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Mobile Tactics Need to be Confined to the Objective Which They're Placed at.


archmagus.7249

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This comes from countless times of seeing someone wandering around the map with a dragon banner, just annihilating everything in their path, or a zerg coming to your keep lead by a commander wielding a dragon banner. Or a dune roller from a camp rolling around the rest of the map wiping other camps and cutting off reinforcements with them.

Here's what I think needs to change. You retain your banner as long as you are in the walls of the Objective or on the wall. Once you are outside the walls of the Objective you have 30 seconds before you lose your banner. If you got your tactic from a camp, once you get too far away from the camp the 30 second timer starts. If you return to the wall/radius of the Objective, the timer goes away. Also, wielding a mobile tactic prevents capture point contribution.

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Um. No.

Dune rollers are meant for speed, harassment and siege. That needs to stay. Make Turtle banner defensive only if you want, but the other two banners are clearly marked for offense. I agree that you shouldn't be able to triple mass dragon banners. So how about when 1 get triggered, you put a 2m cooldowns on all banners ?

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During one of the devs play wvw streams, they mentioned looking at not just the current nerfs to the banners, but limiting the range from where it is pulled, so they wouldn't have to further nerf it. They also mentioned maybe limiting the number of active ones possible. Seems the devs agree the banners should be somewhat powerful, but a mainly defensive tool.

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@Ubi.4136 said:During one of the devs play wvw streams, they mentioned looking at not just the current nerfs to the banners, but limiting the range from where it is pulled, so they wouldn't have to further nerf it. They also mentioned maybe limiting the number of active ones possible. Seems the devs agree the banners should be somewhat powerful, but a mainly defensive tool.

You'll want it nerfed more the next time a 15 man group storms your t3 smc and cuts through the guards, gates, and lord like butter because he brought his dragon banner from his keep.

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@archmagus.7249 said:

@Ubi.4136 said:During one of the devs play wvw streams, they mentioned looking at not just the current nerfs to the banners, but limiting the range from where it is pulled, so they wouldn't have to further nerf it. They also mentioned maybe limiting the number of active ones possible. Seems the devs agree the banners should be somewhat powerful, but a mainly defensive tool.

You'll want it nerfed more the next time a 15 man group storms your t3 smc and cuts through the guards, gates, and lord like butter because he brought his dragon banner from his keep.

I see 3 dbanners in blobs all the time. The problem is that some people don't want equal fights, so they buy gems to stack on a server where they face no other blobs in the timezone they play in. Anet has catered to this gem buying group with every change. Nerf arrow carts, balistas, cannons, walls, etc, all because the gem buying bandwagon blob said 45 seconds was too long to take a T3 structure (now it can be done from siege drop to flip in just under 30 secs). At least Anet is willing to tone the banners down a little, and hopefully, they will change banners so that they only work in the radius of the structure it was pulled from as they said they were considering.

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