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How much DPS is "enough"?

I was just curious what people who regularly run various organized PvE content successfully consider reasonable benchmarks in various contexts? Obviously, there are the places like snowcrows you can see the ceiling, but what if we're just talking ordinary players who can get the job done but aren't setting records. What sort of range would you say you look for in a DPS class in raids, fractals, strikes?

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Comments

  • Let me say this way in a situation where you can do strait dps you should be doing around17k this is not a fancy idea from the community . It the enrage timer from Vale Guardian (raid)

  • Rhiannon.1726Rhiannon.1726 Member ✭✭✭

    When you go to the golem and use the snowcrows buffs, boons and food and you have around 25k you are good to go. If you are close to 30k, you are already very good.

    You shouldn't have much less then 20k on the golem.

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    @Hannelore.8153 said:
    Most of the core game like dungeons were meant to be cleared by about 4-5k DPS, since that was the ceiling back then.

    Nope, you can clear dungeon with 500 dps just fine (You'll have one hell of a hard time but it's doable on most paths).
    The ceiling was way higher than 4-5K dps back then. Elementalist was the ceiling and it hurted a lot more than it does now thanks to frostbow and firefield that stacked on themselves to hit quite a few time per second when used against a wall. The speed group were dropping bosses in less than 20 seconds afterall.

  • The goal I set for myself is 85% of the Benchmark value for a certain build, which should be doable with the right rotation and a little practise even with a few exotics. I usually don't join a raid with a class that I don't feel is "ready".

  • skarpak.8594skarpak.8594 Member ✭✭✭
    edited August 24, 2020

    @AliamRationem.5172 said:
    I was just curious what people who regularly run various organized PvE content successfully consider reasonable benchmarks in various contexts? Obviously, there are the places like snowcrows you can see the ceiling, but what if we're just talking ordinary players who can get the job done but aren't setting records. What sort of range would you say you look for in a DPS class in raids, fractals, strikes?

    can't really just set a number like this. the "problem" is, depending on the strategy you run, boss phases / split phases take longer or shorter and depending on that the numbers already change a lot for the whole encounter.
    example: a valeguardian run with mid strat tanking phases a lot faster then a run wich tanks at the edge of the arena. on edge strat vg always needs to run to the tank and on phase he runs back into the middle. takes quite some time. even in the splitphase you can loose or win time on splitting or pulling together the adds depending on your group performance.

    so, alone from that you can take away that a group which does midstrat can be lacking quite some more damage. on the other hand, it is more dangerous if done with less damage, as you might need to entangle the seekers more then a single time with less damage...a group which can't handle that will wipe a lot faster in this regard since there is less room to make mistakes.
    that also applys to all bosses. less damage means more mechanics, means more potential to fail. ofc that also can be offset with taking certain roles into your group to handle mechanics more efficiently...or handle group failes with more ease and group recovery.

    ...you can just set a certain number for you on the golem (for example, 85% of the bench) or check the logs after a raid and see if you did "everything right" on your part. most of time you have to include the context of the fight. ofc you can say something like, okay vg has 22 million health and a enrage timer of 8 min so you need at least 45,8k group dps or 4,5k personal dps....but in the end that does not include split phases, running arround like mad becaues no damage and all the mechanics have to be handled else you die fast.

    if you want a little tipp: at least practice you opening rotation like mad. imagine you are at samarog and you can reset your rotation to always doing your perfect opening after a cc bar on a power class. you would be golden in terms of dps without knowing the rest of the "45 steps" you have to do on the golem. ofc thats not the case on all bosses, but often a good opener is already half the boss....especially in fractals that is totally true. i mean you can check some of the speedruns. on the first boss of 100 cm people often get 2 to 5 skills out and then the boss phases already. thats what boons and a fast breakbar often do in fractals and people misjudge so hard. there are videos where rangers literally press axe 4 + 5 and then the boss phases already....thats not a hard thing to do in the end. the setup for that is whats "hard". players not instantly breaking for example for whatever reason.

    so, when it comes to setting a benchmark for yourself when training this is something i would advice to someone who wants to be more lax:

    • try to reach the first number close. a bad opening translates automatically to bad dps. always, just how it works. your opening rotation / burst rotation is important.
      just train it over and over again until this works out with no problems. its not that hard to train, as you can just get a golem and reset your skills after each opening. at some point check how good it is with a freshly spawned one. if its bad, try to find out why. most often the reason is: too slow.

    • for the end number, take away 1k to 2k for stat infusions if you do not have them. then try to just set yourself a goal. lets say you train power banner warrior with 33k. set it just to 27k and see if you can hit that number. if you can and the rotation seems fine for you go and enjoy some content.
      ...then before you do content again with your guild just train half an hour before that and see if you can reach that 27k again or maybe even progress on it.

    the most important thing in the end is then translation from golem to the encounter. firstly: not needing to think about your rotation and secondly: where does it make sense to interrupt the rotation and start it from new to hit that burst. be it because of some splitphase or because you are out of rotation and kind of need to "reset it" so you can get back into it.
    with time the whole thing will just come naturally. you shouldn't ask yourself: whats enough dps for laidback stuff. just see how far you want to go yourself and if your teammates are the ones which you really want to play with. if all are on the same page, thats the best in the end.

  • LadyKitty.6120LadyKitty.6120 Member ✭✭✭

    It all depends on how well your dps translates from golem to bosses and how badly the build suffers from stuff like skill desyncronization from mechs and lacking alacrity uptime. Kitty personally pulls slightly above normal pug tier even with builds she benches to 20k on mechanical bosses due to playing cleaner and greedier than most but at bosses like MO, 24k+ golem dps is pretty recommended to pull your own weight in average squad. 30k golem dps already outperforms most of pugs and 35k+ is outdpsing pretty much everyone by huge margin if you can pull the rota off at actual bosses. At bosses where melee uptime is 80%-esque due to timed bombs and such, build with strong ranged option performs as well as 20% higher benching option which it especially noticeable at Matt and melee Deimos. Shortbow-only renegade and soulbeast and p/p deadeye as a couple examples.

    It's Kitty. The young lady who streams and records videos playing various (non-)metabuilds. Raid/fractal videos at youtube.com/LadyKitty, Kittymarks test results at youtube.com/Kittymarks and tinyurl.com/Kittymarks.

