Let's get rid of Unblockables.
What's the point? It's not like people are saying "Oh that person is blocking, I'll use my unblockable". That level of gameplay doesn't exist. Unblockable just helps unskilled players with their random ability spamming.
/tut /rolleyes
This post contains my opinion.
Comments
Umm... Yes it does. Plenty of people save their unlockables in pvp when fighting a class with big block durations.
Its also good for ganking Guardians.
"I don't use it so it shouldn't be in the game!"
I wonder what OP mainly plays?!
No.
Just no.
Unblockable is a good pvp mechanic but it should only be on lower damage skills. AoE condi application shouldn't be unblockable.
Unblockable is the only thing forcing builds which stack defenses over defenses to actually not brain dead defense chaining.
If unblockable is removed, Bunker builds are gonna get even stupider than they already are now.
If I play a stupid build, I deserve to die.
If I beat people on a stupid build, I deserve to get away with it.
Id rather them remove Invulnerability, pulls, teleport skills and such before they remove unshockable.
by plenty you mean 20 ppl right?
Well, yeah, because apparently the rest of the PvP players are bots?
I am a very casual player.
Very.
Casual.
we have thief saying that saving unblockable daze swipe to interrupt channeled block skills is bad, and preaching it out loud for all to see
even if they are given the tools to deal with something they wont use them, call them bad and rage quit?
actually reminds me of myself
I'd much prefer if some skills went through blocks, instead of being able to have multiple unblockable hits on any skill as long as you have something to enable it.
Might as well argue that block skills help unskilled players with their poorly timed dodge spamming
This. It also removes so many variables, individual unblockables are so much easier to adjust.
I think most of those are good right now, Gale or necro staff5 for example are not very fun to play against however; they don't require much positioning on the user's part, they are fast and difficult to notice, and straight up interrupt your defensive skill you may be using.
What's next? Remove blocks? stealth? teleports? blind? CC? Why not just get better?
I fully agree on this, most classes that use block skills have those on pointless lvl atm. Unblockable is bad mechanic.
From a new player its make no sence. Of sweet this skill block! Use the skill, attavk still go threw, welp I guess the skill does not really block its lame. Unblockable its just a unfun and a layer of complexity thats is too much. Make certain huge skill unblockable fine but not a buff isssh that trigger unblockable on any skill.
The amount of blocks on certain classes ie guard would have to be significantly reduced if unblockable was removed from the game. Think about a guard, fb or dh spamming its symbols, traps and Mantra's on nodes with all of its aegis and blocks lmao they'd be literally broken in pvp modes.
Unblockable got reduced to a very limited number of attacks over time - HUGELY buffing reflects and blocks which still operate under the old "infinite number of attacks stopped over X duration".
Let’s remove interrupt because ppl randomly interrupt as well
Damage is pretty random. Let's remove damage.
If you argued with: "Block is a counterplay to pressure, and counterplay shouldn't have counterplay." I would say that you might be right, but your current argument is really flawed. For example I had to explain to my duel buddy, that the moment he starts to block, magnet pull and poison 'nades are coming.
Maybe you should use your unlockables to counter blocking, instead of randomly spamming abilities? Like normal people do.
I mean, idk what else to say? Remove unblockables and severely cut down the amount of block abilities/time people can block for? Maybe remove blocks as well? Why not!
Do you want a balanced GW2? Then you are obliged to unironically agree with this suggestion!
"I'm bad at this game, therefore it's impossible for anyone to be good at it." Uh-huh. Very convincing.
Nice strawman.
This post contains my opinion.
Not really, that's what you said in your first post.
It's been ages, let me read it again ...
It seems quite a considerable leap from the text to your interpretation.
... the good news is that you get to have another go!
This post contains my opinion.
Counterproposal:

Let's get rid of Blocks altogether! No need for unblockables then. We ALL get what we want that way, right?!?
Personally I'd like projectile destruction revisited. They changed it to count as a block so that unblockable attacks would go through them, but did not grant on block effects to these skills.
Make them count fully as blocks or not at all.
How can you have an "on block" effect on something that is unblockable?
I am a very casual player.
Very.
Casual.
I mean they were turned into 'blocks' in that they block projectiles normally, and thus unblockable will bypass them instead of being destroyed, but when they do block attacks these skills do not trigger 'on block' effects. So they are 'blocks' that do not trigger 'on block' effects.
Well, that's clear as mud
I am a very casual player.
Very.
Casual.
I assumed it was like blankety blank... but with blocks!
What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .
As lock as blocks are also nerfed (their availability reduced and their duration reduced) to compensate, I'm OK with this. It'd have to be reduced a LOT (block would have to be almost as rare as invulnerability - only available on a few key abilities for a few moments with long cooldowns).
But it would actually reduce the complexity of the game/the barrier for entry (your block will now always block incoming attacks - it is more understandable what a block is). Which is a good thing for the game as a whole IMO. As opposed to "block is this thing that sometimes blocks attacks and sometimes doesn't".
Do you want a balanced GW2? Then you are obliged to unironically agree with this suggestion!
Well, thats what happens when a developer turns one mechanic into another, except for in certain circumstances.
Yeah, "it's been ages", so not sure why you're suddenly responding now with... this?
I wasn't the one making that interpretation, but w/e, lets forget about that. What you said ("I don't use x to fulfill its purpose, so that level of gameplay doesn't exist") is perfectly in line with the other user's observation. Just because you can't use the skill to its full potential doesn't mean everyone else can't either. It's not even anything hard or out of ordinary. So it's not a leap at all (even moreso a considerable one), it's just what you've said. And it's wrong.
?
I feel vindicated tbqh.
They are good when they are on slow very showy skills but they are broken on fast hard to see skills.
See ELE forms and you will get my views.
Found the DH main.
The funny thing is, if this suggestion went through, then all the boon hate (boon strip, boon corrupt, boon steal, etc.) suddenly gets hard countered by a boon.
You want to remove some boons from the guardian buffing themselves? Enjoy the "blocked" text because of Aegis.
I don't want Unblockable removed, but I would love to see it transformed into a boon. That would solve most of its problems imo.
Bonus points if they turn Battle Scars into their own "vampiric" boon as well, leaving us with 12+2=14 boons and 14 conditions.
PROFESSION REDESIGN SERIES ⇒ Elementalist - Mesmer - Necromancer - Engineer - Ranger - Thief - Guardian - Revenant - Warrior
CANTHAN ELITE SPECIALIZATIONS ⇒ Skyfire - Trickster - Apothecary - Dreadnought - Bulwark - Shadowblade - Spiritcaller - Windwalker - Thunderlord