So, the new fractal: Sunqua Peak [Feedback] — Guild Wars 2 Forums
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So, the new fractal: Sunqua Peak [Feedback]

hugo.4705hugo.4705 Member ✭✭✭✭

Will be brief and sharp. With mentions when needed. Feel free to fusion with another thread if it already exist.

The pros:
-The setting, the floating mountains with the storms and chinese gates along beautiful cherry trees. It's nice, very nice.
-The bosses appearances. Sure there is a basic air elemental. But also a nice lookind fire hound and double sword elementalist.
-The path: In itself, pretty straight forward, it isn't a maze like twilight oasis or deldrimor at least.
-The ambiances: Musics and sounds are cool, as always, the map and sound artists did a good job.
-The fights and mechanics are fun. The air orbs to jump higher, the new boss attacks; apart the last boss which is quite hard.

The cons:
-My group experienced extreme skill lags during the fractal: We kept killing ourself in the start trying to jump from a stone stair to another. During boss fight we surely missed aoes.
-The last fight is too much, at a point I will say that nothing have been learnt from siren's reef final boss! It's the same hell: The players are fed with ton of mechanics which for some of them kill you in one shot! A squad member having the bad omen of staying near the elementalist boss? Nuked by the swords spin! Other trying to understand what to do with the rocks during fire explosion? Nuked by fire explosion. All wind orbs not disabled? Killed by wind discharge shortwave! Rezzing your friend? Boom killed by the winds line waves... in T1!
-That lack of checkpoint in the last fight. Seriously, it's a pain, the health in our case took just an eternity to decrease: Like 5% every 10 mins! It's not possible, we aren't staying in it for one hour or more with a boss health not decreasing fast, and which in addition insta kill us by using any of its skill. So I call it, bad damage tuning. T1 is to learn, not to punish newcomers or curious ones about the new fractal, we shouldn't have to already use our t4 formation of healer, support and dps.....

Curious about your opinions. But for me it's too much for the T1 version. And it doesn't even push me to try it in t4.. Yes, I did all the others in T4.
It's easy to be fed up at the last boss in T1, and after losing 5 times (reaching 75%) and seeing the boss reset to 100%, we disbanded and everyone left.
T1 to me should be available to everyone even if they have the worst build on earth! It's like a demo, showcasing your work and giving the envy to try the harder versions.

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Comments

  • Manasa Devi.7958Manasa Devi.7958 Member ✭✭✭✭

    I can't really judge this one until I can play it non-slideshow style. Something in there nukes my FPS completely and utterly. I'm down to 14-20, lower end of that range most of the time, 20 when I'm just standing there doing nothing. That's down to a quarter of what I'm used to. Plenty of skill lag too, but that's probably a different issue.

  • Being used to T4’s, I started with a pug group that all seemed like they were T3-T4 capable, and we had a good time going through T1. Was actually really fun. Next group I did with T4. We got all the way to the last boss, died out a few times, and then the first mechanic with the energy balls you have to collect to jump high bugged out. We took out all of the nodes we were supposed to hit, and then everyone just kept getting hit with lightning. So our group parted ways then. Next group we fought the boss took us a few tries but we finally overcame. A few of us dead at the last minute. Pretty challenging, but got the hang of it after a while. Anet, please look into the first mechanic bug out on the final boss.

  • Galmac.4680Galmac.4680 Member ✭✭✭

    I went into with other randoms (on T1 level), and we finished all without any real problems. Had to do some jumps twice at the beginning, searched for a few papers here and there and didn't rush through. In the last fights we had some people in downstate, but were able to rezz all of us. Perhaps we hept some distance by accident and survived so.
    The fractal is nice design, I have to agree, although the new mechanics of the last boss and the fire dog is quite complex. Not just make stupid damage but react and do things here and there inbetween.
    Wouldn't recommend for absolute fractal beginners, but indeed interesting and nice for the experienced fractal runner.

    Praise Joko! And Bangar, we need to talk!

  • aside from the beautiful environment and cool final boss, it felt kindof lacking. the water spirit battle doesnt do anything, and every boss, for that matter, are lackluster in attacks.
    overal okay, but not very impressed. I guess the good stuff is in the CM

  • cNd.1096cNd.1096 Member ✭✭✭
    edited September 15, 2020

    First I tried to solo it on T1, first and second boss was pretty easy, but the last one was too much for me. I found a group for T3 and although some of us were dying on the last boss, it was easier than I thought. Fun fractal, I have to see CM version yet.

