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Make A Raid Matchmaking System For Solo Players

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  • gdubze.6015gdubze.6015 Member ✭✭✭

    Honestly the real issue are players like @zombyturtle.5980 saying something is not possible unless you play this way, watch this then come back and tell me what you said actually has any relevance.

  • gdubze.6015gdubze.6015 Member ✭✭✭
    edited August 9, 2020

    @panzerdragon.8791 said:

    Good day,

    I'm not sure auto lfg would work or even be used over a custom team. Gw2 classes are not so simple to say we need 6 dps and 4 supports for dhuum. Are mechanics dps a different lfg than just normal dps? Are boons considered dps. How would the lfg build team comps ? Would it run chronos and firebrands or alacs and fire brands ?

    Yeh anet could make some rudimentary matchmake for raids , but the resulting team comps and player skill will be questionable. Who would be commanding the raid is another excellent question? At what point is individual failure grounds for kicking.

    As we can see the complexity of teams and raiding mean we have many solutions to killing bosses. All these solutions can be easily met with a single post on the lfg. I would propose this function would be unused by many raiders. Why waste time on a heal ren main healer group when you could instead build your own squad. The only reasoned argument is for initial ease of use. Yet the actual goal of killing the boss is still dependant on good comp going on. If the matchmake will create meta comps then cool , but won't that also alienate all those heal scrappers and off meta dps druids out there. Real rough system with a ton of comprises.

    What you mean is an automatic lfg system would be unused by the current 1% player base that still run raids. Nothing about the 99% that would try the system and if it was based on gear checks and role checks that can be designated by anet as offical team comps to complete the raids at raid mode levels is not acceptable to the 1% of current raiders. What a joke!!!!

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭
    edited August 9, 2020

    @gdubze.6015 said:
    Honestly the real issue are players like @zombyturtle.5980 saying something is not possible unless you play this way, watch this then come back and tell me what you said actually has any relevance.

    I bet you couldn't even explain how and why this was even possible. Not to mention it's not any more.

    Yes, I might come off elitist. I've been at this content and on these forums for as long as raids have been out. The sutpidity of players is neverending and unfortunately also repeating. I have lead more trainings and helped more players get into raiding than you probably have even completed total or have on your friendslist.

    This entire thread, every little thing said here, even your suggestions, has been had multiple times by now.

    Most of us are just tired of investing time into know it all forum warriors at this point.

  • gdubze.6015gdubze.6015 Member ✭✭✭
    edited August 9, 2020

    @Cyninja.2954 said:

    @gdubze.6015 said:
    Honestly the real issue are players like @zombyturtle.5980 saying something is not possible unless you play this way, watch this then come back and tell me what you said actually has any relevance.

    I bet you couldn't even explain how and why this was even possible. Not to mention it's not any more.

    Yes, I might come off elitist. I've been at this content and on these forums for as long as raids have been out. The sutpidity of players is neverending and unfortunately also repeating.

    This entire thread, every little thing said here, even your suggestions, has been had multiple times by now.

    Most of us are just tired of investing time into know it all forum warriors at this point.

    Once again you have offered no solutions and just throw insults and elitism into the thread, please stop quoting me if you have nothing constructive to put into the thread. And I can explain everything about that video and more if i so desired what have you put into this thread apart from insults and assumptions ?

  • gdubze.6015gdubze.6015 Member ✭✭✭

    @Cyninja.2954 said:

    @gdubze.6015 said:

    @Cyninja.2954 said:

    @gdubze.6015 said:
    Honestly the real issue are players like @zombyturtle.5980 saying something is not possible unless you play this way, watch this then come back and tell me what you said actually has any relevance.

    I bet you couldn't even explain how and why this was even possible. Not to mention it's not any more.

    Yes, I might come off elitist. I've been at this content and on these forums for as long as raids have been out. The sutpidity of players is neverending and unfortunately also repeating.

    This entire thread, every little thing said here, even your suggestions, has been had multiple times by now.

    Most of us are just tired of investing time into know it all forum warriors at this point.

    Once again you have offered no solutions and just throw insults and elitism into the thread, please stop quoting me if you have nothing constructive to put into the thread. And I can explain everything about that video and more if i so desired what have you put into this thread apart from insults and assumptions ?

    I have given solutions, in threads where players want to know how to get into raiding. I have explained WHY this system does not work.

    You want solutions to get into raiding:

    • join a training discord
    • join a raid training guild
    • try to have 1-2 easy raid builds ready to go

    Done.

    These are not solutions to the current issues of matchmaking, at best these are band aid's to a problem that has plagued raids ever since its started. All these options do spread a small population of people into guilds they have no interest in joining in the first place. Guild's should not be a nesessity to completing raid content!

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭

    @gdubze.6015 said:

    @Cyninja.2954 said:

    @gdubze.6015 said:

    @Cyninja.2954 said:

    @gdubze.6015 said:
    Honestly the real issue are players like @zombyturtle.5980 saying something is not possible unless you play this way, watch this then come back and tell me what you said actually has any relevance.

    I bet you couldn't even explain how and why this was even possible. Not to mention it's not any more.

    Yes, I might come off elitist. I've been at this content and on these forums for as long as raids have been out. The sutpidity of players is neverending and unfortunately also repeating.

    This entire thread, every little thing said here, even your suggestions, has been had multiple times by now.

    Most of us are just tired of investing time into know it all forum warriors at this point.

    Once again you have offered no solutions and just throw insults and elitism into the thread, please stop quoting me if you have nothing constructive to put into the thread. And I can explain everything about that video and more if i so desired what have you put into this thread apart from insults and assumptions ?

    I have given solutions, in threads where players want to know how to get into raiding. I have explained WHY this system does not work.

    You want solutions to get into raiding:

    • join a training discord
    • join a raid training guild
    • try to have 1-2 easy raid builds ready to go

    Done.

    These are not solutions to the current issues of matchmaking, at best these are band aid's to a problem that has plagued raids ever since its started. All these options do spread a small population of people into guilds they have no interest in joining in the first place. Guild's should not be a nesessity to completing raid content!

    Please keep your assumptions to yourself. There are a ton of guilds who gladly take new players. Most raid trainings provided by experience players don't do it for the loot (probably none of them do it for the loot). The simple fact that others are willing to help already puts your claim into a bad light.

    The solutions present work within the context of the problem:

    • no trinity system in this game
    • highly customizable builds and gear (which also leads to highly inefficient builds)
    • unique boss fights with often do-or-die mechanics

    The "bandaid" is literally the best and most efficient way given the current resources put into this game mode with the limitations in place.

    @gdubze.6015 said:
    Guild's should not be a nesessity to completing raid content!

    They are not, but the organized nature of guilds helps a lot in coordinating for this content. For all I care you can go at it purely via the LFG. Others have done so. It is possible, but will likely require a far higher self engagement than by simply joining others. Any type of challenging content which is based on a team effort will benefit from organizational infrastructure from other areas.

  • gdubze.6015gdubze.6015 Member ✭✭✭
    edited August 9, 2020

    @Cyninja.2954

    The solutions present work within the context of the problem:

    no trinity system in this game (This is a lie literally every lfg for raids are looking for trinity team comps)
    highly customizable builds and gear (which also leads to highly inefficient builds) < Anet can make prebuild solutions for raid training in-game using automated lfg role systems
    unique boss fights with often do-or-die mechanics (this can be resolved by raid mode level training where you are not so punished for mechanics)
    

    Everything i have already said in my previous posts.

    All I see is someone that is not willing to adapt to change because they dont like casuals getting to see content. End of subject. Come back with some good solutions not the same boring spin that you have said since the start of raid content. That literally made it self-implode coz no one wants to join a team with spam killproof to join or get kicked because you are not allowed to fail and learn on my time.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭
    edited August 9, 2020

    @gdubze.6015 said:
    @Cyninja.2954

    The solutions present work within the context of the problem:

    no trinity system in this game (This is a lie literally every lfg for raids are looking for trinity team comps)
    

    EDIT (this went into the 2nd try of this post after my browser went haywire):

    The positions of "tank", "healer" and "dps" very greatly between bosses, as do the roles and unique responsibilities. So much that in some cases, all that remains similar is the name. Which ones would know IF one had experience with all these roles and all the bosses.

    @gdubze.6015 said:
    highly customizable builds and gear (which also leads to highly inefficient builds) < Anet can make prebuild solutions for raid training in-game using automated lfg role systems

    EDIT:
    Hilarious idea. So, do the developers redo all the builds used in the auto grouping tool with every patch? Will they take community feedback into account, given how I find it very unlikely that the devs will be able to create good builds to begin with? How will this work with having players suddenly play a build they might not know?

    @gdubze.6015 said:
    unique boss fights with often do-or-die mechanics (this can be resolved by raid mode level training where you are not so punished for mechanics)

    EDIT:
    Which makes this literally useless as training for regular raids.

    @gdubze.6015 said:
    Everything i have already said in my previous posts.

    All I see is someone that is not willing to adapt to change because they dont like casuals getting to see content. End of subject. Come back with some good solutions not the same boring spin that you have said since the start of raid content. That literally made it self-implode coz no one wants to join a team with spam killproof to join or get kicked because you are not allowed to fail and learn on my time.

    If you are looking at teams with KP requirements, well you are in the wrong place as new raider.

    You know what, I'm just going to let this conversation end. Here is hoping for you that the developers change their mind and decide to implement a fully working and able auto grouping tool, just so you can finally get into raiding (hey, if they can manage to do it, great for the game mode. I'd already settle for a proper LFG system rework but that is just me). I'm sure that's right around the corner and bound to happen soon. Just like the players 5 years ago are still waiting, but it will have to happen now, it just has to.

    Meanwhile, I'll go back to not caring about new players and new raiders while doing training runs for exactly those players and full clearing this content with the static I am in. Let's see who has more fun with this game mode.

