Dear Anet, I love Halloween.. But. - Page 4 — Guild Wars 2 Forums

Dear Anet, I love Halloween.. But.

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Comments

  • troops.8276troops.8276 Member ✭✭✭

    Big shout out to all the peeps, unlike me, who stayed nuetral and brought kind, nice advice, help or just good old plain understanding.

    Thats some nice kitten you's did there. Real community spirit. And I do mean that.

  • Daddicus.6128Daddicus.6128 Member ✭✭✭✭

    @Ashantara.8731 said:

    @Nightshade.5924 said:
    "I tried for hours...." kinda says it all for me.

    So you want everything in this game to be made super easy to accomplish? Now, that would feel pretty unrewarding after a while if you could get stuff without effort.

    Nobody has said that. Stop putting words in people's mouths; straw arguments aren't worth your time, really.

  • Daddicus.6128Daddicus.6128 Member ✭✭✭✭

    @Mewcifer.5198 said:
    People are forgetting that this is a festival event, so it isn't like raids. Festivals are meant to be fun and easygoing. They are specifically designed so that any player, new or old, can do it. That's why Ascent to Madness is set to such a low level. Raids are hardcore endgame content, it is unfair to compare the two.

    Should everything in the game be easily available to everyone? No. That would devalue other people's time and hard work.
    Should festival rewards be balanced to be easier to achieve then end-game content? Yes, that is the nature of festivals.

    PvP is also an unfair comparison, because PvP at least gives rewards for showing up. It may not be the same rewards as winning every match but I could throw in hours of PvP time and still have something to show for it. Whereas I could, and probably have, thrown in hours of Clocktower time and gotten absolutely nothing.

    However, Anet did provide a way to get the boots without the JP. If you look up guides you can get to 400 in any crafting profession with minimal gold. Whether this was intended as a way to help people who struggle with JPs or not, it does help people who struggle with JPs.

    Would it really hurt to give a no-ap, no-title pity prize to people who donated hours to the JP to try and complete it but just don't have the skill or physical ability? No.

    ...

    That being said, I am only trying to offer helpful and friendly discussion on the topic. My personal feelings is the pity prize is unnecessary for this festival.

    Excellent response! Thank you. (Except the part I commented out.)

    One question, though: how do you get the recipe for the boots? At least then I could get ONE more achievement.

  • Zaltys.7649Zaltys.7649 Member ✭✭✭
    edited October 21, 2017

    @Calanthe.3857 said:

    No wonder they changed other players to spirits, having them running around seems a lot more confusing.

    Anyway, a few tips:
    0:41 - No need to jump down to the next block, you can just run without slowing down.
    0.58 - Hard jump, most players seem to jump too early there. You won't fall instantly if you go over the 'top' of the platform, there's a downward slope. I usually run over the top edge, then jump when I see my character starting to slide down.
    0:59 - Stay on the right side of the cog (and the stairs), it saves a lot of time.
    1:05 - Jump too far left on the cog and you will slide off. Jump to the right and you'll start sliding down too... but it's possible to recover from that one by jumping again. So when I'm in hurry, I try to aim slightly to the right side, since it's safer.
    1.14 - If you're in hurry, you can roll up these stairs (twice) to save some precious time.

  • STIHL.2489STIHL.2489 Member ✭✭✭✭

    @Shard.4791 said:
    STIHL, are you saying every reward in this game should be achievevable by everyone? Raids, dungeon & fractal titles, SAB, grind titles (wvw ones mostly) et cetera? If not why are JPs an exception?

    I do not agree with that sentiment. IMO GW2 is already casual enough.

    No.. I am saying that Festivals should be designed with everyone in mind, (notice I have only ever talked about the Clock Tower and Wintersday) where everyone ca and should be included and get prizes and enjoy themselves. That is the whole point of a festival, to include people, in fact festivals embrace the idea that everyone gets a prize, which is why people, old and young flock to them.

    Festivals are not the time for people to stroke their ego, they can do that all the rest of the year, doing all that other stuff you mentioned like Fractals, Raids, etc.

    There are two kinds of Gamers, Salty, and Extra Salty.
    Ego is the Anesthesia that dullens the pain of Stupidity.

  • @Omar Aschi Popp.7496 said:
    Me going to get my drivers license...

    I fail because I keep crashing into oncoming traffic. Dont obey lights. Run stop signs.

    "There should BE NO TESTS, NONE WHATSOEVER, THAT GRANTS LICENSES OR SPECIAL TRAVEL DOCUMENTS THAT IS GATED BEHIND SOMETHING THAT CANNOT BE DONE BY EVERYONE. THIS IS A FREE COUNTRY DO YOU GET THAT?

    I'll explain. this analogy you provided would mean you have a chance to actually kill, maim, or hurt someone. The issue in this thread is about a video game. That is all...

  • Daddicus.6128Daddicus.6128 Member ✭✭✭✭

    @STIHL.2489 said:

    @Shard.4791 said:
    STIHL, are you saying every reward in this game should be achievevable by everyone? Raids, dungeon & fractal titles, SAB, grind titles (wvw ones mostly) et cetera? If not why are JPs an exception?

    I do not agree with that sentiment. IMO GW2 is already casual enough.

    No.. I am saying that Festivals should be designed with everyone in mind, (notice I have only ever talked about the Clock Tower and Wintersday) where everyone ca and should be included and get prizes and enjoy themselves. That is the whole point of a festival, to include people, in fact festivals embrace the idea that everyone gets a prize, which is why people, old and young flock to them.

    Festivals are not the time for people to stroke their ego, they can do that all the rest of the year, doing all that other stuff you mentioned like Fractals, Raids, etc.

    I would like to have a conversation with the people you are addressing 30 years from now. They may have changed their tune by then.

    But, yes, you're right on target with the festival point. I just wonder why some people can't see your point? Probably just ego, as your second paragraph implies.

  • Shard.4791Shard.4791 Member ✭✭✭
    edited October 22, 2017

    @STIHL.2489 said:

    @Shard.4791 said:
    STIHL, are you saying every reward in this game should be achievevable by everyone? Raids, dungeon & fractal titles, SAB, grind titles (wvw ones mostly) et cetera? If not why are JPs an exception?

    I do not agree with that sentiment. IMO GW2 is already casual enough.

    No.. I am saying that Festivals should be designed with everyone in mind, (notice I have only ever talked about the Clock Tower and Wintersday) where everyone ca and should be included and get prizes and enjoy themselves. That is the whole point of a festival, to include people, in fact festivals embrace the idea that everyone gets a prize, which is why people, old and young flock to them.

    Festivals are not the time for people to stroke their ego, they can do that all the rest of the year, doing all that other stuff you mentioned like Fractals, Raids, etc.

    Fair enough. See my other response in this same post.

    @Mewcifer.5198 said:
    People are forgetting that this is a festival event, so it isn't like raids. Festivals are meant to be fun and easygoing. They are specifically designed so that any player, new or old, can do it. That's why Ascent to Madness is set to such a low level. Raids are hardcore endgame content, it is unfair to compare the two.

    Should everything in the game be easily available to everyone? No. That would devalue other people's time and hard work.
    Should festival rewards be balanced to be easier to achieve then end-game content? Yes, that is the nature of festivals.

    PvP is also an unfair comparison, because PvP at least gives rewards for showing up. It may not be the same rewards as winning every match but I could throw in hours of PvP time and still have something to show for it. Whereas I could, and probably have, thrown in hours of Clocktower time and gotten absolutely nothing.