  • Fractal itself is fine (apart from the bugs that need to be fixed). Just did it on t4 though so can't judge about lower levels but won't be harder than nightmare/observatory once people got the hang of it.
    The more annoying thing is the change to the Unstable Cosmic Essences from cm's.
    Conversion rate sucks (1 to 5) while you get 40 for each cm now and on average you only got 2-3/day before from Observatory. Converted to the wallet currency that's only 10-15/day while now you can get an easy 80/day from nightmare/obversatory and 120 if you add sunqua. That's a complete slap in the face from the people who have been doing daily cm's up until this point in time.
    Celestial infusion box used to be 90 old kp so was 30-45 days to get depending on rng while now you can get one for 450, just from doing nightmare/observatory daily that's within 6 days as that will already get you 480 essences.
    Has it never been considered to just add 1-3 old kp drop rate to the nightmare and sunqua fract bosses and price the new weapons at 90-100 old kps instead of 480 new ones? That way the old Essences wouldn't have been completely devaluated as they are now.. It's nowhere near worth it to convert them at this point.

  • i allready forgot about it, the only hard part was finding those books

  • @evlover.6270 said:
    Fractal itself is fine (apart from the bugs that need to be fixed). Just did it on t4 though so can't judge about lower levels but won't be harder than nightmare/observatory once people got the hang of it.
    The more annoying thing is the change to the Unstable Cosmic Essences from cm's.
    Conversion rate sucks (1 to 5) while you get 40 for each cm now and on average you only got 2-3/day before from Observatory. Converted to the wallet currency that's only 10-15/day while now you can get an easy 80/day from nightmare/obversatory and 120 if you add sunqua. That's a complete slap in the face from the people who have been doing daily cm's up until this point in time.
    Celestial infusion box used to be 90 old kp so was 30-45 days to get depending on rng while now you can get one for 450, just from doing nightmare/observatory daily that's within 6 days as that will already get you 480 essences.
    Has it never been considered to just add 1-3 old kp drop rate to the nightmare and sunqua fract bosses and price the new weapons at 90-100 old kps instead of 480 new ones? That way the old Essences wouldn't have been completely devaluated as they are now.. It's nowhere near worth it to convert them at this point.

    I am pretty sure old essences give you 5 new essence per old, which is essentially more. They did away with old essences per the release notes. So if you have 250 old essence, you’ll get 1250 new essence on trade-in.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭
    edited September 15, 2020

    @Dark Red Killian.3946 said:

    @evlover.6270 said:
    Fractal itself is fine (apart from the bugs that need to be fixed). Just did it on t4 though so can't judge about lower levels but won't be harder than nightmare/observatory once people got the hang of it.
    The more annoying thing is the change to the Unstable Cosmic Essences from cm's.
    Conversion rate sucks (1 to 5) while you get 40 for each cm now and on average you only got 2-3/day before from Observatory. Converted to the wallet currency that's only 10-15/day while now you can get an easy 80/day from nightmare/obversatory and 120 if you add sunqua. That's a complete slap in the face from the people who have been doing daily cm's up until this point in time.
    Celestial infusion box used to be 90 old kp so was 30-45 days to get depending on rng while now you can get one for 450, just from doing nightmare/observatory daily that's within 6 days as that will already get you 480 essences.
    Has it never been considered to just add 1-3 old kp drop rate to the nightmare and sunqua fract bosses and price the new weapons at 90-100 old kps instead of 480 new ones? That way the old Essences wouldn't have been completely devaluated as they are now.. It's nowhere near worth it to convert them at this point.

    I am pretty sure old essences give you 5 new essence per old, which is essentially more. They did away with old essences per the release notes. So if you have 250 old essence, you’ll get 1250 new essence on trade-in.

    It used to be less per day, which is what @evlover.6270 is referring to. The "old" daily 100 CM gave between 1-4 KP per day. Which converts into up 5 - 20 new essence.

    Given the 40 new essence per CM mode now, you can now acquire up to 120 new essence per day. That's around 6 - 24 times as much per day as before, thus essentially devaluing the old KP and everything purchased with them.

    Which becomes very evident when comparing infusions. The old Celestial Infusion now costs 450 essence, basically 90 old KP. This can now be farmed in 4 days (or 6 days if we assume only the 2 old CMs daily) compared to over a month in the old system. Very evident when compared to the new infusion price of 1680, which is adjusted to the new drop rate somewhat.