  • gdubze.6015gdubze.6015 Member ✭✭✭

    @Cyninja.2954 said:

    @gdubze.6015 said:
    @Cyninja.2954

    The solutions present work within the context of the problem:

    no trinity system in this game (This is a lie literally every lfg for raids are looking for trinity team comps)
    highly customizable builds and gear (which also leads to highly inefficient builds) < Anet can make prebuild solutions for raid training in-game using automated lfg role systems
    unique boss fights with often do-or-die mechanics (this can be resolved by raid mode level training where you are not so punished for mechanics)
    

    Everything i have already said in my previous posts.

    All I see is someone that is not willing to adapt to change because they dont like casuals getting to see content. End of subject. Come back with some good solutions not the same boring spin that you have said since the start of raid content. That literally made it self-implode coz no one wants to join a team with spam killproof to join or get kicked because you are not allowed to fail and learn on my time.

    If you are looking at teams with KP requirements, well you are in the wrong place as new raider.

    You know what, I'm just going to let this conversation end. Here is hoping for you that the developers change their mind and decide to implement a fully working and able auto grouping tool, just so you can finally get into raiding (hey, if they can manage to do it, great for the game mode. I'd already settle for a proper LFG system rework but that is just me). I'm sure that's right around the corner and bound to happen soon. Just like the players 5 years ago are still waiting, but it will have to happen now, it just has to.

    Meanwhile, I'll go back to not caring about new players and new raiders while doing training runs for exactly those players and full clearing this content with the static I am in. Let's see who has more fun with this game mode.

    Im not looking for anything, im putting forward solutions to the issues that have cause so many problems with the raiding content. You can continue to do what you enjoy while anet can provide adeqt solutions for the other 99% of the player base, but you're band-aid to joining a raid training guild is just that a band-aid not a solution. Seeing as most people dont want to join a guild just to complete content. Good day and good luck with the raid training and hopefully anet with develop the tools to aid everyone in enjoying said content.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭
    edited August 9, 2020

    double post, seems the first one got through.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭

    @gdubze.6015 said:

    unlike others, I tend not to be a person who lies just to make a point, even less on a gaming forum. I have amended my first post with the points in the double post FYI.

  • Good day ,

    What I got from your response is for anet to codify raid comps to then make matchmaking easier. Ok sounds interesting. Does that extend to mechanic roles as well? Does this mean we now get a proper inspect function in the game as well?

    Let's run an easy hypothetical Adina kill:

    Anet says 6 dps, 3 boons, and 1 tank are ques fir the matchmaking. Sounds good so far. Who will decide kiting rolls ? A commander or certain classes? If this is all outsourced to anet would players accept this solution ? Chrono jail is a real problem in the game is it reasonable to sent classes to mechanics jail ? Is it fair for certain dps to be exempt from actually learning fights ? Last thing, certain strats require certain classes and skills. How would the game deal with a druid not pushing on sh or boon Chrono not providing boons.

    There is also the issue of player experience. How will the matchmaking take this into consideration? The game knows how many kills we have. Will new players be stuck with only inexp groups?

    Just some issues I see .

    @gdubze.6015 said:

    @panzerdragon.8791 said:

    Good day,

    I'm not sure auto lfg would work or even be used over a custom team. Gw2 classes are not so simple to say we need 6 dps and 4 supports for dhuum. Are mechanics dps a different lfg than just normal dps? Are boons considered dps. How would the lfg build team comps ? Would it run chronos and firebrands or alacs and fire brands ?

    Yeh anet could make some rudimentary matchmake for raids , but the resulting team comps and player skill will be questionable. Who would be commanding the raid is another excellent question? At what point is individual failure grounds for kicking.

    As we can see the complexity of teams and raiding mean we have many solutions to killing bosses. All these solutions can be easily met with a single post on the lfg. I would propose this function would be unused by many raiders. Why waste time on a heal ren main healer group when you could instead build your own squad. The only reasoned argument is for initial ease of use. Yet the actual goal of killing the boss is still dependant on good comp going on. If the matchmake will create meta comps then cool , but won't that also alienate all those heal scrappers and off meta dps druids out there. Real rough system with a ton of comprises.

    What you mean is an automatic lfg system would be unused by the current 1% player base that still run raids. Nothing about the 99% that would try the system and if it was based on gear checks and role checks that can be designated by anet as offical team comps to complete the raids at raid mode levels is not acceptable to the 1% of current raiders. What a joke!!!!

  • people saying this idea fails are not understanding 1 thing.
    It will give new people to taste new mechanics on their own time instead of scheduling and corresponding with 9 other people. Eventually, they will move on to joining group for better results.
    I have noticed ever since strike mission come out, there are quite many of new raiders popping out and people actually playing better on open world as well.
    But, raid being the way it is, they are getting turned off.
    matchmaking is definitely good idea to learn on your own pace.

  • Sigmoid.7082Sigmoid.7082 Member ✭✭✭✭

    One of my many issues with this idea is the premise the way to get a group of people notorious for not liking being told or dictated how to play into raids...is to dictate and tell them how to play.

  • skarpak.8594skarpak.8594 Member ✭✭✭
    edited August 9, 2020

    @gdubze.6015 said:
    @skarpak.8594 ...this is not WOW with clear healers, dps and tanks.

    Then why on LFG do people always look for Tank Healers dps / support classes ? another person trying to put issues in the way when LFG is clearly looking for trinity teams! So this is like WOW. Honestly anet can make the selection of role based on what is needed to complete the raid designed the way they were made to be completed without the need of player intervention. Just like every other mmo has done since they began. If u dont like the system just make a team the normal way by invite and walk into the raid as normal.

    since you have 0 idea about gw2 raids (why are you even here to discuss if you got no plan at all ?!), here have some knowledge first:

    wing 1: vale guardian (toughness based) - gorseval (toughness based) - sabetha (just stands in the middle, no tank required)
    wing 2: slothasor (random person, changes every x seconds) - bandit trio (random person) - matthias (farthest person away, jumps alot, also random person for certain mechanics which also rerolls on downed state)
    wing 3: siege stronghold (no tank needed) - keep construct (toughness based) - xera (toughness based)
    wing 4: cairn (just stands in middle, maybe far kiter for bad groups, no tank) - mursaat overseer (special mechanic, boss does no damage, no tradiotional tank required) - samarog (furthest person away after each -10% HP breakbar, random groups juggle between two) - deimos (toughness based)
    wing 5: souless horror (2 tanks required with special mechanic) - statues (toughness / no tank) - dhuum (toughness)
    wing 6: conjured amalgamate (boss is stationary, no tank needed) - largos (toughness, depending on the strategy you need 1 or 2 tanks) - qadim (toughness based/ 2nd tank in 3rd phase only)
    wing 7: adina (toughness, stationary) - sabir (toughness, stationary but no tank needed at all) - qadim² (special action key tank)

    ...as you can see, some bosses simply need no dedicated tank. some bosses need 2. some bosses are simply random. its not based on the wing itself...aka a matchmaked group in wing 1 would be good till sabetha, there the tank is then completly useless and can basically go afk. same for wing 4, just that the tank is useless on the first 3 bosses until the group would come to deimos. or what is with the second tank on w5b1? is he just getting kicked after the first boss in the wing as he is now useless for the rest? what about wing 6 where you suddenly need 2 tanks in the middle of a wing prior to not needing any at all?

  • LadyKitty.6120LadyKitty.6120 Member ✭✭✭
    edited August 9, 2020

    Kitty's insights to pretty much everything said this far (partly parroting already said stuff) .
    1. LFR is already in place for strike missions. Pretty much none uses it while LFG is pretty active if you're not playing at deadhours for the region. (1am to 7am in the westest part of the region) Though when it comes to raids, LFG is now a ghosttown for most of the day since big portion of LFGing exp raiders have left due to lack of content (and they're not coming back anymore as no new wings coming). Until last few months, though, Kitty had no issues getting her clears through LFG as staticless player who doesn't like discord servers due to "Meta or get out of our raid lawn!" mindsets. 1500+ LFG kills can't lie. If you don't like guilds and discords, write that "Wing X All Welcome!" (adjust to your preferences) in LFG and wait 'til people join. You don't even need tag for that (press P and "Create Squad" for your 10-person squad).
    2. Meta is a lie. It's based on the assumption that everyone knows the bosses and their builds like back of their hands and never fails the mechs and adhere strictly to predetermined strategy with the optimal comp for it with no wipes. Does that happen in pure LFG random groups? Quite never. For pug meta, the first priority would be having mechs covered, then enough support and failsafes to counter assumable mess ups (and if they never happen, dpsers simply have even better conditions to greed), then dps. Most raiders just prefer playing it risky with speedrun meta to "make the run faster" - > proceeds to wipe 'til disband due to lacking skills to pull it off/having misunderstood how it works/preparing inadequately. In most regards, tempest is vastly superior to druid for that with better heals and boons though it lack as good pushing utility and spirits (which soulbeast can take). And if pugs really wanted to guarantee the kills, the comp would be like "minstrel's 10-quickhealchrono+heal renegade+power banner PS berserker+7 power scrappers" as that comp can't die and scrappers have utilities to counter almost every mechanic and self-boons to cover any slack from booners (rene brings alac+ret+regen+protection, chrono brings quickness+some alac, aegis and stab, zerker brings might, fury and swiftness). But literally nobody runs that comp and even Kitty hasn't been able to gather such squad despite being very definition of off-meta herself.