  • From my experience (PUG runs):
    Strike missions: most players do 8-12k.
    Raids: It's something about 14-16k.
    Fractals: I don't know. I rarely play fractals, but DPS there is a lie (too many damage modifiers). All you need to do in fractals, is just burst. Nothing more. Sadly, there are people who can only burst.
    Of course it is "score" showing your total damage done divided by time in combat (whole encounter).
    You should know, that your DPS depends on support. Weak support = less DPS. Dealing with mechanics, reviving players and dodging also can lower your damage.

    I would say, if you can do 25k dps on a golem — it's OK.

    Master of garbage builds and being useless.

  • Armen.1483Armen.1483 Member ✭✭✭
    edited August 25, 2020

    I would say minimum is - 12k: solo, 30k: group content. Those are minimums that any dps class is capable of doing with little effort..
    If you are completely alone you should aim above 10k for dps, if you are not getting more than that you have bad gear, bad build or you should work on your rotations. Try getting a build that sustains might and other offensive boons.. Internet will help.

    In group content however it is very different depending on enemy and your team. But if all boons are covered and enemy boss got vulnerability etc. you should aim for more than 30k bursts and around 20k dps.

    Fractals are a lil different as many said above, it is more about bursting during the "exposed" debuff and there is also cleaving that is a whole another story. In fractals every boss is different so can't answer that and it may vary a lot from one team comp to another. But normally in tier 4 fractals dps players are expected to do at least 20k dps burst. If somebody is doing less than 20k burst in a firebrigade comp means he is getting carried...

  • Naxos.2503Naxos.2503 Member ✭✭✭✭

    My opinion ? Go to the golem, dont use food, dont use other buffs than what you yourself can create. If you reach 9k with -nothing else- than your rotation, you're good to go.

  • Schimmi.6872Schimmi.6872 Member ✭✭✭

    @Naxos.2503 said:
    My opinion ? Go to the golem, dont use food, dont use other buffs than what you yourself can create. If you reach 9k with -nothing else- than your rotation, you're good to go.

    I think using realistic buffs and conditions would be better to compare the dps for group-content, as some classes can buff themself much better with their meta-dps-builds or don't rely on group buffs as much as others.
    Even without buffs, etc. 9k sounds a bit low. I don't know the unbuffed benchmarks of all classes, but at least for some, this may even be <50%. This may not be enough, at least for the standard of a bunch of raid- and cm-groups.

  • Naxos.2503Naxos.2503 Member ✭✭✭✭
    edited August 26, 2020

    @Schimmi.6872 said:

    @Naxos.2503 said:
    My opinion ? Go to the golem, dont use food, dont use other buffs than what you yourself can create. If you reach 9k with -nothing else- than your rotation, you're good to go.

    I think using realistic buffs and conditions would be better to compare the dps for group-content, as some classes can buff themself much better with their meta-dps-builds or don't rely on group buffs as much as others.
    Even without buffs, etc. 9k sounds a bit low. I don't know the unbuffed benchmarks of all classes, but at least for some, this may even be <50%. This may not be enough, at least for the standard of a bunch of raid- and cm-groups.

    Arguably, that comes from a primarily condi Holo. The issue with benchmarks is that most of the time, those put on display are "ideal conditions" benchmarks, where you have more boons than you will realistically have, and thus the end damage is trumped. It's not really your damage, so much as your damage within a larger group than you'll get, if there are no human errors and interruptions (there will be, in both cases). 9k is a good -starting- point I would say. With time you learn to refine your rotation, and learn it bit by bit making less and less mistake, having less of a gap time between skill switch/weapon switch. Usually by then, your 9k becomes 13k or so with the same conditions. But personally, it took a couple of raids for me to get above 9k and start using my rotation properly.

  • sitarskee.5738sitarskee.5738 Member ✭✭✭

    I run t1, t2 and t3 fractals daily and people average 3-5k dps, once in 20 games there will be this 17k-ish dude. Even with this low dps, fracs up to t3 are fairly easy and fast.

  • Arcaniaxs.4519Arcaniaxs.4519 Member ✭✭✭

    @sitarskee.5738 said:
    I run t1, t2 and t3 fractals daily and people average 3-5k dps, once in 20 games there will be this 17k-ish dude. Even with this low dps, fracs up to t3 are fairly easy and fast.

    Wait untill u meet the ppl in fractal CMs doing 75k dps openings and hold 30k dps lol
    Although 17k dps is decent imo too

  • vesica tempestas.1563vesica tempestas.1563 Member ✭✭✭✭
    edited August 26, 2020

    @Armen.1483 said:
    I would say minimum is - 12k: solo, 30k: group content. Those are minimums that any dps class is capable of doing with little effort..
    If you are completely alone you should aim above 10k for dps, if you are not getting more than that you have bad gear, bad build or you should work on your rotations. Try getting a build that sustains might and other offensive boons.. Internet will help.

    In group content however it is very different depending on enemy and your team. But if all boons are covered and enemy boss got vulnerability etc. you should aim for more than 30k bursts and around 20k dps.

    Fractals are a lil different as many said above, it is more about bursting during the "exposed" debuff and there is also cleaving that is a whole another story. In fractals every boss is different so can't answer that and it may vary a lot from one team comp to another. But normally in tier 4 fractals dps players are expected to do at least 20k dps burst. If somebody is doing less than 20k burst in a firebrigade comp means he is getting carried...

    People over inflate numbers because of peer pressure and playing the 'win the meters' game. A rough example of what dps is needed is as follows:

    EHP of boss / (length of fight before enrage - no dps time - safety margin)/ number of dps players. i.e It is sub 10k outside of raids.

    "Any path that narrows future possibilities may become a lethal trap. Humans do not thread their way through a maze; they scan a vast horizon filled with unique opportunities." - The Spacing Guild Handbook.

    Beware the meta!

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @vesica tempestas.1563 said:

    @Armen.1483 said:
    I would say minimum is - 12k: solo, 30k: group content. Those are minimums that any dps class is capable of doing with little effort..
    If you are completely alone you should aim above 10k for dps, if you are not getting more than that you have bad gear, bad build or you should work on your rotations. Try getting a build that sustains might and other offensive boons.. Internet will help.

    In group content however it is very different depending on enemy and your team. But if all boons are covered and enemy boss got vulnerability etc. you should aim for more than 30k bursts and around 20k dps.

    Fractals are a lil different as many said above, it is more about bursting during the "exposed" debuff and there is also cleaving that is a whole another story. In fractals every boss is different so can't answer that and it may vary a lot from one team comp to another. But normally in tier 4 fractals dps players are expected to do at least 20k dps burst. If somebody is doing less than 20k burst in a firebrigade comp means he is getting carried...