  • Jojo.6140Jojo.6140 Member ✭✭✭
    edited September 15, 2020

    @evlover.6270 said:
    Has it never been considered to just add 1-3 old kp drop rate to the nightmare and sunqua fract bosses and price the new weapons at 90-100 old kps instead of 480 new ones? That way the old Essences wouldn't have been completely devaluated as they are now.. It's nowhere near worth it to convert them at this point.

    The old stuff still costs the same if you convert your old kps to new ones (like the red infusion is 450 new ones, so 5x the old price wich was 90).
    Ofc they dont want to give players too much of a headstart on buying the new stuff. Tbh you can be glad that they made it possible to use your old kps to purchase some of the new stuff. The alternative wouldve been an entirely new kp/currency for the new rewards.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited September 15, 2020

    Not my cup of tea - but most Fractals aren't. I find the whole concept of places taken out of space and time and examined by an Asuran scientist, whose distorted voice and often unneeded comments are annoying like an amusement park tour guide, pretty ridiculous.

    The design is pretty, though.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭
    edited September 15, 2020

    The visual noise level in the last fight in t4 is through roof on this one ... need to turn off post processing just to see properly but that also makes the whole thing darker

    @Randulf.7614 said:
    Pro

    • The mechanics of each fight were mostly really good (the weird share the tidal chain thing seemed out of place and not relevant at least on T1)

    The chain is also very awkward if you are actually meant to to be aware of how many stacks is on your allies. Good luck finding the right icon among all the different icons that can take up half a screen width

  • Asum.4960Asum.4960 Member ✭✭✭✭
    edited September 16, 2020

    Solo'ed T1 on my first blind playthrough without a death (correction, died once at the fire elemental, not understanding the cover mechanic immidiately), so it shouldn't be too hard for a reasonable 5 man group for the new capstone Fractal. Felt fairly in line with soloing Shattered Observatory, bit tougher than Nightmare, definitely quite the step up from much older Fractals though.

    I'm not too much of a fan of the normal T4 version as it's quite long, but maybe skips are still to be discovered.
    The CM is quite fun so far and feels like what the fight was meant to be (besides some, what I so far assume, rng mechanics like the rocks can be a pain), but I haven't beaten it yet with pugs, so don't have a full picture of it yet, especially the last phase I haven't seen at all.

    Not sure if the Fallen Boulder boss is a joke or what.

    /E: Alright, having done the CM now I have to say it's a really enjoyable and tense fight. The light show gets a bit too much at certain parts and the break bar sizes are maybe a little bit overtuned, kind of forcing consumable spam to get through them all which imo isn't ideal.
    Other than that I'm really glad Anet decided to give us proper exciting difficult content again to overcome, although I'm sure it's going to feel a lot easier again after more people are proficient with the mechanics and formed muscle memory.

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  • Lottie.5370Lottie.5370 Member ✭✭✭

    Had an experienced CM group doing this on T4 (normal) and found the Fractal to be quite underwhelming.

    I loved the visuals - it's beautiful and I could sure spend a lot of time there. I even especially enjoyed the letter achievement, it was fun to hunt for them and they were very cute to read.

    The fights however... they were just way too easy in my opinion, up until the final boss. There's nothing interesting about them, they're just gentle HP sponges. I understand that it's supposed to teach you the mechanics of the last boss, but they just feel really undertuned, especially the water part? I didn't really understand it, you just stack and kill a giant rock. The final boss was much better, easy to follow and understand what to do and there's a good level of difficulty there.

    Overall it's a great length for an extra daily fractal, I enjoy it enough, but I think some parts are too easy - the foes have a tiny HP pool and the breakbars are ridiculously small. I enjoy the style of leading up to this big end boss encounter.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited September 16, 2020

    I need to add that I thoroughly enjoyed reading the letters from Bo to his wife Ai and the graves' inscriptions. That was a beautiful little story, and so sad (especially knowing the plague from GW1).

    Now someone explain the fractal's story to me, please. ;) What was going on, why were the element(al)s so angry? And who was the final boss?

  • Did a chill T1 run for the 1st time.
    Nice view.
    A bit too long.
    We have jumping puzzles for ....jumping. No need for a fractal with this.
    Final boss is a mess with too much HP and weird strategy (if any). I got the gather 3 balls and then jump to disperse something part. Rest, not so much.
    Managed to stay alive just because I was a healing/boon druid. Finished the boss in 2 people.
    Forgettable experience and might cause some shell shock on T4 if not adjusted heavily.

