i am aware we will never get that big of a combat rework but just some thoughts.
After running a lot of meta events as an elementalist the past days got me thinking about how weird it feels to play ranged classes/specs.
I do some pug raids and strikes and can hold my own but i am surely not among the top % of players, but since the melee creep is coming a lot from raids i guess, let me tell you i have seen all raidwings from the inside.
All(most) players stack at the boss no matter what to get all the boons and healing. This results in best dps but also in a lot of visual clutter and many weapontypes not being favored/used much except for solo play.
Change up the mechanics of boonshare and healing to a point at which the players are able to use ranged specs without instantly losing all support.
Maybe apply the boons without range restriction IF the user is in a squad or group or just give them 900 range....i noticed it is not easy coming up with a working alternative to the system as it is now.
I am also aware of many problems it would cause with current boss mechanics if you have something like a dedicated ranged subgroup standing back because a lot of boss AoE's get put on players by certain range indications.
I was just fantasizing about getting back to use a staff as elementalist for that real mage feel.
Also a lot of the ranged weapons would need some serious balancing to bring them on par with the currently used sets.
What are you thinking about this ?