Do you enjoy the current meta? — Guild Wars 2 Forums
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Do you enjoy the current meta?

Tycura.1982Tycura.1982 Member ✭✭✭

If you're feeling inclined explain your thoughts.

Do you enjoy the current meta? 210 votes

Yes
13%
Aktium.9506Nimrod.9240Raguel.9402Elmo Benchwarmer.3025Loboling.5293Fashion Mage.3712Apolo.5942mixxed.5862Aaron.1294OutOfOrder.3719Shao.7236lare.5129Dantheman.3589Tayga.3192Virdo.1540Firebeard.1746chilled.6794Brimstone Jack.3462Drachenfalke.7605ernestok.9678 28 votes
No
72%
TheSlothArmada.6709Exciton.8942Trevor Boyer.6524crosknight.3041padreadamo.3986Gryxis.6950Marxx.5021Hot Boy.7138Starbreaker.6507K THEN.5162Daishi.6027Arheundel.6451ArthurDent.9538Amityel.5324Valoraxel.7296Anna.7845Zok.4956eksn.7264Bazsi.2734zinkz.7045 152 votes
Indifferent
14%
vier.1327st elmos fire.2987Mini Crinny.6190FrownyClown.8402Reverielle.3972wasss.1208xanfa.2584Ragnar.4257Kokurai.7258Stallic.2397alwswannafly.3428Quadox.7834kiri.1467warheart.6039Exile.8160Broady.2358Seku.6928dronte.3416Avatar.3568Mesis.2951 30 votes
<1

Comments

  • Alexander.7694Alexander.7694 Member
    edited July 31, 2020
    No

    The problem is that the current meta has only very few professions that are needed in high end teams, because of the way they are designed or because they are overpowered, leaving the rest of the professions "off-meta", there should be more balance.

    Also damage is still way too high, if one gets focused, one dies within 1 second. Of course focused players should go down faster, but at least should have a chance to try and press a skill.

    Then, chain CC without diminishing returns is another issue affecting game enjoyment, way too many specs have way too many skills that can chain control your character for 5-10 seconds (I am not talking simple immobilise, but totally unable to act), which is not fun, and in pvp is an eternity, and enough to die x5 times if you are focused on.

    Finally, the rated matchmaking system is not good. It should allow groups to participate (and compensate for their points earned/lost accordingly if they play again non-grouped teams as clearly groups have a coordination advantage) - or simply match groups with groups in ranked, and non-grouped people with non-grouped people (as it is now). The reason is that playing ranked with random players often leads to people who either afk, they are bots, or simply don't know how to play, or they are abusive in chat, which is very frustrating experience in all cases. Also this way people can't play with their friends and earn pips at the same time. Alternatively, allow the same pip reward progress in the unranked games, where teams are allowed.

    The pvp system in this game has huge potential with the variety of professions and maps it offers, it just needs a little work to make it top class IMHO.

  • Tayga.3192Tayga.3192 Member ✭✭✭✭
    Yes

    A lot of classes have plenty of builds to choose from, at least for ranked.

  • UNOwen.7132UNOwen.7132 Member ✭✭✭✭
    No

    @Tayga.3192 said:

    @UNOwen.7132 said:
    with 2 classes straight up not viable,

    Which ones? Hopefully you didn't write that thinking mesmer and warrior.

    Which other 2 classes have been absent from tournaments and high rank ladder (well, while high rank ladder existed, anyway).

  • UNOwen.7132UNOwen.7132 Member ✭✭✭✭
    No

    @Tayga.3192 said:

    @UNOwen.7132 said:
    Which other 2 classes have been absent from tournaments and high rank ladder (well, while high rank ladder existed, anyway).

    Looks like my expectations were too high. Smh I never learn.

    Oh please, do try to explain how Warrior and Mesmer totally are viable, and its just a coencidence theyre completely absent from high level play. Though I dont expect you to do better than Shao, who failed miserably at it.