    People over inflate numbers because of peer pressure and playing the 'win the meters' game. A rough example of what dps is needed is as follows:

    EHP of boss / (length of fight before enrage - no dps time - safety margin)/ number of dps players. i.e It is sub 10k outside of raids.

    Except those that raid typically don’t want to fight each boss for the entire timer. A player with personal DPS close to that level will experience issues getting and staying in groups.

  • @AliamRationem.5172 said:
    I was just curious what people who regularly run various organized PvE content successfully consider reasonable benchmarks in various contexts? Obviously, there are the places like snowcrows you can see the ceiling, but what if we're just talking ordinary players who can get the job done but aren't setting records. What sort of range would you say you look for in a DPS class in raids, fractals, strikes?

    What you should aim for if you do not plan on tryharding the content is 80% of benchmark DPS (Bench from Snowcrows), and decent application of the rotation on the actual encounter.

    If you want to make "Good" DPS, around 90% benchmark is the minimum.

    Getting 80% of the benchmark DPS isn't hard at all, it's incredibly easy with MAXIMUM a few hours of training at the golem, don't be impressed. You'll make it easely if you put a modicum of effort into it !

  • @Ayrilana.1396 said:

    @vesica tempestas.1563 said:

    @Armen.1483 said:
    I would say minimum is - 12k: solo, 30k: group content. Those are minimums that any dps class is capable of doing with little effort..
    If you are completely alone you should aim above 10k for dps, if you are not getting more than that you have bad gear, bad build or you should work on your rotations. Try getting a build that sustains might and other offensive boons.. Internet will help.

    In group content however it is very different depending on enemy and your team. But if all boons are covered and enemy boss got vulnerability etc. you should aim for more than 30k bursts and around 20k dps.

    Fractals are a lil different as many said above, it is more about bursting during the "exposed" debuff and there is also cleaving that is a whole another story. In fractals every boss is different so can't answer that and it may vary a lot from one team comp to another. But normally in tier 4 fractals dps players are expected to do at least 20k dps burst. If somebody is doing less than 20k burst in a firebrigade comp means he is getting carried...

    People over inflate numbers because of peer pressure and playing the 'win the meters' game. A rough example of what dps is needed is as follows:

    EHP of boss / (length of fight before enrage - no dps time - safety margin)/ number of dps players. i.e It is sub 10k outside of raids.

    Except those that raid typically don’t want to fight each boss for the entire timer. A player with personal DPS close to that level will experience issues getting and staying in groups.

    yeah, as i said EHP of boss / (length of fight before enrage - no dps time - safety margin)/ number of dps players. i.e It is sub 10k outside of raids.

    "Any path that narrows future possibilities may become a lethal trap. Humans do not thread their way through a maze; they scan a vast horizon filled with unique opportunities." - The Spacing Guild Handbook.

    Beware the meta!

  • Teratus.2859Teratus.2859 Member ✭✭✭✭
    edited August 27, 2020

    Honestly it really varies person by person.. you can clearly see that in the comments of this thread.

    I've literally been in groups where 2 players will end up arguing over anothers DPS because they disagree on what is acceptable DPS numbers lol
    That is just funny as hell to me since I don't give a kitten how much or how little dps you're putting out in most content, all content can be beaten with less than optimal DPS numbers anyway so don't stress about it too much.
    Someone even said raids can be beaten in masterwork gear.. that I found especially amusing lol, would love to see a video on that XD

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    15k is what you should aim for to not get kicked out of groups, unless you're healer/kiter/support.

    I rather choose death.

  • knite.1542knite.1542 Member ✭✭✭

    @Teratus.2859 said:

    Someone even said raids can be beaten in masterwork gear.. that I found especially amusing lol, would love to see a video on that XD

    If your team wins it's because of everyone else. If your team loses, blame the thief.
    ranger is OP but holo is more OP so its fine
    Why do this matter at all, you have people asking you why play so bad as fractal god?

  • AliamRationem.5172AliamRationem.5172 Member ✭✭✭✭

    @Teratus.2859 said:
    Honestly it really varies person by person.. you can clearly see that in the comments of this thread.

    I've literally been in groups where 2 players will end up arguing over anothers DPS because they disagree on what is acceptable DPS numbers lol
    That is just funny as hell to me since I don't give a kitten how much or how little dps you're putting out in most content, all content can be beaten with less than optimal DPS numbers anyway so don't stress about it too much.
    Someone even said raids can be beaten in masterwork gear.. that I found especially amusing lol, would love to see a video on that XD

    I don't really raid but I have solo videos against HoT champions using 80 green gear, 60-65 green/blue, and 55 blue gear. I can still manage 10k self-buffed in carrion gear, so I imagine raiding in better stats and full buffed would work out fine.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @vesica tempestas.1563 said:

    @Ayrilana.1396 said:

    @vesica tempestas.1563 said:

    @Armen.1483 said:
    I would say minimum is - 12k: solo, 30k: group content. Those are minimums that any dps class is capable of doing with little effort..
    If you are completely alone you should aim above 10k for dps, if you are not getting more than that you have bad gear, bad build or you should work on your rotations. Try getting a build that sustains might and other offensive boons.. Internet will help.

    In group content however it is very different depending on enemy and your team. But if all boons are covered and enemy boss got vulnerability etc. you should aim for more than 30k bursts and around 20k dps.

    Fractals are a lil different as many said above, it is more about bursting during the "exposed" debuff and there is also cleaving that is a whole another story. In fractals every boss is different so can't answer that and it may vary a lot from one team comp to another. But normally in tier 4 fractals dps players are expected to do at least 20k dps burst. If somebody is doing less than 20k burst in a firebrigade comp means he is getting carried...

    People over inflate numbers because of peer pressure and playing the 'win the meters' game. A rough example of what dps is needed is as follows:

    EHP of boss / (length of fight before enrage - no dps time - safety margin)/ number of dps players. i.e It is sub 10k outside of raids.

    Except those that raid typically don’t want to fight each boss for the entire timer. A player with personal DPS close to that level will experience issues getting and staying in groups.

    yeah, as i said EHP of boss / (length of fight before enrage - no dps time - safety margin)/ number of dps players. i.e It is sub 10k outside of raids.

