HoT = Dark Souls ? Casual Gamer perspective. — Guild Wars 2 Forums
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HoT = Dark Souls ? Casual Gamer perspective.

AdamWarlord.6782AdamWarlord.6782 Member ✭✭
edited August 6, 2020 in Guild Wars 2 Discussion

Edit: This post is to voice a percentage of player base's opinion(may it be a minority, majority, or even just me) on HoT including mine. I have nothing less than love for the game Devs and the community. I have been playing for 2-3 years atleast, and have played some GW1 back in the day. Im not just throwing shade on the HoT content. ** I am trying to voice my opinion and my experience in a straightforward manner. **

Alright, so i just finished up my online classes and studies for my upcoming third year exams and I sit to do my daily completion of a legendary, going on for weeks now. As you can understand, i don't have more than maybe 2-3 hours to play at best. Completion of Eternity and other core legendary weapons took time, but atleast it was doable without frustration and having "fun". When it comes to HoT, I don't know what i am even doing. I am trying to go around the map 90% of the time trying not to die because the floor minion mobs are so OVERPOWERED. I have been playing the game for 2 years, and i have avoided HoT every chance i got because of the same exact reasons i am about to mention.

  1. Its very hard to see, hate the map design and how dark it is in 70% of the places.
  2. Lags way too much on my mid end laptop.
  3. Floor mobs are wayy too overpowered and feel like boss mobs.
  4. Hence because of the same reason above, VERY hard to level up the masteries.
  5. Why do masteries you ask? Because there are wayy too many hero points and other aspects of the completion of HoT, which require doing them. Which sucks.
  6. I can't Solo 50% of the hero points, being a max reaper.
  7. WAIT, I NEED TO DO A ADRENALINE MASTERY TO DO A HERO POINT WHICH CONSUMES MY LIFE WHEN I EAT BACON? WHEN MY LIFE POOL IS 22k??
  8. I actually start to rage(sorry for caps above) playing guild wars 2, which is 90% of the time fun, except when i play HoT.
  9. And due to the above reasons i mentioned above, I actually can feel better playing DARK SOULS than HoT.

I also get why they would be reluctant to nerf the mobs more and bring some player driven balance , but atleast 50% if not more gamers are casual on gw2 and want to play not to rage but to have a good time, i don't mind taking months to get my legendary, BUT ATLEAST let the process be fun. I don't want to get grabbed by a rip off stegosaurus while i'm on my raptor and get 2 shot with 22k health. Any balance, related to player level, or player-online time based balance on mobs, a bit more lighting in HoT maps, a bit more of anything. I get HoT is a very old expansion and that Cantha is coming. But atleast respect your players who are trying their hardest to stick to the game and trying to voice their opinions for a change. And of-course please try providing it. Alright! Back to returning to a checkpoint which takes me halfway across the map from the hero point i just died on, and try to re attempt it with broken armor, because there is no repair station nearby, and i don't have a million repair canisters because i'm a casual.

Edit: I realized they have nerfed the difficulty once, i can't imagine what the mobs were like.
Edit: I get where most of you all are coming from, But as i said, its my opinion and many other casual gamers opinion on the content. Leading to a player driven balance, not a balance for everyone.

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Comments

  • @sitarskee.5738 said:
    Mobs were stronger back in the days, they were already nerfed. Plus we have mounts now. Please don't make this game a game for kids difficulty wise.

    Thats exactly why i mentioned, there should be a balanced perspective on mobs difficulty as per the player's play time or something more intuitive. Of-course im sure you play the game more than a casual gamer ans you think as you stated. But from a person who hardly has time to relax in a day and do some legendary completion. Dying 10 times and running back to the same hero point takes most of the time away. Thats just an example of the many things that could happen. I heard they were much stronger, but in my view thats just absurd. I do know one person's opinion can't match with many other people, and its hard to satisfy all, im jsut making sure that there is still a thought process going towards player based balancing.

  • @kharmin.7683 said:
    I think that you will find these "players" to be in a very small minority when it comes to HoT. Anet did listen. They nerfed it and the content that has followed HoT isn't near the same level of difficulty. Perhaps you might consider moving on from HoT maps and returning once you have a better grasp of your characters' skills/abilities?

