Do Rangers Need Rocket Launcher? Will It Be Good For PvP? — Guild Wars 2 Forums
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Do Rangers Need Rocket Launcher? Will It Be Good For PvP?

Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭

Should the new ranger elite spec have rocket launcher?

Imagine

Do Rangers Need Rocket Launcher? Will It Be Good For PvP? 32 votes

Yes - It should be in the form of a new weapon
31%
anduriell.6280shippage.1983Kovu.7560Bazsi.2734ParanoidKami.2867White Kitsunee.4620Waffler.1257Multicolorhipster.9751Bumjho.3072c u again.3267 10 votes
Yes - It should be n the form of a normal utility kit
3%
voltaicbore.8012 1 vote
Yes - It should be in the form of an elite skill that opens an elite kit
6%
Trevor Boyer.6524Andy.5981 2 votes
Yes - It should replace pet F Skills and function like forge or shroud
12%
wasss.1208Ovark.2514Tayga.3192BoosieBadazz.5812 4 votes
No - But we need a new map where rocket launchers spawn as objectives that anyone can pick up
46%
DarkwindStrike.7930Anna.7845Laila Lightness.8742Widmo.3186Bluespit.9421Apokriphos.7042kiri.1467Kodama.6453Asuran.5469Tycura.1982Raizel.1839Avatar.3568mtnjkbm.7452Obliviscaris.6937Coeruleum.9164 15 votes

Comments

  • Waffler.1257Waffler.1257 Member ✭✭✭
    Yes - It should be in the form of a new weapon

    Also need the ability to rocket jump like in quake, would make ranger much more fun to play I think.

  • Dantheman.3589Dantheman.3589 Member ✭✭✭✭

    You could give ranger a gun or something but it’ll not be healthy

  • wasss.1208wasss.1208 Member ✭✭✭
    Yes - It should replace pet F Skills and function like forge or shroud

    I can't see how would it tematically fit, but if they can make it fit lorewise: hell yeah, go for it.

  • otto.5684otto.5684 Member ✭✭✭✭

    Rocket launcher? I like GW2 lore, but I think the SciFi elements are becoming too much now. What is next? Warrior with machine gun? Guardian with light saber? Ohh I forgot that already exists... lol. I think we need to tone it down not up...

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    Lol with this concept i'm laughing at the idea of ranger going from I am one with nature (druid) to I am one with animals (SB) to blow everything the kitten up!!! XD

  • aelska.4609aelska.4609 Member ✭✭✭

    It's called pre-nerf Bristleback.

  • Tayga.3192Tayga.3192 Member ✭✭✭✭
    Yes - It should replace pet F Skills and function like forge or shroud

    yea y not...

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭
    edited September 9, 2020
    Yes - It should be in the form of an elite skill that opens an elite kit

    @wasss.1208 said:
    I can't see how would it tematically fit, but if they can make it fit lorewise: hell yeah, go for it.

    "From the jungles of the illegal canthan arms dealer factories, comes the Rocket Scout. By foregoing "Ranger" as ranging the land, and embracing "Ranger" as a user of superior ranged weaponry, the Rock Scout has picked up a rocket launcher so he can better kite dragons and deal a lot more damage to them."

    Rocket Scout

    • Minor - Gain use of rocket launcher F Skill Kit which replaces pets - Skills abilities that work with pet now work for rocket launcher kit
    • Adept Selections - 1) Rocket becomes blast finisher, 2) Rapid Rockets make Vuln on each strike, 3) Bombard makes fire combo field
    • Minor - Rocket attacks destroy projectiles in their path
    • Master Selections - 1) Gain 3s of Super Speed when beginning reload, 2) Gain 3s of Stealth when beginning reload, 3) Gain 3s of invuln when beginning reload
    • Minor - Rocket attacks cannot be reflected, only blocked.
    • Grand Master Selections - 1) Rock becomes AoE damage on impact, 2) Rapid Rockets becomes a 2s stun on first strike, 3) Bombard deals 1 stack of 1s burn to each target in the radius per tick

    Rocket Launcher Skill Kit - Ammo 5x for entire kit. The 5 ammo can be interchangeable with any of the 5 skills. Once the 5x ammo is out, the player must actively reload the 5x ammo with an elongated 10s animation that cannot be interrupted or the reload must be attempted again. The player cannot dodge roll or do anything else for the 10s while reloading. Marks mods work for attacks from rocket launcher instead of pet strikes. Same goes for skills like Sic Em.