  • rng.1024rng.1024 Member ✭✭✭✭

    @Alexander.7694 said:
    The problem is that the current meta has only very few professions that are needed in high end teams, because of the way they are designed or because they are overpowered, leaving the rest of the professions "off-meta", there should be more balance.

    Also damage is still way too high, if one gets focused, one dies within 1 second. Of course focused players should go down faster, but at least should have a chance to try and press a skill.

    Then, chain CC without diminishing returns is another issue affecting game enjoyment, way too many specs have way too many skills that can chain control your character for 5-10 seconds (I am not talking simple immobilise, but totally unable to act), which is not fun, and in pvp is an eternity, and enough to die x5 times if you are focused on.

    Finally, the rated matchmaking system is not good. It should allow groups to participate (and compensate for their points earned/lost accordingly if they play again non-grouped teams as clearly groups have a coordination advantage) - or simply match groups with groups in ranked, and non-grouped people with non-grouped people (as it is now). The reason is that playing ranked with random players often leads to people who either afk, they are bots, or simply don't know how to play, or they are abusive in chat, which is very frustrating experience in all cases. Also this way people can't play with their friends and earn pips at the same time. Alternatively, allow the same pip reward progress in the unranked games, where teams are allowed.

    The pvp system in this game has huge potential with the variety of professions and maps it offers, it just needs a little work to make it top class IMHO.

    This is a actually a good suggestion. Let's say we cut rating gain on a win by 10% per player in your party, meaning everyone can queue with up to 4 friends and duo's will be the least punishing.

  • No

    I don't like it because I feel like it punishes my ADD.

    Everything is slower from side-node duels to teamfights so I tend to just kind of zone out and play on autopilot.
    That's on me somewhat for playing a Bunker build, but i'm also a Warrior main so that's the only way to really play my class without a handicap at this point.
    In my defense, like 75% of the people I end up stalling are usually playing some sort of high-sustain condi build or a bunker build themselves now so we just harmlessly bap eachother for however long it takes for one of us to give up or to get a +1.

    The current meta feels pretty spammy too tbh. Teamfights just feel so bloated with red circles and information that paying attention to it all seems impossible.

    I totally get if people like this because before; you'd constantly have to be on your toes to not be 0-death'd, but personally i'd rather that than being bored.

    Ranked DuoQ 😡👉🚪
    Patch-culture is awful
    Nerfs should be reserved for extreme cases and only done in creative ways that make the game more interesting to play and watch.

  • felix.2386felix.2386 Member ✭✭✭
    edited July 31, 2020

    ..tbh now is alot better then feb 25 that's for sure.
    i play warrior and holo at the same time.
    warrior and holo really have similar sustain and damage
    problem making holo meta and warrior trash is that
    the constant application of super speed and the fact that holo can apply damage at any angle and decent access to quickness..
    of course and some known benefit from elixir S for safe stomp/rez.

    i can understand why devs only making minor nerfs and close to useless buffs to warrior by simply looking at class self performance wise..but i don't think devs understand what makes a class meta or they simply don't care

    warrior has been unplayable in pvp
    for 6 months till now

    good job balance team

  • Dantheman.3589Dantheman.3589 Member ✭✭✭✭
    Yes

    Yes. Some specs that had naturally untouchable mechanics are playable but balanced and most things are fairly balanced with the others being touched on by updated patches. Feels like the majority of things are closer to ground level for the first time in years after the major patching.

  • otto.5684otto.5684 Member ✭✭✭✭
    No

    Did not we have another thread regarding this recently? In any case, I don’t enjoy CC, bunker slugfest.

  • DanAlcedo.3281DanAlcedo.3281 Member ✭✭✭✭
    No

    Just look at my icon.

  • Yasai.3549Yasai.3549 Member ✭✭✭✭
    No

    I still think that the current game modes we have favour certain Professions and builds far too greatly over the others.

    It's in a perpetual war between who can hold points better, and who can outrotate better, which ends up in only a handful of effective builds which is actually able to win games if both sides are playing with the meta in mind.