    I just played with a squad of 8 to complete one hero point. balthazar in Auric Basin, and all of them had a problem with the maps. so it ccleasrly isn't a minority or it was just a coincidence that 8 out of 8 people happen to believe the same.
    And yep Arenanet does listen, i was just raging when i mentioned that, i shall remove it. I hadn't known if they had actually nerfed the mobs.

  • Just my experience. Yours was different. Doesn't mean that the maps need the adjustments that you are advocating. /shrug

    Exactly my point. Most casual players don't have time to play the same thing over and over. I don't want to turn this into an argument, but a productive mutual understanding of how everyone's experiences are different, and IF arenanet could come up with something which is more of an individual based balance. And i would say 8 random players, on a game, all having a similar opinion is atleast something to look at.

  • I'm not trying to make an argument. I just don't want Anet to make changes based on your very limited experience. They don't need to look at things based on 8 random players out of the millions of players that they have.

    If you want Anet to come up with something "which is more of an individual based balance", then what do you propose? GW2 is, after all, an MMO and even though much of it can be played solo, I don't believe that it is Anet's intent that it be played that way. Besides, if you want individual based balance, how would that work?

    I'm just not fully understanding your point. It seems to me that you have difficulty with HoT content, but have not suggestions for how Anet might adjust it solely for you?

    Its 8/8 is what i mentioned, obviously there are more than 8 if u look at the million player base, obviously.

    As for the whole point of the post, its to voice MY OPINION and a few other i know , and to let them know few of their customers, have an issue with the game design, i'm not a developer, not yet atleast. I suggested a path for development, IF it can be taken, i'm not demanding, I'm requesting. I hope you understand. No other MMO, as far as my knowledge is, did the region based balancing by having a level limit like in GW2. And that was brilliant! If they could have come up with that, I'm sure if they are committed towards a change in balancing of HoT, The game Devs, not me, but the game Devs who developed everything else, can come up with something.

    I'm nothing less than love towards the Devs of this game and the community. And i Have been playing this game for a while for me to be voicing any of my opinions, and i don't see why another player has to have a problem with the experience of a player to voice their opinion. I have paid for the game and so have you.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @AdamWarlord.6782 said:

    I'm not trying to make an argument. I just don't want Anet to make changes based on your very limited experience. They don't need to look at things based on 8 random players out of the millions of players that they have.

    If you want Anet to come up with something "which is more of an individual based balance", then what do you propose? GW2 is, after all, an MMO and even though much of it can be played solo, I don't believe that it is Anet's intent that it be played that way. Besides, if you want individual based balance, how would that work?

    I'm just not fully understanding your point. It seems to me that you have difficulty with HoT content, but have not suggestions for how Anet might adjust it solely for you?

    Its 8/8 is what i mentioned, obviously there are more than 8 if u look at the million player base, obviously.

    As for the whole point of the post, its to voice MY OPINION and a few other i know , and to let them know few of their customers, have an issue with the game design, i'm not a developer, not yet atleast. I suggested a path for development, IF it can be taken, i'm not demanding, I'm requesting. I hope you understand. No other MMO, as far as my knowledge is, did the region based balancing by having a level limit like in GW2. And that was brilliant! If they could have come up with that, I'm sure if they are committed towards a change in balancing of HoT, The game Devs, not me, but the game Devs who developed everything else, can come up with something.

    I'm nothing less than love towards the Devs of this game and the community. And i Have been playing this game for a while for me to be voicing any of my opinions, and i don't see why another player has to have a problem with the experience of a player to voice their opinion. I have paid for the game and so have you.

    I didn't see where you suggested a path for development. It just seems to me that you are complaining about the difficulty level of HoT and that's about it. Regardless, sure you can voice your opinion but to me it doesn't appear any different than the other threads of complaints of HoT. If you have some solution, and I'm not asking for developer-level knowledge here, then propose it. Otherwise, your post comes off as nothing more than just another HoT complaint.

    Sorry if this offends; that is not my intention.

    I am a very casual player.
    Very.
    Casual.