    Also, saying that "meta is needed to kill bosses" is a lie...if you're good enough. Kitty's cleared easier wings with guard-only and reaper-only comps but those squads have at least moderately known what they're doing. As she likes to repeat "if the build lacks potential, you gotta compensate with by playing it to higher % of it's potential than your allies". But. 10 random players without a clue about raid builds or how to play them entering raids is just a recipe for disaster. Currently most bosses have enrages with about 25-35% boss dps requirement of what best speedrunners do and though that may sound low, bad build vs proper raid build already doubly make that difference making the dps of bad build too bad to kill the boss even if played by best player. And it is known that many open-world players do 10% of the dps that decent raiders do and that alone makes the idea of getting more peoples into raiding thru LFR make little sense as making raids accessible to everyone dps-wise either requires boosting even weakest possible builds 4x or lowering dps/mech requirements in raids to 25% of what they currently are (aka. Shiverpeaks Pass strike tier). And that'd obviously repel remaining raid-only players from gw2 due to lacking any challenge. Though guess new raiders would off-set that loss...if all of them suddenly started raiding. And how likely that'd happen? T1 fractals are already open for everyone (without specific requirements), are even more visibly accessible with direct portal from LA (to enter raids, you either need to enter small door to Aerodrome or find red portals in very obscure places (99% of raider prolly don't know where's the actual portal to W4). Not to mention better rewards per time spent. Same with strikes. Are they being played by everyone atm? Gotta remember that not even closely everyone are interested in instanced content as very few play GW2 for its endgame to begin with. Though those who are are very loud as instanced content is the area where most of complicated PVE problems are prominent. Has anyone heard complaints about bad balance from openworld-only players?

    Kitty's personally teaching new raiders twice a week and she requires exotic-geared builds that work decently for their role (and Kitty runs some very exotic comps to let peoples play whatever kind of dps/support they want) and just having such meager requirement has got scared first-timers back to successfully raiding and killing bosses after their long pause caused by horrible first raid experiences with random groups.

    E: prolly writing more at some point or not.

    It's Kitty. The young lady who streams and records videos playing various (non-)metabuilds. Raid/fractal videos at youtube.com/LadyKitty, Kittymarks test results at youtube.com/Kittymarks and tinyurl.com/Kittymarks.

  • zombyturtle.5980zombyturtle.5980 Member ✭✭✭
    edited August 9, 2020

    @gdubze.6015 said:
    Honestly the real issue are players like @zombyturtle.5980 saying something is not possible unless you play this way, watch this then come back and tell me what you said actually has any relevance.

    I said for NEW players. Experienced players can avoid more than half, if not all of the requirements purely through skillful play and very in depth knowledge of each fight. New players will never be able to do that and trying to do anything other than follow requirements will lead to a wipe.

    It is possible to 4 man every boss in this game. Does that mean its reasonable for a totally new training group to try and 4 man dhuum? No that would be rediculous. For them to have a chance of success they will need to fill the basic requirements for dhuum.

    If new players want a successful W1 run, I stand by they will need every position I listed covered.

    And yes like I argued previously, lack of hard enrage or oneshot mechanics leads to issues like this. Bosses being soloable for skilled enough players, which shows they failed in their purpose to be really challenging content. Cairn also has this issue. VG gets a pass for being an intro boss. However, go to gorseval or sabetha and this becomes impossible, due to them having hard limits on minimum DPS, through limited updrafts, and platform health.

  • SeikeNz.3526SeikeNz.3526 Member ✭✭✭✭
    edited August 9, 2020

    they insist on my meta perfect party only.

    all that you keep describing are about the perfect party, to speed run and no fails.

    the matchmaking is to find a base party for the average players, noone is forcing you to use it, you can always do your dream party with your premade, noone cares if the the raid could fail, at least they tried and played it, someone using a random group already know that they could fail.

    strike matchmaking don't even specific roles in first place, you get a totally random party when healers are needed for random players, forcing players using lfg to find specific roles.

    kicking option should be a vote kick with 9 players accepting it, so the fake semi god kids can kitten off.

    players will eventually learn how to raid after they tried and the fail rates will be lower since they can talk to each other u know?

    also they will be willing to learn how to play since they know they can find a raid with one click than waiting for years with toxic players on the lfg.

    it's better trying and failing than never even enter a raid in their game life, because of the toxic players premade raids, show proof, dps meters, all that show how current raiders are toxic and because of that raid content is dead, because noone want to join and play with those guys, there's nothing to do with raid being harder.

    if you put a lfg first thing you need to be a commander, then you need to wait 1 week there just to find one full raid, also they players will not join because they will think toxity incoming, probably want perfect party or kicked, gl with that.

    the proof that raids lfg don't work is, they force you to go to a discord and join a guild with toxic players, follow their rules, meta only, just to enter in a raid, even with that you will have to wait days just to play.

  • yann.1946yann.1946 Member ✭✭✭✭

    @SeikeNz.3526 said:
    they insist on my meta perfect party only.

    all that you keep describing are about the perfect party, to speed run and no fails.

    the matchmaking is to find a base party for the average players, noone is forcing you to use it, you can always do your dream party with your premade, noone cares if the the raid could fail, at least they tried and played it, someone using a random group already know that they could fail.

    strike matchmaking don't even specific roles in first place, you get a totally random party when healers are needed for random players, forcing players using lfg to find specific roles.

    kicking option should be a vote kick with 9 players accepting it, so the fake semi god guys can kitten off.

    players will eventually learn how to raid after they tried and the fail rates will be lower since they can talk to each other u know?

    also they will be willing to learn how to play since they know they can find a raid with one click than waiting for years with toxic players on the lfg.

    it's better trying and failing than never even enter a raid in their game life, because of the toxic players premade raids, show proof, dps meters, all that show how current raiders are toxic and because of that raid content is dead, because noone want to join and play with those guys, there's nothing to do with raid being harder.

    if you put a lfg first thing you need to be a commander, then you need to wait 1 week there just to find one full raid, also they players will not join because they will think toxity incoming, probably want perfect party or kicked, gl with that.

    the proof that raids lfg don't work is, they force you to go to a discord and join a guild with toxic players, follow their rules, meta only, just to enter in a raid, even with that you will have to wait days just to play.

    The question i'm having with you're proposal is, whats the difference between this matchmaking system and just putting on lfg with welcome for all on it?
    or asking specific roles?

  • HotDelirium.7984HotDelirium.7984 Member ✭✭✭

    This would work just like LFG for fractals if they broke up the difficulty of the raids. I don't see why they can't just turn off an ability or two and reduce the boss's damage. Even just 3 tiers is fine- Tier 1 "storymode", tier 2 the regular difficulty of the raid, Tier 3 challenge mode. I'm sure something like this is coming one day. Two years later and they give us the underwater mount feature so I'm sure this is in the pipeline.

  • HotDelirium.7984HotDelirium.7984 Member ✭✭✭

    as i said before: want to try it out how it looks like -> queue random for boneskimmer. or get some experience in the actual raid so see why most players think the idea of LFR is kitten.
    there are other better ideas to make kitten more accessible (some kind of story mode for example)...but LFR is most definitly not the answer.

    With them getting rid of the raid team and assuming strikes will magically create this pipeline towards raids just shows the flailing going on behind the scenes. IMO we need difficulty levels like how we did with fractals and I stand by that. The best policy is access because then everybody gets to experience all the content on the difficulty they prefer. I don't see any logical objections to that, do you?

  • SeikeNz.3526SeikeNz.3526 Member ✭✭✭✭
    edited August 9, 2020

    @yann.1946 said:

    @SeikeNz.3526 said:
    they insist on my meta perfect party only.

    all that you keep describing are about the perfect party, to speed run and no fails.

    the matchmaking is to find a base party for the average players, noone is forcing you to use it, you can always do your dream party with your premade, noone cares if the the raid could fail, at least they tried and played it, someone using a random group already know that they could fail.

    strike matchmaking don't even specific roles in first place, you get a totally random party when healers are needed for random players, forcing players using lfg to find specific roles.

    kicking option should be a vote kick with 9 players accepting it, so the fake semi god guys can kitten off.

    players will eventually learn how to raid after they tried and the fail rates will be lower since they can talk to each other u know?

    also they will be willing to learn how to play since they know they can find a raid with one click than waiting for years with toxic players on the lfg.

    it's better trying and failing than never even enter a raid in their game life, because of the toxic players premade raids, show proof, dps meters, all that show how current raiders are toxic and because of that raid content is dead, because noone want to join and play with those guys, there's nothing to do with raid being harder.

    if you put a lfg first thing you need to be a commander, then you need to wait 1 week there just to find one full raid, also they players will not join because they will think toxity incoming, probably want perfect party or kicked, gl with that.

    the proof that raids lfg don't work is, they force you to go to a discord and join a guild with toxic players, follow their rules, meta only, just to enter in a raid, even with that you will have to wait days just to play.

    The question i'm having with you're proposal is, whats the difference between this matchmaking system and just putting on lfg with welcome for all on it?
    or asking specific roles?

    when you enter in a lfg, you have to follow all the rules of the leader, most of the leaders are toxic and players already know that, the leader can kick you for nothing in the middle of a raid, with all those rules you will have to wait hours just to play, turning off players from even trying to join.
    then the leader will manual search for every role, players don't even know if that role is already inside, they have to enter, ask, then leave wasting their time, now imagine doing that every time.

    a matchmaking is faster, easier to find a party, you don't have a leader annoying you, players will be willing to play to finish it, 1-10min and you are already inside with a base party made, you can play it any time of the day because a matchmaking find way more players than a simple lfg.

    on NA people don't even look at the lfg anymore, simple because all they see are raid sellers lmao

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭
    edited August 9, 2020

    @SeikeNz.3526 said:

    @yann.1946 said:

    @SeikeNz.3526 said:
    they insist on my meta perfect party only.

    all that you keep describing are about the perfect party, to speed run and no fails.

    the matchmaking is to find a base party for the average players, noone is forcing you to use it, you can always do your dream party with your premade, noone cares if the the raid could fail, at least they tried and played it, someone using a random group already know that they could fail.

    strike matchmaking don't even specific roles in first place, you get a totally random party when healers are needed for random players, forcing players using lfg to find specific roles.

    kicking option should be a vote kick with 9 players accepting it, so the fake semi god guys can kitten off.

    players will eventually learn how to raid after they tried and the fail rates will be lower since they can talk to each other u know?

    also they will be willing to learn how to play since they know they can find a raid with one click than waiting for years with toxic players on the lfg.

    it's better trying and failing than never even enter a raid in their game life, because of the toxic players premade raids, show proof, dps meters, all that show how current raiders are toxic and because of that raid content is dead, because noone want to join and play with those guys, there's nothing to do with raid being harder.

    if you put a lfg first thing you need to be a commander, then you need to wait 1 week there just to find one full raid, also they players will not join because they will think toxity incoming, probably want perfect party or kicked, gl with that.

    the proof that raids lfg don't work is, they force you to go to a discord and join a guild with toxic players, follow their rules, meta only, just to enter in a raid, even with that you will have to wait days just to play.

