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Pulsing and otherwise spammable blindness is unacceptable


Ovark.2514

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Oh you don't like it when you're 1v1 a Holo and you're trying real hard to outplay and finally you get an opening to get a clean strike vs. it without risking dying in 2 hits to nades but when you hit it you're somehow passively blinded 50% of the time and then the other 50% of the time it stuns you when you strike it?

Yeah me either.

It's all this passive random ass damage mitigation that they are allowing to exist in the game, in the form of passive proc condis like Blind and passive proc CCs like Shocking Aura and now Flashbang. It's unhealthy for the game and makes the dynamic feel choppy, flat footed, and more stat attribute based rather than skill based. No one likes being glued to the floor 50% of the time they are in a team fight situation. It makes the flow of the game feel similar to when you're stuck in a traffic jam.

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@Trevor Boyer.6524 said:Oh you don't like it when you're 1v1 a Holo and you're trying real hard to outplay and finally you get an opening to get a clean strike vs. it without risking dying in 2 hits to nades but when you hit it you're somehow passively blinded 50% of the time and then the other 50% of the time it stuns you when you strike it?

Yeah me either.

It's all this passive random kitten damage mitigation that they are allowing to exist in the game, in the form of passive proc condis like Blind and passive proc CCs like Shocking Aura and now Flashbang. It's unhealthy for the game and makes the dynamic feel choppy, flat footed, and more stat attribute based rather than skill based. No one likes being glued to the floor 50% of the time they are in a team fight situation. It makes the flow of the game feel similar to when you're stuck in a traffic jam.

How is Shocking Aura passive?

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@Trevor Boyer.6524 said:Oh you don't like it when you're 1v1 a Holo and you're trying real hard to outplay and finally you get an opening to get a clean strike vs. it without risking dying in 2 hits to nades but when you hit it you're somehow passively blinded 50% of the time and then the other 50% of the time it stuns you when you strike it?

Yeah me either.

It's all this passive random kitten damage mitigation that they are allowing to exist in the game, in the form of passive proc condis like Blind and passive proc CCs like Shocking Aura and now Flashbang. It's unhealthy for the game and makes the dynamic feel choppy, flat footed, and more stat attribute based rather than skill based. No one likes being glued to the floor 50% of the time they are in a team fight situation. It makes the flow of the game feel similar to when you're stuck in a traffic jam.

You forgot to add, how you can outplay and sustain for days then all the sudden because the holo can't deal enough damage to you, any EE is a daze until you're low enough.

I'm slowly starting to adapt to the blind changes but the daze I can't. Especially when my health is often kept at a maximum high because I can tank.

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@ollbirtan.2915 said:

@Trevor Boyer.6524 said:Oh you don't like it when you're 1v1 a Holo and you're trying real hard to outplay and finally you get an opening to get a clean strike vs. it without risking dying in 2 hits to nades but when you hit it you're somehow passively blinded 50% of the time and then the other 50% of the time it stuns you when you strike it?

Yeah me either.

It's all this passive random kitten damage mitigation that they are allowing to exist in the game, in the form of passive proc condis like Blind and passive proc CCs like Shocking Aura and now Flashbang. It's unhealthy for the game and makes the dynamic feel choppy, flat footed, and more stat attribute based rather than skill based.
No one likes being glued to the floor 50% of the time they are in a team fight situation. It makes the flow of the game feel similar to when you're stuck in a traffic jam.

How is Shocking Aura passive?

after the activation of shocking aura, the stun effects are passive. This is the same for all skills with a passive aspect to them... they have to be activated first.

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@ollbirtan.2915 said:

@Trevor Boyer.6524 said:Oh you don't like it when you're 1v1 a Holo and you're trying real hard to outplay and finally you get an opening to get a clean strike vs. it without risking dying in 2 hits to nades but when you hit it you're somehow passively blinded 50% of the time and then the other 50% of the time it stuns you when you strike it?

Yeah me either.

It's all this passive random kitten damage mitigation that they are allowing to exist in the game, in the form of passive proc condis like Blind and passive proc CCs like Shocking Aura and now Flashbang. It's unhealthy for the game and makes the dynamic feel choppy, flat footed, and more stat attribute based rather than skill based.
No one likes being glued to the floor 50% of the time they are in a team fight situation. It makes the flow of the game feel similar to when you're stuck in a traffic jam.

How is Shocking Aura passive?

How is it not? lol

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@NorthernRedStar.3054 said:

@LazySummer.2568 said:Ranger is the epitome of passive cc but Trevor Boyer conveniently forgets to mention his pet in the post.

Ranger pet has telegraphed attacks that can easily be kited out of. Also, pets like Smokescale
always
use Knockdown after Smoke Assault.What does that have to do with it being passive or not? Nothing in the game comes close to Ranger's pets in terms of passive ccs because it doesn't even require a single button press.

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@NorthernRedStar.3054 said:

@LazySummer.2568 said:Ranger is the epitome of passive cc but Trevor Boyer conveniently forgets to mention his pet in the post.

Ranger pet has telegraphed attacks that can easily be kited out of. Also, pets like Smokescale
always
use Knockdown after Smoke Assault.

And flashbang is telegraphed since the engineer has to dodge to get access to them. See the engineer dodging? The next attack will blind you, so avoid it.If telegraphing is an excuse for the pets, then it also is one for flashbang.

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@LazySummer.2568 said:

@LazySummer.2568 said:Ranger is the epitome of passive cc but Trevor Boyer conveniently forgets to mention his pet in the post.

