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There was a tag complaining about F ing soloers doing events. Implying that there would not be enough keys to open chests because the “soloers” were doing events off of tag. Is this really the case? I am currently working on Skyscale for my 6 th account and am one of the soloers. Getting 30 events is just easier for me if I do them alone.

Comments

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    As said, just ignore them. The map is not owned by anyone and can be coop or solo

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Hesione.9412Hesione.9412 Member ✭✭✭

    This is the ongoing problem with having an MMO with meta events, on a map that can be solo'd (up to the end part, which obviously can't be).
    In DF it's particularly a problem because you can't buy keys.

    Possible solution for DF: let players buy keys.

  • Atomos.7593Atomos.7593 Member ✭✭✭✭

    You don't need to do it, but I guess it's nice to let the other players also tag events. This is because for events like the cull enemies you can just hit an enemy once and run away, and still get a key after the event completes. So doing as little damage as possible allows as many players as possible to hit these enemies, and when the event is over all of these players will get keys, instead of just a few players that could have completed the event by themselves.

  • Taril.8619Taril.8619 Member ✭✭✭

    I've legitimately never had an issue with not having enough keys.

    Like, even if I go in late and get there just as the meta finishes and the post meta event rush happens and use bunches of keys... It's just so ridiculously easy to stockpile tons of keys.

    Literally, each meta is 3 areas that need to progress with CONSTANT events popping up throughout the entire thing. If a Comm can't even grab enough keys by going around and doing events because a few solo players are clearing events too fast... Then that's on them.

    Bearing in mind, that there are specific events that progress the meta which Comms are ususually involved in, which still give keys. As well as the Champion spawns which solo players typically don't deal with.

    Not to mention, the incredibly fast respawn rate of the "Cull Nearby Enemies" events...

    So yeah, theoretically, there is the potential for there to be not enough keys to open all the chests that spawn. But really, it shouldn't happen unless the comm is being ultra lazy (Even more so if they're a regular in Dragonfall, they should have stockpiles of keys given the plethora of events)

    To break it down, during the event there will be a total of 42 chests. 3 from helping set up a camp, 3 from a Mender event, 9 from the meta and then 3 from each of the 9 post-meta events.

    • Setting up the camp gives 3 keys.
    • Defeating the mender gives 3 keys.
    • You get a total of 18 keys from doing all the meta progression and post-meta events

    Meaning you only need to obtain 18 keys from doing the random events in order to be able to unlock every chest. Doing 18 random events over the course of the meta is not particularly hard.

    Cat: Meow.

  • Laila Lightness.8742Laila Lightness.8742 Member ✭✭✭✭
    edited September 14, 2020

    He or she dont own the map ignore it.

  • Hesione.9412Hesione.9412 Member ✭✭✭

    @Taril.8619 said:
    I've legitimately never had an issue with not having enough keys.

    Like, even if I go in late and get there just as the meta finishes and the post meta event rush happens and use bunches of keys... It's just so ridiculously easy to stockpile tons of keys.

    Literally, each meta is 3 areas that need to progress with CONSTANT events popping up throughout the entire thing. If a Comm can't even grab enough keys by going around and doing events because a few solo players are clearing events too fast... Then that's on them.

    Bearing in mind, that there are specific events that progress the meta which Comms are ususually involved in, which still give keys. As well as the Champion spawns which solo players typically don't deal with.

    Not to mention, the incredibly fast respawn rate of the "Cull Nearby Enemies" events...

    So yeah, theoretically, there is the potential for there to be not enough keys to open all the chests that spawn. But really, it shouldn't happen unless the comm is being ultra lazy (Even more so if they're a regular in Dragonfall, they should have stockpiles of keys given the plethora of events)

    To break it down, during the event there will be a total of 42 chests. 3 from helping set up a camp, 3 from a Mender event, 9 from the meta and then 3 from each of the 9 post-meta events.

    • Setting up the camp gives 3 keys.
    • Defeating the mender gives 3 keys.
    • You get a total of 18 keys from doing all the meta progression and post-meta events

    Meaning you only need to obtain 18 keys from doing the random events in order to be able to unlock every chest. Doing 18 random events over the course of the meta is not particularly hard.

    This disagrees with the wiki: https://wiki.guildwars2.com/wiki/Mistborn_Key

    You get one key from each post-meta champ, but they generate 3 chests each. That's 9 keys from doing the champs, even to open 1 chest each boss, and another 18 needed to open the other 2 chests per champ - net loss of 2 keys per champ.

    I'm not seeing any key rewards from the end of the meta: https://wiki.guildwars2.com/wiki/Engage_Kralkatorrik
    With 9 mistborne coffers spawning, that's 9 keys required.

    9 + 18 = 27 keys needed at the end of the meta to open every post-meta chest (assuming every champion is killed inside the time limit).

  • Dayra.7405Dayra.7405 Member ✭✭✭✭

    If a squad attacks a solo-event most of the squad get nothing anyway, so it just that the commander wants more keys by being the first at events

  • Taril.8619Taril.8619 Member ✭✭✭

    @Hesione.9412 said:

    @Taril.8619 said:
    I've legitimately never had an issue with not having enough keys.

    Like, even if I go in late and get there just as the meta finishes and the post meta event rush happens and use bunches of keys... It's just so ridiculously easy to stockpile tons of keys.

    Literally, each meta is 3 areas that need to progress with CONSTANT events popping up throughout the entire thing. If a Comm can't even grab enough keys by going around and doing events because a few solo players are clearing events too fast... Then that's on them.

    Bearing in mind, that there are specific events that progress the meta which Comms are ususually involved in, which still give keys. As well as the Champion spawns which solo players typically don't deal with.