    The question i'm having with you're proposal is, whats the difference between this matchmaking system and just putting on lfg with welcome for all on it?
    or asking specific roles?

    when you enter in a lfg, you have to follow all the rules of the leader, most of the leaders are toxic and players already know that, the leader can kick you for nothing in the middle of a raid, with all those rules you will have to wait hours just to play, turning off players from even trying to join.
    then the leader will manual search for every role, players don't even know if that role is already inside, they have to enter, ask, then leave wasting their time, now imagine doing that every time.

    a matchmaking is faster, easier to find a party, you don't have a leader annoying you, players will be willing to play to finish it, 1-10min and you are already inside with a base party made, you can play it any time of the day because a matchmaking find way more players than a simple lfg.

    Let's skip the nonsense about most leaders being toxic for a moment, since I don't see how you in any way have shown this to be true, nor would I call into question that thousands upon thousands of players would voluntarily subjugate themselves to this kind of behavior continously. I'd rather just say you are making assumptions which are unfounded, but fine, let's for a moment say this actually is the issue.

    What exactly is preventing YOU from making an all welcome LFG, without being the toxic person in charge? What prevents other players who are not toxic to make a LFG where they are not in charge? Unless you want to make the claim that almost every single player becomes toxic the moment they make a group.

    If your main issue for entering raids is problems with the commander, and this issue is a persisting one which recurs for you, the common denominator is you.

    Also this again does not explain why the autogrouping for strikes is not seeing use. If any of your claims had any merit, most casual players should be flooding the auto grouping option versus using the LFG. Yet here, the exact opposite is true. Which strongly calls into question your assumption to this situation.

  • SeikeNz.3526SeikeNz.3526 Member ✭✭✭✭

    @Cyninja.2954 said:

    @SeikeNz.3526 said:

    @yann.1946 said:

    @SeikeNz.3526 said:
    they insist on my meta perfect party only.

    all that you keep describing are about the perfect party, to speed run and no fails.

    the matchmaking is to find a base party for the average players, noone is forcing you to use it, you can always do your dream party with your premade, noone cares if the the raid could fail, at least they tried and played it, someone using a random group already know that they could fail.

    strike matchmaking don't even specific roles in first place, you get a totally random party when healers are needed for random players, forcing players using lfg to find specific roles.

    kicking option should be a vote kick with 9 players accepting it, so the fake semi god guys can kitten off.

    players will eventually learn how to raid after they tried and the fail rates will be lower since they can talk to each other u know?

    also they will be willing to learn how to play since they know they can find a raid with one click than waiting for years with toxic players on the lfg.

    it's better trying and failing than never even enter a raid in their game life, because of the toxic players premade raids, show proof, dps meters, all that show how current raiders are toxic and because of that raid content is dead, because noone want to join and play with those guys, there's nothing to do with raid being harder.

    if you put a lfg first thing you need to be a commander, then you need to wait 1 week there just to find one full raid, also they players will not join because they will think toxity incoming, probably want perfect party or kicked, gl with that.

    the proof that raids lfg don't work is, they force you to go to a discord and join a guild with toxic players, follow their rules, meta only, just to enter in a raid, even with that you will have to wait days just to play.

    The question i'm having with you're proposal is, whats the difference between this matchmaking system and just putting on lfg with welcome for all on it?
    or asking specific roles?

    when you enter in a lfg, you have to follow all the rules of the leader, most of the leaders are toxic and players already know that, the leader can kick you for nothing in the middle of a raid, with all those rules you will have to wait hours just to play, turning off players from even trying to join.
    then the leader will manual search for every role, players don't even know if that role is already inside, they have to enter, ask, then leave wasting their time, now imagine doing that every time.

    a matchmaking is faster, easier to find a party, you don't have a leader annoying you, players will be willing to play to finish it, 1-10min and you are already inside with a base party made, you can play it any time of the day because a matchmaking find way more players than a simple lfg.

    Let's skip the nonsense about most leaders being toxic for a moment, since I don't see how you in any way have shown this to be true, nor would I call into question that thousands upon thousands of players would voluntarily subjugate themselves to this kind of behavior continously. I'd rather just say you are making assumptions which are unfounded, but fine, let's for a moment say this actually is the issue.

    What exactly prevent YOU from making an all welcome LFG, without being the toxic person in charge? What prevents other players who are not toxic to make a LFG where they are no in charge? Unless you want to make the claim that almost every single player becomes toxic the moment they make a group.

    If you main issue for entering raids is problems with the commander, and this issue is a persisting one which recurs for you, the common denominator is you.

    me and all the player base? because NOONE LOOK AT LFG, BECAUSE THEY ALREADY KNOW WHAT THEY ARE GOING TO SEE, current raiders are kitten toxic, dps meters, kp,li, gods only, selling raid implying that he going to carry everyone else, blabla.

    no one even click on raid lfg to see, THERE's a reason that raids are dead.

  • Sigmoid.7082Sigmoid.7082 Member ✭✭✭✭

    @SeikeNz.3526 said:

    @yann.1946 said:

    @SeikeNz.3526 said:
    they insist on my meta perfect party only.

    all that you keep describing are about the perfect party, to speed run and no fails.

    the matchmaking is to find a base party for the average players, noone is forcing you to use it, you can always do your dream party with your premade, noone cares if the the raid could fail, at least they tried and played it, someone using a random group already know that they could fail.

    strike matchmaking don't even specific roles in first place, you get a totally random party when healers are needed for random players, forcing players using lfg to find specific roles.

    kicking option should be a vote kick with 9 players accepting it, so the fake semi god guys can kitten off.

    players will eventually learn how to raid after they tried and the fail rates will be lower since they can talk to each other u know?

    also they will be willing to learn how to play since they know they can find a raid with one click than waiting for years with toxic players on the lfg.

    it's better trying and failing than never even enter a raid in their game life, because of the toxic players premade raids, show proof, dps meters, all that show how current raiders are toxic and because of that raid content is dead, because noone want to join and play with those guys, there's nothing to do with raid being harder.

    if you put a lfg first thing you need to be a commander, then you need to wait 1 week there just to find one full raid, also they players will not join because they will think toxity incoming, probably want perfect party or kicked, gl with that.

    the proof that raids lfg don't work is, they force you to go to a discord and join a guild with toxic players, follow their rules, meta only, just to enter in a raid, even with that you will have to wait days just to play.

    The question i'm having with you're proposal is, whats the difference between this matchmaking system and just putting on lfg with welcome for all on it?
    or asking specific roles?

    when you enter in a lfg, you have to follow all the rules of the leader, most of the leaders are toxic and players already know that, the leader can kick you for nothing in the middle of a raid, with all those rules you will have to wait hours just to play, turning off players from even trying to join.

    I don't agree with this. This is a very sweeping statement that essentially removes any and all blame for the person joining. It is no secret that this is in any way always the case.

    then the leader will manual search for every role, players don't even know if that role is already inside, they have to enter, ask, then leave wasting their time, now imagine doing that every time.

    I mean...I don't agree with this either..I would say a majority of the time the roles that are being looked for are in the group description. Don't feel this is a real point

    a matchmaking is faster, easier to find a party, you don't have a leader annoying you, players will be willing to play to finish it, 1-10min and you are already inside with a base party made, you can play it any time of the day because a matchmaking find way more players than a simple lfg.

    This is super presumptuous . Especially the part in bold.

    Do you ever wonder why people are so desperate to get into groups that are more organised or have a higher skill level? Because their possibility of completing the content goes up. As does the time they save by not having to repeat it, wipe after wipe. Also based on your suggestion I cant say it would be faster to fill up since you're likely going to end up waiting for role X/Y/Z.

  • @Shikaru.7618 said:

    @Yellow Rainbow.6142 said:
    people saying this idea fails are not understanding 1 thing.
    It will give new people to taste new mechanics on their own time instead of scheduling and corresponding with 9 other people. Eventually, they will move on to joining group for better results.
    I have noticed ever since strike mission come out, there are quite many of new raiders popping out and people actually playing better on open world as well.
    But, raid being the way it is, they are getting turned off.
    matchmaking is definitely good idea to learn on your own pace.

    And you people don't seem to understand that you can already do this. Go to lfg, open the raid tab, edit squad description, type in "w1 all welcome". The same people who would queue for raids are the same people who would join an all welcome group. If no one joins your group, a magical queue isn't going to make them join.

    yeah, you can do alot of things different way but official matchmaking makes it easier for people who hesitate. Why people are against this?

  • yann.1946yann.1946 Member ✭✭✭✭

    @SeikeNz.3526 said:

    @Cyninja.2954 said:

    @SeikeNz.3526 said:

    @yann.1946 said:

    @SeikeNz.3526 said:
    they insist on my meta perfect party only.

    all that you keep describing are about the perfect party, to speed run and no fails.

    the matchmaking is to find a base party for the average players, noone is forcing you to use it, you can always do your dream party with your premade, noone cares if the the raid could fail, at least they tried and played it, someone using a random group already know that they could fail.

    strike matchmaking don't even specific roles in first place, you get a totally random party when healers are needed for random players, forcing players using lfg to find specific roles.

    kicking option should be a vote kick with 9 players accepting it, so the fake semi god guys can kitten off.

    players will eventually learn how to raid after they tried and the fail rates will be lower since they can talk to each other u know?

    also they will be willing to learn how to play since they know they can find a raid with one click than waiting for years with toxic players on the lfg.

    it's better trying and failing than never even enter a raid in their game life, because of the toxic players premade raids, show proof, dps meters, all that show how current raiders are toxic and because of that raid content is dead, because noone want to join and play with those guys, there's nothing to do with raid being harder.

    if you put a lfg first thing you need to be a commander, then you need to wait 1 week there just to find one full raid, also they players will not join because they will think toxity incoming, probably want perfect party or kicked, gl with that.

    the proof that raids lfg don't work is, they force you to go to a discord and join a guild with toxic players, follow their rules, meta only, just to enter in a raid, even with that you will have to wait days just to play.

