A plea to Arenanet: Improvements in Fashion and customization! — Guild Wars 2 Forums
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A plea to Arenanet: Improvements in Fashion and customization!

It isn't a secret to a lot of us that "Fashionwars" comes with it's issues and limitations, often frustrating ones.
With the new expansion coming up, adding a bunch of new content, I want to make a plea to Arenanet for some improvements of existing content, this would drastically improve the experience in the long run.

-Outfits have been a talking point for quite a while, they are easy, but that is pretty much the only good point about them, I know a lot of people, myself included, who stay away from outfits simply because there is no possibility to unlock the separate skins, thus being able to mix match the pieces. For a lot of people the fashion and customization aspect in GW2 is very vital and a lot of fun, to no ones surprise, after all it is a wonderful way to express and impress! However, outfits have made this quite frustrating, as there is a nice looking cosmetic, but you will be forced to look exactly like that, like everyone else.

Suggestion: It is an investment, but breaking up the outfits and giving skins additionally to the outfits, or even standalone, would move a lot more people to buying them. Especially headpieces should not be too big of a hassle to break into a separate headpiece, please bring us the joy of more aesthetic fashion!

-Glider Backpacks are quite a frustrating topic for many as well, with a lot of the glider+backpack combinations having a non-dyeable backpack, this has been a dealbreaker for many for several reasons. You will either be stuck not using the extra backpack you paid for, or have it be an unfitting colour, that changes when you use your glider.

Suggestion: Perhaps get a small team together, maybe even freelancers who can work on previous undyeable backpacks/gliders, separate channels and rework the colour maps, it doesn't have to be a quick change, just small steps, each month or so put the updated backpack combos on the gemshop, I am sure people will be more eager to get them in their fresh state.

-Character Creation is a little lackluster, as a human player I am experiencing heavy same face syndrome, while we do have sliders, they are not really enough to make very unique looking faces, the nose shape is pretty much set in stone, hook noses and pointy noses for example are not really possible, among lots of other nose shapes.
Generally the facial proportions like cheekbones can be changed very little, not to mention the fact that you cannot really change body proportions at all.

Suggestion: An improved character creator would be a huge plus for current, new and returning players, especially with the new expansion. More and improved sliders give us more individuality and room for self expression which goes hand in hand with "fashion wars".

Fresh blood in the creative department- I feel might be a good decision, or perhaps some new perspectives, a lot of amours have started to look a little same-y and I have noticed I am not the only one who thinks so.
Some fresh blood, new aesthetics or approaches might be helpful to bring some wow! back into fashion, not only clothes but weapons, too!
Especially with the most recent Abyssal Infusion which has gotten a lot of negative critique it has shown that the visuals have become quite lazy, it is not creative to just put a dark moving cloud effect onto the player that just covers everything up.
Lazy visual effects and glows have been a trend recently, I am not opposed to glow or pompous things at all, I just don't like the lazy, uncreative use of glow and effects on things like in the newest infusion.

I love this game, we all do, but we also know that it has issues that we would love it all the more without.

Thank you for all you have done Anet, please hear us.

Comments

  • Oh & would also like more tattoos for my norn :) maybe to the other races also?

  • @Astyrah.4015 said:

    • more sliders for all races is nice (like arm length, leg length, neck length, body mass -- to make a lean~chubby -- beyond the physique types, etc.)
    • a number/position indicator for each slider including existing ones to make it easier to save a look you like or give us a template saving feature for character creation like in FF14 or Archeage
    • for race/gender specific things: beards, makeup, hair accessories -- all seperate
    • hairstyle mirroring
    • more hair dye choices

    I meant sliders for all races! I probably just expressed myself too vaguely, I was merely giving an example of my experience with human characters haha!
    And I completely agree with your other point, mirroring hairstyles, more hairstyles, all have become quite normal in other MMO's character creators.

  • kettering.6823kettering.6823 Member ✭✭✭
    edited September 15, 2020

    all I really want is more revealing male armor
    please anet... let my men show off their bodies

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @mondmadlin.5120 said:
    It isn't a secret to a lot of us that "Fashionwars" comes with it's issues and limitations, often frustrating ones.
    With the new expansion coming up, adding a bunch of new content, I want to make a plea to Arenanet for some improvements of existing content, this would drastically improve the experience in the long run.