    Not to mention, the incredibly fast respawn rate of the "Cull Nearby Enemies" events...

    So yeah, theoretically, there is the potential for there to be not enough keys to open all the chests that spawn. But really, it shouldn't happen unless the comm is being ultra lazy (Even more so if they're a regular in Dragonfall, they should have stockpiles of keys given the plethora of events)

    To break it down, during the event there will be a total of 42 chests. 3 from helping set up a camp, 3 from a Mender event, 9 from the meta and then 3 from each of the 9 post-meta events.

    • Setting up the camp gives 3 keys.
    • Defeating the mender gives 3 keys.
    • You get a total of 18 keys from doing all the meta progression and post-meta events

    Meaning you only need to obtain 18 keys from doing the random events in order to be able to unlock every chest. Doing 18 random events over the course of the meta is not particularly hard.

    This disagrees with the wiki: https://wiki.guildwars2.com/wiki/Mistborn_Key

    You get one key from each post-meta champ, but they generate 3 chests each. That's 9 keys from doing the champs, even to open 1 chest each boss, and another 18 needed to open the other 2 chests per champ - net loss of 2 keys per champ.

    I'm not seeing any key rewards from the end of the meta: https://wiki.guildwars2.com/wiki/Engage_Kralkatorrik
    With 9 mistborne coffers spawning, that's 9 keys required.

    9 + 18 = 27 keys needed at the end of the meta to open every post-meta chest (assuming every champion is killed inside the time limit).

    It does not disagree with the wiki.

    To open all chests you need a total of 42 keys.

    You get 3 from setting up camp
    You get 3 from defeating a mender
    You get 1 from defeating the Champion
    You get 1 from doing assisting the camp with the meta event
    You get 1 from doing the big collection event
    You get 1 from assisting the camp again
    You get 2 from doing both of the ley reflectors
    You get 2 from doing both of the disruptors
    You get 1 from escorting the supply caravan
    You get 9 from doing each of the post-event champs

    That is a total of 24 keys.

    This means you need only 18 more in order to have the total of 42 that is required for every chest.

    Cat: Meow.

  • Hesione.9412Hesione.9412 Member ✭✭✭

    @Taril.8619 said:

    @Hesione.9412 said:

    @Taril.8619 said:
    I've legitimately never had an issue with not having enough keys.

    Like, even if I go in late and get there just as the meta finishes and the post meta event rush happens and use bunches of keys... It's just so ridiculously easy to stockpile tons of keys.

    Literally, each meta is 3 areas that need to progress with CONSTANT events popping up throughout the entire thing. If a Comm can't even grab enough keys by going around and doing events because a few solo players are clearing events too fast... Then that's on them.

    Bearing in mind, that there are specific events that progress the meta which Comms are ususually involved in, which still give keys. As well as the Champion spawns which solo players typically don't deal with.

    Not to mention, the incredibly fast respawn rate of the "Cull Nearby Enemies" events...

    So yeah, theoretically, there is the potential for there to be not enough keys to open all the chests that spawn. But really, it shouldn't happen unless the comm is being ultra lazy (Even more so if they're a regular in Dragonfall, they should have stockpiles of keys given the plethora of events)

    To break it down, during the event there will be a total of 42 chests. 3 from helping set up a camp, 3 from a Mender event, 9 from the meta and then 3 from each of the 9 post-meta events.

    • Setting up the camp gives 3 keys.
    • Defeating the mender gives 3 keys.
    • You get a total of 18 keys from doing all the meta progression and post-meta events

    Meaning you only need to obtain 18 keys from doing the random events in order to be able to unlock every chest. Doing 18 random events over the course of the meta is not particularly hard.

    This disagrees with the wiki: https://wiki.guildwars2.com/wiki/Mistborn_Key

    You get one key from each post-meta champ, but they generate 3 chests each. That's 9 keys from doing the champs, even to open 1 chest each boss, and another 18 needed to open the other 2 chests per champ - net loss of 2 keys per champ.

    I'm not seeing any key rewards from the end of the meta: https://wiki.guildwars2.com/wiki/Engage_Kralkatorrik
    With 9 mistborne coffers spawning, that's 9 keys required.

    9 + 18 = 27 keys needed at the end of the meta to open every post-meta chest (assuming every champion is killed inside the time limit).

    It does not disagree with the wiki.

    To open all chests you need a total of 42 keys.

    You get 3 from setting up camp
    You get 3 from defeating a mender
    You get 1 from defeating the Champion
    You get 1 from doing assisting the camp with the meta event
    You get 1 from doing the big collection event
    You get 1 from assisting the camp again
    You get 2 from doing both of the ley reflectors
    You get 2 from doing both of the disruptors
    You get 1 from escorting the supply caravan
    You get 9 from doing each of the post-event champs

    That is a total of 24 keys.

    This means you need only 18 more in order to have the total of 42 that is required for every chest.

    Which is 18 more events over the ones you listed there. If other people are going around the map doing events, that then cuts down the number of events available to get those other 18 keys.

    Plus, it assumes that every player is on that map relatively early. If you come into the map about halfway through, you're not going to get enough keys because there isn't enough events.

  • I see where the commander was coming from however you should not feel bad doing events by yourself.

  • Cuks.8241Cuks.8241 Member ✭✭✭

    Comms on this map want to maximize the keys for the squad. If you join the map for the keyfarm+meta I would say it is nice to stay with the tag and not solo. But if you intend to do something specific outside the squad like a certain achievement, you have every right to do it and comms shouldn't be jerks about it. It's ok for the comm to ask other people on the map to join the train but shouldn't be abusive about it.