    If I play a stupid build, I deserve to die.
    If I beat people on a stupid build, I deserve to get away with it.

  • No

    I think we should wait for more Nade-Holo Players to reply. Right now, only five have responded. ;-)

  • Avatar.3568Avatar.3568 Member ✭✭✭✭
    Indifferent

    It's getting better with build diversity, but still garbage

  • Paradoxoglanis.1904Paradoxoglanis.1904 Member ✭✭✭✭
    No

    Diversity is good, gameplay is awful. Necro tanks, aura spamming tempests, passive bunkers, explosives holos, SA thieves, and then all the meme non-meta builds that are just as painful to fight.

  • FrownyClown.8402FrownyClown.8402 Member ✭✭✭
    Indifferent

    The meta offers more off-meta builds to work in unranked. Meta favors team healing and cc. Not enough people to counter tempest with the damage nerf to power rev and thief. Some power coefficients for certain skills needs to be rolled back. The range on aura share maybe reduced.

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭
    No

    @Trevor Boyer.6524 said:

    • Power Mes/Chrono/Mirages - No Condi

    Friendship ended

    Best Dressed Memser NA.

  • viquing.8254viquing.8254 Member ✭✭✭✭
    No

    I want to play mesmer, thx.

  • Aihao.5824Aihao.5824 Member ✭✭✭
    No

    too low sustain, all i can do as a thief is decap and+1, feels like we are playing as 4.5 vs 5. I cant contest, i cant kill (ofc if enemy bunker knows what buttons he must press).
    Game extremely unpunishing for mistakes that ppl make cuz of total bunker domination, so now ppl at p1 are equal to old g1 - they just afk at mid and seems like never heard about rotation.
    Hope anet bring powerdamage at the same level with condi.

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited November 7, 2020
    No

    @Shiyo.3578 said:
    Thief dominates the game and dictates every single build and action you can make as a player in every single match. The class is insanely easy to play if you aren't d/p and far too effective for how little effort p/d and s/d take to play. You have to have a seizure at your keyboard to die on the class, and it's far too hard to punish a thiefs mistake while too easy for a thief to punish you in any situation. You have to play like a god to protect yourself from dying to a thief while they can just mindlessly run around pressing "T" and then mashing all their damage into the target.

    +1

    pretty much this. Allowing one Profession to cause a repetitive, lasting, continual, Negative Ripple effect on the community experiences, Must End!!

    'Situations that are present are there because you allow and tolerate them to continue'

  • Marxx.5021Marxx.5021 Member ✭✭✭
    No

    Clown fiesta and trash balance. Nothing changes.

  • Vancho.8750Vancho.8750 Member ✭✭✭✭
    No

    No cause my favorite class to play Berserker has been benched for 3 years, and the metas has been revolving around running around and not fighting for far too long. There has been always some kitten that stopped other builds from existing just by its presence, some dumb brainded bunker build or node camper that can't be touched cause it has pulsing AoE around itself, some teleport freak build that can't be escaped from but it can always escape, or some dumb kitten build that just spams damage whatever it does .
    I've been enjoying Reaper and Druid these days since they don't blow up out of existence when someone stares into them too hard like before February, but they kinda work only in the chaotic environment of solo ranked Queue and not much in the controlled ATs. The meta has become way too stale and I can't make a build that can break up the OP classes that are both in the ranked queue and AT meta.

