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Guild Wars 3 while keeping Guild Wars 2?

jokke.6239jokke.6239 Member ✭✭✭
edited September 10, 2020 in Guild Wars 2 Discussion

So .. Path of Exile is getting a "sequel" .. It's not your traditional sequel though. They are overhauling the engine, creating a new big campaign, updated graphics/character models, changes to skill system etc WHILE keeping Path of Exile 1 (with graphical updates as well) with both games having shared endgame.
What are the benefits of this?

When the "new" game is released the game will already have years of endgame content that a new game would take years to catch up to.
All your progress from the previous game is saved.
They can still market the game as Path of Exile 2 and grab the attention from news outlets and the gaming community

And I thought .. Wouldn't Guild Wars 2 be a perfect fit for this model?
It might be pointless for other MMO's where all previous content/maps is irrelevant when you get to powerful, but that's not an issue for GW2.

So if it would be possible to completely overhaul the Guild Wars 2 engine I think it would probably be worth the effort/cost to do it and then ..

Create a new big open world (Core Tyria size) and story with 1-80 content with modern graphics.
Update or completely recreate the character models
If possible update the graphics of older zones

  • Whatever Arena Net would want for a sequel

This might not be likely or even possible.
I don't know much about game development, but I personally think this is a great way that Path of Exile is creating a sequel that I wish more games would adapt to, so why not try and suggest it for my favorite game? hehe ..
Would you prefer a traditional sequel?
Thanks for reading ..

<1

Comments

  • jokke.6239jokke.6239 Member ✭✭✭

    @castlemanic.3198 said:
    Considering that Anet had to let go of 100 members of their team for focusing on things other than GW2, i really don't think the risk involved in this type of production would be worth it.

    Maybe, maybe not. We don't know what they are planning. For all we know all those dropped projects could be unrelated to the Guild Wars franchise. They are still the same size of developers as they were when they created Guild Wars 2 I believe.
    I choose to stay hopeful for more to come, we are getting an expansion afterall, I don't think it's unrealistic to see Guidl Wars 3 sometime in the future.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited September 10, 2020

    A problem that I see is that due to the way GW2 is designed, it doesn’t appear to have an appeal to other MMO players. The game could be re-made but it’d primarily be for the benefit of existing players.

    Besides, they’d be better off just making an entirely different game. This would also them to revisit areas from GW2 as players hop on the nostalgia train which is what we’ve been doing for the majority of GW2.

  • You know PoE2 isn't a new concept, but actually inspired by GW1, since only EotN was a true expansion in the sense we're all familiar with; Prophecies, Factions, and Nightfall are all complete games in their own right that can be played either separately or in combination with one another, which is what PoE2 is doing.

    I do want to see a Guild Wars 3. Frankly I'm sick of this current era of games that want to remain relevant for decades, such as WoW. While expansions have always been nice, getting new games in a franchise has always been nice because each new game is built around new systems and you don't have to patch things in round about ways due to old coding or old designs. It gives developers a chance to go "Okay, what do we think worked really well in GW2 and what would we like to see done differently in hindsight?"

  • DeanBB.4268DeanBB.4268 Member ✭✭✭✭

    If Anet ever is to create GW3, I hope they follow this model. I know if they came out in 2022 and said "for the next 4 years we'll be making GW3" I would be unlikely to dump any more money into the game. If I knew that existing assets were to carry forward - bank tabs, bag slots, all those QoL purchases, etc.

    But one has to think an all new game would mean new revenue streams for Anet, as everyone is a new player and buying bank tabs, bag slots, all those QoL purchases, etc.

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  • I honestly find myself gravitating towards other games. GW2 is REALLY showing it's age. Between terrible textures, poor performance, an obsolete API, I just struggle to keep playing a game I love. I can't even play the game vanilla because the graphics are just antiquated. Thank goodness the art style pushes through the technical aspects.

    Anet needs to get GW3 going asap or switch to a new IP.

  • Astyrah.4015Astyrah.4015 Member ✭✭✭✭

    im all for a Guild Wars 3 -- one that doesn't invalidate any progress done in Guild Wars 2 -- all while having a new engine (with updated assets), new campaign ("full game" length and not "expansion"/"dlc" length), new game modes (or revamped WvW), new races and new professions

    they can call it Guild Wars 3 or GW2: Remastered or whatever but i don't see it coming anytime soon (if at all -- or maybe some 5+ years later who knows)

  • Taril.8619Taril.8619 Member ✭✭✭✭

    If they had the staff and funds to put towards making a GW3... They could simply use them to update GW2 instead of making GW3 that is GW2.1...