  • @kharmin.7683 said:

    I'm nothing less than love towards the Devs of this game and the community. And i Have been playing this game for a while for me to be voicing any of my opinions, and i don't see why another player has to have a problem with the experience of a player to voice their opinion. I have paid for the game and so have you.

    I didn't see where you suggested a path for development. It just seems to me that you are complaining about the difficulty level of HoT and that's about it. Regardless, sure you can voice your opinion but to me it doesn't appear any different than the other threads of complaints of HoT. If you have some solution, and I'm not asking for developer-level knowledge here, then propose it. Otherwise, your post comes off as nothing more than just another HoT complaint.

    Sorry if this offends; that is not my intention.

    Dont worry, I am just having a friendly discussion, no offense taken. But you just contradicted yourself. I thought u said, i was the only one with the problem? If there are complaints about HoT everywhere, then maybe... just maybe there is a problem for a larger spectrum of people than you think?

  • @Randulf.7614 said:
    Personally as a low-average skilled player, I find HoT just right. I prob die more in PoF to be honest with some of the higher hp mobs and long aggro ranges. It is certainly not even remotely close to being compared to Dark Souls

    HoT was nerfed once to counter some of the difficulty, but I don't think it warrants further changes and there has been considerably less feedback about the difficulty since. There needs to be an acceptance that an MMO has to balance around an enormous gulf in player skills and whilst I can understand the argument that story should cater for the lower end of the skill spectrum, open world should not.

    Mordrem made me up my game from where I was - trying out new skills and approaches to problems. Where a game is doing that I believe the game is doing its job correctly.

    I'm not in favour of further nerfing across the board because I don't think it needs it and the wider playerbase seems quite happy with the status quo on this one, however I don't think it is unreasonable that things like hero points, some non-meta group content (across all areas of the game) could be scaled better to a lowered population.

    I agree with what you are saying. Although i'm not just stating about just the mobs. Mobs are hard for me atleast, may it be i'm bad, i'm halfway across the globe, or whatever, but in the end, i get 2 shot by a roaming stegosaurus thing. PoF makes it fun for me atleast because its bright open and has a good application of map commodity placement, just my opinion. But yeah, what i can't especially get over is, its humanely impossible for me to do some hero points in HoT, they are sooo hard. It just becomes so much more frustrating when no player is available to help you at the time you are playing.

    True an MMO must have a balance with satisfying as much as possible player base, but without voicing your concerns and opinions isn't wrong. Dark Souls obviously was a joke tho lol xD.

  • @sitarskee.5738 said:
    Calling yourself a casual ain't no excuse. If you can't do it then it's not for you. You're not good enough to make that legendary.

    I just hate people who see problems everywhere but not in them. You're bad, you have to change - not the environment for you so you can be less bad.

    It isn't an excuse, its a fact. Not everyone can ignore tasks in real life and sit infront of a monitor and play games for hours. And as for i'm bad, not good enough to get legendary.... idk what to say, grow up mate?

  • frareanselm.1925frareanselm.1925 Member ✭✭✭

    I never step HoT maps for the same reason, the packs of mobs are overpowered and the maps are giant jumping puzzles which I hate. So there arent "safe zones" to rest your character after stressful fights.

  • @Randulf.7614 said:

    @AdamWarlord.6782 said:

    @kharmin.7683 said:

    I'm nothing less than love towards the Devs of this game and the community. And i Have been playing this game for a while for me to be voicing any of my opinions, and i don't see why another player has to have a problem with the experience of a player to voice their opinion. I have paid for the game and so have you.

    I didn't see where you suggested a path for development. It just seems to me that you are complaining about the difficulty level of HoT and that's about it. Regardless, sure you can voice your opinion but to me it doesn't appear any different than the other threads of complaints of HoT. If you have some solution, and I'm not asking for developer-level knowledge here, then propose it. Otherwise, your post comes off as nothing more than just another HoT complaint.

    Sorry if this offends; that is not my intention.

    Dont worry, I am just having a friendly discussion, no offense taken. But you just contradicted yourself. I thought u said, i was the only one with the problem? If there are complaints about HoT everywhere, then maybe... just maybe there is a problem for a larger spectrum of people than you think?