    I wonder: when they tested this on T4 prior to release...did they use god mode and never bothered to disable it? Just a guess. Haven't seen T4.

  • Jumping puzzles do not belong in raids, fractals or strike missions. I know this fractal isn't a jumping puzzle per-se but the hopping up and down using the jump action skill gave me motion sickness. I will not play this fractal again.

    The rewards are lazy reskins (obligatory legendaries and gemstore skins look better comment.) gated behind Master tier fractals. I have no issue with the gating but I have to wonder why any difficulty scales under T4 exist if all the new rewards are always going to be gated behind T4 achieves. I doubt everyone wants to play T4 fractals. The new weapons should have also had a substantial money cost attached to them. This game is in dire need of money sinks. Please add some.

    The new abyssal infusion is garbage. Please stop adding visual cancer to to the game.

    The fractal felt far too long. It felt like we were moving through a lot of space with nothing in it.

    I don't know what the trash mobs were supposed to teach because they died too fast.

    I had a hard time seeing the orange circles on red platforms. (Can't believe this is still a thing in 2020!)

    Far too much visual clutter during the final boss.

  • Altion.9576Altion.9576 Member ✭✭✭
    edited September 16, 2020

    I did it with a T4 group, the first bosses were way too easy, we passed those like nothing, someone said, well for t4 this is too easy, then we reached the last boss, boy was she bugged! she jumped stages ignored completed mechanics and so on so we parted ways until patch, then the patch came fixed a few issues and I tried again with another group, it took us SIX tries to kill the boss, not only the visual noise is annoying as hell but all her mechanics are kinda annoying as well, specially the water effects at the end so In my opinion, the clouds, the Agony ball the meteors the bombs and the water field are waaay too much for a Fractal.

  • Just did a T1 version of it today to check it out but overall I really enjoyed it. It had an interesting setting, a neat story (the gravesite especially the long message at the gravesite made me emotional), and most importantly had a GREAT final boss fight. Seriously, I would love to have more fights that have this many mechanics. It's definitely among the top best three fractals along with Nightmare and Shattered (Shattered still claiming the undisputed number 1 spot though). I can't wait to check it out at higher levels. One issue my party did have is when we wiped on the boss once the boss just kept attacking us for like 3-4 minutes without us having the option to retry at a checkpoint. We weren't sure if it was because one of our party members had disconnected so we kicked the DC'ed person but the boss still kept attacking us for a couple minutes lol. Happily, it fixed itself after a couple more minutes and we beat the boss. Anyways, thank you to the team for making this Fractal! I hope to see more great boss fights in the future :)

  • Ogwom.7940Ogwom.7940 Member ✭✭✭

    I went in a bunch of times, with random, no preformed group and failed a bunch of times.
    After I decided to form a group consisting of alac, HB and rest condi (2 cFBs and 1 condi mirage).

    We sent 1 person to do the JP at he start to unlock the boss, so the rest could just /gg and spawn at the mistlock. This made everything go by super fast.
    We were able to clear the final boss super fast without any problems compared to how slow it went with my other groups, though we retried for the achievs a couple of times and got all of them in 1 shot.

    Condi really is great here.

  • Bast.7253Bast.7253 Member ✭✭✭✭

    I found it to be pretty easy on normal. Well, not easy, just very telegraphed and having the intro to the mechanics on the previous bosses made it better. My one gripe is the water portion.

    The mini boss has tethered orbs with no real indication of what you need to do outside of 111111'ing a pile of rocks, and on the final boss you can die pretty quickly from random things. I'm also not sure what the point of the tether is. I guess that's the ability that will kill you if you aren't standing with your group? Moving closer didn't seem to make much of a difference so presumably you can just stick to each other for that entire part of the fight.

    The projectiles can really do you in if you get hit by multiple ones at a time but I found that portion of it to be pretty telling compared to previous uses of the same mechanic. The Nightmare boss fractal has something similar I believe and I find the projectiles to sometimes not line up with the projected path, but on this boss if you stood in what looked like a safe area between them you had pretty good elbow room before you get hit.

    All in all in normal mode my biggest issue was with the jumping puzzle part where you have to collect the orbs to jump. And that portion was pretty unpredictable with the platforms being a bit higher than they probably need to be. Especially the last 2.