    Personally, if they make a GW3, I'd rather it be set in a vastly different time period to GW2. So that the events of GW2 aren't particularly relevant to the story of the new GW3 and there can be new characters, a new plot (Or the same one revisited if they want to throw in some new Elder Dragons to deal with given Guild Wars' dragon theme)

    With merely references to GW2 within the game. Such as memorials for notable characters, tales of valor about "Dragon's Watch" and the "Commander" and maybe even some references to the world state as it was in GW2 (Palawa Joko's reign, the Forged, White Mantle, Bandits etc).

    As opposed to being a direct sequel, that merely continues the adventures of Dragon's Watch or just a graphical overhaul.

    A benefit of this, is also that it means that GW2 need not actually end in order to have a GW3 exist as an additional game as the story progress in GW2 need not have an impact on GW3 (Which is a problem with some other games series that feature MMO's, such as Warcraft. Where Warcraft 4 cannot happen because of the continuing storyline from World of Warcraft unless they go full "Warcraft 40k" or something...)

    Cat: Meow.

  • lare.5129lare.5129 Member ✭✭✭✭

    GW3 is big riks. For example I, and many other don't see fun play gw3. But some ls or exp for current gw2 is ok.
    So on start ofc not all current players from gw2 comes, and I am not sure that new non -gw2 player count will be enought compared whit skippers.
    So on current economic world I can predict that nearest 20-30 yeas no gw3 come.

    want solid balance ? - play chess.

  • Adry.7512Adry.7512 Member ✭✭✭
    edited September 10, 2020

    Guys....I dont know how many times informed players have to say this. There will never be a GW3......Arenanet to exist for the sole purpose of only creating guild wars games that cancel out the prequel is not only unwise.....but frowned upon in a business perspective. For a company to thrive, it needs to expand....not be a 1 game franchise. Theyre going to not be able to expand on income.....and they will always be dependent on 1 single game to pay the bill? Guys, when analyzing this, the answer is clear. There can definitely be a different type of game within the GW universe, but there will never be a direct sequel like how GW1 is to GW2. Just some food for thought. Take care.

  • I would really like a "remastered" version of GW2. Honestly, there is a lot that the game gets right. I like the combat, heart system, map design, art direction (minus the over abundance of glowing things) and lore. However, I would mostly like a game engine optimized for newer hardware with higher resolution textures. A shortened yet playable fix for Living World S1 to actually introduce the main cast of characters after the Personal Story, reworked Dungeons (better rewards, solo story tracks, etc.), a more dynamic Zhaitan fight, better (or existent?) in game implementations for tutorials regarding mechanics such a CC, and of course some love for WvW (new battle toys, varied game types, alliances [actual guild wars...ya know?]) and PvP (stronger anti bot/hacking measures). Also I would love to see one or two Asia/Oceana dynamic server hubs (geographically centralized like Singapore-based server?) that would give priority and lower the ping of those regions' players closer to 100ms while on that server, but still being a part of the NA megaserver to not mess with NA populations, social connects, etc. (<- no idea if this is even a possible thing tbh)

    I agree that there should not be a Guild Wars 3. It is hard to 'reset' an MMO since most players view their MMO as a type of 'dedicated relationship'. I think Arena Net would be better served making a single player next generation game called "Tyria" or something that utilizes fully flushed out story telling along the lines of the Witcher series with a multiplayer competitive PvP arena mode. It could be set long before the events of GW1, when humans were first brought to Tyria by the Six. Such a game would also likely also drive interest towards GW2 if people like the lore and universe, etc. without drawing current players away from the game.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited September 11, 2020

    I'm afraid it wouldn't be as good as you think. Too great graphical engine upgrades, and the new game would become incompatible with the old areas. Too many of the much needed changes to the skill/combat engine (which was brilliant in theory and good for a niche consisting of highly dedicated and skilled players, but turned out to be a very bad choice in a game for a much wider audience), and it would be incompatible with any old game encounter.

    Basically, the "compatibility" requirement would shackle the new game, restricting it to so few changes that the name of "gw3" would be a pure fiction. It would be something similar to GW1 Campaigns, and, as thus, something that would be in reality no different from an expansion (except for the ability to be played separately).