    The question i'm having with you're proposal is, whats the difference between this matchmaking system and just putting on lfg with welcome for all on it?
    or asking specific roles?

    when you enter in a lfg, you have to follow all the rules of the leader, most of the leaders are toxic and players already know that, the leader can kick you for nothing in the middle of a raid, with all those rules you will have to wait hours just to play, turning off players from even trying to join.
    then the leader will manual search for every role, players don't even know if that role is already inside, they have to enter, ask, then leave wasting their time, now imagine doing that every time.

    a matchmaking is faster, easier to find a party, you don't have a leader annoying you, players will be willing to play to finish it, 1-10min and you are already inside with a base party made, you can play it any time of the day because a matchmaking find way more players than a simple lfg.

    Let's skip the nonsense about most leaders being toxic for a moment, since I don't see how you in any way have shown this to be true, nor would I call into question that thousands upon thousands of players would voluntarily subjugate themselves to this kind of behavior continously. I'd rather just say you are making assumptions which are unfounded, but fine, let's for a moment say this actually is the issue.

    What exactly prevent YOU from making an all welcome LFG, without being the toxic person in charge? What prevents other players who are not toxic to make a LFG where they are no in charge? Unless you want to make the claim that almost every single player becomes toxic the moment they make a group.

    If you main issue for entering raids is problems with the commander, and this issue is a persisting one which recurs for you, the common denominator is you.

    me and all the player base? because NOONE LOOK AT LFG, BECAUSE THEY ALREADY KNOW WHAT THEY ARE GOING TO SEE, current raiders are kitten toxic, dps meters, kp,li, gods only, selling raid implying that he going to carry everyone else, blabla.

    no one even click on raid lfg to see, THERE's a reason that raids are dead.

    OK, so you're argument is the their's such a big bias against raidcommanders that a big percentage of players who would like raids don't even try?
    I don't really see how a matchmaking system would solve this though,these people would still think raiders are toxic and probably would still not try it.

  • SeikeNz.3526SeikeNz.3526 Member ✭✭✭✭

    @Sigmoid.7082 said:

    @SeikeNz.3526 said:

    @yann.1946 said:

    @SeikeNz.3526 said:
    they insist on my meta perfect party only.

    all that you keep describing are about the perfect party, to speed run and no fails.

    the matchmaking is to find a base party for the average players, noone is forcing you to use it, you can always do your dream party with your premade, noone cares if the the raid could fail, at least they tried and played it, someone using a random group already know that they could fail.

    strike matchmaking don't even specific roles in first place, you get a totally random party when healers are needed for random players, forcing players using lfg to find specific roles.

    kicking option should be a vote kick with 9 players accepting it, so the fake semi god guys can kitten off.

    players will eventually learn how to raid after they tried and the fail rates will be lower since they can talk to each other u know?

    also they will be willing to learn how to play since they know they can find a raid with one click than waiting for years with toxic players on the lfg.

    it's better trying and failing than never even enter a raid in their game life, because of the toxic players premade raids, show proof, dps meters, all that show how current raiders are toxic and because of that raid content is dead, because noone want to join and play with those guys, there's nothing to do with raid being harder.

    if you put a lfg first thing you need to be a commander, then you need to wait 1 week there just to find one full raid, also they players will not join because they will think toxity incoming, probably want perfect party or kicked, gl with that.

    the proof that raids lfg don't work is, they force you to go to a discord and join a guild with toxic players, follow their rules, meta only, just to enter in a raid, even with that you will have to wait days just to play.

    The question i'm having with you're proposal is, whats the difference between this matchmaking system and just putting on lfg with welcome for all on it?
    or asking specific roles?

    when you enter in a lfg, you have to follow all the rules of the leader, most of the leaders are toxic and players already know that, the leader can kick you for nothing in the middle of a raid, with all those rules you will have to wait hours just to play, turning off players from even trying to join.

    I don't agree with this. This is a very sweeping statement that essentially removes any and all blame for the person joining. It is no secret that this is in any way always the case.

    then the leader will manual search for every role, players don't even know if that role is already inside, they have to enter, ask, then leave wasting their time, now imagine doing that every time.

    I mean...I don't agree with this either..I would say a majority of the time the roles that are being looked for are in the group description. Don't feel this is a real point

    a matchmaking is faster, easier to find a party, you don't have a leader annoying you, players will be willing to play to finish it, 1-10min and you are already inside with a base party made, you can play it any time of the day because a matchmaking find way more players than a simple lfg.

    This is super presumptuous . Especially the part in bold.

    Do you ever wonder why people are so desperate to get into groups that are more organised or have a higher skill level? Because their possibility of completing the content goes up. As does the time they save by not having to repeat it, wipe after wipe. Also based on your suggestion I cant say it would be faster to fill up since you're likely going to end up waiting for role X/Y/Z.

    matchmaking was invented to make finding party easier

  • Sigmoid.7082Sigmoid.7082 Member ✭✭✭✭

    @SeikeNz.3526 said:

    @Sigmoid.7082 said:

    @SeikeNz.3526 said:

    @yann.1946 said:

    @SeikeNz.3526 said:
    they insist on my meta perfect party only.

    all that you keep describing are about the perfect party, to speed run and no fails.

    the matchmaking is to find a base party for the average players, noone is forcing you to use it, you can always do your dream party with your premade, noone cares if the the raid could fail, at least they tried and played it, someone using a random group already know that they could fail.

    strike matchmaking don't even specific roles in first place, you get a totally random party when healers are needed for random players, forcing players using lfg to find specific roles.

    kicking option should be a vote kick with 9 players accepting it, so the fake semi god guys can kitten off.

    players will eventually learn how to raid after they tried and the fail rates will be lower since they can talk to each other u know?

    also they will be willing to learn how to play since they know they can find a raid with one click than waiting for years with toxic players on the lfg.

    it's better trying and failing than never even enter a raid in their game life, because of the toxic players premade raids, show proof, dps meters, all that show how current raiders are toxic and because of that raid content is dead, because noone want to join and play with those guys, there's nothing to do with raid being harder.

    if you put a lfg first thing you need to be a commander, then you need to wait 1 week there just to find one full raid, also they players will not join because they will think toxity incoming, probably want perfect party or kicked, gl with that.

    the proof that raids lfg don't work is, they force you to go to a discord and join a guild with toxic players, follow their rules, meta only, just to enter in a raid, even with that you will have to wait days just to play.

    The question i'm having with you're proposal is, whats the difference between this matchmaking system and just putting on lfg with welcome for all on it?
    or asking specific roles?

    when you enter in a lfg, you have to follow all the rules of the leader, most of the leaders are toxic and players already know that, the leader can kick you for nothing in the middle of a raid, with all those rules you will have to wait hours just to play, turning off players from even trying to join.

    I don't agree with this. This is a very sweeping statement that essentially removes any and all blame for the person joining. It is no secret that this is in any way always the case.

    then the leader will manual search for every role, players don't even know if that role is already inside, they have to enter, ask, then leave wasting their time, now imagine doing that every time.

    I mean...I don't agree with this either..I would say a majority of the time the roles that are being looked for are in the group description. Don't feel this is a real point

    a matchmaking is faster, easier to find a party, you don't have a leader annoying you, players will be willing to play to finish it, 1-10min and you are already inside with a base party made, you can play it any time of the day because a matchmaking find way more players than a simple lfg.

    This is super presumptuous . Especially the part in bold.

    Do you ever wonder why people are so desperate to get into groups that are more organised or have a higher skill level? Because their possibility of completing the content goes up. As does the time they save by not having to repeat it, wipe after wipe. Also based on your suggestion I cant say it would be faster to fill up since you're likely going to end up waiting for role X/Y/Z.

    matchmaking was invented to make finding party easier

    "its supposed to be easier and better, therefor it will be easier and better" isn't really a great argument , especially when you apply all the context needed to it. There has been a lot given in this thread but it gets ignored.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭

    @SeikeNz.3526 said:

    @Cyninja.2954 said:

    @SeikeNz.3526 said:

    @yann.1946 said:

    @SeikeNz.3526 said:
    they insist on my meta perfect party only.

    all that you keep describing are about the perfect party, to speed run and no fails.

    the matchmaking is to find a base party for the average players, noone is forcing you to use it, you can always do your dream party with your premade, noone cares if the the raid could fail, at least they tried and played it, someone using a random group already know that they could fail.

    strike matchmaking don't even specific roles in first place, you get a totally random party when healers are needed for random players, forcing players using lfg to find specific roles.

    kicking option should be a vote kick with 9 players accepting it, so the fake semi god guys can kitten off.

    players will eventually learn how to raid after they tried and the fail rates will be lower since they can talk to each other u know?

    also they will be willing to learn how to play since they know they can find a raid with one click than waiting for years with toxic players on the lfg.

    it's better trying and failing than never even enter a raid in their game life, because of the toxic players premade raids, show proof, dps meters, all that show how current raiders are toxic and because of that raid content is dead, because noone want to join and play with those guys, there's nothing to do with raid being harder.

    if you put a lfg first thing you need to be a commander, then you need to wait 1 week there just to find one full raid, also they players will not join because they will think toxity incoming, probably want perfect party or kicked, gl with that.

    the proof that raids lfg don't work is, they force you to go to a discord and join a guild with toxic players, follow their rules, meta only, just to enter in a raid, even with that you will have to wait days just to play.