    Well that safety margin is set by raiders who want quick and efficient runs (not necessarily saying speed runs) so you bringing up that formula doesn’t counter argument of the poster that you had quoted. If groups prefer at least 20k DPS then the safety margin would be the difference between that and the minimum DPS.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    @knite.1542 said:

    @Teratus.2859 said:

    Someone even said raids can be beaten in masterwork gear.. that I found especially amusing lol, would love to see a video on that XD

    That was great, thanks for sharing it XD

  • @Ayrilana.1396 said:

    @vesica tempestas.1563 said:

    @Ayrilana.1396 said:

    @vesica tempestas.1563 said:

    @Armen.1483 said:
    I would say minimum is - 12k: solo, 30k: group content. Those are minimums that any dps class is capable of doing with little effort..
    If you are completely alone you should aim above 10k for dps, if you are not getting more than that you have bad gear, bad build or you should work on your rotations. Try getting a build that sustains might and other offensive boons.. Internet will help.

    In group content however it is very different depending on enemy and your team. But if all boons are covered and enemy boss got vulnerability etc. you should aim for more than 30k bursts and around 20k dps.

    Fractals are a lil different as many said above, it is more about bursting during the "exposed" debuff and there is also cleaving that is a whole another story. In fractals every boss is different so can't answer that and it may vary a lot from one team comp to another. But normally in tier 4 fractals dps players are expected to do at least 20k dps burst. If somebody is doing less than 20k burst in a firebrigade comp means he is getting carried...

    People over inflate numbers because of peer pressure and playing the 'win the meters' game. A rough example of what dps is needed is as follows:

    EHP of boss / (length of fight before enrage - no dps time - safety margin)/ number of dps players. i.e It is sub 10k outside of raids.

    Except those that raid typically don’t want to fight each boss for the entire timer. A player with personal DPS close to that level will experience issues getting and staying in groups.

    yeah, as i said EHP of boss / (length of fight before enrage - no dps time - safety margin)/ number of dps players. i.e It is sub 10k outside of raids.

    Well that safety margin is set by raiders who want quick and efficient runs (not necessarily saying speed runs) so you bringing up that formula doesn’t counter argument of the poster that you had quoted. If groups prefer at least 20k DPS then the safety margin would be the difference between that and the minimum DPS.

    1. I was not taking about raids.i was talking about min dps generically.

    2. The thread was what is the minimum dps, and the minimum dps is to get a kill. This is the problem with this style of raid and why its rotting in GW2,. Ask yourself this, did that raider set that same safe margin on their own first kill? Ofc not, and yet they impose demands on other players that they did not apply to themselves on their own learning journey.

    "Any path that narrows future possibilities may become a lethal trap. Humans do not thread their way through a maze; they scan a vast horizon filled with unique opportunities." - The Spacing Guild Handbook.

    Beware the meta!

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @vesica tempestas.1563 said:

    @Ayrilana.1396 said:

    @vesica tempestas.1563 said:

    @Ayrilana.1396 said:

    @vesica tempestas.1563 said:

    @Armen.1483 said:
    I would say minimum is - 12k: solo, 30k: group content. Those are minimums that any dps class is capable of doing with little effort..
    If you are completely alone you should aim above 10k for dps, if you are not getting more than that you have bad gear, bad build or you should work on your rotations. Try getting a build that sustains might and other offensive boons.. Internet will help.

    In group content however it is very different depending on enemy and your team. But if all boons are covered and enemy boss got vulnerability etc. you should aim for more than 30k bursts and around 20k dps.

    Fractals are a lil different as many said above, it is more about bursting during the "exposed" debuff and there is also cleaving that is a whole another story. In fractals every boss is different so can't answer that and it may vary a lot from one team comp to another. But normally in tier 4 fractals dps players are expected to do at least 20k dps burst. If somebody is doing less than 20k burst in a firebrigade comp means he is getting carried...

    People over inflate numbers because of peer pressure and playing the 'win the meters' game. A rough example of what dps is needed is as follows:

    EHP of boss / (length of fight before enrage - no dps time - safety margin)/ number of dps players. i.e It is sub 10k outside of raids.

    Except those that raid typically don’t want to fight each boss for the entire timer. A player with personal DPS close to that level will experience issues getting and staying in groups.

    yeah, as i said EHP of boss / (length of fight before enrage - no dps time - safety margin)/ number of dps players. i.e It is sub 10k outside of raids.

    Well that safety margin is set by raiders who want quick and efficient runs (not necessarily saying speed runs) so you bringing up that formula doesn’t counter argument of the poster that you had quoted. If groups prefer at least 20k DPS then the safety margin would be the difference between that and the minimum DPS.

    1. I was not taking about raids.i was talking about min dps generically.

    2. The thread was what is the minimum dps, and the minimum dps is to get a kill. This is the problem with this style of raid and why its rotting in GW2,. Ask yourself this, did that raider set that same safe margin on their own first kill? Ofc not, and yet they impose demands on other players that they did not apply to themselves on their own learning journey.

    They asked what kind of DPS people look for in raids.

  • @Ayrilana.1396 said:

    @vesica tempestas.1563 said:

    @Ayrilana.1396 said:

    @vesica tempestas.1563 said:

    @Ayrilana.1396 said:

    @vesica tempestas.1563 said:

    @Armen.1483 said:
    I would say minimum is - 12k: solo, 30k: group content. Those are minimums that any dps class is capable of doing with little effort..
    If you are completely alone you should aim above 10k for dps, if you are not getting more than that you have bad gear, bad build or you should work on your rotations. Try getting a build that sustains might and other offensive boons.. Internet will help.

    In group content however it is very different depending on enemy and your team. But if all boons are covered and enemy boss got vulnerability etc. you should aim for more than 30k bursts and around 20k dps.

    Fractals are a lil different as many said above, it is more about bursting during the "exposed" debuff and there is also cleaving that is a whole another story. In fractals every boss is different so can't answer that and it may vary a lot from one team comp to another. But normally in tier 4 fractals dps players are expected to do at least 20k dps burst. If somebody is doing less than 20k burst in a firebrigade comp means he is getting carried...

    People over inflate numbers because of peer pressure and playing the 'win the meters' game. A rough example of what dps is needed is as follows:

    EHP of boss / (length of fight before enrage - no dps time - safety margin)/ number of dps players. i.e It is sub 10k outside of raids.