    That's, of course, unless all that old stuff gets redone as well to make it compatible with the new one, but that would make it an engine upgrade/overhaul masqueraded as a new game. And if Anet could do such massive engine changes, they would have done them long ago. Before they had to lay off a lot of their employees.

    Basically, all the stuff Anet can do that would retain compatibility with GW2 can be done under GW2 name. All the stuff that would make the new project a true GW3 title would by necessity make it incompatible with GW2.

    Edit: One thing i should add is that creating/revamping the graphics engine is a massive undertaking. That's why currently only few developers have their own, developed in-house engines (and notice, how even then some were obtained by the convenience of buying out the original engine maker, which was considered to be much cheaper than making own stuff). Anet likely doesn't have the resources to do that and still continue working on GW2 at a level sufficient to keep players engaged. If they were doing gw3, they would likely be better off just doing what many other software developers now do - licensing some already existing engine from someone else. Unfortunately, this would cause all the old assets to become completely incompatible with the new engine to a much, much greater degree than, say, jumping from gw1 to gw2 (and we already know that the engine changes between those two games were already too big for any kind of compatibility).

    They already tried to aim at some kind of transfer between gw1 and gw2 once, and we all know how it ended - not so well, and considerably underwhelming compared to their original plans. That was because at some point they realized that what they hoped they'd be able to do required way too much work to be a practical solution.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • anduriell.6280anduriell.6280 Member ✭✭✭✭

    @jokke.6239 said:
    So .. Path of Exile is getting a "sequel" .. It's not your traditional sequel though. They are overhauling the engine, creating a new big campaign, updated graphics/character models, changes to skill system etc WHILE keeping Path of Exile 1 (with graphical updates as well) with both games having shared endgame.
    What are the benefits of this?

    This is smart business. In a Game As a Service business model it is implied the company will not reset your characters, as such the player when buying gems feel confident is an investment.
    If Gw3 would happen and Anet wouldn't migrate characters and skins and gadgets (most importantly Black Lion skins and gadgets) players would not trust the company anymore and the Game as a Service model would not be sustainable. I would be very wary of buying any ingame currency if i knew it is only valid for X years (whatever that is).

    That's why Blizzard instead selling WoW2 they reworked the game engine with new content and called it "Expansion".

  • while i am not a game developer yet, i have been studying video game development for several years, and large port of our teachers work in video game industry. and i can say pretty certainly that while this is nice idea, its not realistically possible.

    anet is not a huge company with tons of resources and staff to spare, especially not after having to boot out large portion of their staff. they really do not have the manpower to focus on yet another large project without the quality and staff suffering, or having to put current projects in ice. they have already enough to do with icebrood saga and end of dragons.

    stuff like this would be good idea only after current big projects are complete, and they do not have any other upcoming big projects scheduled. in other words any massive projects like this are unlikely until gw2 is "complete". only think i could realistically see them doing is updating the graphics of older maps to match newer ones, as long as they do it slowly over time.

  • Vavume.8065Vavume.8065 Member ✭✭✭✭

    @Astyrah.4015 said:

    GW2: Remastered

    This is all that needs to happen.

  • coso.9173coso.9173 Member ✭✭✭✭

    personally i'd love the idea. ad any idea that lets us keep the game while improving the graphics and engine.

  • Solanum.6983Solanum.6983 Member ✭✭✭

    I don't think GW2 is going anywhere anytime soon but If it ever came to it, Yes this is the approach I'd like to see rather than making a completely new game in the same world. They've built an incredible world over the years.
    The only problem is, this would be an insane task. They'd have to remake new assets and animations for 8+ years of content. They'd have a slight bit of less work when it comes to voice acting, stories, mount mechanics and other things but rebuilding the world alone would be a massive amount of work.
    If the day ever came where there was a GW3 I just wish they'd have something like maybe the ability to transfer legendaries so you could at least "Cash out" of GW2 if you wanted to move over to the newer game.

  • jokke.6239jokke.6239 Member ✭✭✭
    edited September 11, 2020

    @BlackLotus.8349 said:
    You know PoE2 isn't a new concept, but actually inspired by GW1, since only EotN was a true expansion in the sense we're all familiar with; Prophecies, Factions, and Nightfall are all complete games in their own right that can be played either separately or in combination with one another, which is what PoE2 is doing.