    However, Anet did provide a way to get the boots without the JP. If you look up guides you can get to 400 in any crafting profession with minimal gold. Whether this was intended as a way to help people who struggle with JPs or not, it does help people who struggle with JPs.

    Would it really hurt to give a no-ap, no-title pity prize to people who donated hours to the JP to try and complete it but just don't have the skill or physical ability? No.
    It would not really harm anyone. And maybe the pity prize could only have a chance of getting the boots. That way people can either overcome the JP, craft the boots, or grind away hours of the their life for a chance at it.

    That being said, I am only trying to offer helpful and friendly discussion on the topic. My personal feelings is the pity prize is unnecessary for this festival.

    I do feel like the JP is fun and easygoing. It's all about the attitude. Everyone can participate. That's a fact (I hate this saying). You say Ascent to madness is set to low level. Then why can't there be something harder also for those that like challenge? Yes, raids are endgame content. PvP isn't yet it's hard also. Some of the starting zone JPs are "hard" and some story missions can be hard also.

    I don't disagree on that festival content shouldn't force people to play hard content. That is on ArenaNet. But this isn't required content after all. Now we know that the boots can be crafted. Not every content needs to be catered to everyone. We have lots of harder content in this game too, and lots of kitten easy as well. The festival, in this case JP (as is the case with other festival JPs) introduces "the joy of movement" to the players which is IMO the most fun aspect about GW2 and it's not end game content either. Movement is something you can do from Level 1.

    People talk like the JP doesn't award anything at all unless you complete it which is false. On the first 30 seconds before the jump that people have trouble with (one of the many) there's already 2 chests which respawn and give tot bags. There's the participation reward. On top of that you get to have fun which is also a reward in itself. I do lots of things in this game that give zero rewards just because it's fun. I wish that mindset would be more common.

    I don't oppose the pity prize but I've offered I think better solutions in other threads. There isn't much way to show off the mastery of that JP anyway so it wouldn't lessen the real achievement in my eyes. I might sound antagonistic but I just have completely different view on the matter and I wish the conversation could stay civil.

  • Mewcifer.5198Mewcifer.5198 Member ✭✭✭✭

    @Daddicus.6128 said:

    @Mewcifer.5198 said:
    People are forgetting that this is a festival event, so it isn't like raids. Festivals are meant to be fun and easygoing. They are specifically designed so that any player, new or old, can do it. That's why Ascent to Madness is set to such a low level. Raids are hardcore endgame content, it is unfair to compare the two.

    Should everything in the game be easily available to everyone? No. That would devalue other people's time and hard work.
    Should festival rewards be balanced to be easier to achieve then end-game content? Yes, that is the nature of festivals.

    PvP is also an unfair comparison, because PvP at least gives rewards for showing up. It may not be the same rewards as winning every match but I could throw in hours of PvP time and still have something to show for it. Whereas I could, and probably have, thrown in hours of Clocktower time and gotten absolutely nothing.

    However, Anet did provide a way to get the boots without the JP. If you look up guides you can get to 400 in any crafting profession with minimal gold. Whether this was intended as a way to help people who struggle with JPs or not, it does help people who struggle with JPs.

    Would it really hurt to give a no-ap, no-title pity prize to people who donated hours to the JP to try and complete it but just don't have the skill or physical ability? No.

    ...

    That being said, I am only trying to offer helpful and friendly discussion on the topic. My personal feelings is the pity prize is unnecessary for this festival.

    Excellent response! Thank you. (Except the part I commented out.)

    One question, though: how do you get the recipe for the boots? At least then I could get ONE more achievement.

    You can buy the recipes from one of the halloween vendors. https://wiki.guildwars2.com/wiki/Lunatic_Alchemist

    My list of suggestions for GW2
    Akkebi | Akkebyyon | Alister Kebi | Akkebi Revi | Akkebi Mememachine | Occultist Lulu | Shadow Stalker Lulu| Bonebreaker Lulu
    Max Masteries | 16k AP

  • Daddicus.6128Daddicus.6128 Member ✭✭✭✭

    @Mewcifer.5198 said:

    @Daddicus.6128 said:

    @Mewcifer.5198 said:
    People are forgetting that this is a festival event, so it isn't like raids. Festivals are meant to be fun and easygoing. They are specifically designed so that any player, new or old, can do it. That's why Ascent to Madness is set to such a low level. Raids are hardcore endgame content, it is unfair to compare the two.

    Should everything in the game be easily available to everyone? No. That would devalue other people's time and hard work.
    Should festival rewards be balanced to be easier to achieve then end-game content? Yes, that is the nature of festivals.

    PvP is also an unfair comparison, because PvP at least gives rewards for showing up. It may not be the same rewards as winning every match but I could throw in hours of PvP time and still have something to show for it. Whereas I could, and probably have, thrown in hours of Clocktower time and gotten absolutely nothing.

    However, Anet did provide a way to get the boots without the JP. If you look up guides you can get to 400 in any crafting profession with minimal gold. Whether this was intended as a way to help people who struggle with JPs or not, it does help people who struggle with JPs.

    Would it really hurt to give a no-ap, no-title pity prize to people who donated hours to the JP to try and complete it but just don't have the skill or physical ability? No.

    ...

    That being said, I am only trying to offer helpful and friendly discussion on the topic. My personal feelings is the pity prize is unnecessary for this festival.

    Excellent response! Thank you. (Except the part I commented out.)

    One question, though: how do you get the recipe for the boots? At least then I could get ONE more achievement.

    You can buy the recipes from one of the halloween vendors. https://wiki.guildwars2.com/wiki/Lunatic_Alchemist

    Thank you!

  • Deihnyx.6318Deihnyx.6318 Member ✭✭✭
    edited October 22, 2017

    @Mewcifer.5198 said:
    People are forgetting that this is a festival event, so it isn't like raids. Festivals are meant to be fun and easygoing. They are specifically designed so that any player, new or old, can do it. That's why Ascent to Madness is set to such a low level. Raids are hardcore endgame content, it is unfair to compare the two.

    Should everything in the game be easily available to everyone? No. That would devalue other people's time and hard work.
    Should festival rewards be balanced to be easier to achieve then end-game content? Yes, that is the nature of festivals.

    PvP is also an unfair comparison, because PvP at least gives rewards for showing up. It may not be the same rewards as winning every match but I could throw in hours of PvP time and still have something to show for it. Whereas I could, and probably have, thrown in hours of Clocktower time and gotten absolutely nothing.

    However, Anet did provide a way to get the boots without the JP. If you look up guides you can get to 400 in any crafting profession with minimal gold. Whether this was intended as a way to help people who struggle with JPs or not, it does help people who struggle with JPs.

    Would it really hurt to give a no-ap, no-title pity prize to people who donated hours to the JP to try and complete it but just don't have the skill or physical ability? No.
    It would not really harm anyone. And maybe the pity prize could only have a chance of getting the boots. That way people can either overcome the JP, craft the boots, or grind away hours of the their life for a chance at it.

    That being said, I am only trying to offer helpful and friendly discussion on the topic. My personal feelings is the pity prize is unnecessary for this festival.

    This puzzle has been around for FIVE years, and it's already been made easier (more readable) once. If it was designed to be all easy for everyone, why would the tower be still part of Halloween? Also SAB Trials and Trib is also challenging content that is part of a festival.
    Very long grinding isn't fun for me, it's fun for other people. But not for me, I don't have time for it, therefore I can't get the raven mini pet, Anet please nerf? See where I'm going? Everyone likes different things and have fun with different things. You can't use your definition of fun to claim what should or should be not part of a festival.