    Except those that raid typically don’t want to fight each boss for the entire timer. A player with personal DPS close to that level will experience issues getting and staying in groups.

    yeah, as i said EHP of boss / (length of fight before enrage - no dps time - safety margin)/ number of dps players. i.e It is sub 10k outside of raids.

    Well that safety margin is set by raiders who want quick and efficient runs (not necessarily saying speed runs) so you bringing up that formula doesn’t counter argument of the poster that you had quoted. If groups prefer at least 20k DPS then the safety margin would be the difference between that and the minimum DPS.

    1. I was not taking about raids.i was talking about min dps generically.

    2. The thread was what is the minimum dps, and the minimum dps is to get a kill. This is the problem with this style of raid and why its rotting in GW2,. Ask yourself this, did that raider set that same safe margin on their own first kill? Ofc not, and yet they impose demands on other players that they did not apply to themselves on their own learning journey.

    They asked what kind of DPS people look for in raids.

    The world does not revolve around raids.

    To qoute op

    'What sort of range would you say you look for in a DPS class in raids, fractals, strikes,

    "Any path that narrows future possibilities may become a lethal trap. Humans do not thread their way through a maze; they scan a vast horizon filled with unique opportunities." - The Spacing Guild Handbook.

    Beware the meta!

  • AliamRationem.5172AliamRationem.5172 Member ✭✭✭✭

    @vesica tempestas.1563 said:

    @Ayrilana.1396 said:

    @vesica tempestas.1563 said:

    @Ayrilana.1396 said:

    @vesica tempestas.1563 said:

    @Ayrilana.1396 said:

    @vesica tempestas.1563 said:

    @Armen.1483 said:
    I would say minimum is - 12k: solo, 30k: group content. Those are minimums that any dps class is capable of doing with little effort..
    If you are completely alone you should aim above 10k for dps, if you are not getting more than that you have bad gear, bad build or you should work on your rotations. Try getting a build that sustains might and other offensive boons.. Internet will help.

    In group content however it is very different depending on enemy and your team. But if all boons are covered and enemy boss got vulnerability etc. you should aim for more than 30k bursts and around 20k dps.

    Fractals are a lil different as many said above, it is more about bursting during the "exposed" debuff and there is also cleaving that is a whole another story. In fractals every boss is different so can't answer that and it may vary a lot from one team comp to another. But normally in tier 4 fractals dps players are expected to do at least 20k dps burst. If somebody is doing less than 20k burst in a firebrigade comp means he is getting carried...

    People over inflate numbers because of peer pressure and playing the 'win the meters' game. A rough example of what dps is needed is as follows:

    EHP of boss / (length of fight before enrage - no dps time - safety margin)/ number of dps players. i.e It is sub 10k outside of raids.

    Except those that raid typically don’t want to fight each boss for the entire timer. A player with personal DPS close to that level will experience issues getting and staying in groups.

    yeah, as i said EHP of boss / (length of fight before enrage - no dps time - safety margin)/ number of dps players. i.e It is sub 10k outside of raids.

    Well that safety margin is set by raiders who want quick and efficient runs (not necessarily saying speed runs) so you bringing up that formula doesn’t counter argument of the poster that you had quoted. If groups prefer at least 20k DPS then the safety margin would be the difference between that and the minimum DPS.

    1. I was not taking about raids.i was talking about min dps generically.

    2. The thread was what is the minimum dps, and the minimum dps is to get a kill. This is the problem with this style of raid and why its rotting in GW2,. Ask yourself this, did that raider set that same safe margin on their own first kill? Ofc not, and yet they impose demands on other players that they did not apply to themselves on their own learning journey.

    They asked what kind of DPS people look for in raids.

    The world does not revolve around raids.

    To qoute op

    'What sort of range would you say you look for in a DPS class in raids, fractals, strikes,

    Yes, I was really just trying to determine a ballpark range. I know that value will change between game modes and per personal preference.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @vesica tempestas.1563 said:

    @Ayrilana.1396 said:

    @vesica tempestas.1563 said:

    @Ayrilana.1396 said:

    @vesica tempestas.1563 said:

    @Ayrilana.1396 said:

    @vesica tempestas.1563 said:

    @Armen.1483 said:
    I would say minimum is - 12k: solo, 30k: group content. Those are minimums that any dps class is capable of doing with little effort..
    If you are completely alone you should aim above 10k for dps, if you are not getting more than that you have bad gear, bad build or you should work on your rotations. Try getting a build that sustains might and other offensive boons.. Internet will help.

    In group content however it is very different depending on enemy and your team. But if all boons are covered and enemy boss got vulnerability etc. you should aim for more than 30k bursts and around 20k dps.

    Fractals are a lil different as many said above, it is more about bursting during the "exposed" debuff and there is also cleaving that is a whole another story. In fractals every boss is different so can't answer that and it may vary a lot from one team comp to another. But normally in tier 4 fractals dps players are expected to do at least 20k dps burst. If somebody is doing less than 20k burst in a firebrigade comp means he is getting carried...

    People over inflate numbers because of peer pressure and playing the 'win the meters' game. A rough example of what dps is needed is as follows:

    EHP of boss / (length of fight before enrage - no dps time - safety margin)/ number of dps players. i.e It is sub 10k outside of raids.

    Except those that raid typically don’t want to fight each boss for the entire timer. A player with personal DPS close to that level will experience issues getting and staying in groups.

    yeah, as i said EHP of boss / (length of fight before enrage - no dps time - safety margin)/ number of dps players. i.e It is sub 10k outside of raids.

    Well that safety margin is set by raiders who want quick and efficient runs (not necessarily saying speed runs) so you bringing up that formula doesn’t counter argument of the poster that you had quoted. If groups prefer at least 20k DPS then the safety margin would be the difference between that and the minimum DPS.

    1. I was not taking about raids.i was talking about min dps generically.

    2. The thread was what is the minimum dps, and the minimum dps is to get a kill. This is the problem with this style of raid and why its rotting in GW2,. Ask yourself this, did that raider set that same safe margin on their own first kill? Ofc not, and yet they impose demands on other players that they did not apply to themselves on their own learning journey.

    They asked what kind of DPS people look for in raids.

    The world does not revolve around raids.

    To qoute op

    'What sort of range would you say you look for in a DPS class in raids, fractals, strikes,

    And? I responded to the post of you listing a formula for minimum DPS in raids. Just because there are different standards for other modes doesn't nullify any arguments against what you said about raids.