  • Asum.4960Asum.4960 Member ✭✭✭✭
    edited September 16, 2020

    @Shadowmoon.7986 said:
    disable cc consumables in fractal, and lower the cc bar for the boss in cm.

    Disagree on the first part, agree with the second.
    Especially for Artsariiv CC consumables are nice and there is no need to drag the clone phase out by making people wait for their CC cd's.
    I do agree though when a fight has such overtuned/frequent Breakbars that consumables become almost a necessity to keep up it's problematic.

    @ponYthink.9872 said:
    Seriously, I would love to have more fights that have this many mechanics. It's definitely among the top best three fractals along with Nightmare and Shattered (Shattered still claiming the undisputed number 1 spot though).

    I find myself feeling the same way, I kind of think this Fractal should have been placed at 98, leaving Nightmare at 99 and Shattered Observatory at 100.
    Or ideally, Chaos would get a CM, stay at 98 and have Sunqua Peak be 97.

    That way the sequence would be Single Boss CM (Sunqua), Double Boss CM (Chaos) and then the triple Boss CM's Nightmare and Shattered Observatory, and also keep the Arkk Story together.
    Plus the Shattered Observatory just setting wise feels made to be the final Fractal.

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  • Fueki.4753Fueki.4753 Member ✭✭✭✭
    edited September 16, 2020

    the pros:

    • It's pretty.
    • I like how they reused the mount for the Water Elementals.
      That's it.

    the cons:

    • Jump Puzzles. While I like most Jump Puzzles, many people passionately hate Jump Puzzles.
      If Arenanet knows the tiniest bit of their player base, they'll know that.

    • The pacing. This Fractal is not long, yet it feels unnecessarily tedious to travel through.
      A Short passage with lots of falling down - a HP sponge "miniboss" - and that is present three times.

    the Main Boss
    What is this garbage?!
    too much AoE
    too much CC
    even one shot mechanics in T1!
    People hate Fighting Warden Amala for being overloaded.
    People hate fighting Arabella Crowe for being overloaded.
    People even hate fighting The Voice for being overloaded.
    And people will now also hate fighting this Sorrowful Spellcaster for being overloaded with stuff.

    This fractal is straight up trash.
    I don't plan on doing this again.

    I certainly hope EoD won't be anything like this.

  • Well like everyone said, it does look great, i did CM last night (DoD) but that's it. I won't see me putting more time into this CM. Waste of time,and imagine this CM with some nasty instabs.

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  • hugo.4705hugo.4705 Member ✭✭✭✭

    After recheking and looking into the news vendor tabs:

    -I think there is just too much visual clutter, lost in two minutes during the last fight due to the massive amounts of Aoe , plus if someone is down, that player is doomed and killled by the tornado sword spin or waves.
    -The new abyssal set is only for the cm runners and require unstable cosmic essence. And that's bs anet, cause players enjoying t1/t2 or not doing cm will never have them. There is already several rewards for t4 and cm, those should have been rewards for others tiers.
    -There is in fact indeed a good dps required for last boss, if like me, you have a group without specific roles doing it for fun; it doesn't work and it's hard to kill last boss. It feels like it resuire ton of hral and dps.

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  • Galmac.4680Galmac.4680 Member ✭✭✭

    And you really cannot call this a jumping puzzle. There are really few and very easy jumps.

    Praise Joko! And Bangar, we need to talk!

  • Kitich.4580Kitich.4580 Member ✭✭
    edited September 16, 2020

    Stuck with the 1st pug group on T4 for a long time until realized that the encounter had bugged. We were closing all sky orb, but boss did not switch phases. So we continued that for a long time thinking it's our fault :-(

    Then 2nd attempt was done after hotfix with another pug group and it was pretty painful as well.

    • For the sky orbs we tried to split, so each person closes some arena sector. However jumping charges spawn randomly, so you can find nothing around you and around 2-3 closest orbs for the first 50% of this phase. And this happens often. I'd like to have a few more seconds for this or more charges to appear.
    • Fire phases are a piece of cake. Uses the same attack pattern as the air ones, then meteors attack is pretty clear.
    • For water phases I feel like attack pattern changes a bit (or may be not?). Also a few new mechanics are added, which are used in parallel - this brakes the patterns are learnt from previous phases (which is bad as for me) and creates a lot of noise which is mentioned by people in this thread. The water phase is very fast, noisy, and the most of these mechanics are killing you. This lefts unpleasant feeling, however TBH we spent more time on sky orbs.
    • In general, a lot of different attacks, the most of them are too fast and damage too much. It's very difficult to react to telegraphs or warnings, because of lags/ping/human reaction time :-))) So you should learn the pattern of attacks and act before they happen. I guess, Anet tried to reproduce that warm feeling of old school arcade gaming. But for many players it might become just Siren's Reef 2.0.
  • Liked it a lot so far, have to see how it will be with cancer instabilities thou (Bleed Fire, Outflanked, Social Akwardness, etc), and for me it was better than Siren's, mechanic wise it's kinda the same as Nightmare or Shatered in T4, and not a single mob in the boss fights, just sweet hehe.