    And I've already answered about PvP. It specifically answers to the guy saying rewards should only be awarded in content that is doable by everyone. I don't agree and I show why it's no sense through one example, but there are tons of others.
    Also like someone else said, you get chests half way there.

    @troops.8276 said:
    This jumping puzzles a one off thing no and for boots was it? You can afk through ranked pvp and get lots of stuff? A backpack? Thats why I used pvp because the reward is analogous. Can you afk through the jp and get lots of stuff? No?
    Therefore, invalidated. Some of these are legit questions, I've just been playing devils advocate the whole time. To be fair if you'd started the thread and everyone came after you with a hard on, I'd probably have argued the other way.

    EDIT: To clarify I'd have fought you're corner. Just as badly and unasked for too. Also, it's just the whole jumping on people for what a lot of the time is just letting of steam. And the claim that there was no effort in trying over and over again. This isn't just directed at you or this thread, its just a thing.

    • There are alternate ways to get boots.
    • You can't afk in pvp, you will be banned by anet, it's against the TOS and people can report you for that.
    • You can afk in tower but you'll get nothing. If you do it halfway, you can claim some chests.
      Please explain how it's invalidated. Also wasn't exactly the point I was trying to make.

    There are legit questions but driven with very subjective notions of how Anet should consider festivals, and even more subjective opinions of what content can be acceptably challenging or not.
    Every single post is driven by one's interest and ego, it's obvious. We're all players wanting the game to stay the best to accommodate us
    That's my whole problem with this thread, not everyone have issues with it, but the few who do call us egoists (as if their request wasn't in the first place) and keep saying we're bragging about our ability to do it (who is doing that?), those are poor arguments to the problem they're having.

    I'm in favor of letting everyone enjoy their bit of content that they find fun and are good at, and yes, it's sad that not everyone has the capacity to do everything, but if we were pushing things to an extreme, someone with only one hand would likely not be able to do the simplest missions, and this argument could endlessly force the game to reinvent itself. That's the problem when you don't define "everyone should be able to get all rewards", there's always someone more "unable" than you.

    The person in question only tried 2 times, they said so themselves. I call that no effort. You can play the devil's advocate all you want but that doesn't mean the game should just consider people who don't want (or can't) do it that they're completed it.
    Also, jumping on people is also subjective, I don't necessarily like being called a brag or egoist for wanting an achievement not to be diminished. I don't mind if something is given halfway like some people suggested, but some others wants the completion to be recognized even though they haven't done it and this is not acceptable.

  • troops.8276troops.8276 Member ✭✭✭
    edited October 22, 2017

    @Deihnyx.6318 said:

    @Mewcifer.5198 said:
    People are forgetting that this is a festival event, so it isn't like raids. Festivals are meant to be fun and easygoing. They are specifically designed so that any player, new or old, can do it. That's why Ascent to Madness is set to such a low level. Raids are hardcore endgame content, it is unfair to compare the two.

    Should everything in the game be easily available to everyone? No. That would devalue other people's time and hard work.
    Should festival rewards be balanced to be easier to achieve then end-game content? Yes, that is the nature of festivals.

    PvP is also an unfair comparison, because PvP at least gives rewards for showing up. It may not be the same rewards as winning every match but I could throw in hours of PvP time and still have something to show for it. Whereas I could, and probably have, thrown in hours of Clocktower time and gotten absolutely nothing.

    However, Anet did provide a way to get the boots without the JP. If you look up guides you can get to 400 in any crafting profession with minimal gold. Whether this was intended as a way to help people who struggle with JPs or not, it does help people who struggle with JPs.

    Would it really hurt to give a no-ap, no-title pity prize to people who donated hours to the JP to try and complete it but just don't have the skill or physical ability? No.
    It would not really harm anyone. And maybe the pity prize could only have a chance of getting the boots. That way people can either overcome the JP, craft the boots, or grind away hours of the their life for a chance at it.

    That being said, I am only trying to offer helpful and friendly discussion on the topic. My personal feelings is the pity prize is unnecessary for this festival.

    This puzzle has been around for FIVE years, and it's already been made easier (more readable) once. If it was designed to be all easy for everyone, why would the tower be still part of Halloween? Also SAB Trials and Trib is also challenging content that is part of a festival.
    Very long grinding isn't fun for me, it's fun for other people. But not for me, I don't have time for it, therefore I can't get the raven mini pet, Anet please nerf? See where I'm going? Everyone likes different things and have fun with different things. You can't use your definition of fun to claim what should or should be not part of a festival.

    And I've already answered about PvP. It specifically answers to the guy saying rewards should only be awarded in content that is doable by everyone. I don't agree and I show why it's no sense through one example, but there are tons of others.
    Also like someone else said, you get chests half way there.

    @troops.8276 said:
    This jumping puzzles a one off thing no and for boots was it? You can afk through ranked pvp and get lots of stuff? A backpack? Thats why I used pvp because the reward is analogous. Can you afk through the jp and get lots of stuff? No?
    Therefore, invalidated. Some of these are legit questions, I've just been playing devils advocate the whole time. To be fair if you'd started the thread and everyone came after you with a hard on, I'd probably have argued the other way.

    EDIT: To clarify I'd have fought you're corner. Just as badly and unasked for too. Also, it's just the whole jumping on people for what a lot of the time is just letting of steam. And the claim that there was no effort in trying over and over again. This isn't just directed at you or this thread, its just a thing.

    • There are alternate ways to get boots.
    • You can't afk in pvp, you will be banned by anet, it's against the TOS and people can report you for that.
    • You can afk in tower but you'll get nothing. If you do it halfway, you can claim some chests.
      Please explain how it's invalidated.

    There are legit questions but driven with very subjective notions of how Anet should consider festivals, and even more subjective opinions of what content can be acceptably challenging or not.
    Every single post is driven by one's interest and ego, it's obvious. We're all players wanting the game to stay the best to accommodate us
    That's my whole problem with this thread, not everyone have issues with it, but the few who do call us egoists (as if their request wasn't in the first place) and keep saying we're bragging about our ability to do it (who is doing that?), those are poor arguments to the problem they're having.

    I'm in favor of letting everyone enjoy their bit of content that they find fun and are good at, and yes, it's sad that not everyone has the capacity to do everything, but if we were pushing things to an extreme, someone with only one hand would likely not be able to do the simplest missions, and this argument could endlessly force the game to reinvent itself. That's the problem when you don't define "everyone should be able to get all rewards", there's always someone more "unable" than you.

    The person in question only tried 2 times, they said so themselves. I call that no effort. You can play the devil's advocate all you want but that doesn't mean the game should just consider people who don't want (or can't) do it that they're completed it.
    Also, jumping on people is also subjective, I don't necessarily like being called a brag or egoist for wanting an achievement not to be diminished.

    Pedant.

  • Deihnyx.6318Deihnyx.6318 Member ✭✭✭

    @troops.8276 said:
    Pedant.

    Really. you're trying too hard the concept of devil's advocate.

  • STIHL.2489STIHL.2489 Member ✭✭✭✭

    @Deihnyx.6318 said:
    This puzzle has been around for FIVE years, and it's already been made easier (more readable) once. If it was designed to be all easy for everyone, why would the tower be still part of Halloween?

    Because it would fit right in with "Mad King Says" and costume brawls.

    There are two kinds of Gamers, Salty, and Extra Salty.
    Ego is the Anesthesia that dullens the pain of Stupidity.

