When you talk about PvP in GW2, most people talk about 5v5 Conquest. However, there are three other game modes, which barely get any attention at all. These game modes have maps that are not widely available, and some of them can't even be played at all unless some player decides to host them on a paid private server.
The goal of this post is to analyze these forgotten PvP maps, and find ways to make them more accessible.
First of all, let's start by describing the current situation in detail, since I'd wager most people aren't even aware of it.
There are two main game modes, with four submodes:
There are four ways to experience PvP freely:
An image to display the above data more efficiently:
The first problem is that public servers have a far too limited selection. If you aren't lucky enough to find a custom arena with the maps you want, you won't be able to play them altogether. The situation is specially bad for Murderball and Team Deathmatch.
So, why don't we redistribute those 100 public servers between the existing game modes? Maybe go even further, and give each map its dedicated group of servers. Something like this:
This gives us a total of 88 servers, with 12 free, which could be removed altogether. Most public servers are empty all the time anyway, so nothing of value would be lost.
The second problem is that there's no off-season queued option for neither Murderball nor Team Deathmatch. Meanwhile, Unranked and Ranked are virtually the same, except for Skill Rating progression.
So, what if we remove Unranked, and replace it with a new Ranked category for Arena Mode maps? Skill Rating progression would always be active, so those wanting to play without risking their personal score would have to move to public arenas instead. This might seem like a bit punishing at first, but considering the low numbers Ranked sometimes has, it would help merging it with Unranked to keep the population healthier, specially in the lower spectrum.
The end result would be two new buttons, replacing Unranked Arena and Ranked Arena:
During an active season, the map pool would be restricted to league maps only, meaning only Conquest maps would be available during the 5v5 season (no Murderball and no Stronghold).
The third and final problem, somewhat unrelated but not, are activities. They use the PvP instance system, but are isolated from the PvP Game Browser, and unavailable for Custom Arenas. For those who don't know, there are four non-seasonal activities, which follow a daily rotation:
So, how about including them as a third category, besides Standard and Arena, with their own public servers? It would make playing with friends easier, and allow custom arenas to host their own activity tournaments as well. Following the same model as before:
Which would give us a total of 88 + 40 = 128 servers. No idea what's behind the server structure for activities, but it seems to create instances on demand. Said system would be replaced by the fixed server system of Public Arenas.
And that would be it. Somewhat simple changes that would make PvP a far better experience than it is now, specially for new players and organized groups.
PS: As a final note, the filter section of the PvP Game Browser hasn't been updated since 2015, which means it's missing half the maps. Would be nice if it was updated.
NEW WEAPON TYPES: Knuckles, Polearms, Spears, Relics, and more
FORGOTTEN PVP MAPS: The PvP Game Browser and Team Deathmatch need a bit of love