  • Durzlla.6295Durzlla.6295 Member ✭✭✭✭

    I enjoyed it overall, I’m still not entirely sure how the tidal chain thing is supposed to function, but it’s fun and I really liked the setting and environment of it!!!

    Just curious though is there a CM for it? I didn’t really look around for one, but noticed it had its own vendor tab?

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  • Shadowmoon.7986Shadowmoon.7986 Member ✭✭✭
    edited September 16, 2020

    @Durzlla.6295 said:
    I enjoyed it overall, I’m still not entirely sure how the tidal chain thing is supposed to function, but it’s fun and I really liked the setting and environment of it!!!

    Just curious though is there a CM for it? I didn’t really look around for one, but noticed it had its own vendor tab?

    It does, only last boss with bigger circles, and a new 100% to 1% phase like how mai trin 100 used to heal her to full at the last 25%. Generally all attacks in each of the 4 phases are about that same with either different hit boxes sizes and damage depending on the phase. What is different is the DM she does in each phase, either grab orbs, hide behind rocks, stick together, or avoid spooky ghosts.
    The 4 phases are 100 to 66, 66 to 33, 33 to 1, back to 100 to 1.

  • Talindra.4958Talindra.4958 Member ✭✭✭✭
    edited September 16, 2020

    we haven't done cm mode its just normal mode. its pretty easy (good to keep it as this level that we can still bring people who don't play much fractal in to play) :) haven't tried the ap yet, but we will slowly do them.. only try the clear today. thanks for the new map. prefer to have a shorter t4 :P eg just one boss.. its good.
    but we did encounter bug in there hahahahaha I have it on video

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  • Doxher.6237Doxher.6237 Member
    edited September 16, 2020

    I did all the achievements, also the CM mode, and the secret deathless achievement in CM (Dances with Demons). It was a real pleasure to pug it, people were really cool

    This fractal is awesome. No rng, mechanics are easy to understand. The arena isn't too big. The hp pool is perfectly fine.

    Maybe the last 20% hp could have been harder like Arkk, it felt like a guaranteed kill after managing the 2 sorrows at 35%.

  • disappointed. they're still doing floor mark combat.

  • I love the final fight, its hectic but with a predictable, and importantly, learnable pattern that makes it so much fun to avoid damage.

    The cc bar feels abnormaly large and i don't think i like that.

  • Infusion.7149Infusion.7149 Member ✭✭✭✭
    edited September 16, 2020

    To those complaining about T1, retry it today : it was patched. On first run through before patch (before I did T4 a few times) I noticed the end boss did 13K (no pots/food/toughness) during the water phase but after the patch it was far more moderate (around 4K or so).

    From patchnotes: "Fixed a bug in which the Plea of Tides skill was not scaling damage between Tier 3, Tier 4, and Challenge Mode."

    edit: as far as feedback goes, I'd like a better indicator of the stacks on the Tidal Bargain effect for the rest of the party.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭
    edited September 16, 2020

    @Infusion.7149 said:
    To those complaining about T1, retry it today : it was patched. On first run through before patch (before I did T4 a few times) I noticed the end boss did 13K (no pots/food/toughness) during the water phase but after the patch it was far more moderate (around 4K or so).

    From patchnotes: "Fixed a bug in which the Plea of Tides skill was not scaling damage between Tier 3, Tier 4, and Challenge Mode."

    edit: as far as feedback goes, I'd like a better indicator of the stacks on the Tidal Bargain effect for the rest of the party.

    I'll give it another go this week time permitting. Hopefully if they fixed it, it can slot in as a regular fractal

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Kameko.8314Kameko.8314 Member ✭✭✭

    I liked the difficulty of cm. Those complaining on cons of easy fight or bland on t1-4 yes. It is a bit so-so. It isn't too hard once you learn mechanics. The water is very meh, the fire is alright and the air with the balls is ok.

