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Elite Specs ideas

JohnWater.5760JohnWater.5760 Member ✭✭✭
edited September 21, 2020 in Professions

Elementalist

Caster
Mechanic
Summon a magical creature, starts with basic elemental creatures and can learn how to summon new creatures, like ranger's tame.
Casters can complete tasks to get new creatures.
Weapon
Longbow
Skills
Command creatures to attack, defense or heal.

Diviner
Mechanic
These zealous scholars are skilled in conjuring ancient magic, and they use Greatsword and mantras in close combat. Their attunements are divided by two, which can merge the element to rebuke enemies or protect allies. Works like Embrace the Darkness, Desert Shroud and Berserker.
While in Avatar state it does more damage, pulse boons or conditions, gives defense boons, create fields or knock back enemies. There are 8 avatars:
Water (Healing), Ice(Power), Fire(Condition), Light(Support boon), earth(Defense), Sand(Condition), Air(CC) and Lightning(Power), is an F5 skill and select them like Rev spirits or ranger's pets.
Weapon
Greatsword
Skills
Mantras

Gambit
Mechanic
The Arcane uses cards as medium of powerful spells. They have high mobility to evade enemies. They can cast cards spells based on their attunement. Works like Firebrand's tomes.
Weapon
Double axe
Skills
Deception

Revenant

Soulmaster
Mechanic
Soulmasters are specialists in use the spirits' highest power. They can summon a true weapon from the spirit. The true weapon will substitute the off hand weapon as long as you want. Each legendary has your own true weapon. Most of this weapons are like a focus, to be a mid range weapon. The mechanic is good for every Spirit, can support all builds.
Weapon
Scepter
The scepter works exactly like the trident, the skills depends of your Spirit
Spirit
Some kodan or tengo legendary