    -Outfits have been a talking point for quite a while, they are easy, but that is pretty much the only good point about them, I know a lot of people, myself included, who stay away from outfits simply because there is no possibility to unlock the separate skins, thus being able to mix match the pieces. For a lot of people the fashion and customization aspect in GW2 is very vital and a lot of fun, to no ones surprise, after all it is a wonderful way to express and impress! However, outfits have made this quite frustrating, as there is a nice looking cosmetic, but you will be forced to look exactly like that, like everyone else.

    Suggestion: It is an investment, but breaking up the outfits and giving skins additionally to the outfits, or even standalone, would move a lot more people to buying them. Especially headpieces should not be too big of a hassle to break into a separate headpiece, please bring us the joy of more aesthetic fashion!

    Outfits exist due to how much it takes to create a full armor set.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭
    edited September 15, 2020

    @Ayrilana.1396 said:

    @mondmadlin.5120 said:
    It isn't a secret to a lot of us that "Fashionwars" comes with it's issues and limitations, often frustrating ones.
    With the new expansion coming up, adding a bunch of new content, I want to make a plea to Arenanet for some improvements of existing content, this would drastically improve the experience in the long run.

    -Outfits have been a talking point for quite a while, they are easy, but that is pretty much the only good point about them, I know a lot of people, myself included, who stay away from outfits simply because there is no possibility to unlock the separate skins, thus being able to mix match the pieces. For a lot of people the fashion and customization aspect in GW2 is very vital and a lot of fun, to no ones surprise, after all it is a wonderful way to express and impress! However, outfits have made this quite frustrating, as there is a nice looking cosmetic, but you will be forced to look exactly like that, like everyone else.

    Suggestion: It is an investment, but breaking up the outfits and giving skins additionally to the outfits, or even standalone, would move a lot more people to buying them. Especially headpieces should not be too big of a hassle to break into a separate headpiece, please bring us the joy of more aesthetic fashion!

    Outfits exist due to how much it takes to create a full armor set.

    Right. I believe it was said that an armor set takes about 9 months to create. They can make outfits much faster.

    EDIT: I knew that there was a post about this somewhere.

    I am a very casual player.
    Very.
    Casual.

  • Did you put this on reddit recently? I feel like I read it there. If so, I'm glad you finally moved it here!

  • Timbersword.9014Timbersword.9014 Member ✭✭✭
    edited September 16, 2020
    1. More hairstyles is a given. I'd appreciate it if the Sylvari got leafy mock ups of the more popular human/Norn hairstyles personally. I get it, they're plant people, so leaves and brambles... I still want them to look good? Is that too much to ask?

    2. Transmute a selected appearance to a slot, not to an item. What good are purchasing these cosmetic pieces if it's only practical to use them if I have A: hundreds of transmutation charges to spare or B: am already level 80 and don't plan to replace my stuff anytime soon?

    3. Similar to two, I wish I could choose to either show my outfit headpiece, my armor head piece, or hide head wear entirely. I have a character I want to wear glasses, but outside of the just released Queensdale Academy outfit (which looks... okay...) it's rather impractical to change the appearance of every head item he'll find to glasses, and alternative options just aren't there for outfits.

    4. Finally, character creation. I do want more customization over my character, particularly the body. Even that simple square/four quadrant slider would do. Maybe "thin-heavy" for weight, on one axis, and "slim-built" for muscle volume/sex appeal on the other, with muscle definition being it's own, separate bar? I mostly just don't appreciate selecting from ~8 prebaked bodies.

  • i remember the hype when new face and hair models came out for all races. i'm all for new models for the makeover kit

  • Palador.2170Palador.2170 Member ✭✭✭✭

    1: Displayed number values for the sliders. Even if it's by hovering the mouse over the slider to get a pop-up of the number, that would be a HUGE help if we have a look we like, but have decided to reroll as another profession.

    2: Saved Outfit color sets. Let's say... 3? Just three you can set the colors to on a character, so when you go to a new outfit, you can also call up one of those color sets instead of having to remember what ones you liked last time, or looking for where you wrote it down.