    I do want to see a Guild Wars 3. Frankly I'm sick of this current era of games that want to remain relevant for decades, such as WoW. While expansions have always been nice, getting new games in a franchise has always been nice because each new game is built around new systems and you don't have to patch things in round about ways due to old coding or old designs. It gives developers a chance to go "Okay, what do we think worked really well in GW2 and what would we like to see done differently in hindsight?"

    It's similar, but not the exact same concept.
    I haven't played Guild Wars 1, so maybe i'm wrong, but I don't think those "expansions" are anywhere near the same scale as Path of Exile 2.
    Path of Exile 2 feels like a regular sequel in scale, and it takes the game into a modern state. If you removed PoE 1 from the game and redesigned the UI, no one would suggest it wasn't a new game worthy of being a sequel.
    And then just the fact that it's marketed as Path of Exile 2 already makes it an entirely different concept.
    And sequels (even if not in a traditional way) brings much more attention than an expansion would.

  • Astyrah.4015Astyrah.4015 Member ✭✭✭✭

    @jokke.6239 said:
    I haven't played Guild Wars 1, so maybe i'm wrong,

    this should give you an idea: https://wiki.guildwars.com/wiki/Timeline

    Prophecies, Factions, and Nightfall happened nearly simultaneously see year 1072 and year 1075

    so your story if you started at Cantha (Factions) what you're doing is happening at the same time as players who started their story in Ascalon (Prophecies) and all 3 campaigns connected to Eye of the North expansion which happened in 1078, hence BlackLotus calling EotN a "true expansion" the first three GW1 games were basically 3 stories happening at nearly the same time

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @Astyrah.4015 said:
    im all for a Guild Wars 3 -- one that doesn't invalidate any progress done in Guild Wars 2 -- all while having a new engine (with updated assets), new campaign ("full game" length and not "expansion"/"dlc" length), new game modes (or revamped WvW), new races and new professions

    That was the hope we GW1 players had when GW2 was announced. Tough luck, we got a completely different game instead.

    So, do I want a GW3? - Not as as long as the suggested and welcome changes can instead be implemented into GW2.

  • Astyrah.4015Astyrah.4015 Member ✭✭✭✭

    @Ashantara.8731 said:

    @Astyrah.4015 said:
    im all for a Guild Wars 3 -- one that doesn't invalidate any progress done in Guild Wars 2 -- all while having a new engine (with updated assets), new campaign ("full game" length and not "expansion"/"dlc" length), new game modes (or revamped WvW), new races and new professions

    That was the hope we GW1 players had when GW2 was announced. Tough luck, we got a completely different game instead.

    So, do I want a GW3? - Not as as long as the suggested and welcome changes can instead be implemented into GW2.

    tbh im fine with just keeping GW2 and not having a GW3 at all. i only said that if a GW3 is announced/likely but as it is right now it's too early to tell and may not even happen at all (as i mentioned in my original comment). MMORPGs, assuming they don't run out of money, tend to have a long service life, so GW2 can keep on going with just updates to content/expansions and maybe better rendering/optimisation.

  • GW2 Remaster would be the best idea. While I love the aesthetic look of GW2 graphic and character model, I'd love for ANet to follow Pearl Abyss in how the Remaster for BDO is done in terms of graphic enhancement with DX12 in mind, giving more in depth look in character models and environments.
    I'd also like to see overhaul in the combat system geared towards real time targeting.
    I'm a returning player having played GW2 when it first came out 8 years ago and one of the things I love about GW2 is the ability to create beautiful character. I dare say that GW2 is the only western mmo that allows players to create beautiful characters and I'd love to have this preserved.

  • Dante.1508Dante.1508 Member ✭✭✭✭
    edited September 12, 2020

    I never enjoyed Poe.. I loved arpgs but poe2 nahh..

    GW3 wont be coming anytime soon.. I'm pretty sure anet doesn't have the man power or the money to build a new mmorpg.. plus mmo's aren't the cash cows they were in 2012.. plus the direction anet went in guildwars 2 wasn't good for its population.. so i'm pretty sure a GW3 would be dead in the water in 2021.

    @Ashantara.8731 said:

    @Astyrah.4015 said:
    im all for a Guild Wars 3 -- one that doesn't invalidate any progress done in Guild Wars 2 -- all while having a new engine (with updated assets), new campaign ("full game" length and not "expansion"/"dlc" length), new game modes (or revamped WvW), new races and new professions

    That was the hope we GW1 players had when GW2 was announced. Tough luck, we got a completely different game instead.

