. Every other class I've found beatable playing necro, thief, or ranger.

    I recently rolled a spellbreaker to try to find weakness in it, so far I haven't. I've won every fight where I didn't make a mistake that can be attributed to my learning the class.

    generally Broken? Are u Stupid for shure, we have Only resistance 9 sec, with 60 sec CD and Endure Pain 4 sec with deffensive Trait 2 Times. And u said no one class have it right ? OK Ranger have the Same skills (Signet of Renewal and Signet of Stone), Elementalist can Heal it self and have mist form, ingi same can heals up and have 2 mini forms, Guardian can heal and have the F functions and the elite. I mean all Classes have skills to hold yourself alive, do u listen your Traits/Skills already ?
    And u can beat a Spellbreaker, i had more as 1 Duells this week with a Elemantalist and he have great Build, he played core Ele and kite me like Hell but he knocked me down. Warriors not so fast as u think, ez to kite and dodge. U think Spellbreaker is to OP then are u very bad of course.

    So you have to use a list of skills of MULTIPLE classes most of which arent actually as good as the Warrior versions to try and say that its not broken? Really!? "ONLY" 9 seconds of resistance at base, can reach MUCH higher if traited and/or with added boon duration. Signet of Renewal SUCKS its heavily reliant on AI, useless if you are in Beastmode AND a longer cool down at base by TEN seconds than the Warrior version. Comparing Mistform to Endure pain is just sad. Mistform where you cant do anything but move Vs Endure pain which STILL allows you to use skills, heals and everything else. Again Warrior one IS better, longer duration damage immunity, same cool down - all Mist form has is the added movement speed, easily counter by Warrior using one of his MANY mobility skills. I mean i could go on if you like...

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭

    Roaming is a niche, it was not an intentional game mode. So there has never been any builds with the intention of creating roamers, their existence is accidental.

    However it is a bad idea to let a niche die, it means less options to enjoy a game mode. The correct thing would be to explore that niche. The more role options for WvW the better.

    "It's a testament to the folly of the humans and their gods. They say Arah was sacred, but all I see is one big dragon nest."(Rytlock Brimstone)

  • Jeknar.6184Jeknar.6184 Member ✭✭✭✭

    @ArmageddonAsh.6430 said:

    @PassionWhisky.3457 said:

    @Hesacon.8735 said:
    I roam every day of the week and I'm constantly running into enemy roamers trying to stop me.

    Warriors generally are broken because they take no power or condition damage. Every other class I've found beatable playing necro, thief, or ranger.

    I recently rolled a spellbreaker to try to find weakness in it, so far I haven't. I've won every fight where I didn't make a mistake that can be attributed to my learning the class.

    generally Broken? Are u Stupid for shure, we have Only resistance 9 sec, with 60 sec CD and Endure Pain 4 sec with deffensive Trait 2 Times. And u said no one class have it right ? OK Ranger have the Same skills (Signet of Renewal and Signet of Stone), Elementalist can Heal it self and have mist form, ingi same can heals up and have 2 mini forms, Guardian can heal and have the F functions and the elite. I mean all Classes have skills to hold yourself alive, do u listen your Traits/Skills already ?
    And u can beat a Spellbreaker, i had more as 1 Duells this week with a Elemantalist and he have great Build, he played core Ele and kite me like Hell but he knocked me down. Warriors not so fast as u think, ez to kite and dodge. U think Spellbreaker is to OP then are u very bad of course.

    So you have to use a list of skills of MULTIPLE classes most of which arent actually as good as the Warrior versions to try and say that its not broken? Really!? "ONLY" 9 seconds of resistance at base, can reach MUCH higher if traited and/or with added boon duration. Signet of Renewal SUCKS its heavily reliant on AI, useless if you are in Beastmode AND a longer cool down at base by TEN seconds than the Warrior version. Comparing Mistform to Endure pain is just sad. Mistform where you cant do anything but move Vs Endure pain which STILL allows you to use skills, heals and everything else. Again Warrior one IS better, longer duration damage immunity, same cool down - all Mist form has is the added movement speed, easily counter by Warrior using one of his MANY mobility skills. I mean i could go on if you like...