    3: A lot of the other stuff that's in this thread.

    Lip synching is just mime karaoke.

  • Aeon.4583Aeon.4583 Member ✭✭✭
    edited September 16, 2020

    Well, i did try again and again to promote this idea
    https://en-forum.guildwars2.com/discussion/92903/suggestion-custom-outfit-skin-templates#latest
    Which falls on deaf ears. It will help maintain static appearance whatever you go, or whatever gear you equip. Also to store fav. appearances for later use. Considering that Legendary Armory will come sooner or later, it will also help to maintain independent appearance for all character who will be using shared armory.

    I also did mention that numbers in character creation slider will be better, and i also suggested to add height compersion to NPC. during character creation You can choose any, or atleast some, NPCs to compare your character height and choose a proper one, instead of deleting and re-creating character until you get it right.

    Also when it comes to character creation, it should be allowed for us to apply your already unlocked skins to new character's gear. That will work exceptionally good with Wardrobe Templates from the link above, since templates will hold priority over starter gear skins.

  • Thornwolf.9721Thornwolf.9721 Member ✭✭✭✭

    Give norn the option to have a beast form they become every time they enter combat as a Cosmetic thing... and let us customize it. Flush the norn out cosmetically dang it... (The beast form literally can just use the charr model if its a big deal, and you can toggle it on or off as an option.)

  • hugo.4705hugo.4705 Member ✭✭✭✭

    Hairs, Scars, Beard

    Shiny links, take a look!
    ->Ideas: Housing , Designing a new lounge , New GameMode
    ->Project: ASURAN EXPANSION available on WIKI.
    ->NEW: Crucible of Eternity path 4: Legacy on WIKI
    ->NEW Asurapedia

  • coso.9173coso.9173 Member ✭✭✭✭

    Scars, jewelry, makeup (both genders)
    More sliders, more hairstyles, unlocking all armor weights for everyone ( even if it's only in looks), costume headpieces useable on their own, etc.

  • Westenev.5289Westenev.5289 Member ✭✭✭✭

    More choices are always nice, and I agree character customisation could use an overhaul.

    Personally, I want to see outfits split into parts so we can use more dye channels on an outfit. Four dye channels is not enough for a full outfit, and makes them look awkward.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Westenev.5289 said:
    More choices are always nice, and I agree character customisation could use an overhaul.

    Personally, I want to see outfits split into parts so we can use more dye channels on an outfit. Four dye channels is not enough for a full outfit, and makes them look awkward.

    Not sure that will happen as outfits are pretty much a single unit by design. If they start splitting them up, they might as well make armor sets at that point. See my previous post in this thread for why armor sets aren't as prevalent.

    I am a very casual player.
    Very.
    Casual.

  • Tekoneiric.6817Tekoneiric.6817 Member ✭✭✭✭

    I'd like to see all armor weights unlock for all professions. This would open up a lot more armor combinations. I'd also like to see more character body shapes; overweight, androgynous, etc.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭
    edited September 16, 2020

    Outfit need to be removed and split up into armour parts.
    If Arenanet wants the hard-earned money of the players, the need to go all the way and not stop halfway.

    Arenanet created the unnecessary problems with the three models for themselves and they need to fix the problem,
    rather than punishing fashion warriors by tiptoeing around the problem.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Tekoneiric.6817 said:
    I'd like to see all armor weights unlock for all professions. This would open up a lot more armor combinations.

    I always thought that the reason for not doing this was for competitive play to give some indication as to your opponents' profession. With outfits, though, this point no longer has the merit it might have had. So, yeah, unlocking across the professions would be nice.

    I also thought that due to the different weights, that the armor types couldn't mix/match without serious overlapping and/or clipping issues. It might be that Anet doesn't want that visual because then the complaints about how horrible things look would be more negative press. /shrug

    I am a very casual player.
    Very.
    Casual.

  • Tekoneiric.6817Tekoneiric.6817 Member ✭✭✭✭

    @kharmin.7683 said:

    @Tekoneiric.6817 said:
    I'd like to see all armor weights unlock for all professions. This would open up a lot more armor combinations.