    There aren't complaints about HoT everywhere. Most of the very few we still see on the forums come from people who skip all the content before and jump straight in. GW2 is a learning curve that peaks somewhere around PoF/LS4 imo and HoT/LS3 is naturally very different from what comes before. If HoT was to be nerfed, everything after would have to be as well, because the entire game pretty much stays close to that level with some small jumps in difficulty later.

    Basically where HoT is now is where the game is now outside of core

    Yeah i get what you are saying. Its true, there have to be a lot of changes made and it would be time consuming, and with Cantha coming, i just don't want them to do the same what they did with HoT. And, tbh its already pretty late to be asking for changes in HoT. The post might be considered just a rant or another complaint, but it gives me a bit of a relief that i atleast talked about it in the forums.

    If its possible or not, can only be decided by the Devs in the end tho.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @AdamWarlord.6782 said:

    @kharmin.7683 said:

    I'm nothing less than love towards the Devs of this game and the community. And i Have been playing this game for a while for me to be voicing any of my opinions, and i don't see why another player has to have a problem with the experience of a player to voice their opinion. I have paid for the game and so have you.

    I didn't see where you suggested a path for development. It just seems to me that you are complaining about the difficulty level of HoT and that's about it. Regardless, sure you can voice your opinion but to me it doesn't appear any different than the other threads of complaints of HoT. If you have some solution, and I'm not asking for developer-level knowledge here, then propose it. Otherwise, your post comes off as nothing more than just another HoT complaint.

    Sorry if this offends; that is not my intention.

    Dont worry, I am just having a friendly discussion, no offense taken.

    Thanks. Sometimes written words on a forum don't come across as intended.

    But you just contradicted yourself. I thought u said, i was the only one with the problem? If there are complaints about HoT everywhere, then maybe... just maybe there is a problem for a larger spectrum of people than you think?

    The forums represent a very small sub-set of the entire player base. Also, these complaints to which I refer are from way back pre-nerf. Sure, there are some that crop up more recently but usually those are more due to what Randulf points out:

    @Randulf.7614 said:
    There aren't complaints about HoT everywhere. Most of the very few we still see on the forums come from people who skip all the content before and jump straight in (yours being the exception). GW2 is a learning curve that peaks somewhere around PoF/LS4 imo and HoT/LS3 is naturally very different from what comes before. If HoT was to be nerfed, everything after would have to be as well, because the entire game pretty much stays close to that level with some small jumps in difficulty later.

    I am a very casual player.
    Very.
    Casual.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @AdamWarlord.6782 said:
    Yeah i get what you are saying. Its true, there have to be a lot of changes made and it would be time consuming, and with Cantha coming, i just don't want them to do the same what they did with HoT. And, tbh its already pretty late to be asking for changes in HoT. The post might be considered just a rant or another complaint, but it gives me a bit of a relief that i atleast talked about it in the forums.

    I highly doubt that the next expansion will feature HoT-like difficulty. PoF toned things down from HoT, which leads me to believe that Anet heard the uproar and designed accordingly.

    At least, that's my hope -- one casual gamer to another. :)

    I am a very casual player.
    Very.
    Casual.

  • Astyrah.4015Astyrah.4015 Member ✭✭✭✭

    @AdamWarlord.6782 said:
    1. Its very hard to see, hate the map design and how dark it is in 70% of the places.
    2. Lags way too much on my mid end laptop.
    3. Floor mobs are wayy too overpowered and feel like boss mobs.
    4. Hence because of the same reason above, VERY hard to level up the masteries.
    5. Why do masteries you ask? Because there are wayy too many hero points and other aspects of the completion of HoT, which require doing them. Which sucks.
    6. I can't Solo 50% of the hero points, being a max reaper.
    7. WAIT, I NEED TO DO A ADRENALINE MASTERY TO DO A HERO POINT WHICH CONSUMES MY LIFE WHEN I EAT BACON? WHEN MY LIFE POOL IS 22k??
    8. I actually start to rage(sorry for caps above) playing guild wars 2, which is 90% of the time fun, except when i play HoT.
    9. And due to the above reasons i mentioned above, I actually can feel better playing DARK SOULS than HoT.