    And let's not forget Spellbreaker also have skills that give resistance (2s from lulcounter when traited and 5s from Featherfoot Grace which is also a stunbreaker that give superspeed) and in last case scenarios, the warrior can still press the forbidden button (Healing Signet) for another 6s of resistance.
    I can easily maintain perma resistance with Spellbreaker with Commander's Armor and Durability runes unless I'm fighting somenthing that can rip it off.

    Ferguson's Crossing Mithril Squire (Rank 5001) - PvP Phoenix (Rank 72) - 30k Achievement Points
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  • ArmageddonAsh.6430ArmageddonAsh.6430 Member ✭✭✭✭

    @Jeknar.6184 said:

    @ArmageddonAsh.6430 said:

    @PassionWhisky.3457 said:

    @Hesacon.8735 said:
    I roam every day of the week and I'm constantly running into enemy roamers trying to stop me.

    Warriors generally are broken because they take no power or condition damage. Every other class I've found beatable playing necro, thief, or ranger.

    I recently rolled a spellbreaker to try to find weakness in it, so far I haven't. I've won every fight where I didn't make a mistake that can be attributed to my learning the class.

    generally Broken? Are u Stupid for shure, we have Only resistance 9 sec, with 60 sec CD and Endure Pain 4 sec with deffensive Trait 2 Times. And u said no one class have it right ? OK Ranger have the Same skills (Signet of Renewal and Signet of Stone), Elementalist can Heal it self and have mist form, ingi same can heals up and have 2 mini forms, Guardian can heal and have the F functions and the elite. I mean all Classes have skills to hold yourself alive, do u listen your Traits/Skills already ?
    And u can beat a Spellbreaker, i had more as 1 Duells this week with a Elemantalist and he have great Build, he played core Ele and kite me like Hell but he knocked me down. Warriors not so fast as u think, ez to kite and dodge. U think Spellbreaker is to OP then are u very bad of course.

    So you have to use a list of skills of MULTIPLE classes most of which arent actually as good as the Warrior versions to try and say that its not broken? Really!? "ONLY" 9 seconds of resistance at base, can reach MUCH higher if traited and/or with added boon duration. Signet of Renewal SUCKS its heavily reliant on AI, useless if you are in Beastmode AND a longer cool down at base by TEN seconds than the Warrior version. Comparing Mistform to Endure pain is just sad. Mistform where you cant do anything but move Vs Endure pain which STILL allows you to use skills, heals and everything else. Again Warrior one IS better, longer duration damage immunity, same cool down - all Mist form has is the added movement speed, easily counter by Warrior using one of his MANY mobility skills. I mean i could go on if you like...

    And let's not forget Spellbreaker also have skills that give resistance (2s from lulcounter when traited and 5s from Featherfoot Grace which is also a stunbreaker that give superspeed) and in last case scenarios, the warrior can still press the forbidden button (Healing Signet) for another 6s of resistance.
    I can easily maintain perma resistance with Spellbreaker with Commander's Armor and Durability runes unless I'm fighting somenthing that can rip it off.

    Exactly, They have HUGE access to condition counters and iirc werent Warrior at the start of the game meant to be designed to be weaker against conditions? Yet they are currently one of the best against it. I still say Conditions wont be fixed until it gets to a point where they proper counter Warriors and even then, they would likely buff Warrior to put them above condis again anyway :/

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Bish.8627 said:
    All groups killing respawns from the zerg should be banned for life.

    As should all mesmers and thieves running away from fights

    And all those crying about spellbreakers when they are just upset there is a new mechanic and they can't handle change/or free kill like old warrior

    Make WvW great again

    So, allowing reinforcements is good. Got it.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @ugrakarma.9416 said:
    Roaming is a niche, it was not an intentional game mode. So there has never been any builds with the intention of creating roamers, their existence is accidental.

    However it is a bad idea to let a niche die, it means less options to enjoy a game mode. The correct thing would be to explore that niche. The more role options for WvW the better.

    There is a thing called sentries, camps and ruins. Not that a zergling would understand these things can be taken without 50 people.

    Anet buff me :-(
    Make me good at game!

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