    I always thought that the reason for not doing this was for competitive play to give some indication as to your opponents' profession. With outfits, though, this point no longer has the merit it might have had. So, yeah, unlocking across the professions would be nice.

    I also thought that due to the different weights, that the armor types couldn't mix/match without serious overlapping and/or clipping issues. It might be that Anet doesn't want that visual because then the complaints about how horrible things look would be more negative press. /shrug

    I doubt the clipping would be any worse than things already clip. Visually there is already a lot of profession overlap in many newer skin styles.

  • otto.5684otto.5684 Member ✭✭✭✭

    @Ayrilana.1396 said:

    @mondmadlin.5120 said:
    It isn't a secret to a lot of us that "Fashionwars" comes with it's issues and limitations, often frustrating ones.
    With the new expansion coming up, adding a bunch of new content, I want to make a plea to Arenanet for some improvements of existing content, this would drastically improve the experience in the long run.

    -Outfits have been a talking point for quite a while, they are easy, but that is pretty much the only good point about them, I know a lot of people, myself included, who stay away from outfits simply because there is no possibility to unlock the separate skins, thus being able to mix match the pieces. For a lot of people the fashion and customization aspect in GW2 is very vital and a lot of fun, to no ones surprise, after all it is a wonderful way to express and impress! However, outfits have made this quite frustrating, as there is a nice looking cosmetic, but you will be forced to look exactly like that, like everyone else.

    Suggestion: It is an investment, but breaking up the outfits and giving skins additionally to the outfits, or even standalone, would move a lot more people to buying them. Especially headpieces should not be too big of a hassle to break into a separate headpiece, please bring us the joy of more aesthetic fashion!

    Outfits exist due to how much it takes to create a full armor set.

    Ya, but I would not buy an outfit cuz I like the chest or the leggings. It is less work, but also much less sales. I sure do not have the tools to crunch the rate of return, but I find it hard to believe that outfits are more profitable armors, after all expenses. And other games pop armor like candy. So... not really buying into the 9 month.

  • crepuscular.9047crepuscular.9047 Member ✭✭✭✭
    edited September 16, 2020

    @kharmin.7683 said:

    @Ayrilana.1396 said:

    @mondmadlin.5120 said:
    It isn't a secret to a lot of us that "Fashionwars" comes with it's issues and limitations, often frustrating ones.
    With the new expansion coming up, adding a bunch of new content, I want to make a plea to Arenanet for some improvements of existing content, this would drastically improve the experience in the long run.

    -Outfits have been a talking point for quite a while, they are easy, but that is pretty much the only good point about them, I know a lot of people, myself included, who stay away from outfits simply because there is no possibility to unlock the separate skins, thus being able to mix match the pieces. For a lot of people the fashion and customization aspect in GW2 is very vital and a lot of fun, to no ones surprise, after all it is a wonderful way to express and impress! However, outfits have made this quite frustrating, as there is a nice looking cosmetic, but you will be forced to look exactly like that, like everyone else.

    Suggestion: It is an investment, but breaking up the outfits and giving skins additionally to the outfits, or even standalone, would move a lot more people to buying them. Especially headpieces should not be too big of a hassle to break into a separate headpiece, please bring us the joy of more aesthetic fashion!

    Outfits exist due to how much it takes to create a full armor set.

    Right. I believe it was said that an armor set takes about 9 months to create. They can make outfits much faster.

    EDIT: I knew that there was a post about this somewhere.

    they have been pumping out quite a lot of new armors lately, so they must have figured out a faster way to make them

    i wont mind if bump up the price of them to 1200gems per set, i'd still buy them for the sake of fashion wars


    the problem was they were spending too much time trying to fix them picture perfect for the whingers

    [RIP Fashion Wars 2005-2018]     [TTS] [KA] [SI]     [RIP Fashion Wars 2005-2018]
    Praise the Inevitable Eternal Transcendent King Palawa Ignacious Joko, the Beloved and Feared Undying Eternal Monarch of All !!!
    ... til Aurene ate him for dessert 😭
  • Outfits: Just giving them dye channels would help a lot. I would love Raiment of the Lich if I could dye it, by turning off the head and giving it a different color set it could go from necro-gloom to forest spirit pretty easily.