  • Deihnyx.6318Deihnyx.6318 Member ✭✭✭

    @STIHL.2489 said:

    @Deihnyx.6318 said:
    This puzzle has been around for FIVE years, and it's already been made easier (more readable) once. If it was designed to be all easy for everyone, why would the tower be still part of Halloween?

    Because it would fit right in with "Mad King Says" and costume brawls.

    I could just say hey let's make Mad King Says hard, it would fit in with Clock Tower and Horror/Lich bosses.

    How is it that hard to understand that we need content for all categories of players...
    Ask for an easy mode all you want, but do not alter the original CT or the value of its reward.

  • troops.8276troops.8276 Member ✭✭✭

    @Deihnyx.6318 said:

    @troops.8276 said:
    Pedant.

    Really. you're trying too hard the concept of devil's advocate.

    Nah, your just a pedant. For example 'Afk' Ppl talk about it, and it happens all the time in ranked. Nobody (or few it seems) gets banned. But yeh, its not all ways quite AFK all the time as ppl move in spawn every now and again. Its pretty kitteny. But all that didn't really need explained because its not that hard to figure out. Unless of course your just being pedantic.

  • Deihnyx.6318Deihnyx.6318 Member ✭✭✭
    edited October 22, 2017

    @troops.8276 said:

    @Deihnyx.6318 said:

    @troops.8276 said:
    Pedant.

    Really. you're trying too hard the concept of devil's advocate.

    Nah, your just a pedant. For example 'Afk' Ppl talk about it, and it happens all the time in ranked. Nobody (or few it seems) gets banned. But yeh, its not all ways quite AFK all the time as ppl move in spawn every now and again. Its pretty kitteny. But all that didn't really need explained because its not that hard to figure out. Unless of course your just being pedantic.

    So you're calling me pedant over that, ignoring everything else?
    Maybe I'm too stupid, since I don't seem to understand why you're dismissing my point over a question of afking. It was completely out of topic.

    Seriously. How rude can people get.

  • troops.8276troops.8276 Member ✭✭✭

    @Deihnyx.6318 said:

    @troops.8276 said:

    @Deihnyx.6318 said:

    @troops.8276 said:
    Pedant.

    Really. you're trying too hard the concept of devil's advocate.

    Nah, your just a pedant. For example 'Afk' Ppl talk about it, and it happens all the time in ranked. Nobody (or few it seems) gets banned. But yeh, its not all ways quite AFK all the time as ppl move in spawn every now and again. Its pretty kitteny. But all that didn't really need explained because its not that hard to figure out. Unless of course your just being pedantic.

    So you're calling me pedant over that, ignoring everything else?
    Maybe I'm too stupid, since I don't seem to understand why you're dismissing my point over a question of afking. It was completely out of topic.

    Seriously. How rude can people get.

    Yes. If the cap fits. And it really does. I'm not here to care about your feels though. If you don't like being called pedantic then don't be pedantic.

  • Mewcifer.5198Mewcifer.5198 Member ✭✭✭✭
    edited October 22, 2017

    The simple answer to "what if people just afk" is make it take so long to get the pity prize that you REALLY have to be dedicated. Make it only have a chance at the boots. So that the person could do literally anything else in the game and get better rewards. Also a check at the beginning to make sure the person is actually there, like a small checkpoint at that first spot you have to stop and wait to be able to jump some more.

    And again, no title or AP.

    My list of suggestions for GW2
    Akkebi | Akkebyyon | Alister Kebi | Akkebi Revi | Akkebi Mememachine | Occultist Lulu | Shadow Stalker Lulu| Bonebreaker Lulu
    Max Masteries | 16k AP

  • Daddicus.6128Daddicus.6128 Member ✭✭✭✭

    @Deihnyx.6318 said:

    @STIHL.2489 said:

    @Deihnyx.6318 said:
    This puzzle has been around for FIVE years, and it's already been made easier (more readable) once. If it was designed to be all easy for everyone, why would the tower be still part of Halloween?

    Because it would fit right in with "Mad King Says" and costume brawls.

    I could just say hey let's make Mad King Says hard, it would fit in with Clock Tower and Horror/Lich bosses.

    How is it that hard to understand that we need content for all categories of players...
    Ask for an easy mode all you want, but do not alter the original CT or the value of its reward.

    I have no problem with hard content. It's locking the metas behind impossible (for some people) content that I object to.

  • Deihnyx.6318Deihnyx.6318 Member ✭✭✭
    edited October 22, 2017

    @Daddicus.6128 said:

    @Deihnyx.6318 said:

    @STIHL.2489 said:

    @Deihnyx.6318 said:
    This puzzle has been around for FIVE years, and it's already been made easier (more readable) once. If it was designed to be all easy for everyone, why would the tower be still part of Halloween?

    Because it would fit right in with "Mad King Says" and costume brawls.

    I could just say hey let's make Mad King Says hard, it would fit in with Clock Tower and Horror/Lich bosses.

    How is it that hard to understand that we need content for all categories of players...
    Ask for an easy mode all you want, but do not alter the original CT or the value of its reward.

    I have no problem with hard content. It's locking the metas behind impossible (for some people) content that I object to.

    If I have a full time job and I can't do 250 doors to get all AP (assuming thats what you call Meta) should it be removed just for me and other people in my situation?
    How do we define what content is doable by everyone or not?

    Clock Tower certainly requires patience and dextery, but some other parts of the meta requires grinding, which not everyone can do. We all have the same content offered to us but we wont get them all.

  • Mewcifer.5198Mewcifer.5198 Member ✭✭✭✭

    @Deihnyx.6318 said:

    @Daddicus.6128 said:

    @Deihnyx.6318 said:

    @STIHL.2489 said:

    @Deihnyx.6318 said:
    This puzzle has been around for FIVE years, and it's already been made easier (more readable) once. If it was designed to be all easy for everyone, why would the tower be still part of Halloween?

    Because it would fit right in with "Mad King Says" and costume brawls.

    I could just say hey let's make Mad King Says hard, it would fit in with Clock Tower and Horror/Lich bosses.

    How is it that hard to understand that we need content for all categories of players...
    Ask for an easy mode all you want, but do not alter the original CT or the value of its reward.

    I have no problem with hard content. It's locking the metas behind impossible (for some people) content that I object to.

    If I have a full time job and I can't do 250 doors to get all AP (assuming thats what you call Meta) should it be removed just for me and other people in my situation?
    How do we define what content is doable by everyone or not?

    Clock Tower certainly requires patience and dextery, but some other parts of the meta requires grinding, which not everyone can do. We all have the same content offered to us but we wont get them all.

    That is not what he is referring to. By meta he is talking about achievements that are locked behind other achievements. In this case it is the achievements for the halloween back piece that is locked behind obtaining a full set of the lunatics skins (of which you can get the boots by doing the JP)

    My list of suggestions for GW2
    Akkebi | Akkebyyon | Alister Kebi | Akkebi Revi | Akkebi Mememachine | Occultist Lulu | Shadow Stalker Lulu| Bonebreaker Lulu
    Max Masteries | 16k AP

  • Daddicus.6128Daddicus.6128 Member ✭✭✭✭

    @Deihnyx.6318 said:

    @Daddicus.6128 said:

    @Deihnyx.6318 said:

    @STIHL.2489 said:

    @Deihnyx.6318 said:
    This puzzle has been around for FIVE years, and it's already been made easier (more readable) once. If it was designed to be all easy for everyone, why would the tower be still part of Halloween?

    Because it would fit right in with "Mad King Says" and costume brawls.

    I could just say hey let's make Mad King Says hard, it would fit in with Clock Tower and Horror/Lich bosses.