    1. Jungles (AB and TD) shouldn't be bright as day under the canopies of trees unless there's a big clearing. Verdant Brink and Dragon's Stand are well~decently lit
    2. Try toning down Shadows and Character Model Limit :)
    3. Try not to engage more than 1 pack at a time or do 1 enemy at a time, avoid the line trails from snipers, don't attack those veteran bristlebacks if you aren't sure how to fight it etc. etc... know your class' limits and utilize your CC abilities and dodges when/if possible
    4. It's very easy to level up masteries (assuming you have the mastery points) in HoT, just join META trains in AB, DS and TD (or do the story until the end of Season 3)... and even if you wont farm them, just going to them when you feel like it to earn some gold will earn you decent exp as well
    5. Look out for strongboxes and try to gold every adventure (these can be solo'd and most have no mobs or enemies to deal with unless you stray off-course)
    6. More than half of the hero points in HoT are group events if im not mistaken, thus you need atleast 1 or 2 other people to do them. They are solo-able btw but it requires you to be very very very good at your chosen class (there's no shame or harm in being average~decent btw).
    7. Lots of people do this toxic bacon HP with a full group spamming aoe heals. It's always been like that since i started playing. Just join an HP train
    8. It's ok to express your feelings =)
    9. Dark Souls is fun. but GW2 HoT is fun as well, maybe it just hasn't grown into you yet.

    that said, as others mentioned HoT is very much trivialised with Mounts.. a cluster of Pocket Raptors for example is nothing when you can bunch em up together and CC them with the Raptor Mount's fully mastered attack for nearly half their HP... then you just aoe them and they're dead.

    and finally i think HoT is okay no need to nerf it. you can definitely go through it alone if you go really careful and avoid things you think your class can't handle but if you want to be safe, bring a friend or two along with your exploring in HoT or join a big group (HP Train) to do map completion! (it's an mmorpg after all~)

  • ProtoGunner.4953ProtoGunner.4953 Member ✭✭✭✭

    Some are casual but talented and don't have much problems. I liked it more or less, but I also understand that some enemies dish out ridiculous amounts of damage. But you can learn to avoid them. As someone who plays on and off this may sometimes be frustrating. You mentioned you are reaper: this is by far the easiest class to get through this content, but you still seem frustrated. I don't know...

  • Hashberry.4510Hashberry.4510 Member ✭✭✭✭

    This is the best open world content Anet ever made. It requires taking your time, learning the maps, learning when to solo or when to avoid. To me it was like mountain biking, that hill I had to walk up for weeks suddenly becomes something I can routinely do. Mastery, to choose a word.

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    It's true that the firsts steps in HoT felt quite rough back when they released it. Yet, I think it's easy enough for players to adapt to the "roughness".

  • Kumouta.4985Kumouta.4985 Member ✭✭✭

    Seriously just get better or mess with your build, not everything has to be starter area moa faceroll difficulty, although everything is.

  • Maikimaik.1974Maikimaik.1974 Member ✭✭✭

    There is so little challenging content in this game, please don't try to take the little we have away.

  • Jukhy.2431Jukhy.2431 Member ✭✭

    @Harak.8397 said:
    HoT is the best time I've had playing this game since early release. It was the first time I was presented with a challenge from regular mobs. The Mordrem felt "intelligent" when they ambushed you. Their snipers were deadly if you didn't pay attention and they had all sorts of tricks to make your life miserable. I really enjoyed the verticallity of the maps ( yes even Tangled mess... err.. depths ). Most of all I enjoyed ( and still enjoy ) running the various meta events on each maps, something that was sorely missing from Path of Fire but I digress. Overall HoT and it's lead up ( Silverwastes) made you feel like you were part of a serious war effort as you hacked your way through vines with the Pact for every step you gained.

    Had very similar experience.

    Was it frustrating? Yes, very much so but I did learn a lot about to my character and the combat mechanics because I had to adapt my playstyle to fight the harder mobs. I'd say for the 1st time since launch the combat felt truly challenging and the victories satisfying. Went thru the whole expansion with power GS warrior and was nicknamed Whirlwind by my pals, because of the constant rapid movement skills and dodging I had to perform to stay alive.