    The kit would be like Scourge skills, not like a Shroud or Forge or CA Kit. The idea is that these skills are slow and wouldn't be advantageous to use while in the fray of combat, but better to use while having a moment to free cast. If a player is struck while he is mid-animation frame during a rocket launcher attack or during a reload, he receives 25% more damage as an additional drawback. A reload can be attempted once per 10s, so traits that work off reload are essentially on a 10s CD. Once a reload animation begins, it can manually be canceled through the usual methods but still goes on a 10s CD.

    1. Rocket - single target strike for maul like damage - 1/2s cast time - projectile finisher
    2. Rapid Rockets - it's rapid fire but better - pierces - 2s channel animation to complete 10x strikes for something similar to maul into WI damage output - projectile finishers
    3. Bombard - aoe ground target, lobs slow moving rockets into the air - hits for maul like aoe damage in a very large radius over several smaller hits - can go up and over obstacles similar to volley - 1s cast time
    4. Bunker Buster - Exactly like ranger longbow 4 but better cause rocket launcher - pierces, deals maul like damage - explodes for worldly impact like aoe damage when projectile reaches 800 range or hits an object - opponents are pushed back with the projectile similar to deflecting shot - 1s cast time - projectile finisher on use, blast finisher at explosion point
    5. Rocketjump - It's Jumpshot but only better because rocket launcher - Initial blast deals aoe maul like damage, breaks stuns, is aoe stun cc, blast finisher - instant use

    New utilities:

    Heal Skill - Canteen - Heal self for mid grade coefficient, drops a water field
    Utility 1 - Seek & Destroy - The next rocket attack used is unblockable and will reveal & follow the target until it hits or until it is destroyed by LOS
    Utility 2 - Strike Marker - Works like portal entre - Set the marker, detonate it later for a rocket that falls and deals aoe knockback and maul like damage
    Utility 3 - Barricade - Works like line of warding, but it is an actual object with a life bar, which provides LOS and impedes opponent movement
    Utility 4 - Reposition - Can only be used while reloading - 3x ammo of an evade skill similar to lightning reflex
    Elite - Nuke - 5s cast time - 180s CD - range 2000 - 1000 aoe blast radius - aoe knockback 800 - unblockable - hits 10 targets - maul + WI like damage

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭
    Yes - It should be in the form of an elite skill that opens an elite kit

    @Eugchriss.2046 said:

    @Trevor Boyer.6524 said:
    Elite - Nuke - 5s cast time - 180s CD - range 2000 - 1000 aoe blast radius - aoe knockback 800 - unblockable - hits 10 targets - maul + WI like damage

    lmao.

    yes

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited September 9, 2020

    Neither of your choices appeals to me. Rocket launcher (a.k.a. charrzookas) are as ridiculous and unnecessary in a beautiful fantasy setting as are the steam choppers. Not a fan.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭
    edited September 10, 2020

    slow moving 3k range heat seeker or bust

    Te lazla otstara.

  • No - But we need a new map where rocket launchers spawn as objectives that anyone can pick up

    Engineer should get a rocket launcher. A ranger is someone who lives in the wilderness or a park and takes care of it. A ranger could definitely use a rocket launcher as a bundle like anyone else could, but there's no conceivable reason they'd be running around with one in their day-to-day lives. Launching rockets is like the opposite of conserving the environment.

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭
    edited September 10, 2020
    Yes - It should be in the form of an elite skill that opens an elite kit

    @Coeruleum.9164 said:
    A ranger is someone who lives in the wilderness or a park and takes care of it. There's no conceivable reason they'd be running around with one in their day-to-day lives.

    GOOGLE: Army Rangers

  • No - But we need a new map where rocket launchers spawn as objectives that anyone can pick up

    @Trevor Boyer.6524 said:

    @Coeruleum.9164 said:
    A ranger is someone who lives in the wilderness or a park and takes care of it. There's no conceivable reason they'd be running around with one in their day-to-day lives.

