Note: These Skills are not meant to be taken seriously, nor am I suggesting that they be implemented into the game.
I enjoy making these skills, and I post them here for everyone to enjoy reading them.
Be sure to check out My Completely Overpowered Skill List #1: https://en-forum.guildwars2.com/discussion/112381/my-completely-overpowered-skill-list-1#latest
Idea for an Elite Engineer Skill: Master-Of-All-Trades.
You gain the "Master-Of-All-Trades" effect, gaining access to every and all Engineer traits and skills, as well as access to any and all Engineer Elite Specialization traits and skills all at once. Your skills have no activation time or recharge time during this effect.
[Activation Time: 3 seconds.] [Breaks Stun] [Master-Of-All-Trades (30 seconds) - You have completely Mastered Engineering.] [Recharge Time: 100 seconds.]
Additional Notes: In simple terms, you gain access to all Engineer and Engineer Elite Specialization traits and skills all at once. The bottom portion of your screen will be FILLED with skills. You basically become a nuclear power plant, so you better hope you have a PhD in engineering in real life.
Idea for an Elite Human Racial Skill: The Six.
Become completely immobile and invulnerable while focusing all of your energy, concentration and willpower to channel the power of all Six Gods at once. You are Interrupted, then banned.
[Activation time: 60 seconds.] [Interruption interval: 30 seconds.] [Interruption cannot be prevented by any means whatsoever.]
[Interruption effect: You are banned (3 days) - Reason: Attempting to destroy Tyria.]
Additional Notes: Once channeling has started, this skill cannot be canceled by any means other than the interruption interval occurring halfway through channeling. This includes attempts from outside sources; attempts from outside sources to interrupt your channeling will be negated.
Despite what the skill description says, your fate is sealed the moment you use this skill. Therefore, if you begin channeling this skill then immediately close Guild Wars 2 and fully shut down your computer while also destroying your internet router, you will still be banned.
Idea for an Elite Elementalist Skill: Master Of The Elements.
Gain the "Elemental Master" effect, while instantly Overloading every elemental attunement to 10 times their effect and casting every offensive skill from every elemental category 100 times.
[Activation time: Instant.] [Breaks Stun]
[Elemental Master (30 seconds) - You gain +10000 Power, +10000 health per .1 seconds, +10000 Precision and Ferocity, and +10000 Toughness. You cannot be critically hit while under this effect.]
[Number of skills cast: 20(x100)] [Overload potency: 1000%] [Unblockable] [Cannot be evaded.] [Cannot be Full Countered.]
Additional notes: Elemental Master is in effect when the skills are cast. Only the current weapon's skills will be used, not all weapons. Therefore, assuming all of the weapon skills are offensive (deal some form of damage or hindrance to target foe), the number of skills cast is 20, with the total number of skills cast being 2000.
In a single instant, all 5 skills from every elemental category are cast 100 times. (5 x 4 = 20.) (20 x 100 = 2000.)
Also, there's an innate 10-100% chance of crashing your computer, depending on your rig.
Idea for an Elite Necromancer Skill: Doom.
Inflict the "Doom" effect on target foe, dealing 10,000 damage per second for 10 seconds. This damage cannot be mitigated by any means whatsoever and this effect cannot be removed. Attempting to counter this effect will hasten the victim's demise.
[Activation time: 1/4s] [Doom (10 seconds) - Suffer 100,000 damage over 10 seconds. This effect cannot be mitigated or removed.
Receiving any form of healing or health gain during this effect will amplify the damage by 10,000% per tick, for the rest of the duration.] [Recharge time: 100 seconds.]
Additional notes: This skill ignores all forms of Invulnerability. If the victim is healed by any amount immediately after this skill is cast upon them, they would receive a base total of 10,000,000 damage over 10 seconds (assuming they could actually survive that long).
Idea for an Elite Ranger Skill: Proficient Pair.
You and your pet gain the "Proficiency" effect, amplifying your existing abilities and granting new ones.
[Activation time: Instant.] [Proficiency (30 seconds, no effect unless you are wielding a Bow weapon.)]
You move 100% faster and your pet now moves via Shadowstep.
All projectiles fired by you have +500% range, +500% velocity, deal +500% damage, pass through any and all obstacles and cannot be evaded or blocked. You have 75% damage resistance and cannot miss.
Your pet now has 250% more health, deals 1000% more damage, and inflicts 10 seconds of Dazed and 100 stacks of Torment per attack. You cannot be downed while your pet is Undefeated.
When your pet is Defeated, enter Rage Mode. Your eyes burn a visually bright Red during this effect. During Rage Mode, your damage resistance is increased to 90%, your attack skills have no recharge time and you immediately Shadowstep to the perpetrating foe, Launching them. (Shadowstep range: 10,000. Launch range: 1500. Ignores Stability.) Against this foe, you deal +10,000% damage, have +10,000 increased Precision and Ferocity, attack 250% faster and fire 1000 projectiles per attack. Target foe is Pulled to you if they exceed a range of over 1500 units from you; this Pull ignores Stability. During Rage Mode, you can only target the perpetrating foe. During Rage Mode, your Finishers activate instantly. Rage Mode lasts until the perpetrating foe is Defeated or disconnects. [Recharge time: 120 seconds.]
Additional notes: The perpetrating foe is the foe that directly caused your pet's defeat, either by any form of direct damage, or condition damage. If no foe is the cause of your pet's defeat, you will not enter rage mode.
I must think of more skills. Once I do, I'll post another discussion.