Ranger pet has telegraphed attacks that can easily be kited out of. Also, pets like Smokescale
always
use Knockdown after Smoke Assault.What does that have to do with it being passive or not? Nothing in the game comes close to Ranger's pets in terms of passive ccs because it doesn't even require a single button press.

That's wrong, though. A large portion of the usable pets' CC does require a button press. If by 'passive' you mean menacing presence as the bird swoops over you, fair enough.

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@Kodama.6453 said:

@LazySummer.2568 said:Ranger is the epitome of passive cc but Trevor Boyer conveniently forgets to mention his pet in the post.

Ranger pet has telegraphed attacks that can easily be kited out of. Also, pets like Smokescale
always
use Knockdown after Smoke Assault.

And flashbang is telegraphed since the engineer has to dodge to get access to them. See the engineer dodging? The next attack will blind you, so avoid it.If telegraphing is an excuse for the pets, then it also is one for flashbang.

Last I checked, pet does not grant the ranger invuln frames for effectively ~3 seconds.

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@Kodama.6453 said:

@LazySummer.2568 said:Ranger is the epitome of passive cc but Trevor Boyer conveniently forgets to mention his pet in the post.

Ranger pet has telegraphed attacks that can easily be kited out of. Also, pets like Smokescale
always
use Knockdown after Smoke Assault.

And flashbang is telegraphed since the engineer has to dodge to get access to them. See the engineer dodging? The next attack will blind you, so avoid it.If telegraphing is an excuse for the pets, then it also is one for flashbang.

its an icon vs an actual visible moveinstant attacks trigger ee too

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@DonNee.5128 said:

@LazySummer.2568 said:Ranger is the epitome of passive cc but Trevor Boyer conveniently forgets to mention his pet in the post.

Ranger pet has telegraphed attacks that can easily be kited out of. Also, pets like Smokescale
always
use Knockdown after Smoke Assault.

And flashbang is telegraphed since the engineer has to dodge to get access to them. See the engineer dodging? The next attack will blind you, so avoid it.If telegraphing is an excuse for the pets, then it also is one for flashbang.

its an icon vs an actual visible moveinstant attacks trigger ee too

And again: the engineer has to dodge.Since when is dodging not an actual visible move?

And instant attacks might trigger EE, but it is still telegraphed. You can't start a dodge and use an instant cast spell right while still dodging, there is a delay for the EE buff to apply. Meaning that if you defensive mechanics right after they finished their dodge roll, you are safe.

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Anet balance team simply do not play they game, just look at the mistake with nerco on this update.

Removed well's mechanics and nerf it further along scourge - pretty much missing the core easy tankish issue.

And yet issues like above runs around freely.

Anet's balance team do not care.

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@Kodama.6453 said:

@LazySummer.2568 said:Ranger is the epitome of passive cc but Trevor Boyer conveniently forgets to mention his pet in the post.

Ranger pet has telegraphed attacks that can easily be kited out of. Also, pets like Smokescale
always
use Knockdown after Smoke Assault.

And flashbang is telegraphed since the engineer has to dodge to get access to them. See the engineer dodging? The next attack will blind you, so avoid it.If telegraphing is an excuse for the pets, then it also is one for flashbang.

its an icon vs an actual visible moveinstant attacks trigger ee too

And again: the engineer has to
dodge
.Since when is dodging not an actual visible move?

And instant attacks might trigger EE, but it is still telegraphed. You can't start a dodge and use an instant cast spell right while still dodging, there is a delay for the EE buff to apply. Meaning that if you defensive mechanics right after they finished their dodge roll, you are safe.

The issue with dodging a dodge, frankly, is that you're telegraphing yourself into an easily abusable (by any half-decent player anyways) position, particularly by a holo. Same goes for wasting a block or any other defensive ability of similar caliber.

You're exhausting an active ability to deal with a passive trigger. I'm sure I don't have to explain why this sounds broken on paper already.

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@Kodama.6453 said:

@LazySummer.2568 said:Ranger is the epitome of passive cc but Trevor Boyer conveniently forgets to mention his pet in the post.

Ranger pet has telegraphed attacks that can easily be kited out of. Also, pets like Smokescale
always
use Knockdown after Smoke Assault.

And flashbang is telegraphed since the engineer has to dodge to get access to them. See the engineer dodging? The next attack will blind you, so avoid it.If telegraphing is an excuse for the pets, then it also is one for flashbang.

its an icon vs an actual visible moveinstant attacks trigger ee too

And again: the engineer has to
dodge
.Since when is dodging not an actual visible move?

And instant attacks might trigger EE, but it is still telegraphed. You can't start a dodge and use an instant cast spell right while still dodging, there is a delay for the EE buff to apply. Meaning that if you defensive mechanics right after they finished their dodge roll, you are safe.

who here is talking about the dodge?builds with elixir r have about 100% uptime for ee, so there 0 telegraph anyway, you just have avoid every attack which some are instant100% passive application you dont know the definition of passive

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@NorthernRedStar.3054 said:

@LazySummer.2568 said:Ranger is the epitome of passive cc but Trevor Boyer conveniently forgets to mention his pet in the post.

Ranger pet has telegraphed attacks that can easily be kited out of. Also, pets like Smokescale
always
use Knockdown after Smoke Assault.What does that have to do with it being passive or not? Nothing in the game comes close to Ranger's pets in terms of passive ccs because it doesn't even require a single button press.

That's wrong, though. A large portion of the usable pets' CC does require a button press. If by 'passive' you mean
menacing presence as the bird swoops over you
, fair enough.

How is it wrong? You can be running away or literally afk and the pet will cc for you because the pet auto aggros on anyone that attacks you by default unless you specifically set it to avoid combat. I'm not defending Flashbang / EE, I'm merely pointing out the bias.

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