    In contrast PoF mobs were easier to handle, but some story parts were quite challenging. HoT was the opposite.

  • zombyturtle.5980zombyturtle.5980 Member ✭✭✭

    Comparing HOT to dark souls is ridiculous. HOT is about normal difficult for your average single player game. You only need to understand how active combat works, and play your classes advantages to have little issue with standard adds. Unfortunately, most people in this game dont have a clue how to actually play and just run around in random builds, never dodging then we get posts like this.

    Hero points are a different issue, and making them require groups was controversial. Personally I dont mind it but I do understand the complaints, one which was addressed in POF, which are soloable. Luckily, to max out your character, you never need to complete a single champion hero point in the game so just stick to the ones you can do.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited August 6, 2020

    For the OP and others trying to do hero points in HoT solo:

    https://www.reddit.com/r/Guildwars2/comments/3td33y/a_soloable_hp_guide_for_getting_all_your_specs/

    There are at least three others they left off their list that any class can technically solo.

  • Noah Salazar.5430Noah Salazar.5430 Member ✭✭
    edited August 6, 2020

    I liked hot, as for first time it made more sens to group up, all best stories i got are actualy from hot when i invited other ppl trying to push/explore touch hordes of minions, Rhat added alot social thinks thx to that content was harder

    Despend how ppl look on it, it gona be positive or negative

    Map push you to find better build/gear/stats
    Map push you to find help/socialize with others
    Map push you to break your limits, and get ful solving problems or developing strategy to kill boss :D
    Map teach you better doding/blocking or kait

    Thats for what i loved that map and wished ther was more for it

    Most problems with that map gona have casuals or ppl that can't solve problems by themself or are used to low lv skill play
    For rest it was best multiple lv maps that got ever created and wher you culd eazly lost yourself xd

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭
    edited August 6, 2020

    @AdamWarlord.6782 said:
    2. Lags way too much on my mid end laptop.

    Maybe that's why your experience is so much different than that of many other players, including those posting in this thread. Having horrible fps drops does make content a lot more challenging, but I'm not sure if it's something Anet can fix, the game's requirements are already so low (especially core/hot) that I don't know how much lower they can get them. Maybe lower graphics settings? Are you playing with everything on lowest already?

    Also, since you talked about expansions, Path of Fire has quite higher system requirements so if your laptop lags in Hot, you are gonna have a rather bad time in Pof. And of course the upcoming next expansion should increase the graphics quality even further. Maybe it's not a matter of difficulty/challenge but rather it's time to upgrade the machine you play on.

  • Westenev.5289Westenev.5289 Member ✭✭✭✭

    Your experience is different from mine. For Necromancer, I just summoned a bunch of minions, randomly clicked traits that seemed tanky and button mashed to glory behind my meat shields. I was still in level up gear after map completion. The only HP's I didn't get solo was the mushroom queen in TD and Balthazar and Tengu in AB - the rest can be cheesed.

    My advice is to learn to play another class, then return to Necromancer. Necromancer teaches a very lazy play style that I think disconnects them from actually improving at the game.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭
    edited August 6, 2020

    If people could stop bringing up Dark Souls, merely because it gets a tiny wee bit more difficult in a fundamentally different game, that'd be great.

    Dark Souls is not about difficulty and it never has been.

  • Cuks.8241Cuks.8241 Member ✭✭✭

    2-3 hours per day (if you meant per day?) is not even close to casual. Crafting legendary is not casual. Casual in my book is a few hours per weekend. Most working people in a relationship let alone with family can't afford even close to that much time.
    I'm a working guy with family that plays a few hours per week and many many others also. At least from my play group no one has issues with Hot (or any OW content). Hot being difficult or any content being difficult has nothing with casual. Yeah I don't really raid but not because it is hard it's just I can't really get so much time in one piece to clear it. Casual has nothing to do with something being hard. Also this game is super casual friendly that is why so many family people play it.

