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necro minions?


Lynx.9058

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You unlock them gradually over time just like all skillsets. The minions are activated using six(I think?) skills, so it takes a while before you have them all just like on any class, and once you summon them they're permanent until killed.

They only disappear if you sacrifice them, leave the map, or mount/remount too fast.

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Once you get level 11 you unlock the ability to spend Hero Points to access utility skills, including Minions.

Obtaining them all requires level 31 as the final minion, Flesh Golem, is an Elite Skill which only unlocks at said level.

Necromancer minions do not have a limited duration. They last until they die, you die, you change zones, you enter water (Without said minions also equipped in your underwater skill set) or upon mounting occasionally.

The exception is Flesh Wurm, since as it cannot move, moving too far away will cause it to die (Other minions will follow you and will teleport to you if you move too far from them)

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  • 4 weeks later...

@paShadoWn.5723 said:

@Taril.8619 said:Necromancer minions do not have a limited duration.False, Horrors spawned from Death Magic master trait/Rise! shout/Lich elite do.The lich minions do explode as a skill mechanic.Rise! is a shout (that interacts with traits that usually only affect minions to add some value for minion players that focus on the reaper mechanic).The death magic horrors and the lich minions share the rise! dying mechanic because otherwise there would be balancing issues (a former condi reaper build abused this).

All 5 (edit: it's 6 skills) minion utility skills (including the heal) in the game - that you unlock with the minion skill line (thread topic!) - have an unlimited duration. The things you mentioned are specific mechanics that don't have much to do with the characteristics of a minion master, that usually refers to the minion utility skills.

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@KrHome.1920 said:The things you mentioned are specific mechanics that don't have much to do with the characteristics of a minion master, that usually refers to the minion utility skills.

I have to disagree with that bit, duration effected minions are very much part of the minion master playstyle.They can add a significant amount of additional lifesteal per minion as well as defensive capability via extra carapace per minion and Shambling Horror's Dark Bond ability.Plus they can mass produce Poison nova AoE's when their duration's expire so you can trigger Poison whirl and blast finishers.

If anything these duration based minions play more into the concept of a Minion Master since they closer reflect the original Minion Master concept from Gw1 where minions were not permanent creatures in the game and had to be maintained via healing them or replacing them and also exploiting their deaths with Death Nova which had to be manually cast in Gw1.

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  • 2 weeks later...

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