  • Sovari.7246Sovari.7246 Member ✭✭✭
    No

    This meta gives me the feeling of broken

    Renegade too much spam burst and sustain it's like hardly anything can counter it

    Healbreaker creates too many weird situations there's too much support going around when especially when you have a tempest or sand shield nec on the same team and the banner stomp feels incredibly cheap

    This wouldn't be so bad but it's almost the same type of team set up in every ranked match

  • jsp.6912jsp.6912 Member ✭✭✭
    No

    it's every time the same problem with gw2 there is a big patch, game becomes good but we have to wait between 3 and 6 month, so players find best build, everyone play it, meta become boring as kitten and everyone rq

  • Quadox.7834Quadox.7834 Member ✭✭✭✭
    edited November 8, 2020
    Indifferent

    i play mes and while it's not great, it could be worse.

    biggest three problems are prob:

    • holo is broken at the high end (too much value)
    • guard is broken at the low end (too much value for low effort)
    • thief (but that's tradition at this point)

    kalla ren is obviously OP for team vs team but it is slow and doesn't shred through the weaker players on the team as quickly so it isn't as big of a problem for soloq.

    in general i prefer this over the pre-february patch though.

    // Yanim

  • lare.5129lare.5129 Member ✭✭✭✭
    edited November 8, 2020
    Yes

    enjoi - yes. I mean I don't worry if some class stronger or not.
    play as meta ? no, I take my build, my skills buttons, and weapons and play as I want. We have mmr rate system, and it give me and others play whit same opponent, and if my biuld stronger or lower anyway I get SAME value opponent after some loses or wins.

    Let imagine what necro scourge is VERY VERY op. 1 > 2. So after some wins they all will be in top, and play vs others necro scourges or very very skilled players wiht another class. So they not disrupt me after rating change. What I lose? +1 pips on plat. And+2 pips on 250 look more harder to achiv, but ok, it is not good, but this is not killing game. Let them get more pips per match. This is not big issue.

    want solid balance ? - play chess.

  • Jables.4659Jables.4659 Member ✭✭✭
    No

    No. Without building upon what they did in February the meta is too narrow. Also, as an 8 year Mesmer main I've basically been forced back into what I was playing in 2013 (core hybrid mesmer) in regard to WvW solo roaming. Its a fun build, but I put thousands of hours into it 7 years ago and I miss power mirage.

  • avey.4201avey.4201 Member ✭✭✭
    No

    @UNOwen.7132 said:
    Its a post-megapatch meta, so obviously no. Diversity is still down, with 2 classes straight up not viable, and all but 2 classes only having 1 real build to choose from, as opposed to the diversity we had pre-megapatch. Damage is still far too low, meaning glass cannons are still unkillable in 1v1s, and sidenoders basically fight each other with pool noodles while waiting for a +1. PvP has become the least skilled it has ever been.

    But I also dont have high hopes for the future. What they need to do is increase damage by 20-30%, across the board. But theyre not going to, instead theyre going to try to nerf healing skills and damage from the classes that "do too much damage", and the game will continue to get worse and worse. At this point they should just revert the megapatch and everything since then, go back to the drawing board and figure out everything that went wrong, and try it again, with less of a damage reduction.

    Balance was mostly fine back then, except outliers using invuln while casting, being able to attack from stealth then enter stealth before opponent finishes dodge animation, mesmer needed evade on a skill looked at, not losing a dodgeroll.
    Condi bunker was stronger than glass before the megapatch, almost no one chose to play a slow boring build.
    Bad players still complain 5 people kill them in 1 second, coordination OP, life OP....
    Anet threw the baby out with the bath water.

  • No

    untitled257.jpg

    just a holo after match
    10/10 meta

  • No

    @Jables.4659 said:
    No. Without building upon what they did in February the meta is too narrow. Also, as an 8 year Mesmer main I've basically been forced back into what I was playing in 2013 (core hybrid mesmer) in regard to WvW solo roaming. Its a fun build, but I put thousands of hours into it 7 years ago and I miss power mirage.

    Can I see that build, I always tried to play hybrid mesmer in WvW! Help a fellow mesmer plz :)

  • zoopop.5630zoopop.5630 Member ✭✭✭✭
    No

    this meta has been nothing but Spam. Aoe Spam, Boon Spam, Dmg Spam(holo era), CC Spam and literally having no real skill cap anymore ruined this entire year for spvp.