    Revealing male armor: I play a lot of sylvari, and one of the best things about their design is their bioluminescence. Apart from the head, it's most prominent on the torso which is covered up by almost all male armor. Come on ANet, #showtheglow

  • Hannelore.8153Hannelore.8153 Member ✭✭✭✭
    edited September 16, 2020

    If they ever added the ability to wear armors from other weight classes, all Mediums would instantly explode.

    Imagine, a decent look on a Engineer, Ranger, or Thief! I won't even talk about the horror that is trying to customise an Asura Medium female. Its probably the worst combination in the game of Fashion Wars.

    Unfortunately I feel like the days when the devs cared about Quality of Life (QoL) are far behind us. Which is a shame because it used to be the mainstay of the GW franchise, and its what attracted alot of players to their games. Remember the trait system being overhauled many times just to get it "right"? Imagine them doing something on that scale now.

    But well, we got capes and Cantha, so maybe there's hope afterall.

    Hannah | Daisuki[SUKI] Founder, Ehmry Bay, NA | 22 charas, 16k hours, 27k AP | ♀♥♀
    Mains Mariyuuna/Tempest & Alisha Kei/Druid(PvE), Terakura/Spellbreaker & Kitty Koume/Reaper(WvW)
    No need to be best, only good and kind.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Gibson.4036 said:
    Outfits: Just giving them dye channels would help a lot.

    I doubt Anet would do this. Where would be the incentive for players to go after armor?

    I am a very casual player.
    Very.
    Casual.

  • @kharmin.7683 said:

    @Gibson.4036 said:
    Outfits: Just giving them dye channels would help a lot.

    I doubt Anet would do this. Where would be the incentive for players to go after armor?

    There would still be various benefits of armor: mixing and matching pieces, being able to dye channels differently on different parts instead of having the same channel dyed across the entire outfit, and simply having other looks since outfits provide unique designs.

    If ANet made a seperate leg piece that would give my character digitigrade legs, I'd definitely go after that rather than wishing the Raiment of the Lich could be dyed.

  • Westenev.5289Westenev.5289 Member ✭✭✭✭

    @kharmin.7683 said:

    @Westenev.5289 said:
    More choices are always nice, and I agree character customisation could use an overhaul.

    Personally, I want to see outfits split into parts so we can use more dye channels on an outfit. Four dye channels is not enough for a full outfit, and makes them look awkward.

    Not sure that will happen as outfits are pretty much a single unit by design. If they start splitting them up, they might as well make armor sets at that point. See my previous post in this thread for why armor sets aren't as prevalent.

    I don't care if they're made into armour, I care about the haphazard application of dyes that makes my character look like they were dressed by an arts student if I stray from the preview dyes.

    Take the Queensdale appearance package for example - I hate how the leggings are the same colour as the ribbon on females, meaning I am somewhat limited in the colours I can use. Other outfits have similar concerns, like the weird dye channels on the commoner clothing outfit boots.

    I get you have a hate kitten for anet creating armour, everyone on the forum knows by this point, but you completely missed the point. I just want more dye channels on outfits.

  • Virdo.1540Virdo.1540 Member ✭✭✭✭

    i wish they would care about how things look on charr.

    like infusions that are hidden inside the hitbox.

  • @Westenev.5289 said:

    @kharmin.7683 said:

    @Westenev.5289 said:
    More choices are always nice, and I agree character customisation could use an overhaul.

    Personally, I want to see outfits split into parts so we can use more dye channels on an outfit. Four dye channels is not enough for a full outfit, and makes them look awkward.

    Not sure that will happen as outfits are pretty much a single unit by design. If they start splitting them up, they might as well make armor sets at that point. See my previous post in this thread for why armor sets aren't as prevalent.

    I don't care if they're made into armour, I care about the haphazard application of dyes that makes my character look like they were dressed by an arts student if I stray from the preview dyes.

    Take the Queensdale appearance package for example - I hate how the leggings are the same colour as the ribbon on females, meaning I am somewhat limited in the colours I can use. Other outfits have similar concerns, like the weird dye channels on the commoner clothing outfit boots.

    I get you have a hate kitten for anet creating armour, everyone on the forum knows by this point, but you completely missed the point. I just want more dye channels on outfits.