    How is it that hard to understand that we need content for all categories of players...
    Ask for an easy mode all you want, but do not alter the original CT or the value of its reward.

    I have no problem with hard content. It's locking the metas behind impossible (for some people) content that I object to.

    If I have a full time job and I can't do 250 doors to get all AP (assuming thats what you call Meta) should it be removed just for me and other people in my situation?
    How do we define what content is doable by everyone or not?

    Clock Tower certainly requires patience and dextery, but some other parts of the meta requires grinding, which not everyone can do. We all have the same content offered to us but we wont get them all.

    Your arguments are getting worse and worse. It's 30 doors, not 250.

    But, to answer your question, YES, if something is too hard for ANYBODY to do, then it should not be required for a festival meta. For example, I object to Ancient Grudge (AG), because it requires people to own PoF (even though I own PoF and expect to complete AG). Festivals are for fun; it's right in the definition of the word.

  • Deihnyx.6318Deihnyx.6318 Member ✭✭✭
    edited October 22, 2017

    @Daddicus.6128 said:

    @Deihnyx.6318 said:

    @Daddicus.6128 said:

    @Deihnyx.6318 said:

    @STIHL.2489 said:

    @Deihnyx.6318 said:
    This puzzle has been around for FIVE years, and it's already been made easier (more readable) once. If it was designed to be all easy for everyone, why would the tower be still part of Halloween?

    Because it would fit right in with "Mad King Says" and costume brawls.

    I could just say hey let's make Mad King Says hard, it would fit in with Clock Tower and Horror/Lich bosses.

    How is it that hard to understand that we need content for all categories of players...
    Ask for an easy mode all you want, but do not alter the original CT or the value of its reward.

    I have no problem with hard content. It's locking the metas behind impossible (for some people) content that I object to.

    If I have a full time job and I can't do 250 doors to get all AP (assuming thats what you call Meta) should it be removed just for me and other people in my situation?
    How do we define what content is doable by everyone or not?

    Clock Tower certainly requires patience and dextery, but some other parts of the meta requires grinding, which not everyone can do. We all have the same content offered to us but we wont get them all.

    Your arguments are getting worse and worse. It's 30 doors, not 250.

    But, to answer your question, YES, if something is too hard for ANYBODY to do, then it should not be required for a festival meta. For example, I object to Ancient Grudge (AG), because it requires people to own PoF (even though I own PoF and expect to complete AG). Festivals are for fun; it's right in the definition of the word.

    Also for @Mewcifer.5198
    The boots are NOT locked behind anything. You can craft them yourself. The argument doesnt hold and its been said for ages now.
    SAB HM skins are however. Guess its gonna make another thread in a few months...

    Also there is AP received for completing doors 50 5 times (hence the 250. I didnt simply make that up). I get that it is less important to you than skins. But its important too for some people. Imagine if they start complaining about that too?

    Its not getting worse, it just needs to be constantly repeated that nothing is preventing you from getting these boots.

  • troops.8276troops.8276 Member ✭✭✭

    @Deihnyx.6318 said:

    @Daddicus.6128 said:

    @Deihnyx.6318 said:

    @STIHL.2489 said:

    @Deihnyx.6318 said:
    This puzzle has been around for FIVE years, and it's already been made easier (more readable) once. If it was designed to be all easy for everyone, why would the tower be still part of Halloween?

    Because it would fit right in with "Mad King Says" and costume brawls.

    I could just say hey let's make Mad King Says hard, it would fit in with Clock Tower and Horror/Lich bosses.

    How is it that hard to understand that we need content for all categories of players...
    Ask for an easy mode all you want, but do not alter the original CT or the value of its reward.

    I have no problem with hard content. It's locking the metas behind impossible (for some people) content that I object to.

    If I have a full time job and I can't do 250 doors to get all AP (assuming thats what you call Meta) should it be removed just for me and other people in my situation?
    How do we define what content is doable by everyone or not?

    Clock Tower certainly requires patience and dextery, but some other parts of the meta requires grinding, which not everyone can do. We all have the same content offered to us but we wont get them all.

    Well at the end of the day it's for Anet to decide if they want their festival events to be more inclusive or not, or simply more festive in spirit. Some say yes, some say no. As one option has a positive effect for some and zero negatives for others, and wouldn't be canceled out by the other option, then it'd cause no harm to anyone's gameplay and be a simple choice. The more people enjoy the game the more likely they are to spend as well. So maybe they will, maybe they wont. Doesn't really matter if we like it or not. I know i'd rather see more people happy than not. I think most, but not all, people are like that really.

  • STIHL.2489STIHL.2489 Member ✭✭✭✭

    Equating having a job to having a physical disability is an all time low on these forums. That tops everything I have seen to date. I cannot nor will I ever respect someone that stoops that low.

    None the less, it's a Festival, the elitist content is over is over yonder beyond the raid portal and T4 fractals, feel free to stay there.

    Mad King and other seasonal festive evens are nothing more then silly fun., it could be viewed as a mistake on Anet part to put in a hard Jump Puzzle, as it does not fit in with the easy going feel of the rest of the festivities going on. Now, I am not asking them to change that because I realize that some people enjoy challenging jump puzzles, and I want them to have fun as well, what I am asking is simply, gave out "you tried" rewards for the people that put in earnest effort but simply do not have the skill.

    Truth is, a festival is not the place to look for self validation, again, go grind after legendary items from raids and fractals for that.

    There are two kinds of Gamers, Salty, and Extra Salty.
    Ego is the Anesthesia that dullens the pain of Stupidity.

  • STIHL.2489STIHL.2489 Member ✭✭✭✭
    edited October 22, 2017

    @Daddicus.6128 said:

    @Deihnyx.6318 said:

    @Daddicus.6128 said:

    @Deihnyx.6318 said:

    @STIHL.2489 said:

    @Deihnyx.6318 said:
    This puzzle has been around for FIVE years, and it's already been made easier (more readable) once. If it was designed to be all easy for everyone, why would the tower be still part of Halloween?

    Because it would fit right in with "Mad King Says" and costume brawls.

    I could just say hey let's make Mad King Says hard, it would fit in with Clock Tower and Horror/Lich bosses.

    How is it that hard to understand that we need content for all categories of players...
    Ask for an easy mode all you want, but do not alter the original CT or the value of its reward.

    I have no problem with hard content. It's locking the metas behind impossible (for some people) content that I object to.

    If I have a full time job and I can't do 250 doors to get all AP (assuming thats what you call Meta) should it be removed just for me and other people in my situation?
    How do we define what content is doable by everyone or not?

    Clock Tower certainly requires patience and dextery, but some other parts of the meta requires grinding, which not everyone can do. We all have the same content offered to us but we wont get them all.

    Your arguments are getting worse and worse. It's 30 doors, not 250.

    But, to answer your question, YES, if something is too hard for ANYBODY to do, then it should not be required for a festival meta. For example, I object to Ancient Grudge (AG), because it requires people to own PoF (even though I own PoF and expect to complete AG). Festivals are for fun; it's right in the definition of the word.

    You can kill Awakened in Mount Maelstrom, so you don't in fact need PoF for that.

    And you're right, his argument is getting worse, as anyone in dire need of AP, could just run Inquisition, 25AP per 3 matches, no limit, no matter how bad you do. There is no reason to even do doors, or the JP. for AP. which makes mentioning AP, about as pointless and petty as it comes. But I guess some people will cling to any straw they can, and simply can't have fun unless they are denying other people fun.