    Anyone who really thinks this "meta" is Good should take some time to reflect and review some of the other patches we had+meta. At least before feb patch we had every class being played to a high level. Warrior,Mesmer,Ranger,Ele,Holo,Fb,Rev and even freaking necros. I think thiefs might of been the only class at that time frame where they weren't really needed.

    now though? Not the same anymore in terms of skill or enjoyment.

  • Khalisto.5780Khalisto.5780 Member ✭✭✭✭
    edited November 9, 2020
    No

    I guess the answer would be not, no matter what meta is. You know, this is just forums.

    But the amount of unfun builds to play against this meta is just insane, after Team USA used it, trap DHs have swarmed ranked games, we have more and more decap builds and trapper rune builds. Supports are a bit overtunned.

    I think this is the worst meta since fb/scourge. Which we may see again but this time with warrior replacing guardian

  • Eddbopkins.2630Eddbopkins.2630 Member ✭✭✭✭
    No

    I dont expect a change till 2021

  • Smoosh.2718Smoosh.2718 Member ✭✭✭
    edited November 9, 2020
    No

    The current meta invites cheese play, I have seen a huge rise in players picking classes that can Daze you for a solid 8s at a time while pushing out high damage 8,000-10,000 per strike. You then have the pony reaper quickness Lich (please dont defend this skill, its tiring reading 'but its balanced, just dodge 4 head') There are too many classes that have an insane time to kill while remaining quite sustainable.

    The current meta has allowed some classes to be handicapped with no downsides, being able to shut down nodes with AOE spam, or by being impervious to melee players by setting 1 shot traps down. These are unfun mechanics that really need to go within PvP, there are far more of these issues than what I have listed, but they are just not fun to play against, ruining all enjoyment from the fights.

    I'm pretty sure this poll is a good indication of what the players want. So... Balance patch? A real one this time and not a 3 skills numbers changed 'balance patch'

  • Jables.4659Jables.4659 Member ✭✭✭
    No

    @Zinzon.4081 said:
    Can I see that build, I always tried to play hybrid mesmer in WvW! Help a fellow mesmer plz :)

    I'll message you in game.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    No

    Wow close poll, couldn't have guessed those results lol.

  • snoow.1694snoow.1694 Member ✭✭✭
    No

    Not a single bit seeing how they have gutted Guardians

    Balance Patch every 6 weeks kappa

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭
    edited November 11, 2020
    No

    @Vasdamas Anklast.1607 said:
    It blows chunks.
    Can't punish good thieves properly anymore, along with other high mobility kitten. Every class but some chosen few got their damage cut down and there is a bunch of braindead bunkers wannabies around yet again (which won't save them from good players anyway). Didn't enjoy constant CC spam either
    I don't even feel like playing this game while waiting for another MMO to come out. Silver lining would be that I finally got myself to learn Blender so in the end I guess I love this new meta. Thank you very much xD

    Lol we're in the same boat, teaching myself : Blender-Inkscape-GIMP2.10.22...at least we know this is time better spent so no loss here

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • No

    @ollbirtan.2915 said:

    @Trevor Boyer.6524 said:
    This meta is terrible.

    Let me sum up what happened here:

    • Usually, a build is only good at being one of these at a time: Team Fighter or Team Support or +1 Roam or Side Node Monkey.
    • In this meta patching now, for some reason Arenanet took the Team Support role, and started buffing all the classes that were Team Supports, so they could also be Team Fighters that were also somehow dominant Side Node Monkeys, that were for whatever reasons allowed to have nearly the mobility of a +1 Roam, while still being a stapled powerful Team Support.
    • Then everything else was left normal, where it could only perform 1 job role.