    So much this. I picked up the wedding attire because I could make a pretty neat 18th century British officer look with it. Got the red coat, gold piping, blue trim, and white pants down perfectly! But the boots? They share a dye channel with the coat so they have to be red instead of black. The cravat / ascot? shares a dye channel with the vest / trim which it sits directly on top of so it has to be blue rather than contrasting. Honestly just one more dye channel for outfits would be great.

  • Mea.5491Mea.5491 Member ✭✭✭✭

    I absolutely hate Outfits, I have like 3 free ones unlocked. Unfortunately, I've been giving my money to an other MMO where I can equip fashion parts separately and mix-n-match them. Fashion is one of the most important things in MMOs for me and Outfits are a huge step backwards. I would never buy Outfits and capes, they are not my cup of tea. Give me a real reason to spend money on this game!

    I also want optional idle animations, a way to turn them off completely, buy new ones and customize which ones we want to see on our character, new out-of-combat idle poses, new emotes, etc.

  • Lonami.2987Lonami.2987 Member ✭✭✭

    I'm a simple man, give facial hair to asura and sylvari, new tattoos for norn, and numeric inputs to the character creation sliders. That's all I need.

    Eventually, I would love to see wardrobe templates too, where you can store your custom outfits, built using armor pieces and dyes of your own selection.

    Also, free hairstyle customization, with hairstyles themselves unlocked through the wardrobe. Move some helm skins to the hairstyle customization panel too, specially sunglasses and hats, so you can wield masks+glasses and stuff like that.

    @Ayrilana.1396 said:

    @mondmadlin.5120 said:
    It isn't a secret to a lot of us that "Fashionwars" comes with it's issues and limitations, often frustrating ones.
    With the new expansion coming up, adding a bunch of new content, I want to make a plea to Arenanet for some improvements of existing content, this would drastically improve the experience in the long run.

    -Outfits have been a talking point for quite a while, they are easy, but that is pretty much the only good point about them, I know a lot of people, myself included, who stay away from outfits simply because there is no possibility to unlock the separate skins, thus being able to mix match the pieces. For a lot of people the fashion and customization aspect in GW2 is very vital and a lot of fun, to no ones surprise, after all it is a wonderful way to express and impress! However, outfits have made this quite frustrating, as there is a nice looking cosmetic, but you will be forced to look exactly like that, like everyone else.

    Suggestion: It is an investment, but breaking up the outfits and giving skins additionally to the outfits, or even standalone, would move a lot more people to buying them. Especially headpieces should not be too big of a hassle to break into a separate headpiece, please bring us the joy of more aesthetic fashion!

    Outfits exist due to how much it takes to create a full armor set.

    Outfits exist because they sell better than individual armor pieces, period. They don't take longer to create than armor sets, that's just plain disinformation.

  • I really hope Queensdale Academy Outfit has separated color panel on Blazer and Shirt, like the most of school uniform does.

    1: Blazer + Shoes
    2: Shirt + Lines on skirt
    3: Skirt
    4: Accessories and Ribbon.
    (don't need stocking to be honest)

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @Lonami.2987 said:
    I'm a simple man, give facial hair to asura and sylvari, new tattoos for norn, and numeric inputs to the character creation sliders. That's all I need.

    Eventually, I would love to see wardrobe templates too, where you can store your custom outfits, built using armor pieces and dyes of your own selection.

    Also, free hairstyle customization, with hairstyles themselves unlocked through the wardrobe. Move some helm skins to the hairstyle customization panel too, specially sunglasses and hats, so you can wield masks+glasses and stuff like that.

    @Ayrilana.1396 said:

    @mondmadlin.5120 said:
    It isn't a secret to a lot of us that "Fashionwars" comes with it's issues and limitations, often frustrating ones.
    With the new expansion coming up, adding a bunch of new content, I want to make a plea to Arenanet for some improvements of existing content, this would drastically improve the experience in the long run.

