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Elite Specs for End of Dragons and New Race(s)

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  • hugo.4705hugo.4705 Member ✭✭✭✭

    Definitely want alchemy based engineer, like a plague doctor. Basically, currents engie specs are: core=turrets and kits "jack of all trades". Hot=mechanics Pof=laser and light manipulation
    So maybe bioengineering with poisons imbued weapons and flasks. Cybernetics would be a way too.

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  • @hugo.4705 said:
    Definitely want alchemy based engineer, like a plague doctor. Basically, currents engie specs are: core=turrets and kits "jack of all trades". Hot=mechanics Pof=laser and light manipulation
    So maybe bioengineering with poisons imbued weapons and flasks. Cybernetics would be a way too.

    Dunno, man. Plague doctor might not be the best idea in these Insert Adjective times. But some other form of an alchemist might not be a bad idea.

    Hate Is Fuel.

  • @Eagelseye.6312 said:
    Some of the possible weapon changes/elite specs for End of Dragons can be as follows if Developers feel any of these are suitable:

    1. The Ranger should get the true meaning of its name with a Rifle spec. It will be a power DPS spec which should be viable for Open World, WvW, and possibly Fractals if not Raids as such
    2. The Warrior getting Dual wielding spec for Greatswords for a Power DPS spec suited for Raids, Fractals, and PvP
    3. The Necro getting Sword/Sword Condi spec for all game modes
    4. The Revenant getting Spear and Shield based tank spec for Raids, Fractals, and Dungeons
    5. The Thief getting a permanent stealth mode Longbow based Condi spec, suitable for Open World, PvP and WvW
    6. The Engineer getting a Warhorn Shield based Heal spec suitable for Raids, Fractals, and PvP
    7. The Ele getting a Weaponless spell-based Power DPS spec, suitable for Open World,
    8. The Mesmer getting a Trident based power DPS spec suitable for all game modes
    9. Hopefully, a new class of a Monk that can be a Staff based DPS or Heal spec suitable for Raids and Fractals

    Besides the above, it is much speculative that the Tengu is going to be the next new spec. Several players are excited about it, but it will be nice that instead of giving a Parrot shaped spec, the Devs can think of some more diverse specs especially Ogre/Troll/Jotun and especially the Krait and Largos.

    Last but not the least, please bring some decent facial hair options for all specs, particularly Norns if possible.

    Sincere Regards
    Sunny/Eagleseye

    I agree with some of this but there's some changes to that list I think would be nice too.

    Ranger and rifle would be nice.

    Warrior could maybe get Staves and we can finally get our Dervish :grin:

    Necro Sword/sword would be neat

    Revenant: Instead of a spear/shield why not guns. Us revs only have bow and a hammer for long range compared to other classes :(

    Thief: Greatsword

    Engenieer with a Warhorn would be neat. So would bow. Be different and be like. They have no tools so they improvise with what they can find or a mace

    Ele: Hammer or Mace as well then we can all be Thor without a skill or a skin or using rev or engi elite

    Mesmer: Main hand pistol to go with the off hand pistol

    Guardian: War horn. Call down the wrath of whatever they worship :grin:

    Also giving ele's and Engineers a second weapon for underwater would be nice.

    For races please give us Tengu. They already share a skeleton with Charr to a degree <3

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @Eagelseye.6312 said:
    1. The Ranger should get the true meaning of its name with a Rifle spec. It will be a power DPS spec which should be viable for Open World, WvW, and possibly Fractals if not Raids as such
    2. The Warrior getting Dual wielding spec for Greatswords for a Power DPS spec suited for Raids, Fractals, and PvP
    3. The Necro getting Sword/Sword Condi spec for all game modes
    4. The Revenant getting Spear and Shield based tank spec for Raids, Fractals, and Dungeons
    5. The Thief getting a permanent stealth mode Longbow based Condi spec, suitable for Open World, PvP and WvW
    6. The Engineer getting a Warhorn Shield based Heal spec suitable for Raids, Fractals, and PvP
    7. The Ele getting a Weaponless spell-based Power DPS spec, suitable for Open World,
    8. The Mesmer getting a Trident based power DPS spec suitable for all game modes
    9. Hopefully, a new class of a Monk that can be a Staff based DPS or Heal spec suitable for Raids and Fractals

    I don't like any of those suggestion except no.9.

    1. I'm not a rifle fan. I'd rather see an overhaul of the ranger's longbow skills.
    2. I hate greatsword on a warrior. The animations alone look ridiculous, among other things. I prefer the guardian's use of the greatsword by far.
    3. Necro Sw/Sw? No, thanks. It's a necromancer, not Tauriel or Legolas. (Hey, now this would be a cool thing for rangers! ;) )
    4. Spear? Will not get introduced as a land-based weapon.
    5. Are you kidding me? More perma-stealth?!
    6. We are having too many heal bots already. It should have been reserved for Guardians. There are too many mixed up professions already.
    7. Oh no. I hate the fact that you can't attack while in Firebrand tomes mode. You really want to do that to yet another profession, especially one that should be doing DPS?
    8. Trident? See 4.
  • EdwinLi.1284EdwinLi.1284 Member ✭✭✭
    edited December 31, 2020

    Imagine if Cantha Elite Spec for Engineer is about become a Heavy Weapon Specialist. Thus gaining access to Railgun, Gatling Gun, Ray Gun and etc or being able to modify their weapons into more heavy hitting attacks thanks to their tech modifications created by those who specialize in this Elite Spec.

  • Fenom.9457Fenom.9457 Member ✭✭✭✭

    @EdwinLi.1284 said:
    Imagine if Cantha Elite Spec for Engineer is about become a Heavy Weapon Specialist. Thus gaining access to Railgun, Gatling Gun, Ray Gun and etc or being able to modify their weapons into more heavy hitting attacks thanks to their tech modifications created by those who specialize in this Elite Spec.

    Feel like cantha is better suited for perhaps an alchemist spec, or something more general. Heavy weaponry including futuristic stuff like a ray gun would go well if we ever get an expansion dealing with some of the concepts anet never used from the utopia GW1 campaign, like a 4th human homeland and a timeless isle in the mists. Since obviously if time travel is an element engineers can get whatever weapons they want

    I'd rather keep going.. wherever the wind takes us