    Anyway.. I agree with you, Festivals should be more open to the masses with alternate means around things like JP's as some people do enjoy them, but to the people that don't or are bad at them, they also should have a way to get through.

    There are two kinds of Gamers, Salty, and Extra Salty.
    Ego is the Anesthesia that dullens the pain of Stupidity.

  • Daddicus.6128Daddicus.6128 Member ✭✭✭✭

    By "meta", I mean the things required to complete Mad Memories chain and get an account bound one (vs. the soulbound one I have from the first year).

    Where can you find Awakened in Mount Maelstrom?

  • Deihnyx.6318Deihnyx.6318 Member ✭✭✭
    edited October 22, 2017

    @STIHL.2489 said:
    Equating having a job to having a physical disability is an all time low on these forums. That tops everything I have seen to date. I cannot nor will I ever respect someone that stoops that low.

    None the less, it's a Festival, the elitist content is over is over yonder beyond the raid portal and T4 fractals, feel free to stay there.

    Mad King and other seasonal festive evens are nothing more then silly fun., it could be viewed as a mistake on Anet part to put in a hard Jump Puzzle, as it does not fit in with the easy going feel of the rest of the festivities going on. Now, I am not asking them to change that because I realize that some people enjoy challenging jump puzzles, and I want them to have fun as well, what I am asking is simply, gave out "you tried" rewards for the people that put in earnest effort but simply do not have the skill.

    Truth is, a festival is not the place to look for self validation, again, go grind after legendary items from raids and fractals for that.

    What is an all time low is using physical disability of some people to get things changed your way, assuming every person with physical disability would agree with you. That AND you twisted my message.

    But whatever, no matter if people were telling you a billion times there's other ways of getting your boots, you wouldn't change your mind.
    Same reason you consider AP or maxing AP to be not as important as your own meta reward: You can't see that other people have other interests.

    Whatever, I'm out of here. Have fun dreaming of change till the end of halloween.

  • STIHL.2489STIHL.2489 Member ✭✭✭✭

    @Daddicus.6128 said:
    By "meta", I mean the things required to complete Mad Memories chain and get an account bound one (vs. the soulbound one I have from the first year).

    Where can you find Awakened in Mount Maelstrom?

    By the shores south of CoE. Come join me.. I am around there killing stuff.. or will be once my hand stops hurting.

    There are two kinds of Gamers, Salty, and Extra Salty.
    Ego is the Anesthesia that dullens the pain of Stupidity.

  • Mewcifer.5198Mewcifer.5198 Member ✭✭✭✭

    @Deihnyx.6318 said:

    @Daddicus.6128 said:

    @Deihnyx.6318 said:

    @Daddicus.6128 said:

    @Deihnyx.6318 said:

    @STIHL.2489 said:

    @Deihnyx.6318 said:
    This puzzle has been around for FIVE years, and it's already been made easier (more readable) once. If it was designed to be all easy for everyone, why would the tower be still part of Halloween?

    Because it would fit right in with "Mad King Says" and costume brawls.

    I could just say hey let's make Mad King Says hard, it would fit in with Clock Tower and Horror/Lich bosses.

    How is it that hard to understand that we need content for all categories of players...
    Ask for an easy mode all you want, but do not alter the original CT or the value of its reward.

    I have no problem with hard content. It's locking the metas behind impossible (for some people) content that I object to.

    If I have a full time job and I can't do 250 doors to get all AP (assuming thats what you call Meta) should it be removed just for me and other people in my situation?
    How do we define what content is doable by everyone or not?

    Clock Tower certainly requires patience and dextery, but some other parts of the meta requires grinding, which not everyone can do. We all have the same content offered to us but we wont get them all.

    Your arguments are getting worse and worse. It's 30 doors, not 250.

    But, to answer your question, YES, if something is too hard for ANYBODY to do, then it should not be required for a festival meta. For example, I object to Ancient Grudge (AG), because it requires people to own PoF (even though I own PoF and expect to complete AG). Festivals are for fun; it's right in the definition of the word.

    Also for @Mewcifer.5198
    The boots are NOT locked behind anything. You can craft them yourself. The argument doesnt hold and its been said for ages now.
    SAB HM skins are however. Guess its gonna make another thread in a few months...

    Also there is AP received for completing doors 50 5 times (hence the 250. I didnt simply make that up). I get that it is less important to you than skins. But its important too for some people. Imagine if they start complaining about that too?

    Its not getting worse, it just needs to be constantly repeated that nothing is preventing you from getting these boots.

    I didn't say they are locked behind it. If you look at the other posts I made you can even see me telling other people the other way to get the boots. I was just explaining what was meant by "meta"

    My list of suggestions for GW2
    Akkebi | Akkebyyon | Alister Kebi | Akkebi Revi | Akkebi Mememachine | Occultist Lulu | Shadow Stalker Lulu| Bonebreaker Lulu
    Max Masteries | 16k AP

  • @Mewcifer.5198 said:
    People are forgetting that this is a festival event, so it isn't like raids. Festivals are meant to be fun and easygoing. They are specifically designed so that any player, new or old, can do it. That's why Ascent to Madness is set to such a low level. Raids are hardcore endgame content, it is unfair to compare the two.

    Should everything in the game be easily available to everyone? No. That would devalue other people's time and hard work.
    Should festival rewards be balanced to be easier to achieve then end-game content? Yes, that is the nature of festivals.

    PvP is also an unfair comparison, because PvP at least gives rewards for showing up. It may not be the same rewards as winning every match but I could throw in hours of PvP time and still have something to show for it. Whereas I could, and probably have, thrown in hours of Clocktower time and gotten absolutely nothing.

    However, Anet did provide a way to get the boots without the JP. If you look up guides you can get to 400 in any crafting profession with minimal gold. Whether this was intended as a way to help people who struggle with JPs or not, it does help people who struggle with JPs.

    Would it really hurt to give a no-ap, no-title pity prize to people who donated hours to the JP to try and complete it but just don't have the skill or physical ability? No.
    It would not really harm anyone. And maybe the pity prize could only have a chance of getting the boots. That way people can either overcome the JP, craft the boots, or grind away hours of the their life for a chance at it.

    That being said, I am only trying to offer helpful and friendly discussion on the topic. My personal feelings is the pity prize is unnecessary for this festival.

    And this is what CERTAIN individuals on this thread seem to be totally incapable of understanding. Well said. I would add, IF you really wanted to be ABLE to compare the MCT or WD JP's to PvP or raids then BOTH of those puzzles would be available YEAR ROUND. Even better, If you were to treat these JP's like PvP, there WOULD be a non timed version of EACH, that would allow people to PRACTICE them. Again, all year. Then, to MAKE those puzzles truly like PvP, instead of there being a time limit design as is currently in place, there should be a TIMER instead. Then the uber talented individuals would know how they stack up against everyone else, say to the 100th of seconds.

  • @Daddicus.6128 said:
    You are correct, although I have never heard it referred to as a "twitch skill". I like it.

    Regarding the JP, I don't even bother trying any more. My reflexes are far too slow to succeed; I'm just too old to react that quickly. (And, it has NOTHING to do with memorizing the path, folks. So stop saying that.)

    I would spend the time to fail 100 times if they then changed the difficulty so it could be completed once. But, 100 attempts wasn't nearly enough to "learn the path" (as others have depressingly stated). I'm pretty patient, and I tried it far more than 100 times. But, like the Wintersday one, I can't even make a dent in it.