    -Outfits have been a talking point for quite a while, they are easy, but that is pretty much the only good point about them, I know a lot of people, myself included, who stay away from outfits simply because there is no possibility to unlock the separate skins, thus being able to mix match the pieces. For a lot of people the fashion and customization aspect in GW2 is very vital and a lot of fun, to no ones surprise, after all it is a wonderful way to express and impress! However, outfits have made this quite frustrating, as there is a nice looking cosmetic, but you will be forced to look exactly like that, like everyone else.

    Suggestion: It is an investment, but breaking up the outfits and giving skins additionally to the outfits, or even standalone, would move a lot more people to buying them. Especially headpieces should not be too big of a hassle to break into a separate headpiece, please bring us the joy of more aesthetic fashion!

    Outfits exist due to how much it takes to create a full armor set.

    Outfits exist because they sell better than individual armor pieces, period. They don't take longer to create than armor sets, that's just plain disinformation.

    What you said is plain misinformation.

    https://en-forum.guildwars2.com/discussion/comment/777483/#Comment_777483

    Funny thing is that the thread I linked was also linked in this very thread.

  • @videoboy.4162 said:
    Did you put this on reddit recently? I feel like I read it there. If so, I'm glad you finally moved it here!

    Yes indeed, that was me!

  • I want to wear masks and glasses with hats already. Combine pieces that already exist. Tying armor to our equipment really puts a limit on everything when there are so many head pieces we can wear at once.

  • Lonami.2987Lonami.2987 Member ✭✭✭

    @Eloc Freidon.5692 said:
    I want to wear masks and glasses with hats already. Combine pieces that already exist. Tying armor to our equipment really puts a limit on everything when there are so many head pieces we can wear at once.

    This would be the ideal solution, imo:

    • Allow free hairstyle facial customization, using any dyes we own.
    • Unlock hairstyles and other facial features separately, like if they were wardrobe skins. This would let ArenaNet sell hairstyle packs individually, either for gold or gems.
    • Other customization options like beards, horns, and tattoos would be included here as well.

    Some head skins would be moved to the facial customization slots:

    • Hat skins would become hairstyle skins, and be split in different combinations of hat+hairstyle.
    • Sunglasses would become eye accessories.

    Then we would reclassify the remaining head armor in three:

    • Helms (usually heavy).
    • Goggles/Masks (usually medium).
    • Diadems/Tiaras (usually light).

    In some cases, helms would override hairstyles, and goggles/masks would override sunglasses.

  • @Lonami.2987 said:

    Eventually, I would love to see wardrobe templates too, where you can store your custom outfits, built using armor pieces and dyes of your own selection.

    Same here. Many games nowadays have embraced separating cosmetics from stats, and as forward-thinking as many of GW2's systems were, we technically still have that restriction but it's just that we can choose which cosmetics to bind our stats with. I would also like to see weapons included in this system as well though, so maybe something like a cosmetic equipment tab.

    I'd experiment with my characters' looks more if I didn't have to re-transmute/re-dye back and forth, or have to reacquire a set of correct-stat armor + runes + inventory slots/equipment template.

  • Chiming in to say I also refuse to buy outfits. If I unlock one for free, great. But I won't ever buy them, because of the lack of mix and match customisation. Skins? I'm there with bells on. Outfits? Nah. Miss me with that.

  • Leo G.4501Leo G.4501 Member ✭✭✭✭

    Ah, the same old rag on hating outfits likely being the same people that kitten on people who ask for more races stating the reason is because it would be too much work to fit them with the armor system... While asking for more complications to said system by "splitting" outfits into parts.

    That it's easier to make outfits than armor sets is only a part of it. Another part is they'd have to make 3 versions of an outfit piece which is dumb excessive work. The big part is most outfits do not conform to the armor system designs. Some of the outfits are seemlessly designed rather than modulized by feet/legs/body/torso/shoulders/head/back. You can't break most of them up without making them cover multiple slots.

    Personally, I'd rather have 3 new races that can only wear the outfits rather than bastardizing the outfit designs so they can be broken up and then making 3 versions of the broken up parts.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭

    @Leo G.4501 said:
    Another part is they'd have to make 3 versions of an outfit piece which is dumb excessive work.

    If Arenanet hadn't split armour types in the first place, it wouldn't be a problem.
    Arenanet created that problem and now the players suffer for it.