    So, do I want a GW3? - Not as as long as the suggested and welcome changes can instead be implemented into GW2.

    And look what we got compared to GW1...... so that would mean Gw3 would be on mobiles, we already have a lot of their game mechanics added.

  • @Stormcrow.7513 said:
    I honestly find myself gravitating towards other games. GW2 is REALLY showing it's age. Between terrible textures, poor performance, an obsolete API, I just struggle to keep playing a game I love. I can't even play the game vanilla because the graphics are just antiquated. Thank goodness the art style pushes through the technical aspects.

    Anet needs to get GW3 going asap or switch to a new IP.

    Low texture and bad engine is the worst for this game

  • Would I like see GW3? Of course. Either as a remake of the entire GW2 or a new game. I will love to see that.
    However, it's going to happen? No.
    Guild Wars 2 2.0 may happen after EoD. Guild Wars 3 will never happen. It's better we just get use to that.

  • lare.5129lare.5129 Member ✭✭✭✭

    @Adry.7512 said:
    I dont know how many times informed players have to say this. There will never be a GW3

    we know it. But it it nice hype to talk about his. We like hype.

    want solid balance ? - play chess.

  • @jokke.6239 said:
    So .. Path of Exile is getting a "sequel" .. It's not your traditional sequel though. They are overhauling the engine, creating a new big campaign, updated graphics/character models, changes to skill system etc WHILE keeping Path of Exile 1 (with graphical updates as well) with both games having shared endgame.
    What are the benefits of this?

    When the "new" game is released the game will already have years of endgame content that a new game would take years to catch up to.
    All your progress from the previous game is saved.
    They can still market the game as Path of Exile 2 and grab the attention from news outlets and the gaming community

    And I thought .. Wouldn't Guild Wars 2 be a perfect fit for this model?
    It might be pointless for other MMO's where all previous content/maps is irrelevant when you get to powerful, but that's not an issue for GW2.

    So if it would be possible to completely overhaul the Guild Wars 2 engine I think it would probably be worth the effort/cost to do it and then ..

    Create a new big open world (Core Tyria size) and story with 1-80 content with modern graphics.
    Update or completely recreate the character models
    If possible update the graphics of older zones

    • Whatever Arena Net would want for a sequel

    This might not be likely or even possible.
    I don't know much about game development, but I personally think this is a great way that Path of Exile is creating a sequel that I wish more games would adapt to, so why not try and suggest it for my favorite game? hehe ..
    Would you prefer a traditional sequel?
    Thanks for reading ..

    The MMO genre is dead through exhaustion. When GW3 comes out (if they even call it that), it will be a p2w cellphone game.

  • @jokke.6239 said:

    @BlackLotus.8349 said:
    You know PoE2 isn't a new concept, but actually inspired by GW1, since only EotN was a true expansion in the sense we're all familiar with; Prophecies, Factions, and Nightfall are all complete games in their own right that can be played either separately or in combination with one another, which is what PoE2 is doing.

    I do want to see a Guild Wars 3. Frankly I'm sick of this current era of games that want to remain relevant for decades, such as WoW. While expansions have always been nice, getting new games in a franchise has always been nice because each new game is built around new systems and you don't have to patch things in round about ways due to old coding or old designs. It gives developers a chance to go "Okay, what do we think worked really well in GW2 and what would we like to see done differently in hindsight?"

    It's similar, but not the exact same concept.
    I haven't played Guild Wars 1, so maybe i'm wrong, but I don't think those "expansions" are anywhere near the same scale as Path of Exile 2.

    Yes, it seems like PoE 2 is a "campaign" bundled with graphics engine update. Which means that to be compatible with original PoE they had to convert all the old game areas to the new, upgraded engine. For this to work either actual upgrades had to be minimal, or they had to do some really massive work (one that Anet seems to not have resources for currently). So, basically, the same which would apply to GW2 engine upgrade. If Anet was capable of doing an engine upgrade on that scale, they would have done it ages ago - or they can do it in an expansion. No need to scare the players with mentions of GW3. And yes, mentioning GW3 would scare a lot of players - remember, unlike PoE players, many Guild Wars veterans still have misgivings about GW1->GW2 switch.