    (To those who mentioned that the wait is long, the delay does provide a service: it tells you how much longer other people are able to stay without dying. So, not only is it impossible for me, I get the long delay telling me that lots of kids are able to do it just fine. Thanks for the encouragement, ANet. :()

    Exactly. This is how the MCT and WD JP are for me. I gave the WD one more big push in 2016, tried something close to 100 times over 2 weeks. Did NOT get past the 22nd snowflake, which is about 1/2 of the way. Hail and well met fellow aged person. Did you play 1st Ed D&D when it came out?

  • @troops.8276 said:

    @Taygus.4571 said:

    @Zaltys.7649 said:

    @Daddicus.6128 said:
    Regarding the JP, I don't even bother trying any more. My reflexes are far too slow to succeed; I'm just too old to react that quickly. (And, it has NOTHING to do with memorizing the path, folks. So stop saying that.)

    It's all about memorization. There's no moving parts, so nothing that needs reflexes. The route is always exactly the same. It can be completed with muscle memory alone, I don't even pay much attention to it anymore when running it.

    The reflexes are in needing to be quick. .or the goo catches you. Even if you know what to do..if you can't position your camera and jump quick enough. .you fail.
    So yes reflexes are needed.

    (But, I just accept that it's not for me )

    Try replacing reflexes with dexterity and half this thread falls apart, or makes more sense. Not necessarily just directing this at you but more a general thing. Semantics and all that.....or, is it pedantic? You get the idea though.

    No, reflexes IS the right term. A certain level of speed is absolutely necessary to do the MCT. Dexterity would refer to your ability to jump to the correct point/place. And that's necessary as well, but since the MCT is a TIMED event, if you lack the reflex speed, you're goo soup. Check your dictionary!

  • Manasa Devi.7958Manasa Devi.7958 Member ✭✭✭
    edited October 22, 2017

    It has nothing to do with reflexes. If your dictionary implies it does, throw it away and get a proper one. Reaction time is the word you're looking for.

    Also, it's a matter of using the control options to your full advantage. Mouse turning instead of keyboard turning. And strafe-jumping. I've seen videos of people who finish the puzzle, who stop moving at certain points to do a 90 degree turn, make one jump, and then do a 90 degree turn back the other way. Huge waste of time, with a strafe jump you don't need to stop running and adjust the camera. And still they beat the tower with 10+ seconds to spare. That's how much leeway this puzzle offers.

  • troops.8276troops.8276 Member ✭✭✭
    edited October 22, 2017

    @Nightshade.5924 said:

    @troops.8276 said:

    @Taygus.4571 said:

    @Zaltys.7649 said:

    @Daddicus.6128 said:
    Regarding the JP, I don't even bother trying any more. My reflexes are far too slow to succeed; I'm just too old to react that quickly. (And, it has NOTHING to do with memorizing the path, folks. So stop saying that.)

    It's all about memorization. There's no moving parts, so nothing that needs reflexes. The route is always exactly the same. It can be completed with muscle memory alone, I don't even pay much attention to it anymore when running it.

    The reflexes are in needing to be quick. .or the goo catches you. Even if you know what to do..if you can't position your camera and jump quick enough. .you fail.
    So yes reflexes are needed.

    (But, I just accept that it's not for me )

    Try replacing reflexes with dexterity and half this thread falls apart, or makes more sense. Not necessarily just directing this at you but more a general thing. Semantics and all that.....or, is it pedantic? You get the idea though.

    No, reflexes IS the right term. A certain level of speed is absolutely necessary to do the MCT. Dexterity would refer to your ability to jump to the correct point/place. And that's necessary as well, but since the MCT is a TIMED event, if you lack the reflex speed, you're goo soup. Check your dictionary!

    Very nice. You missed the context though despite it kinda coming out in your favour. At that point in the thread there was a pedantic debate about twitch aka high speed reflexes for random things appearing in fps games versus muscle memory/learning the route. I felt that this was detracting from the point and that dexterity was a better general term. "they had the dexterity required to complete the JP" would imply that they had the muscle memory/reflexes/hand eye coordination required and mental dexterity to remember the route/recognise patterns too I suppose.

    EDIT: maybe it should be semantic and infer instead of pedantic and imply.

  • Deihnyx.6318Deihnyx.6318 Member ✭✭✭

    @Nightshade.5924 said:
    And this is what CERTAIN individuals on this thread seem to be totally incapable of understanding. Well said. I would add, IF you really wanted to be ABLE to compare the MCT or WD JP's to PvP or raids then BOTH of those puzzles would be available YEAR ROUND. Even better, If you were to treat these JP's like PvP, there WOULD be a non timed version of EACH, that would allow people to PRACTICE them. Again, all year. Then, to MAKE those puzzles truly like PvP, instead of there being a time limit design as is currently in place, there should be a TIMER instead. Then the uber talented individuals would know how they stack up against everyone else, say to the 100th of seconds.

    If you keep adding conditions to your statement after you've made it, yes it's not a good example. However what you said initially is that no reward, points etc should be gated behind content that not everyone can do. And that's it. There was no mention of timers or rewards for trying or anything.
    Now if you add all these details and conditions, and if your claim is to get a tuned down version of the CT for training, no problem. All fair. But thats not what you said initially.
    Feel free to look back a few pages to see the original statements.

    I also never disagreed about a pity title or pity reward, only that you cant get the "completion" reward if you havent completed it. For absolutely any other game (saved telltales level of games) it would be absolutely obvious, but here it is answered with name calling. This seriously got to stop.
    Do we agree on that or not?

  • Deihnyx.6318Deihnyx.6318 Member ✭✭✭
    edited October 22, 2017

    Oh, and in case you mention that you did talk about timed jps. Thats the whole point i was making with the pvp example. You consider timed jps falls into the category "not doable by everyone", maybe that's true. I consider myself unable to do pvp well, so for me, it would enter in that category as well.
    And i wouldnt be asking for changes, even if it was temporary, because i know some people like it and would be impacted too.

    All of that is completely subjective. Therefore the game cant be tweaked easily to fit everyone's capabilities without impacting others.

  • troops.8276troops.8276 Member ✭✭✭

    @Deihnyx.6318 said:
    Oh, and in case you mention that you did talk about timed jps. Thats the whole point i was making with the pvp example. You consider timed jps falls into the category "no doable by everyone", I don't. However I consider myself unable to do pvp well, so for me, it would enter in that category.

    All of that is completely subjective. Therefore the game cant be tweaked easily to fit everyone's capabilities without impacting others.

    In what way would Anet tweaking the game so that after x amount of tries ppl could get a 'completion by another name' and all that goes with it in this instance, impact others? Without using a false equivalency though this time.

  • Deihnyx.6318Deihnyx.6318 Member ✭✭✭
    edited October 22, 2017

    @troops.8276 said:

    @Deihnyx.6318 said:
    Oh, and in case you mention that you did talk about timed jps. Thats the whole point i was making with the pvp example. You consider timed jps falls into the category "no doable by everyone", I don't. However I consider myself unable to do pvp well, so for me, it would enter in that category.

    All of that is completely subjective. Therefore the game cant be tweaked easily to fit everyone's capabilities without impacting others.

    In what way would Anet tweaking the game so that after x amount of tries ppl could get a 'completion by another name' and all that goes with it in this instance, impact others? Without using a false equivalency though this time.

    We get people debating whether to say reflexe or dextery. I don't think I should have to define what completion means.

    But if you want the reasons why Im personally fighting this, ill give the same answer I gave in another thread. Because first it starts with nerfing story because it blocks players, then some events (KotJ) because they cant finish collection, then festival because after all its temporary, then dps meters because privacy, and it simply never ends.
    And at each and every step, the same method: the game should be accessible to the less skilled (no attempt at offending) and all players that still enjoy their content will have to deal with it. If disagree, you're automatically the bad apple.