  • Leo G.4501Leo G.4501 Member ✭✭✭✭

    @Fueki.4753 said:

    @Leo G.4501 said:
    Another part is they'd have to make 3 versions of an outfit piece which is dumb excessive work.

    If Arenanet hadn't split armour types in the first place, it wouldn't be a problem.
    Arenanet created that problem and now the players suffer for it.

    You're preaching to the choir. I've long criticized aspects of the cosmetics all the way to the point of even attaching stats to the pieces at all. If the game progression is about not forcing a gear treadmill, what's the point of giving them stats at all? One positive most don't give outfits credit for is that it is a divorce between cosmetics and gear which should have been the case from the start.

    It makes a lot of complications from inventory to build template UI that is all unnecessary.

    But yes, splitting the armor into 3 weights while also linking stats to them (so you can't overlook any of those slots when designing armor) AND needing to make them for each race....it funnels a lot of creative freedom in designing unique looks that can fit together and you start getting into "same-y" territory the more armor you make. I commend Anet for the work they did do and I appreciate that they gave us outfits to round out some of the restrictions that system creates.

    I'm not against any suggestions put forth in the thread, tho. I just want a couple more new races with some more lore and animations, pls.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭
    edited September 19, 2020

    @Leo G.4501 said:
    linking stats to them

    I don't recall anyone asking for that.
    The armour skins they sold in the gem store at the early stages of the game had no stats to them either.

    What (most) people want is being able to mix and match the outfits with armour pieces, or at least be able to hide certain parts, like shoulders and gloves.
    And since this isn't possible with outfits, they are disliked by many.

    I commend Anet for the work they did

    And I don't.
    To me, outfits are equivalent to "We want your money, but we can't be bothered to create what you actually want."

  • Leo G.4501Leo G.4501 Member ✭✭✭✭

    @Fueki.4753 said:

    @Leo G.4501 said:
    linking stats to them

    I don't recall anyone asking for that.
    The armour skins they sold in the gem store at the early stages of the game had no stats to them either.

    I'm talking about the mock up for the whole system, i.e. you get +stats on your gloves vs a system that just puts your stat gains in a separate window and your "armor" is just a costume for your character. So yeah, the obtainable skins don't have stats but they have to be attached to something with stats. Imagine if you could decide if you want to wear gloves or no gloves at all? Or have a bare chest or something. There is no "nothing" skin except for feet and there isn't an option to "turn off" certain armor skin options except head and shoulders.

    @Fueki.4753 said:
    What (most) people want is being able to mix and match the outfits with armour pieces, or at least be able to hide certain parts, like shoulders and gloves.
    And since this isn't possible with outfits, they are disliked by many.

    You're conflating a lot of people into a single group. Asking to have outfits improved (what that sentence is asking) is a completely different thing than what this thread is asking. If you look into some of my post history, giving outfits unique "toggles" to turn various aspects on and off is an improvement to outfits I've suggested several times...and it doesn't just have to be "section", it could be a glowing effect or a layer. And that is a viable suggestion since outfits themselves are completely stand-alone and thus can be created as such without needing to re-design every other outfit or boxing the design into body section modules.

    Asking to "break up" the outfits into parts, if that is what's being asked, should really focus on finding specific outfits most suited for that transition and make THAT the request rather than just a blanket statement (it would also sound like less work thus more likely to gain traction).

    @Fueki.4753 said:
    And I don't.
    To me, outfits are equivalent to "We want your money, but we can't be bothered to create what you actually want."

    The outfits that they have released I enjoyed the majority of them. Just because it's not your flavor of "We want your money" doesn't make you sound less entitled.

  • Harak.8397Harak.8397 Member ✭✭✭

    Since we're spitballing suggestions: We have the ability to hide helms and shoulders already. I'd love the ability to hide ONE shoulder from a set of two or mirror a set of one on both shoulders So I could walk around with a single Heavy Warband shoulder plate or say a matching set of Barbaric (or clockwork shoulders if I want to get fancy)

    As a Charr player, the OP's comment about armor starting to lack variety made me smile. It's been like this for years for Charr. The options that allow you to not look like a huge cat-clown in human gear are limited. (insert mandatory rant about one of the most unlikely drops in the game being ... a Charr specific helm... but I digress )