  • vesica tempestas.1563vesica tempestas.1563 Member ✭✭✭✭
    edited August 28, 2020

    @Ayrilana.1396 said:

    @vesica tempestas.1563 said:

    @Ayrilana.1396 said:

    @vesica tempestas.1563 said:

    @Ayrilana.1396 said:

    @vesica tempestas.1563 said:

    @Ayrilana.1396 said:

    @vesica tempestas.1563 said:

    @Armen.1483 said:
    I would say minimum is - 12k: solo, 30k: group content. Those are minimums that any dps class is capable of doing with little effort..
    If you are completely alone you should aim above 10k for dps, if you are not getting more than that you have bad gear, bad build or you should work on your rotations. Try getting a build that sustains might and other offensive boons.. Internet will help.

    In group content however it is very different depending on enemy and your team. But if all boons are covered and enemy boss got vulnerability etc. you should aim for more than 30k bursts and around 20k dps.

    Fractals are a lil different as many said above, it is more about bursting during the "exposed" debuff and there is also cleaving that is a whole another story. In fractals every boss is different so can't answer that and it may vary a lot from one team comp to another. But normally in tier 4 fractals dps players are expected to do at least 20k dps burst. If somebody is doing less than 20k burst in a firebrigade comp means he is getting carried...

    People over inflate numbers because of peer pressure and playing the 'win the meters' game. A rough example of what dps is needed is as follows:

    EHP of boss / (length of fight before enrage - no dps time - safety margin)/ number of dps players. i.e It is sub 10k outside of raids.

    Except those that raid typically don’t want to fight each boss for the entire timer. A player with personal DPS close to that level will experience issues getting and staying in groups.

    yeah, as i said EHP of boss / (length of fight before enrage - no dps time - safety margin)/ number of dps players. i.e It is sub 10k outside of raids.

    Well that safety margin is set by raiders who want quick and efficient runs (not necessarily saying speed runs) so you bringing up that formula doesn’t counter argument of the poster that you had quoted. If groups prefer at least 20k DPS then the safety margin would be the difference between that and the minimum DPS.

    1. I was not taking about raids.i was talking about min dps generically.

    2. The thread was what is the minimum dps, and the minimum dps is to get a kill. This is the problem with this style of raid and why its rotting in GW2,. Ask yourself this, did that raider set that same safe margin on their own first kill? Ofc not, and yet they impose demands on other players that they did not apply to themselves on their own learning journey.

    They asked what kind of DPS people look for in raids.

    The world does not revolve around raids.

    To qoute op

    'What sort of range would you say you look for in a DPS class in raids, fractals, strikes,

    And? I responded to the post of you listing a formula for minimum DPS in raids. Just because there are different standards for other modes doesn't nullify any arguments against what you said about raids.

    The minimum dps for a raid objectively is the minimum to kill (I. E anything before enrage is subjective) The thread was not just about raids.

    "Any path that narrows future possibilities may become a lethal trap. Humans do not thread their way through a maze; they scan a vast horizon filled with unique opportunities." - The Spacing Guild Handbook.

    Beware the meta!

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited August 28, 2020

    @vesica tempestas.1563 said:

    @Ayrilana.1396 said:

    @vesica tempestas.1563 said:

    @Ayrilana.1396 said:

    @vesica tempestas.1563 said:

    @Ayrilana.1396 said:

    @vesica tempestas.1563 said:

    @Ayrilana.1396 said:

    @vesica tempestas.1563 said:

    @Armen.1483 said:
    I would say minimum is - 12k: solo, 30k: group content. Those are minimums that any dps class is capable of doing with little effort..
    If you are completely alone you should aim above 10k for dps, if you are not getting more than that you have bad gear, bad build or you should work on your rotations. Try getting a build that sustains might and other offensive boons.. Internet will help.

    In group content however it is very different depending on enemy and your team. But if all boons are covered and enemy boss got vulnerability etc. you should aim for more than 30k bursts and around 20k dps.

    Fractals are a lil different as many said above, it is more about bursting during the "exposed" debuff and there is also cleaving that is a whole another story. In fractals every boss is different so can't answer that and it may vary a lot from one team comp to another. But normally in tier 4 fractals dps players are expected to do at least 20k dps burst. If somebody is doing less than 20k burst in a firebrigade comp means he is getting carried...

    People over inflate numbers because of peer pressure and playing the 'win the meters' game. A rough example of what dps is needed is as follows:

    EHP of boss / (length of fight before enrage - no dps time - safety margin)/ number of dps players. i.e It is sub 10k outside of raids.

    Except those that raid typically don’t want to fight each boss for the entire timer. A player with personal DPS close to that level will experience issues getting and staying in groups.

    yeah, as i said EHP of boss / (length of fight before enrage - no dps time - safety margin)/ number of dps players. i.e It is sub 10k outside of raids.

    Well that safety margin is set by raiders who want quick and efficient runs (not necessarily saying speed runs) so you bringing up that formula doesn’t counter argument of the poster that you had quoted. If groups prefer at least 20k DPS then the safety margin would be the difference between that and the minimum DPS.

    1. I was not taking about raids.i was talking about min dps generically.

    2. The thread was what is the minimum dps, and the minimum dps is to get a kill. This is the problem with this style of raid and why its rotting in GW2,. Ask yourself this, did that raider set that same safe margin on their own first kill? Ofc not, and yet they impose demands on other players that they did not apply to themselves on their own learning journey.

    They asked what kind of DPS people look for in raids.

    The world does not revolve around raids.

    To qoute op

    'What sort of range would you say you look for in a DPS class in raids, fractals, strikes,

    And? I responded to the post of you listing a formula for minimum DPS in raids. Just because there are different standards for other modes doesn't nullify any arguments against what you said about raids.

    The minimum dps for a raid objectively is the minimum to kill (I. E anything before enrage is subjective) The thread was not just about raids.

    Each mode has different standards and I was arguing against the one that you used for raids. Nowhere did I apply anything I said to other areas of the game. Just because the thread covers other areas doesn’t exclude me from disagreeing with what you said about one of them.

    Players have cleared raids in white gear. That’s the minimum type of gear needed. How likely are you to get a group in that? The minimum DPS by the numbers is very different from what you will actually encounter.

    Fractals don’t have fail timers so you could say the minimum DPS that a player needs to do is 1. Do you thing people will get groups if they’re pulling that? Oh wait. This thread is not just about fractals either...