  • Yggranya.5201Yggranya.5201 Member ✭✭✭

    @Fueki.4753 said:
    If people could stop bringing up Dark Souls, merely because it gets a tiny wee bit more difficult in a fundamentally different game, that'd be great.

    Dark Souls is not about difficulty and it never has been.

    It got popular, propably because of some streamers and the very nature of the internet, so no suprise that people just keep repeating it. It's propably just a meme now.

  • whoeverxwins.1279whoeverxwins.1279 Member ✭✭✭
    edited August 6, 2020

    I may play more than you, but I'm disabled and have rheumatoid arthritis in my hands. But I've completed HoT, even on the original difficulty. I can solo most of it easily now. Hero point trains still run through frequently, so look for those on LFG. Otherwise, call out an HP on map chat, and people will come. Just not during a meta.

    You do need to know your class. Necromancer can solo almost anything. Check your gear and traits. I run besrker minion master, though mine is now a Reaper (minions plus Rise! is almost unkillable). GS plus d/d gives me extra healing.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    HoT was designed to punish faceroll glass canon melee builds when it came out and it still does that even despite being nerfed.
    But it's not hard content at all.. unless you're playing a faceroll glass canon melee build.. >.<

    Darksouls aint even hard either tbh.. I get why people think so at first when they're new to the game but that all vanishes as you play and learn how to adapt to each enemy etc.
    It's pretty funny in the Souls game how you can go from "OMG this game is impossible!!" to "I remember this game being a lot harder.." just from getting familiar with enemy attack patterns.

    GW2 aint that different, Personally I never found HoT all that hard but then I never played glass melee meta's when it came out.
    Even now I don't really like that playstyle, when I go full melee I either invest at least some stats into my defenses to up my survivability or I invest in some method of sustain to counter all the incoming damage.

    You said you played a Reaper so I would advise getting sustain from minions, specially now that lifesteal/protect wells are no longer and option.
    Blood Magic (focus lifesteal traits and Transfusion GM) + Death magic (focus Minion traits all top in the line) along side Reaper and use Blood fiend, Bone Fiend, Bone Horrors, the Reapers Rise! shout and Flesh Golem.
    Can also get Jagged Horrors from a death magic trait as well as a AoE every time a minon dies.
    Get about 10-14 minions around you which is pretty easy to do and you'll have 10-14 little fleshy slaves feeding you health constantly in battle.
    It makes a big difference to survivability, specially since each minion you have will give you an additional +20 toughness thanks to carapace.
    Default minions up, Blood + Bone Fiend + Golem and the two Horrors will give you an easy 100 toughness, Hit 5 targets with rise to gain 6 shambling horrors and that goes upto 220.. kill 1 foe to get a jagged horror and that's another 20 and you'ge got almost 250 free toughness there just by your 12 minions existing.
    And of course each of those 12 minions will heal you by a small amount every single time they attack.

    HoT shouldn't be a problem for pretty much any minion build, glassy or tank.
    Hell more Tanky Minion Masters can solo most things in HoT with little trouble.

  • Raknar.4735Raknar.4735 Member ✭✭✭✭

    GW2 is harder than Soulsborne games. There, I said it!

    You have a heart of gold. Don't let them take it from you.
    Remaster confirmed! Umbasa!

  • TwoGhosts.6790TwoGhosts.6790 Member ✭✭✭
    edited August 7, 2020

    HoT was, finally, a place that demanded I learn how to actually play the game properly for the first time; build, gear, mechanics, awareness.
    At first I hated it. Then I decided to get better and make some changes to my relationship with the game. Slowly I moved through a love/hate period, and I did improve.
    Now, I love those maps;Tangled Depths is genius. I still think HoT is way more engaging than PoF, and core maps are just a nostalgic park to relax in now.
    There is nothing wrong with the overall game design of HoT. They wanted to create an environment for challenge, exploration and jeopardy. They nailed it.
    HoT fundamentally changed my relationship with, and enjoyment of this game for the better.
    It has nothing to do with being casual or not, it has to do with being competent or not. It really is a git gud situation, or at least a get better one. I did, bit by bit, and I'm forever grateful for that challenge; it was a really rewarding, fun experience.