    The question i'm having with you're proposal is, whats the difference between this matchmaking system and just putting on lfg with welcome for all on it?
    or asking specific roles?

    when you enter in a lfg, you have to follow all the rules of the leader, most of the leaders are toxic and players already know that, the leader can kick you for nothing in the middle of a raid, with all those rules you will have to wait hours just to play, turning off players from even trying to join.
    then the leader will manual search for every role, players don't even know if that role is already inside, they have to enter, ask, then leave wasting their time, now imagine doing that every time.

    a matchmaking is faster, easier to find a party, you don't have a leader annoying you, players will be willing to play to finish it, 1-10min and you are already inside with a base party made, you can play it any time of the day because a matchmaking find way more players than a simple lfg.

    Let's skip the nonsense about most leaders being toxic for a moment, since I don't see how you in any way have shown this to be true, nor would I call into question that thousands upon thousands of players would voluntarily subjugate themselves to this kind of behavior continously. I'd rather just say you are making assumptions which are unfounded, but fine, let's for a moment say this actually is the issue.

    What exactly prevent YOU from making an all welcome LFG, without being the toxic person in charge? What prevents other players who are not toxic to make a LFG where they are no in charge? Unless you want to make the claim that almost every single player becomes toxic the moment they make a group.

    If you main issue for entering raids is problems with the commander, and this issue is a persisting one which recurs for you, the common denominator is you.

    me and all the player base? because NOONE LOOK AT LFG, BECAUSE THEY ALREADY KNOW WHAT THEY ARE GOING TO SEE, current raiders are kitten toxic, dps meters, kp,li, gods only, selling raid implying that he going to carry everyone else, blabla.

    Yes, all of them are just like that. Every. Single. One.

    The fact you are not seeing how toxic, presumptions, judgemental and misinformed you are, being in fact part of the problem (something people on the forums love to call toxic casual) is the irony in all this. Thank you for making this so clear.

    @SeikeNz.3526 said:
    no one even click on raid lfg to see, THERE's a reason that raids are dead.

    Raids seeing no continued development has many different reasons. Most of which have nothing to do with what you claim.

    Also, you still have not explained why players, pretty much ALL players, prefer to use the LFG over auto grouping for strikes. That in-game development alone should make you question your own assumptions, IF you actually were interested in problem solving and solution finding.

  • SeikeNz.3526SeikeNz.3526 Member ✭✭✭✭

    @Sigmoid.7082 said:

    @SeikeNz.3526 said:

    @Sigmoid.7082 said:

    @SeikeNz.3526 said:

    @yann.1946 said:

    @SeikeNz.3526 said:
    they insist on my meta perfect party only.

    all that you keep describing are about the perfect party, to speed run and no fails.

    the matchmaking is to find a base party for the average players, noone is forcing you to use it, you can always do your dream party with your premade, noone cares if the the raid could fail, at least they tried and played it, someone using a random group already know that they could fail.

    strike matchmaking don't even specific roles in first place, you get a totally random party when healers are needed for random players, forcing players using lfg to find specific roles.

    kicking option should be a vote kick with 9 players accepting it, so the fake semi god guys can kitten off.

    players will eventually learn how to raid after they tried and the fail rates will be lower since they can talk to each other u know?

    also they will be willing to learn how to play since they know they can find a raid with one click than waiting for years with toxic players on the lfg.

    it's better trying and failing than never even enter a raid in their game life, because of the toxic players premade raids, show proof, dps meters, all that show how current raiders are toxic and because of that raid content is dead, because noone want to join and play with those guys, there's nothing to do with raid being harder.

    if you put a lfg first thing you need to be a commander, then you need to wait 1 week there just to find one full raid, also they players will not join because they will think toxity incoming, probably want perfect party or kicked, gl with that.

    the proof that raids lfg don't work is, they force you to go to a discord and join a guild with toxic players, follow their rules, meta only, just to enter in a raid, even with that you will have to wait days just to play.

    The question i'm having with you're proposal is, whats the difference between this matchmaking system and just putting on lfg with welcome for all on it?
    or asking specific roles?

    when you enter in a lfg, you have to follow all the rules of the leader, most of the leaders are toxic and players already know that, the leader can kick you for nothing in the middle of a raid, with all those rules you will have to wait hours just to play, turning off players from even trying to join.

    I don't agree with this. This is a very sweeping statement that essentially removes any and all blame for the person joining. It is no secret that this is in any way always the case.

    then the leader will manual search for every role, players don't even know if that role is already inside, they have to enter, ask, then leave wasting their time, now imagine doing that every time.

    I mean...I don't agree with this either..I would say a majority of the time the roles that are being looked for are in the group description. Don't feel this is a real point

    a matchmaking is faster, easier to find a party, you don't have a leader annoying you, players will be willing to play to finish it, 1-10min and you are already inside with a base party made, you can play it any time of the day because a matchmaking find way more players than a simple lfg.

    This is super presumptuous . Especially the part in bold.

    Do you ever wonder why people are so desperate to get into groups that are more organised or have a higher skill level? Because their possibility of completing the content goes up. As does the time they save by not having to repeat it, wipe after wipe. Also based on your suggestion I cant say it would be faster to fill up since you're likely going to end up waiting for role X/Y/Z.

    matchmaking was invented to make finding party easier

    "its supposed to be easier and better, therefor it will be easier and better" isn't really a great argument , especially when you apply all the context needed to it. There has been a lot given in this thread but it gets ignored.

    the alot of given on this thread is all about my meta, my perfect party, nothing to do with a matchmaking and let other players playing it, so it should be ignored like u going to be from now on.

  • skarpak.8594skarpak.8594 Member ✭✭✭
    edited August 9, 2020

    players will be willing to play to finish it

    like in pvp, when people go afk after the first 3 min because they think they are loosing?
    do yourself a favor and google "wow lfr toxic". looks like your beloved system breeds what you do not want, toxcitiy.

    most of the leaders are toxic

    i am raiding on EU since HoT came out and its the minority. we have a healthy pug raid scene on eu (between 10 - 30 pug lfgs for different stuff the whole week long depending on the time) and you can do a fullclear without much troubles the whole week over if you bother to search. i don't know why you fail so hard at this in NA. probably because of this mindset that everyone who doesn't agree with you or wants other things is toxic.

    maybe you should start to change things arround on your server and not expect developers to fix your behaviour.

  • SeikeNz.3526SeikeNz.3526 Member ✭✭✭✭

    @skarpak.8594 said:

    players will be willing to play to finish it

    like in pvp, when people go afk after the first 3 min because they think they are loosing?
    do yourself a favor and google "wow lfr toxic". looks like your beloved system breeds what you do not want, toxcitiy.

    most of the leaders are toxic

    i am raiding on EU since HoT came out and its the minority. we have a healthy pug raid scene on eu and you can do a fullclear without much troubles the whole week over if you bother to search. i don't know why you fail so hard at this in NA. probably because of this mindset that everyone who doesn't agree with you or wants other things is toxic.

    maybe you should start to change things arround on your server and not expect developers to fix your behaviour.

    sure go at NA make a lfg and tell me how many hours you waited to finish a full raid, if you ever go past 2/10.

    yeah because no one complain that they can't find a raid.

    because a 3party guild was made just to find a raid, that's how the lfg works very well.

  • Sigmoid.7082Sigmoid.7082 Member ✭✭✭✭

    @SeikeNz.3526 said:

    @Sigmoid.7082 said:

    @SeikeNz.3526 said:

    @Sigmoid.7082 said:

    @SeikeNz.3526 said:

    @yann.1946 said:

    @SeikeNz.3526 said:
    they insist on my meta perfect party only.

    all that you keep describing are about the perfect party, to speed run and no fails.

    the matchmaking is to find a base party for the average players, noone is forcing you to use it, you can always do your dream party with your premade, noone cares if the the raid could fail, at least they tried and played it, someone using a random group already know that they could fail.

    strike matchmaking don't even specific roles in first place, you get a totally random party when healers are needed for random players, forcing players using lfg to find specific roles.

    kicking option should be a vote kick with 9 players accepting it, so the fake semi god guys can kitten off.

    players will eventually learn how to raid after they tried and the fail rates will be lower since they can talk to each other u know?

    also they will be willing to learn how to play since they know they can find a raid with one click than waiting for years with toxic players on the lfg.

    it's better trying and failing than never even enter a raid in their game life, because of the toxic players premade raids, show proof, dps meters, all that show how current raiders are toxic and because of that raid content is dead, because noone want to join and play with those guys, there's nothing to do with raid being harder.

    if you put a lfg first thing you need to be a commander, then you need to wait 1 week there just to find one full raid, also they players will not join because they will think toxity incoming, probably want perfect party or kicked, gl with that.

    the proof that raids lfg don't work is, they force you to go to a discord and join a guild with toxic players, follow their rules, meta only, just to enter in a raid, even with that you will have to wait days just to play.

    The question i'm having with you're proposal is, whats the difference between this matchmaking system and just putting on lfg with welcome for all on it?
    or asking specific roles?

    when you enter in a lfg, you have to follow all the rules of the leader, most of the leaders are toxic and players already know that, the leader can kick you for nothing in the middle of a raid, with all those rules you will have to wait hours just to play, turning off players from even trying to join.

    I don't agree with this. This is a very sweeping statement that essentially removes any and all blame for the person joining. It is no secret that this is in any way always the case.

    then the leader will manual search for every role, players don't even know if that role is already inside, they have to enter, ask, then leave wasting their time, now imagine doing that every time.

    I mean...I don't agree with this either..I would say a majority of the time the roles that are being looked for are in the group description. Don't feel this is a real point

    a matchmaking is faster, easier to find a party, you don't have a leader annoying you, players will be willing to play to finish it, 1-10min and you are already inside with a base party made, you can play it any time of the day because a matchmaking find way more players than a simple lfg.

    This is super presumptuous . Especially the part in bold.