    The meta is more fun when it revolves more around high risk high reward game play, where any class can beat any class if they outplay. A meta consisting of these historical builds, considering they were patched right with a decent intra-class balance, would be the most fun:

    • Core Guardian Burst or maybe even Power DH - No FB supports
    • Strength Spellbreaker or even CC DPS train Berserkers
    • Power Shiro only - No Ren supports
    • LB/GS Power Ranger/Soulbeast, Berserker variants - No Druids
    • DP SD Thieves/Daredevils, maybe even Rifle DE - No Condi Thieves. It always funks up the game play.
    • Power based Holo builds, after a bit of sustain was cut off. Power based Scrapper wouldn't be bad to employ
    • Power Mes/Chrono/Mirages - No Condi
    • Fresh Air Eles or traditional 1v1 Fire Weavers - No Tempest Supports
    • And then Necro would have to be somewhat tanky because that's just what the class is

    In an environment like this ^ with no supports and no rando condi aoe no-animation rando damage, the game would feel great to play. I like diversity and I like power/condi play alike. But historically speaking, the biggest problems we continue to have with GW2 in terms of balance & the feel of the game, are all related to condi spam builds and when builds have too much sustain.

    You realise that in your ideal pvp meta, more than half of the classes are deleted yes? Not everyone enjoys playing 1-shot power builds. You seem to have an incredible bias towards supports and condi builds. You are free to like what you want, but Imho 'power only' meta is extremely unhealthy and very boring, Cheers.

    Condi and bunker are infinitely less fun than power.

  • Megametzler.5729Megametzler.5729 Member ✭✭✭✭
    No

    Seeing three supports/bunkers regularly now, so... finally, the bunker meta has arrived. You can play around that usually, but it is simply not much fun.

  • otto.5684otto.5684 Member ✭✭✭✭
    No

    I wonder what is CMC input on this, LMAO.

  • ollbirtan.2915ollbirtan.2915 Member ✭✭✭✭
    No

    @Renzo.8361 said:

    @ollbirtan.2915 said:

    @Trevor Boyer.6524 said:
    This meta is terrible.

    Let me sum up what happened here:

    • Usually, a build is only good at being one of these at a time: Team Fighter or Team Support or +1 Roam or Side Node Monkey.
    • In this meta patching now, for some reason Arenanet took the Team Support role, and started buffing all the classes that were Team Supports, so they could also be Team Fighters that were also somehow dominant Side Node Monkeys, that were for whatever reasons allowed to have nearly the mobility of a +1 Roam, while still being a stapled powerful Team Support.
    • Then everything else was left normal, where it could only perform 1 job role.

    The meta is more fun when it revolves more around high risk high reward game play, where any class can beat any class if they outplay. A meta consisting of these historical builds, considering they were patched right with a decent intra-class balance, would be the most fun:

    • Core Guardian Burst or maybe even Power DH - No FB supports
    • Strength Spellbreaker or even CC DPS train Berserkers
    • Power Shiro only - No Ren supports
    • LB/GS Power Ranger/Soulbeast, Berserker variants - No Druids
    • DP SD Thieves/Daredevils, maybe even Rifle DE - No Condi Thieves. It always funks up the game play.
    • Power based Holo builds, after a bit of sustain was cut off. Power based Scrapper wouldn't be bad to employ
    • Power Mes/Chrono/Mirages - No Condi
    • Fresh Air Eles or traditional 1v1 Fire Weavers - No Tempest Supports
    • And then Necro would have to be somewhat tanky because that's just what the class is

    In an environment like this ^ with no supports and no rando condi aoe no-animation rando damage, the game would feel great to play. I like diversity and I like power/condi play alike. But historically speaking, the biggest problems we continue to have with GW2 in terms of balance & the feel of the game, are all related to condi spam builds and when builds have too much sustain.

    You realise that in your ideal pvp meta, more than half of the classes are deleted yes? Not everyone enjoys playing 1-shot power builds. You seem to have an incredible bias towards supports and condi builds. You are free to like what you want, but Imho 'power only' meta is extremely unhealthy and very boring, Cheers.

    Condi and bunker are infinitely less fun than power.

    That's just your personal opinion. Not a universal truth. Duh.

  • I'm sure the new elite specs will be purposely allowed to be broken and lack any consistency for 2 years before introducing disproportionate tradeoffs to only 5 of the 9.