Springer does not move forward during jump — Guild Wars 2 Forums
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Springer does not move forward during jump

I'm trying to make a very easy jump up a very small (20 ft) cliff from level ground, but my springer just jumps straight up and down, not forward. I have the High Vault mastery, so there is no reason why this isn't working. Any ideas?

Comments

  • DeanBB.4268DeanBB.4268 Member ✭✭✭✭

    Obvious question....but you are pushing forward when you jump? If yes, then is it a lag-thing? Does it work elsewhere?

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  • You have to hold down the W key while jumping. In some cases, when the springer is close to a cliff, you will need to wait before holding the W key down, otherwise the spring will run into the cliff wall early.

  • Hesione.9412Hesione.9412 Member ✭✭✭

    Is there an invisible barrier? That will prevent you doing anything other than jumping straight up.

  • @Hesione.9412 said:
    Is there an invisible barrier? That will prevent you doing anything other than jumping straight up.

    To @Ardyth.9286 : There are places where it looks like you can reach or jump, but it is cut off (invisible wall). Could you make screenshot of where you try to jump?

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    There are also some ledges with annoying bit sticking out such that if you are standing too close to the wall when you start the jump, you will bump your head on that lip instead.

  • Atomos.7593Atomos.7593 Member ✭✭✭✭

    I haven't encountered this issue so far. It has worked for me every time. Try moving in another direction while jumping. If you can, but only can't move forward then it is probably an invisible wall blocking you from moving forward.

  • There must be an invisible barrier. Frustrating....A POI appears to be on top of the cliff, but maybe it isn't.

  • Hesione.9412Hesione.9412 Member ✭✭✭
    edited September 4, 2020

    @Ardyth.9286 said:
    There must be an invisible barrier. Frustrating....A POI appears to be on top of the cliff, but maybe it isn't.

    I have encountered at least one invisible wall when trying to get to a POI/vista that was immediately above me. I was on my skyscale, so I did the "move sideways and keep trying to go forward" approach. The invisible wall ended at the point the non-mounted player would be expected to start the climb towards the goal. I could use my skyscale there, and managed to move from that spot, to the goal, on my skyscale. There was literally a thin invisible wall, as I could move behind it with my mount.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    There is currently a bug that removes the arrows indicating if stuff are above or below you so that PoI could be in either direction.

  • @Khisanth.2948 said:
    There is currently a bug that removes the arrows indicating if stuff are above or below you so that PoI could be in either direction.

    I was wondering where that disappeared to.

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    If you tell us which POI it is (Which map and the general location) we can help you figure out how to reach it.

    Danielle Aurorel, Desolation EU. Mini Collector

    "You can run like a river, Till you end up in the sea
    And you run till night is black, And keep on going in your dreams
    And you know all the long while, It's the journey that you seek
    It's the miles of moving forward, With the wind beneath your wings"

  • I left to do other things and now I don't remember which one it was. If I come across it again, I'll post the location.

  • If you have the content locator enabled, the mini map will not show up or down, but your locator will.

  • After several similar experiences, I realized that if I can't get to a POI on top of a cliff because I'm blocked, it must be below ground. Using this new-found understanding, I've been able to find my "missing" POIs.

  • @Deedrick.4372 said:
    If you have the content locator enabled, the mini map will not show up or down, but your locator will.

    What is a content locator?

  • It's the compass in the corner. If you alter the settings, you can see map points only, instead of events and story.