    Completion means completion. If you get Anet to change it thats great for you. I should still be allowed to disagree without all the name calling.

  • troops.8276troops.8276 Member ✭✭✭

    @Deihnyx.6318 said:

    @troops.8276 said:

    @Deihnyx.6318 said:
    Oh, and in case you mention that you did talk about timed jps. Thats the whole point i was making with the pvp example. You consider timed jps falls into the category "no doable by everyone", I don't. However I consider myself unable to do pvp well, so for me, it would enter in that category.

    All of that is completely subjective. Therefore the game cant be tweaked easily to fit everyone's capabilities without impacting others.

    In what way would Anet tweaking the game so that after x amount of tries ppl could get a 'completion by another name' and all that goes with it in this instance, impact others? Without using a false equivalency though this time.

    We get people debating whether to say reflexe or dextery. I don't think I should have to define what completion means.

    But if you want the reasons why Im personally fighting this, ill give the same answer I gave in another thread. Because first it starts with nerfing story because it blocks players, then some events (KotJ) because they cant finish collection, then festival because after all its temporary, then dps meters because privacy, and it simply never ends.
    And at each and every step, the same method: the game should be accessible to the less skilled (not attempt at offending) and all players that still enjoy their content will have to deal with it. If disagree, you're automatically the bad apple.

    Completion means completion. If you get Anet to change it thats great for you. I should still be allowed to disagree without all the name calling.

    And fair enough. As this is short time festival event and noone, I believe, is asking for the actual mechanics, or difficulty, of the jp in question to be altered, then possibly an exception could be made without it starting down a slippery slope. Or possibly not. They could add a 'top 100 fastest times' table as well, just for fun. Making the 'reward track' aspect more inclusive while adding an element of the exclusive too. And btw, theres not as much name calling towards you as you seem to think but many of us, you and I included, can be a bit condescending at times. That to can be taken as rude.

  • Deihnyx.6318Deihnyx.6318 Member ✭✭✭

    @troops.8276 said:

    @Deihnyx.6318 said:

    @troops.8276 said:

    @Deihnyx.6318 said:
    Oh, and in case you mention that you did talk about timed jps. Thats the whole point i was making with the pvp example. You consider timed jps falls into the category "no doable by everyone", I don't. However I consider myself unable to do pvp well, so for me, it would enter in that category.

    All of that is completely subjective. Therefore the game cant be tweaked easily to fit everyone's capabilities without impacting others.

    In what way would Anet tweaking the game so that after x amount of tries ppl could get a 'completion by another name' and all that goes with it in this instance, impact others? Without using a false equivalency though this time.

    We get people debating whether to say reflexe or dextery. I don't think I should have to define what completion means.

    But if you want the reasons why Im personally fighting this, ill give the same answer I gave in another thread. Because first it starts with nerfing story because it blocks players, then some events (KotJ) because they cant finish collection, then festival because after all its temporary, then dps meters because privacy, and it simply never ends.
    And at each and every step, the same method: the game should be accessible to the less skilled (not attempt at offending) and all players that still enjoy their content will have to deal with it. If disagree, you're automatically the bad apple.

    Completion means completion. If you get Anet to change it thats great for you. I should still be allowed to disagree without all the name calling.

    And fair enough. As this is short time festival event and noone, I believe, is asking for the actual mechanics, or difficulty, of the jp in question to be altered, then possibly an exception could be made without it starting down a slippery slope. Or possibly not. They could add a 'top 100 fastest times' table as well, just for fun. Making the 'reward track' aspect more inclusive while adding an element of the exclusive too. And btw, theres not as much name calling towards you as you seem to think but many of us, you and I included, can be a bit condescending at times. That to can be taken as rude.

    They can add a lot of things. They can totally make an easy mode (and a harder mode as requested by someone else).
    SAB got the idea right. But there's still weapon sets locked behind the hard mode, while keeping all other parts of the festival casual.

  • Daddicus.6128Daddicus.6128 Member ✭✭✭✭

    I was incorrect. You actually CAN finish the meta (backpack) without doing the JP.> @Nightshade.5924 said:

    @Daddicus.6128 said:
    You are correct, although I have never heard it referred to as a "twitch skill". I like it.

    Regarding the JP, I don't even bother trying any more. My reflexes are far too slow to succeed; I'm just too old to react that quickly. (And, it has NOTHING to do with memorizing the path, folks. So stop saying that.)

    I would spend the time to fail 100 times if they then changed the difficulty so it could be completed once. But, 100 attempts wasn't nearly enough to "learn the path" (as others have depressingly stated). I'm pretty patient, and I tried it far more than 100 times. But, like the Wintersday one, I can't even make a dent in it.

    (To those who mentioned that the wait is long, the delay does provide a service: it tells you how much longer other people are able to stay without dying. So, not only is it impossible for me, I get the long delay telling me that lots of kids are able to do it just fine. Thanks for the encouragement, ANet. :()

    Exactly. This is how the MCT and WD JP are for me. I gave the WD one more big push in 2016, tried something close to 100 times over 2 weeks. Did NOT get past the 22nd snowflake, which is about 1/2 of the way. Hail and well met fellow aged person. Did you play 1st Ed D&D when it came out?

    Odd question, but yes, I did. (I still have my books.) I'm not quite old enough to have played Chains & Chainmail, though. Well, I'm old enough, but never heard of it.

  • Vyrulisse.1246Vyrulisse.1246 Member ✭✭✭

    The only change the Clock Tower needs and has needed for years is to stop making us share an instance with other people. The wait times are ATROCIOUS.

  • DeadlySynz.3471DeadlySynz.3471 Member ✭✭✭
    edited October 22, 2017

    I don't have an issue with the difficulty (still havn't completed it yet), I have an issue with the waiting around time. I typed this in another thread;

    The average time people fail at this puzzle is about 5-10 seconds after that first "checkpoint" so to speak (this is about 20-25 seconds). From that point, if they fail, and somebody completes the puzzle they are waiting about 1 min 20 seconds before they can redo it. So the crux is, play 25 seconds, wait 80 seconds to play again. Spend 20% of your time playing, 80% of your time waiting. Yes I timed this. To me this is bad design, very very bad design. This JP is not meant to be done with a group, it should be solo instanced.

    However, you don't need to complete the puzzle for the boots; buy the recipe and craft them, and leave the JP. The recipe is what, 1 candy corn cob? You'll farm far more bags in the labyrinth anyway than the JP.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭

    Syktek.7912 1. ... game target audience....

  • Daddicus.6128Daddicus.6128 Member ✭✭✭✭

    @Vyrulisse.1246 said:
    The only change the Clock Tower needs and has needed for years is to stop making us share an instance with other people. The wait times are ATROCIOUS.

    That certainly would help. I agree completely (except for the word "only").

  • Daddicus.6128Daddicus.6128 Member ✭✭✭✭
    edited October 22, 2017

    @DeadlySynz.3471 said:
    However, you don't need to complete the puzzle for the boots; buy the recipe and craft them, and leave the JP. The recipe is what, 1 candy corn cob? You'll farm far more bags in the labyrinth anyway than the JP.

    Two (one for the insignia recipe), plus one of each of the other three combined Halloween materials (to make the insignia).

  • troops.8276troops.8276 Member ✭✭✭

    C'mon guys. This is going a bit far. This is all just shuffling words around. If this was a proper face to face conversation then what ppl mean might be clearer.

This discussion has been closed.
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