    Do you ever wonder why people are so desperate to get into groups that are more organised or have a higher skill level? Because their possibility of completing the content goes up. As does the time they save by not having to repeat it, wipe after wipe. Also based on your suggestion I cant say it would be faster to fill up since you're likely going to end up waiting for role X/Y/Z.

    matchmaking was invented to make finding party easier

    "its supposed to be easier and better, therefor it will be easier and better" isn't really a great argument , especially when you apply all the context needed to it. There has been a lot given in this thread but it gets ignored.

    the alot of given on this thread is all about my meta, my perfect party, nothing to do with a matchmaking and let other players playing it, so it should be ignored like u going to be from now on.

    I get it. "Its my idea and my idea has to be good. There is no way it could be a bad idea..because its mine!! self affirming pat on the back".
    The forums aren't an echo chamber of people to agree with anything you come up with. People can, and rightly have, picked an overwhelming amount of holes in your idea.

    Besides that this idea is in no way original.

    You can ignore valid criticism and scepticism all you want but none of this will change the actual issues with the idea.

  • LadyKitty.6120LadyKitty.6120 Member ✭✭✭

    @SeikeNz.3526 said:

    @yann.1946 said:

    @SeikeNz.3526 said:
    they insist on my meta perfect party only.

    all that you keep describing are about the perfect party, to speed run and no fails.

    the matchmaking is to find a base party for the average players, noone is forcing you to use it, you can always do your dream party with your premade, noone cares if the the raid could fail, at least they tried and played it, someone using a random group already know that they could fail.

    strike matchmaking don't even specific roles in first place, you get a totally random party when healers are needed for random players, forcing players using lfg to find specific roles.

    kicking option should be a vote kick with 9 players accepting it, so the fake semi god guys can kitten off.

    players will eventually learn how to raid after they tried and the fail rates will be lower since they can talk to each other u know?

    also they will be willing to learn how to play since they know they can find a raid with one click than waiting for years with toxic players on the lfg.

    it's better trying and failing than never even enter a raid in their game life, because of the toxic players premade raids, show proof, dps meters, all that show how current raiders are toxic and because of that raid content is dead, because noone want to join and play with those guys, there's nothing to do with raid being harder.

    if you put a lfg first thing you need to be a commander, then you need to wait 1 week there just to find one full raid, also they players will not join because they will think toxity incoming, probably want perfect party or kicked, gl with that.

    the proof that raids lfg don't work is, they force you to go to a discord and join a guild with toxic players, follow their rules, meta only, just to enter in a raid, even with that you will have to wait days just to play.

    The question i'm having with you're proposal is, whats the difference between this matchmaking system and just putting on lfg with welcome for all on it?
    or asking specific roles?

    when you enter in a lfg, you have to follow all the rules of the leader, most of the leaders are toxic and players already know that,

    And they'll be even more toxic in matchmaker due to higher failure rates.

    the leader can kick you for nothing in the middle of a raid,

    ...Ahem. You can't kick while in combat in raids. ...

    with all those rules you will have to wait hours just to play, turning off players from even trying to join.

    Part of the problem is simply that most people choose to first gear up a dps and few peoples play a healer. Anyone who's ever done any endgame stuff in any MMO knows that. Thus naturally it takes time to find a healer even if you don't look any specific one.

    then the leader will manual search for every role, players don't even know if that role is already inside, they have to enter, ask, then leave wasting their time, now imagine doing that every time.

    There's a reason why any good comm writes " ping role". (Kitty doesn't ask to also ping KP or LI simply 'cause even high amounts of those don't mean much. If you play dps, you can get carried through a boss 50 times.)

    a matchmaking is faster, easier to find a party, you don't have a leader annoying you, players will be willing to play to finish it, 1-10min and you are already inside with a base party made, you can play it any time of the day because a matchmaking find way more players than a simple lfg.

    1-10min to enter, undefined amount of time banging the head to boss unless you somehow get at least 8 random peoples with remote clue about how the boss works. Though even then, Kitty finds your estimations quite optimistic. Since we already have public strikes, Kitty entered and waited for 30 minutes. During that time, a total of 3 players joined and left within a minute while waiting. And that's for Cold War daily strike which is a lot easier than raids on NA. Meanwhile there were some squads with/without comm on LFG for non-dailies and they were filling up quickly with their class-specific healer requirements.
    So, if it isn't used by players for the easy-mode raids called "strikes", why should they bother implementing such for the real thing?

    It's Kitty. The young lady who streams and records videos playing various (non-)metabuilds. Raid/fractal videos at youtube.com/LadyKitty, Kittymarks test results at youtube.com/Kittymarks and tinyurl.com/Kittymarks.

  • skarpak.8594skarpak.8594 Member ✭✭✭
    edited August 9, 2020

    @SeikeNz.3526 said:
    sure go at NA make a lfg and tell me how many hours you waited to finish a full raid, if you ever go past 2/10.
    yeah because no one complain that they can't find a raid.
    because a 3party guild was made just to find a raid, that's how the lfg works very well.

    then change something. respect that others have certain expectations too and don't say they are toxic just because they do not meet up with yours.
    respect what a group is trying to achieve. respect that a group does better when there are certain boons covered and try to go along those guidelines.

    its not about meta...nearly no one on EU plays anything related to the meta, they have certain builds yes, but the group comps are usually everything but meta.
    no one cares there with which power class you come if the leader asks for power dps.
    no one cares which condi build you play if they ask for condi.
    no one cares if you come in with a quickbrand or chrono as long as somehow the group covers the boons.
    no one cares if you stack might with druid or do it with elementalist or with warrior as long as someone is dedicated to it and the group fits.
    no one gives a rats kitten about anything meta related. i have never even once saw a meta group at xera consisting of the 7 dps chronos which also give quickess and do the boss onspot. they all run whatever and do the usual pug strats.

    we have a fair share of experienced groups, trainings and a few sellers on the lfg and they all work without problem. toxic people are faster kicked out of the group then they can even write because no one likes people talking kitten in chat. even if the kitten is right they say, if you are not being friendly about it, you are out.

    group content is not about being egoistic. group content is about going along well with the group, even if you do not like certain aspects. just swallow your kitten pride, swallow that you are not the only being on the earth which has something to say. swallow that you think dps meters and whatnot are toxic and just go along. you don't have to be close friends with people, but at least treat them with respect.

    ...and thats apparently a big problem you guys over at NA have. and it starts with you and how you behave here in this thread, labeling everything that doesn't fit into your world as toxic. YOU are the toxic one.
    YOU are the one which does not learn from the experience of others. YOU are still the one which thinks lfr is a good idea while we all can see what happens in WOW, in pvp and in strikes, what happens when you queue random. YOU are the one which does not want to socialize by simply joining some raid training discord and listen to what they are talking about as long as you are completly new.

    if you want to have change, then kitten start with yourself and do not think that developers from anet can fix your behaviour. its not their job and lfr won't fix that either.
    all the problems you have right now will simply carry over into lfr, because its people like you which have those problems with others...and LFR just groups your bunch together and while we have no problems to contine raiding, you will afterwards be again on these froums and complain about kitten you shouldn't complain about.

    that whole thing is only YOUR reality. the rest is either raiding fine or simply doesn't care about raids at all.

  • Katary.7096Katary.7096 Member ✭✭✭

    @gdubze.6015 said:
    Honestly the real issue are players like @zombyturtle.5980 saying something is not possible unless you play this way, watch this then come back and tell me what you said actually has any relevance.

    What percentage of the currently existing gw2 playerbase is going to get excited at the prospect of getting to spend 4 hours trying to kill Vale Guardian? I am aware of the fact that there are people who would adore an automatic matchmaking system in gw2, but I simply do not see that particular target group as anything larger than the niche of a niche. At that point, who is going to make the argument that the developers should allocate work hours to bring this system into the game?

  • Yellow Rainbow.6142Yellow Rainbow.6142 Member ✭✭✭
    edited August 9, 2020

    @Sigmoid.7082 said:

    @SeikeNz.3526 said:

    @Sigmoid.7082 said:

    @SeikeNz.3526 said:

    @Sigmoid.7082 said:

    @SeikeNz.3526 said:

    @yann.1946 said:

    @SeikeNz.3526 said:
    they insist on my meta perfect party only.

    all that you keep describing are about the perfect party, to speed run and no fails.

    the matchmaking is to find a base party for the average players, noone is forcing you to use it, you can always do your dream party with your premade, noone cares if the the raid could fail, at least they tried and played it, someone using a random group already know that they could fail.

    strike matchmaking don't even specific roles in first place, you get a totally random party when healers are needed for random players, forcing players using lfg to find specific roles.

    kicking option should be a vote kick with 9 players accepting it, so the fake semi god guys can kitten off.

    players will eventually learn how to raid after they tried and the fail rates will be lower since they can talk to each other u know?

    also they will be willing to learn how to play since they know they can find a raid with one click than waiting for years with toxic players on the lfg.

    it's better trying and failing than never even enter a raid in their game life, because of the toxic players premade raids, show proof, dps meters, all that show how current raiders are toxic and because of that raid content is dead, because noone want to join and play with those guys, there's nothing to do with raid being harder.

    if you put a lfg first thing you need to be a commander, then you need to wait 1 week there just to find one full raid, also they players will not join because they will think toxity incoming, probably want perfect party or kicked, gl with that.

    the proof that raids lfg don't work is, they force you to go to a discord and join a guild with toxic players, follow their rules, meta only, just to enter in a raid, even with that you will have to wait days just to play.

    The question i'm having with you're proposal is, whats the difference between this matchmaking system and just putting on lfg with welcome for all on it?
    or asking specific roles?

    when you enter in a lfg, you have to follow all the rules of the leader, most of the leaders are toxic and players already know that, the leader can kick you for nothing in the middle of a raid, with all those rules you will have to wait hours just to play, turning off players from even trying to join.

    I don't agree with this. This is a very sweeping statement that essentially removes any and all blame for the person joining. It is no secret that this is in any way always the case.

    then the leader will manual search for every role, players don't even know if that role is already inside, they have to enter, ask, then leave wasting their time, now imagine doing that every time.