    CM - I love the first part for sure. The increase in everything, the fire is my most favorite with the explosions. Then part 2? Yah that is cancer the moving, dodging, INSANE breakbar (way too big), and the lights on the eyes ooof. Can't wait to grind for the dances with demons. Got the cm at least done for now :d

  • Hannelore.8153Hannelore.8153 Member ✭✭✭✭
    edited September 17, 2020

    A new Fractal of "just okay" quality, but no reworks of other Fractals, no adjustments to mechanics or rewards. They barely even touched a game mode that's already been stale for several years despite being fan favorite content.

    I'd say I hope more is coming but I know nothing is. Even I'm starting to get bitter about these mini-updates.

    What's next? Expo without Eilte Specs?

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  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    @arielqueen.6587 said:
    disappointed. they're still doing floor mark combat.

    I, too, would prefer untelegraphed one shots or auto attacks that just destroy you./s

    I rather choose death.

  • Eramonster.2718Eramonster.2718 Member ✭✭✭✭
    edited September 17, 2020

    50-50 with the scenery. It can be beautiful, but personally felt the concept/theme is somewhat different. Floating terrain, gloomy, shadings, cramped pathing and surroundings makes it feel edgy/uncomfortable.

    The gaunlet and mini bosses are pretty straight forward. Never liked the idea of recycling mob's model design (same for LS4 recycling mob's model, not expansion level content imo if its recolored/recycled models).

    Final boss is fun and appropriate for a boss with the mechanics. To nitpick or things to brush up, the Rp is tad too long. Players should be allowed to continue progress forward while the dialogues are going instead of waiting for it to end before the final boss. The final boss meteors set takes too long to land and Water channeling phase has too much idle time/for it to end.

    The water tornadoes projectile hits harder than the other elements. Overall an easy boss but can be heal intensive for inexperience group. With no time limit/dps check, its possible to use 2 healer even for CM. Which will make it much more forgiving and easier compared to other CMs.

    The hotfix seems to have balance out the mobs Hp (things just melt in seconds on the first day, could be a bug as the last boss disconnects us during phase).

  • This fractal is just awesome.
    Tried DwD yesterday. We stopped after 3 hours.

    Normally I am annoyed and not motivated if it fails often, especially at ~10% but here I enjoy keeping on playing.

    But no rng? Is there a pattern how the Sorrow ghosts spawn?

  • Asum.4960Asum.4960 Member ✭✭✭✭
    edited September 17, 2020

    @Eramonster.2718 said:
    The water tornadoes projectile hits harder than the other elements.

    That's because that phase doesn't have projectiles, but is actually reflecting your projectiles back at you - if you are talking about the phase where the boss is in the center surrounded by a water tornado.

    In retrospective I think you just mean the (technically not) projectiles moving around the arena, but for those I think it's intended that each phase hits increasingly harder.

    R.I.P. Build Templates, 15.10.2019

  • @MoHohoho.6523 said:
    But no rng? Is there a pattern how the Sorrow ghosts spawn?

    Idk if no RNG is true or not, but you won't be kitten over by bad RNG. The area where it spawns is lit up and as far as I know they only spawn when she's in the middle. So while the spawn might change, the distance you have to walk is always the same and since the area is lit up before the spawn you have enough time to go there.

  • Talindra.4958Talindra.4958 Member ✭✭✭✭
    edited September 17, 2020

    we just got the ap done to unlock CM, it was fun! :) took us afew tries .. and then just two of us went in to check the CM.. omg its amazing the environment.. and the phases doesn't look hard.. the red circle is larger lol very funny seriously cover the whole arena lmao... I cant wait try CM later when we aren't too tired.
    BTW tho those who has trouble with the water gush part and in case you haven't noticed.. if you observe carefully, the water go fast and slow.. when it is slow.... you can dodge through it.. when it is fast you will get push out. so wait and observer first :P
    overall I really like this fractal its beautiful .. who ever design the environment.. 9.5/10 :) the game and difficulty wise.. its 8/10 (I prefer easy and fast as I can take anyone into the fractal with us to play as long as we have two or 3 experienced) .. mechanic wise its ok. some new mechanic which is nice but we still come back to green circle and lines. I have to try CM first then I will come here to cry hahaha.

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  • Anyone noticed that the instab for 100 did not change for the last 3 days (or 2 if you don't count the release as 1 day)?