Jump to content
  • Sign Up

What about a "No Downed State" mini-season in spvp?


Metzie.3451

Recommended Posts

![](https://i.imgur.com/VQag3c0.png "")GW2-Wiki, see: [No downed State](https://wiki.guildwars2.com/wiki/No_Downed_State)

 

For my taste, it would most likely go with 2v2 or 3v3, wouldn't it? What do you think?

NOTE: Perhaps I should add the following reference if it is not obvious to "some" that this is only a mini season example (usually 2 weeks, to the given conditions (solo, duo queue etc.)), NOT generally "no downed state" in PvP.   :)   :)   :)   :)   :)   :)  :)   :)   :)   :)  :)   :)  :)   :)  :)   :)   :)   :)


 Preliminary summary & overview (further voting etc. appreciated):2aqY5ke.png

Link to comment
Share on other sites

@"ollbirtan.2915" said:No. Nine hundred ninety-nine NOes

I had to smile, almost laugh, when I read that.According to what the farmer doesn't know, he won't eat (a proverb).Perhaps you can explain why not? Or would that possibly be as exhausting as "no downed in pvp"? :p

Link to comment
Share on other sites

Let me explain this very clearly:

Having downstate is a safeguard mechanic that enforces requiring even numbers to win matches or in the case of wvw, small scale skirmish. When no-downstate is active, it makes it so strong players can literally farm mediocre or worse players.

Let me give an example:

  1. With downstate mechanic active, it is very unlikely that a single player would win a 1v3 regardless of their skill level, because players can revive each other so fast.
  2. With no downstate active, it will become relatively normal for a single strong player to win 1v2s and even 1v3s, because players cannot revive each other.

Think about it, digest it, understand it before requesting it, and be careful what you ask for because you just might get it.

Link to comment
Share on other sites

@"Rouien.5234" said:This isn't the ideology/gameplay that guild wars was based around

General: Did you/some ever think that this is not about taking something away from someone, but rather adding something, called diversity? Ideology/gameplay or not, you don't change anything without changing nothing. And views or ideologies can or may change if it serves the purpose of getting something in return, which in the end is or could be an added value. The world turns, time changes... and everything with it. If that were not the case, wouldn't it be rather boring - in the long run? :)

and it's honestly something I don't want to get normalized. Gonna lead to a lot more toxicity as people become more attack based and less thought/team oriented based.

And who says it leads or would lead to more "toxicity"? Can you see the future, are you a magician? No offense.Enclosed, have you ever thought that the existing toxicity is due to the fact that nothing or at least not much "significant" has changed? :)

Link to comment
Share on other sites

@Trevor Boyer.6524 said:Let me explain this very clearly:

Think about it, digest it, understand it before requesting it, and be careful what you ask for because you just might get it.

If this was not already clear to me, I would not have started this contribution, better the poll. In other words, there's nothing to think or understand about. But still, thank you for the advice. =) Also interesting to see how many (rather too many) are afraid of change or innovation. It's like breathing the same air all the time. Or something like that, fresh air yes, but please without having to open the window.

Link to comment
Share on other sites

@White Kitsunee.4620 said:Mini season is the perfect place to test stuff like this.If Devs don't want to make new game modes this is the way to go

This is it! Someone has probably understood what this poll is about (among other things). It serves or can serve as an aid for others (...). Sometimes you only have to point out or hint at something (indirectly and in whatever form) to stimulate or activate the creativity of others. Please more such players with foresighted thoughts! :)

Link to comment
Share on other sites

@"choovanski.5462" said:some specialisations, like scrapper are literally designed around the down state... how is removing it going to do anything but make the combat more shallow and make a ton of traits and skills pointless?

Ever thought about the possibility of giving your creativity more freedom in this respect (if the game maker allows or would allow it under the given circumstances - the latter if he had more balls to do it)? Have you ever heard, read or thought about the fact that this is, among other things, what a game maker wants to offer (in the corresponding game mode)? Maybe this, my statement (formulated as a question) seems a bit contradictory at first (without going into further details). In general: Give the player a tool or more freedom (according to the given possibilities, ...) and see what he (the player) makes of it (for many not that easy, because META-slaves, at least as far as the "apparent" build variety is concerned, simply formulated).The class design and/or their specialization allows for different play styles (more for some, less for others). Therefore, it is also necessary to find or want to find others. A scrapper to contradict does not have to be created around the "downed state" (if you find something, according to the possibilities that allow something else). He is indeed capable of more, isn't he?

Finally, among other things, the question remains as to who is restricting whom in his freedom. Is it the developers, rather the responsible leadership, the player himself or both?

Link to comment
Share on other sites

@Psycoprophet.8107 said:Ull have a hard time getting this community to let go of a carry mechanic. No no downstate will win poll by a wide margin.

Absolutely, also not really bad or reprehensible, this is what these polls are for (among other things). The poll and its content in entertainment presents many interesting ... views and ... mindsets.

Link to comment
Share on other sites

@"Metzie.3451" said:A scrapper to contradict does not have to be created around the "downed state"

well it is. the class mechanic for scrapper is a gyro that stomps or resses players. it's literally designed around the down state, not by any choice of mine either- the developers made it this way.

removing downstate just makes scrapper a less relevant class, because it's designed around interacting with downstate. so are many other skills in the game. removing a layer of combat doesn't add anything, it just makes the game more simple and makes formerly useful abilities useless.

Link to comment
Share on other sites

Just nerf some of the rez skills and some of the healing skills so you can only rez when not disturbed/rallied and anything else is a slow bleed. Increase bleedout timer by 20-33%, or have it scale inversely with your tankiness (The more HP/Toughness/Healing power you had when you went down, the faster you bleed when not actively bandaged/being rezzed.)

Most of the people salivating over this play classes that can potentially nuke you from stealth or with very little time to react, but are generally too brittle to finish you quickly without being downed themselves.

WvW is its own beast. It works there because large pools of players can sustain their skirmish/zerg groups and the results of a group being routed usually results in so much damage to them that downstate is basically bypassed anyway. In SPvP this will quickly lead people to be farmed by nuke mesmers, nuke thieves and nuke rangers until they spec as tanky as possible, and we will have bunker wars again.

Link to comment
Share on other sites

@Azure The Heartless.3261 said:Just nerf some of the rez skills and some of the healing skills so you can only rez when not disturbed/rallied and anything else is a slow bleed. Increase bleedout timer by 20-33%, or have it scale inversely with your tankiness (The more HP/Toughness/Healing power you had when you went down, the faster you bleed when not actively bandaged/being rezzed.)

Most of the people salivating over this play classes that can potentially nuke you from stealth or with very little time to react, but are generally too brittle to finish you quickly without being downed themselves.

WvW is its own beast. It works there because large pools of players can sustain their skirmish/zerg groups and the results of a group being routed usually results in so much damage to them that downstate is basically bypassed anyway. In SPvP this will quickly lead people to be farmed by nuke mesmers, nuke thieves and nuke rangers until they spec as tanky as possible, and we will have bunker wars again.

Again , ress passives got already nerfed and ress sygils can be rupted , if a player cant rupt those is a skill basr issue

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...