    I mean...I don't agree with this either..I would say a majority of the time the roles that are being looked for are in the group description. Don't feel this is a real point

    a matchmaking is faster, easier to find a party, you don't have a leader annoying you, players will be willing to play to finish it, 1-10min and you are already inside with a base party made, you can play it any time of the day because a matchmaking find way more players than a simple lfg.

    This is super presumptuous . Especially the part in bold.

    Do you ever wonder why people are so desperate to get into groups that are more organised or have a higher skill level? Because their possibility of completing the content goes up. As does the time they save by not having to repeat it, wipe after wipe. Also based on your suggestion I cant say it would be faster to fill up since you're likely going to end up waiting for role X/Y/Z.

    matchmaking was invented to make finding party easier

    "its supposed to be easier and better, therefor it will be easier and better" isn't really a great argument , especially when you apply all the context needed to it. There has been a lot given in this thread but it gets ignored.

    the alot of given on this thread is all about my meta, my perfect party, nothing to do with a matchmaking and let other players playing it, so it should be ignored like u going to be from now on.

    I get it. "Its my idea and my idea has to be good. There is no way it could be a bad idea..because its mine!! self affirming pat on the back".
    The forums aren't an echo chamber of people to agree with anything you come up with. People can, and rightly have, picked an overwhelming amount of holes in your idea.

    Besides that this idea is in no way original.

    You can ignore valid criticism and scepticism all you want but none of this will change the actual issues with the idea.

    Its not my idea. I am just agreeing with someone's else idea. On other hand, forum is perfect place for people like you to show true color which is nothing but negative because you will find your match in real life. Is that what you are saying?
    Either way, I don't care much. Good luck and have fun. Its waste of time to post on these forum. Everything you post get shut down here by same group of people over and over.
    Bye.

  • SeikeNz.3526SeikeNz.3526 Member ✭✭✭✭

    @Katary.7096 said:

    @gdubze.6015 said:
    Honestly the real issue are players like @zombyturtle.5980 saying something is not possible unless you play this way, watch this then come back and tell me what you said actually has any relevance.

    What percentage of the currently existing gw2 playerbase is going to get excited at the prospect of getting to spend 4 hours trying to kill Vale Guardian? I am aware of the fact that there are people who would adore an automatic matchmaking system in gw2, but I simply do not see that particular target group as anything larger than the niche of a niche. At that point, who is going to make the argument that the developers should allocate work hours to bring this system into the game?

    he is showing that you don't need the perfect party to finish something, a mm will not make a perfect party, it's about making a base party, will take longer to finish a raid than a perfect premade, for sure, but at least players will have the chance to play it.

  • Sigmoid.7082Sigmoid.7082 Member ✭✭✭✭

    @Yellow Rainbow.6142 said:

    @Sigmoid.7082 said:

    @SeikeNz.3526 said:

    @Sigmoid.7082 said:

    @SeikeNz.3526 said:

    @Sigmoid.7082 said:

    @SeikeNz.3526 said:

    @yann.1946 said:

    @SeikeNz.3526 said:
    they insist on my meta perfect party only.

    all that you keep describing are about the perfect party, to speed run and no fails.

    the matchmaking is to find a base party for the average players, noone is forcing you to use it, you can always do your dream party with your premade, noone cares if the the raid could fail, at least they tried and played it, someone using a random group already know that they could fail.

    strike matchmaking don't even specific roles in first place, you get a totally random party when healers are needed for random players, forcing players using lfg to find specific roles.

    kicking option should be a vote kick with 9 players accepting it, so the fake semi god guys can kitten off.

    players will eventually learn how to raid after they tried and the fail rates will be lower since they can talk to each other u know?

    also they will be willing to learn how to play since they know they can find a raid with one click than waiting for years with toxic players on the lfg.

    it's better trying and failing than never even enter a raid in their game life, because of the toxic players premade raids, show proof, dps meters, all that show how current raiders are toxic and because of that raid content is dead, because noone want to join and play with those guys, there's nothing to do with raid being harder.

    if you put a lfg first thing you need to be a commander, then you need to wait 1 week there just to find one full raid, also they players will not join because they will think toxity incoming, probably want perfect party or kicked, gl with that.

    the proof that raids lfg don't work is, they force you to go to a discord and join a guild with toxic players, follow their rules, meta only, just to enter in a raid, even with that you will have to wait days just to play.

    The question i'm having with you're proposal is, whats the difference between this matchmaking system and just putting on lfg with welcome for all on it?
    or asking specific roles?

    when you enter in a lfg, you have to follow all the rules of the leader, most of the leaders are toxic and players already know that, the leader can kick you for nothing in the middle of a raid, with all those rules you will have to wait hours just to play, turning off players from even trying to join.

    I don't agree with this. This is a very sweeping statement that essentially removes any and all blame for the person joining. It is no secret that this is in any way always the case.

    then the leader will manual search for every role, players don't even know if that role is already inside, they have to enter, ask, then leave wasting their time, now imagine doing that every time.

    I mean...I don't agree with this either..I would say a majority of the time the roles that are being looked for are in the group description. Don't feel this is a real point

    a matchmaking is faster, easier to find a party, you don't have a leader annoying you, players will be willing to play to finish it, 1-10min and you are already inside with a base party made, you can play it any time of the day because a matchmaking find way more players than a simple lfg.

    This is super presumptuous . Especially the part in bold.

    Do you ever wonder why people are so desperate to get into groups that are more organised or have a higher skill level? Because their possibility of completing the content goes up. As does the time they save by not having to repeat it, wipe after wipe. Also based on your suggestion I cant say it would be faster to fill up since you're likely going to end up waiting for role X/Y/Z.

    matchmaking was invented to make finding party easier

    "its supposed to be easier and better, therefor it will be easier and better" isn't really a great argument , especially when you apply all the context needed to it. There has been a lot given in this thread but it gets ignored.

    the alot of given on this thread is all about my meta, my perfect party, nothing to do with a matchmaking and let other players playing it, so it should be ignored like u going to be from now on.

    I get it. "Its my idea and my idea has to be good. There is no way it could be a bad idea..because its mine!! self affirming pat on the back".
    The forums aren't an echo chamber of people to agree with anything you come up with. People can, and rightly have, picked an overwhelming amount of holes in your idea.

    Besides that this idea is in no way original.

    You can ignore valid criticism and scepticism all you want but none of this will change the actual issues with the idea.

    Its not my idea. I am just agreeing with someone's else idea. On other hand, forum is perfect place for people like you to show true color which is nothing but negative because you will find your match in real life. Is that what you are saying?
    Either way, I don't care much. Good luck and have fun. Its waste of time to post on these forum. Everything you post get shut down here by same group of people over and over.
    Bye.

    People disagreeing for valid reasons is overly negative. Got it.

    Its naive to think you can post an idea on a open forum, be it your own or not, and not expect criticism.
    Especially when its valid and the reaction to it is to:

    • Call it negative
    • Cal' it derailing
    • Call it toxic
    • Better ignore it

    If you can't actively engage people on their point but rather stick your fingers in your ears, close your eyes and go "lalala if i ignore you your criticism will go away and doesn't count" then that is on you. The literal reaction to some peoples points and criticism has been essentially "well you are wrong because i say so...and because you don't agree with me you're toxic and wrong..so i wont talk to you anymore. "...

  • jokke.6239jokke.6239 Member ✭✭✭

    One thing I think would help a lot of casuals like myself, would be if you could play the Raids with AI party members.
    I've never played a raid in GW2, I don't know if it's even possible, or it's to advanced with way to many variables to make AI competent, but even if they had to tune down the difficulty a lot and just teach the main mechanics, it would help a lot.
    It's a great way to learn without having to be a burden to a group.
    I think that pressure and anxiety about kitten up is what is keeping a lot of new people out of raids.
    When FFXIV introduced dungeons with AI party members it was such a big benefit for me as a new player to the game, to be able to learn the endgame mechanics at my own pace. I hate having to watch a youtube guide, I just don't learn well that way, even more so when you're new to a game and all the guide sounds like a foreign language because of a lot of game slang you don't know what means. Except when you finally learn the game and mechanics, then it's no problem.
    I even did someting I had never done before. I began playing Tank and Healer classes. Before I would always just play DPS so I wouldn't have to have such a big responsibility.
    But by playing solo I didn't have to worry about that.
    This mode wouldn't even have to reward anything, it should just be a learning tool. So it wouldn't take away any players from LFG.
    Again, probably to much work and in many eyes probably not worth the effort it would take to develop.
    But personally would really be a great feature imo, and it would also be awesome for fractals and strike missions.

  • Virdo.1540Virdo.1540 Member ✭✭✭✭

    @SeikeNz.3526 said:
    it's too much to ask? everyone should enjoy raids / end game content.

    not everyone want to join a guild or have 10 friends to raid.

    also will kill the "raid sellers" on the lobby.
    kill the show proof players

    random raids - MATCHMAKING
    specific raids - MATCHMAKING

    if someone leaves just re-queue his slot to replace him

    guild players don't need to use it.

    only if they add an "kick-Vote" instead of an commander

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    After reading this thread again, it seems that the OP just created a fictitious issue in order to justify their own suggestion. It also seems fairly obvious that they have zero raiding experience nor have tried to gain any through the suggestions that have been given in this thread and the plethora of others like it. They're just falling the same rhetoric that all of the anti-raiders give when they want dumbed down raids or go on a "toxic raiders" rant. What exactly is the difference between having a LFG that lists the roles needed, including that all skill levels are welcome, versus the OP's matchmaking thing? If players are not lining up in droves for the LFG version, why would they for the OP's?

    My opinion is that this isn't an issue with forming groups at all but instead a lack of having a large pool of players that want to do challenging content and willing to adapt to said content. Strikes have been stated to be the new stepping stone to raids. How many players even try to perform their roles well? How many actually try to do the mechanics? I see DPS players that get out-DPS'd by support players. I also see players that just stand there on the boss and face tank damage; they don't even try to avoid it. The OP's suggestions won't resolve this and any groups created using this matchmaking system will quickly run into this and fall apart. This is one of the primary reasons that you see many LFG with requirements.