  • vesica tempestas.1563vesica tempestas.1563 Member ✭✭✭✭
    edited August 28, 2020

    Indeed, and therefore you should use an objective measurement. I. E. Not anacdotal:

    'Objective measurement is the repetition of a unit amount that maintains its size, within an allowable range of error, no matter which instrument, intended to measure the variable of interest, is used and no matter who or what relevant person or thing is measured.'

    "Any path that narrows future possibilities may become a lethal trap. Humans do not thread their way through a maze; they scan a vast horizon filled with unique opportunities." - The Spacing Guild Handbook.

    Beware the meta!

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @vesica tempestas.1563 said:
    Indeed, and therefore you should use an objective measurement. I. E. Not anacdotal:

    'Objective measurement is the repetition of a unit amount that maintains its size, within an allowable range of error, no matter which instrument, intended to measure the variable of interest, is used and no matter who or what relevant person or thing is measured.'

    “ What sort of range would you say you look for in a DPS class in raids, fractals, strikes?”

    The above question doesn’t get an objective answer. An objective answer, like the formula you provided, doesn’t help them with getting into a group doing raids.

  • Shiyo.3578Shiyo.3578 Member ✭✭✭✭

    @AliamRationem.5172 said:
    I was just curious what people who regularly run various organized PvE content successfully consider reasonable benchmarks in various contexts? Obviously, there are the places like snowcrows you can see the ceiling, but what if we're just talking ordinary players who can get the job done but aren't setting records. What sort of range would you say you look for in a DPS class in raids, fractals, strikes?

    5-10k per player tbh

  • Laila Lightness.8742Laila Lightness.8742 Member ✭✭✭✭
    edited August 28, 2020

    Fractals as long healer isnt doing more dps than you its fine 5k dps is enough for most fractals and raids. Its probly the highest dps possible. I dont trust arc dps 20k seems way to much for this game

  • @Ayrilana.1396 said:

    @vesica tempestas.1563 said:
    Indeed, and therefore you should use an objective measurement. I. E. Not anacdotal:

    'Objective measurement is the repetition of a unit amount that maintains its size, within an allowable range of error, no matter which instrument, intended to measure the variable of interest, is used and no matter who or what relevant person or thing is measured.'

    “ What sort of range would you say you look for in a DPS class in raids, fractals, strikes?”

    The above question doesn’t get an objective answer. An objective answer, like the formula you provided, doesn’t help them with getting into a group doing raids.

    And there lies the problem with GW2 raids in a nutshell.

    "Any path that narrows future possibilities may become a lethal trap. Humans do not thread their way through a maze; they scan a vast horizon filled with unique opportunities." - The Spacing Guild Handbook.

    Beware the meta!

  • This thread should be called "whats the bare minimum i have to do?".
    Dont know how some people here are happy with pure mediocrity.

    I get it, some wanna have fun and turn off their brains, however we're talking about GROUP content.
    Cant imagine anybody having fun carrying people who cant perform their roles properly.
    Lets be honest: If the easiest mmo (->gw2) on the market is to hard for ya, you're either kitten bad or lazy as hell.

    A healthy person (not including disorders which affect visuality or reaction time) must be able to do ez 70% of the benchmark
    e.g. DH gs/scepter 33k -> 23k (70%). Investing less than 1h for training rotation at the golem. Done.

    @Teratus.2859 said:

    @knite.1542 said:

    @Teratus.2859 said:

    Someone even said raids can be beaten in masterwork gear.. that I found especially amusing lol, would love to see a video on that XD

    That was great, thanks for sharing it XD

    Just shows the guild Lucky Noobs who have won the Finals ERP (Elitist Raiding Party). Doesnt mean anybody can wear masterwork gear and hope to kill a boss.
    Casuals would wipe a 1000 times before even phasing the boss.

    @Shiyo.3578 said:

    @AliamRationem.5172 said:
    I was just curious what people who regularly run various organized PvE content successfully consider reasonable benchmarks in various contexts? Obviously, there are the places like snowcrows you can see the ceiling, but what if we're just talking ordinary players who can get the job done but aren't setting records. What sort of range would you say you look for in a DPS class in raids, fractals, strikes?

    5-10k per player tbh

    Hey wanna know a secret? I'll tell ya. 5k dps is an auto attack chain on any power build with boons.
    Imagine your dps squad just auto attacking, hilarious.
    How dense can you be

  • yann.1946yann.1946 Member ✭✭✭✭

    @vesica tempestas.1563 said:

    @Ayrilana.1396 said:

    @vesica tempestas.1563 said:
    Indeed, and therefore you should use an objective measurement. I. E. Not anacdotal:

    'Objective measurement is the repetition of a unit amount that maintains its size, within an allowable range of error, no matter which instrument, intended to measure the variable of interest, is used and no matter who or what relevant person or thing is measured.'

    “ What sort of range would you say you look for in a DPS class in raids, fractals, strikes?”

    The above question doesn’t get an objective answer. An objective answer, like the formula you provided, doesn’t help them with getting into a group doing raids.

    And there lies the problem with GW2 raids in a nutshell.

    The problem is that you can't give an objective answer to a subjective question?

  • Senfdieb.3985Senfdieb.3985 Member ✭✭
    edited August 28, 2020

    I see myself as a member of this group.

    @AliamRationem.5172 said:
    but what if we're just talking ordinary players who can get the job done but aren't setting records.

    Here are some personal goals of mine, that i can but wont necessarily reach every time.

    To be clear, ima speaking about boss dps:

    Arkk: 15k+
    99cm: 20k+

    W1: 15k+
    KC: 20k+
    Xera (100%-50%): 20k+
    Cairn: 20k+ (for no green strat)
    Mo: 25k+
    SH: 20k+
    Largos: 20k+ (only killed it 2 times and didnt checked logs so far, but from ingame ArcDps this should be reasonable)

    And as general rule, dont be below your warrior, although i dont have this problem too often, cause in most cases i'm the warrior.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    @Akin Kudzu Tin.4356 said:

    @Teratus.2859 said:

    @knite.1542 said:

    @Teratus.2859 said:

    Someone even said raids can be beaten in masterwork gear.. that I found especially amusing lol, would love to see a video on that XD

    That was great, thanks for sharing it XD

    Just shows the guild Lucky Noobs who have won the Finals ERP (Elitist Raiding Party). Doesnt mean anybody can wear masterwork gear and hope to kill a boss.
    Casuals would wipe a 1000 times before even phasing the boss.