    Path of Exile 2 feels like a regular sequel in scale, and it takes the game into a modern state. If you removed PoE 1 from the game and redesigned the UI, no one would suggest it wasn't a new game worthy of being a sequel.
    And then just the fact that it's marketed as Path of Exile 2 already makes it an entirely different concept.

    That's just a marketing. GW1 Factions and Nightfall could have been as easily marketed as GW2 and GW3. That would not have changed anything about what they really were.

    And sequels (even if not in a traditional way) brings much more attention than an expansion would.

    Sequels may bring more attention from outside your playerbase, but for MMO games they often leave the playerbase uncertain - you have to take a lot of pain to persuade your current players that the "new game" is not really a new game, but just an expansion improving what they already like. This however downplays your "new game" marketing.
    Basically, the situation PoE 2 is in - the marketing seems to be about a new game, but in reality it is aimed mostly at current players, not new ones. You can see it in trailer and announcements - they are not worded in a way that is aimed at someone new. They are done in a way that assumes you already know what the game is about, and concentrate mostly on how it's going to change compared to the predecessor. So, in reality, it's a typical expansion marketing.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Vancho.8750 said:
    OR OR OR you know what World of Warcraft does and update the engine properly when they do an exansion, WoW is basically WoW 3 at this point .

    When you're king of the proverbial hill with annual subscriptions for years, yeah you kinda have the resources to do that kind of thing. I really wish people would stop comparing GW2 to WoW. It's just being lazy and ignorant (meaning "uninformed") The two games don't have the same business model.

    I am a very casual player.
    Very.
    Casual.

  • Trise.2865Trise.2865 Member ✭✭✭✭
    edited September 12, 2020

    @Vancho.8750 said:
    OR OR OR you know what World of Warcraft does and update the engine properly when they do an exansion, WoW is basically WoW 3 at this point .

    No. And neither do you. Because that's not real. Slightly different textures and models are not engine upgrades.

    If we want ANet to step up their game, then we must step up ours.

  • Instead of making a GW3, how about a GW:Classic type of game? With ONLY Tyria, trimmed off expansions, new content added only to the core maps, on a lower scale, focusing on actual guild wars. I think that would be doable and a realistic 3rd game.

  • i dont think we need Gw3. maybe just like "Pearl Abyss" they have BDO as main and now they are developing other 3 different type of MMO

  • All I want is legendary Bikini Armor for my toons ;)
    Sorry, Dirty old man here, LOL!

  • Lucio.4190Lucio.4190 Member ✭✭✭

    I believe in complete upgrade of gw2, making it possible to add new advanced features.
    I would also love a new portal in Lions Arch, leading to GW1 with Factions, EotN and Nightfall if you have them.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited January 2, 2021

    @Lucio.4190 said:
    I believe in complete upgrade of gw2, making it possible to add new advanced features.
    I would also love a new portal in Lions Arch, leading to GW1 with Factions, EotN and Nightfall if you have them.

    Thats about as logical as World of Warcraft having a portal to Warcraft 3. A game isnt a buffé, you cant mix and match because they are built differently.

    What you describe is an entirerly new GW1 version remade within the GW2 engine which is admirable and completely unfeasable when Anet are incapable of fixing a single static object on one map thats been broken for ~5 years.

    Hahaha wait what am I even saying? We are far more likely to see GW1 remastered before Anet fix something in WvW.

    gaggle - /ˈɡaɡ(ə)l/ - noun
    A disorderly group of Asura.
    "The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"

  • Lucio.4190Lucio.4190 Member ✭✭✭

    @Dawdler.8521 said:

    @Lucio.4190 said:
    I believe in complete upgrade of gw2, making it possible to add new advanced features.
    I would also love a new portal in Lions Arch, leading to GW1 with Factions, EotN and Nightfall if you have them.

    Thats about as logical as World of Warcraft having a portal to Warcraft 3. A game isnt a buffé, you cant mix and match because they are built differently.

    What you describe is an entirerly new GW1 version remade within the GW2 engine which is admirable and completely unfeasable when Anet are incapable of fixing a single static object on one map thats been broken for ~5 years.

    Hahaha wait what am I even saying? We are far more likely to see GW1 remastered before Anet fix something in WvW.

    And your point is..? 😉
    Rebuilding GW2 with an upgraded engine, then making GW1 compatible with it and making it possible to use the same character jumping between the worlds. I realize that would require lots of work and resources and.. if ArenaNet has more money than they could spend and lots of people with no projects... I guess that will never happen, but it would be awsome in my imagination.