    GOOGLE: Army Rangers

    I don't think those people are using rocket launchers for everyday tasks either. In real life combat is a big deal, explosives are an especially big deal, and even killing one enemy is a big deal. The only people who are going to be seeing rocket launchers every day are the people who maintenance them, in other words, basically engineers. In GW2 if you're an engineer you can use explosives every day, but that's because games aren't real life and people die and respawn all the time, and because games aren't real life and you can do impossible things, if a ranger wants to blow something up, they get a wyvern to breathe fire or lightning on it. If you want to use a rocket launcher regularly, just be an engineer. Ranger means nature. The Army Rangers are called Army Rangers because their job is to fight out in the middle of nowhere and use nature to survive, and they have to use rocket launchers because they don't have wyverns, magical exploding arrows, moving trees that can grab people, and all the other tools of GW2 rangers.

  • No - But we need a new map where rocket launchers spawn as objectives that anyone can pick up

    An elite spec of ranger with explosive weapons like rocket launchers that still used ranger skills like animals and plants rather than "ranged weaponry" would be OK but it seems like it'd be hard to make it work thematically and still be balanced. Either you're using less animal and plant skills so you barely look like a ranger, or you're basically two people, a ranger and an engineer, coming at your enemy. Real-life rangers aren't actually nature magic themed and can't summon wyverns or make trees grab you so this isn't a problem with real-life rangers.

  • Gazelle is already heatseeking class torpedo we dont need rocket launcher.

    https://clips.twitch.tv/PlayfulCautiousWheelRalpherZ

  • I started to think that Trevor’s obsession by engineers is going a bit too far....

    I suspect the he (secretly) already created an engineer character called Ranger (just to make him feel better 😂)

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭
    edited September 10, 2020
    Yes - It should be in the form of an elite skill that opens an elite kit

    @Widmo.3186 lol nice one. I can respect it.

    @ApaWanka.2698 said:
    I started to think that Trevor’s obsession by engineers is going a bit too far....

    I suspect the he (secretly) already created an engineer character called Ranger (just to make him feel better 😂)

    Blasphemy, I would never play Engineer.

    Army Ranger Police forever.

    @Coeruleum.9164 said:

    An elite spec of ranger with explosive weapons like rocket launchers that still used ranger skills like animals and plants rather than "ranged weaponry" would be OK but it seems like it'd be hard to make it work thematically and still be balanced. Either you're using less animal and plant skills so you barely look like a ranger, or you're basically two people, a ranger and an engineer, coming at your enemy. Real-life rangers aren't actually nature magic themed and can't summon wyverns or make trees grab you so this isn't a problem with real-life rangers.

    I don't know about that.

    There was one time that I saw this old woman across the street and she was watering plants while a dog was following her around, chasing squirrels away. Then I saw her grab a spray can and attack a wasp nest with it. And then it occurred to me that she may have been an IRL druid. She was dropping water fields, the dog was fearing the squirrels with its F2 skill, and then she attacked the wasps with condi damage.

    I swear this actually happened.

  • ApaWanka.2698ApaWanka.2698 Member ✭✭✭
    edited September 10, 2020

    @Trevor Boyer.6524 said:

    @ApaWanka.2698 said:
    I started to think that Trevor’s obsession by engineers is going a bit too far....

    I suspect the he (secretly) already created an engineer character called Ranger (just to make him feel better 😂)

    Blasphemy, I would never play Engineer.
    .

    That is why we call the character “Ranger”....

    ....so you can keep saying that you play “Ranger” and still use a mortero, rocket launcher or your loved grenades !!

    You can even go into Photon Forge on your “Ranger”

    😉

  • No - But we need a new map where rocket launchers spawn as objectives that anyone can pick up

    @ApaWanka.2698 said:

    @Trevor Boyer.6524 said:

    @ApaWanka.2698 said:
    I started to think that Trevor’s obsession by engineers is going a bit too far....

    I suspect the he (secretly) already created an engineer character called Ranger (just to make him feel better 😂)

    Blasphemy, I would never play Engineer.
    .