    Naturally, but the fact it's possible proves a lot about what i've said about raids in the past.
    It shows how much leeway there is in this content in terms of builds and dps etc, knowing or being experienced with the mechanics is far more important.

  • vesica tempestas.1563vesica tempestas.1563 Member ✭✭✭✭
    edited August 28, 2020

    @yann.1946 said:

    @vesica tempestas.1563 said:

    @Ayrilana.1396 said:

    @vesica tempestas.1563 said:
    Indeed, and therefore you should use an objective measurement. I. E. Not anacdotal:

    'Objective measurement is the repetition of a unit amount that maintains its size, within an allowable range of error, no matter which instrument, intended to measure the variable of interest, is used and no matter who or what relevant person or thing is measured.'

    “ What sort of range would you say you look for in a DPS class in raids, fractals, strikes?”

    The above question doesn’t get an objective answer. An objective answer, like the formula you provided, doesn’t help them with getting into a group doing raids.

    And there lies the problem with GW2 raids in a nutshell.

    The problem is that you can't give an objective answer to a subjective question?

    Fights are perfectly quantifiable, the problem is people wanting to be subjective because its suits their narrative.

    "Any path that narrows future possibilities may become a lethal trap. Humans do not thread their way through a maze; they scan a vast horizon filled with unique opportunities." - The Spacing Guild Handbook.

    Beware the meta!

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited August 28, 2020

    That’s like someone asking for an open world build and you saying everything works in open world. You literally offered them no help at all. Even though what you said is objectively true it doesn’t answer what they were asking.

    In the case of this thread, the OP was asking everyone what DPS range they look for in DPS for raids, fractals, and strikes. Answering with what the bare minimum is needed based on some mathematical formula does not help them with their question and shows you missed the point of their question.

  • vesica tempestas.1563vesica tempestas.1563 Member ✭✭✭✭
    edited August 28, 2020

    part of The answer is much lower than 10k for anything outside raids and highly tuned Fractals. In tuned raids its actually a different question, knowledge of the fight should be > dps once you are past the minimum to avoid enrage.

    "Any path that narrows future possibilities may become a lethal trap. Humans do not thread their way through a maze; they scan a vast horizon filled with unique opportunities." - The Spacing Guild Handbook.

    Beware the meta!

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited August 28, 2020

    Except when doing raids, raiders expect a certain DPS range for DPS players and it’s nowhere near the mathematical minimum for the boss. This is why an answer like that is unhelpful.

    I’ll also add that lower DPS tends to mean that groups have to deal with the mechanics longer which increases the likelihood of someone messing up. Depending on what the group is doing, this could lead to a wipe.

  • yann.1946yann.1946 Member ✭✭✭✭

    @vesica tempestas.1563 said:

    @yann.1946 said:

    @vesica tempestas.1563 said:

    @Ayrilana.1396 said:

    @vesica tempestas.1563 said:
    Indeed, and therefore you should use an objective measurement. I. E. Not anacdotal:

    'Objective measurement is the repetition of a unit amount that maintains its size, within an allowable range of error, no matter which instrument, intended to measure the variable of interest, is used and no matter who or what relevant person or thing is measured.'

    “ What sort of range would you say you look for in a DPS class in raids, fractals, strikes?”

    The above question doesn’t get an objective answer. An objective answer, like the formula you provided, doesn’t help them with getting into a group doing raids.

    And there lies the problem with GW2 raids in a nutshell.

    The problem is that you can't give an objective answer to a subjective question?

    Fights are perfectly quantifiable, the problem is people wanting to be subjective because its suits their narrative.

    Ah now I see why I was confused, you're missing the fact that you're "objective" formula is also subjective. (it has a safety term for a reason)

  • Nephalem.8921Nephalem.8921 Member ✭✭✭✭

    @Laila Lightness.8742 said:
    Fractals as long healer isnt doing more dps than you its fine 5k dps is enough for most fractals and raids. Its probly the highest dps possible. I dont trust arc dps 20k seems way to much for this game

    I hope you are trolling. 5k is below auto attack dps and 40-60k+ are possible in some situations. You can achieve 100-140k in single phases. Maybe thats why everything feels so undertuned. Its just too hard to use good builds for most of the players.

  • Armen.1483Armen.1483 Member ✭✭✭

    @vesica tempestas.1563 said:
    People over inflate numbers because of peer pressure and playing the 'win the meters' game. A rough example of what dps is needed is as follows:

    EHP of boss / (length of fight before enrage - no dps time - safety margin)/ number of dps players. i.e It is sub 10k outside of raids.

    Can you tell me who is pressuring us ? and which numbers are.. heh.. inflated ? Your formula is wrong too because there are many other factors there that make the need of high dps more valuable. 1st argument is: it is not difficult to get to the numbers I menioned. In fact with a good build and somewhat knowledge of the class you should be doing those with no issues. 2nd argument is: we want shorter fights because of risk factor in group content. 3rd argument is: toughness and vitality are wasted stats for dps classes , they are nuisive in pve group content and paired with bad builds makes the same random mashing less effective than with at least a good build. 4th argument is: if we: "the evil raiding elitists" stop participating in the open world events, Tyria will become a very dangerous place to be because we also use the evil elder dragon magics to be able to do HUUUUUUGE IMPOSSIBLE DPS...nah I am sorry, 20k dps isn't much to ask, there is no magic in that, just the keyboard mashing is little less random and a tiny bit of brains and practice is required ... Every time I accidentally enable dps meters in open world I try to understand how is it possible to do so many animations and stuff with so little effect.

  • uberkingkong.8041uberkingkong.8041 Member ✭✭✭
    edited August 30, 2020

    How are you finding your dps? How do you turn it on?

    Funny thing, everybody on forums "its ok to do this amount"
    Everybody in game "kick that guy, he is the issue, look at his dps"

  • Noodle Ant.1605Noodle Ant.1605 Member ✭✭✭

    I just wanted to comment here to ask how would you determine this if you had a little bit of latency/ping? (let’s just say in the 300-400ms range)

    Just getting up to 80% of a benchmark is actually a struggle (save for the ping-friendly ones, though it’s unclear which specs fall under this category anymore), and I don’t think would be appropriate to assume that other similarly affected people would be able to achieve this normally (i.e. people who don’t mash buttons to queue skills). However, I seem to be keeping up more than OK with a lot of other people I see, but I don’t know or can’t see how benchmark % translates in this case.

    Currently meme’ing on core mesmer for PvE content.