  • SunTzu.4513SunTzu.4513 Member ✭✭✭

    Mhhm 2 years ago i would have been all in for GW3. But those days.... I left EQ2 after 10 years and struggled to get invested into an mmo again take me some time till i landed here. I love GW2, sure it has it's downfalls and flaws, i got over 5k hours on the clock but i don't feel there will be any sequel or other MMO where i will get into. I'm overall someone who is more of an all in personality. But i think i'm at a point where i wouldn't dive deep into GW3, heck i don't want to leave GW2. For me it feels like this is my thing and if they turn it down i will never get into in an other mmo again.

    Caelden - Necromancer - https://fraktion13.com/ - Non TS Community - Abaddons Maw - EU/DE -

  • Lonami.2987Lonami.2987 Member ✭✭✭✭

    @jokke.6239 said:
    So .. Path of Exile is getting a "sequel" .. It's not your traditional sequel though. They are overhauling the engine, creating a new big campaign, updated graphics/character models, changes to skill system etc WHILE keeping Path of Exile 1 (with graphical updates as well) with both games having shared endgame.
    What are the benefits of this?

    When the "new" game is released the game will already have years of endgame content that a new game would take years to catch up to.
    All your progress from the previous game is saved.
    They can still market the game as Path of Exile 2 and grab the attention from news outlets and the gaming community

    And I thought .. Wouldn't Guild Wars 2 be a perfect fit for this model?
    It might be pointless for other MMO's where all previous content/maps is irrelevant when you get to powerful, but that's not an issue for GW2.

    So if it would be possible to completely overhaul the Guild Wars 2 engine I think it would probably be worth the effort/cost to do it and then ..

    Create a new big open world (Core Tyria size) and story with 1-80 content with modern graphics.
    Update or completely recreate the character models
    If possible update the graphics of older zones

    • Whatever Arena Net would want for a sequel

    This might not be likely or even possible.
    I don't know much about game development, but I personally think this is a great way that Path of Exile is creating a sequel that I wish more games would adapt to, so why not try and suggest it for my favorite game? hehe ..
    Would you prefer a traditional sequel?
    Thanks for reading ..

    Agree, if GW3 ever happens, they should recycle GW2 and use it as the base. So, more like GW2.5 instead of a completely new game.

    Imagine starting GW3 with all the cool systems GW2 took years to get, like the wardrobe and mounts.

  • I know lets do GW3 then next year GW4 after that GW5 then of course GW6...... Don't you see where this is going some people are never happy with how this or any other games are. The games can always be bigger, and faster. I agree they can but when made it they chose to use equipment that was reliable and tested for the time. If GW game engine would of been enough then GW2 may not of existed, Anet is not the type to copy Final Fantasy and have 14 games to their name. If they figure out, and have the ability and want to upgrade it won't be a GW3 it will be GW2 that gets the upgrades

  • Lucio.4190Lucio.4190 Member ✭✭✭

    I wonder, what would a GW3 add that's not possible with GW2?
    We do have mounts, both in air, on the ground and under water.
    We can jump and run, if we need to climb it shouldn't be that hard to add?
    We do have an open world, which is new from GW1 and.. what's next generation?
    We have PvE, PvP and WvW. Is there something else, that's not possible in GW2?

    Is there a game mode that's not possible to add without releasing a completely new game?

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    GW3 would allow them to recycle GW2 content like GW2 did to GW1.

    If they do make a GW3, I hope they build it for actual MMO players this time around.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    Recycle content, sure, but the game style between GW and GW2 is significantly different. Instanced vs open world. Not sure what GW3 could bring to the table that is not just an engine redesign.

    I am a very casual player.
    Very.
    Casual.

  • nomak.8693nomak.8693 Member ✭✭

    Gw2 remastered?!? Hah. They better start sending out video cards too that could run the game. The game is heavy enough. Not everybody can afford $800+ for a video card alone. WvW would be unplayable.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @nomak.8693 said:
    Gw2 remastered?!? Hah. They better start sending out video cards too that could run the game. The game is heavy enough. Not everybody can afford $800+ for a video card alone. WvW would be unplayable.

    Can you name a game that requires an $800+ graphics card just to run it?

  • The most important thing they need to change in GW3 to make it a success:

    -No downed state in any form of PvP or WvW.