    That is why we call the character “Ranger”....

    ....so you can keep saying that you play “Ranger” and still use a mortero, rocket launcher or your loved grenades !!

    You can even go into Photon Forge on your “Ranger”

    😉

    Yeah, ranger really doesn't mean ranged weaponry, it means someone who lives in the wilderness, "ranging." Rangers in this game can't even use guns, much less explosives. I'm not one of the people who hates technology or industrial stuff being in this game but ranger isn't going to be turned into engineer just because someone wants a gun class in their game that they don't associate with engineers from other games. Ranger is basically the most non-technological class in this game and that's how it's supposed to be, because rangers are supposed to be one with nature. The only reason there's technology in fantasy at all is to make a bunch of statements about progress and industrialization. I don't think a rifle elite spec for ranger would be out of the question but it'd be like "I'm a hunter and this is my gun," not "I'm a 21st-century Earth soldier and this is my arsenal of modern Earth weapons." Wanting ranger to turn into the pragmatic tech class is basically a troll level suggestion. Rangers aren't necessarily going to hate engineers and technology but that's not what they focus on, just like if you're a doctor you're not going to boycott plumbers and you're not going to show up to someone's house asking to plumb it.

    Now, replacing engi's mortar kit with a rocket launcher would be great, and rocket launcher bundles seem like they'd fit in the charr missions in Icebrood Saga.

  • Khalisto.5780Khalisto.5780 Member ✭✭✭✭

    Remove longbow and make rocket launcher max 600 ranged we have a deal

  • anduriell.6280anduriell.6280 Member ✭✭✭✭
    Yes - It should be in the form of a new weapon

    @Khalisto.5780 said:
    Remove longbow and make rocket launcher max 600 ranged we have a deal

    Nono new spec the rocketier gets rocket launcher as elite kit and kits in general.

  • Shiyo.3578Shiyo.3578 Member ✭✭✭✭
    edited September 11, 2020

    No, rocket launcher is a new weapon which will never happen.

    Ranger needs:
    Hammer with Herald Rev consume skills. Bruiser. No idea what to do about the pet ,maybe you turn your pet into a hammer and swing it around instead of it being a passive AI.

  • No, but we don't need it at all.

  • Yes - It should be in the form of an elite skill that opens an elite kit

    @Khalisto.5780 said:
    Remove longbow and make rocket launcher max 600 ranged we have a deal

    Typo, obviously you meant 6000 range and guided. I completely agree.

    @Shiyo.3578 said:
    No, rocket launcher is a new weapon which will never happen.

    Ranger needs:
    Hammer with Herald Rev consume skills. Bruiser. No idea what to do about the pet ,maybe you turn your pet into a hammer and swing it around instead of it being a passive AI.

    If no rocket launcher, then I want the new weapon to be greatsword. Yes, it allows ranger to put greatsword on swap 1, and on swap 2.

    Let the QQ begin.

  • Bazsi.2734Bazsi.2734 Member ✭✭✭
    Yes - It should be in the form of a new weapon

    I hope they can buy the licence for Duke Nukem and copy-paste lines from those games. Would be so immersive. This game had knights with swords and spellcasing mages for too long. Time to incinerate everything with a rocketlauncher.

  • anduriell.6280anduriell.6280 Member ✭✭✭✭
    Yes - It should be in the form of a new weapon

    @Trevor Boyer.6524 said:

    @Khalisto.5780 said:
    Remove longbow and make rocket launcher max 600 ranged we have a deal

    Typo, obviously you meant 6000 range and guided. I completely agree.

    @Shiyo.3578 said:
    No, rocket launcher is a new weapon which will never happen.

    Ranger needs:
    Hammer with Herald Rev consume skills. Bruiser. No idea what to do about the pet ,maybe you turn your pet into a hammer and swing it around instead of it being a passive AI.

    If no rocket launcher, then I want the new weapon to be greatsword. Yes, it allows ranger to put greatsword on swap 1, and on swap 2.

    Let the QQ begin.

    I think you made a typo there, im sure you meant greatsword in hand 1 and greatsword in hand 2 so all skills has 2 charges.

    That would make the rivers overflow in this forums