WvW should be restricted to lvl 80 characters only — Guild Wars 2 Forums
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WvW should be restricted to lvl 80 characters only

Samug.6512Samug.6512 Member ✭✭✭
edited September 28, 2020 in WvW
  1. Right now, when a new player with underleveled character enters WvW, they probably have a limited knowledge of the game, is super lost in terms of mechanics and combat. Gets absolutely destroyed by a random enemy player or even a camp, gets very discouraged towards the whole game mode and never visits it again.
  2. Putting a level restriction would probably make introducing "new player experience" into WvW way easier as players coming in contact with WvW for the 1st time would already have some knowledge of the game.
  3. ...would be a clear message to new players that this is advanced content that requires at least basic knowledge of game mechanics.
  4. ...would possibly discourage some people from making a free account just to grief on enemy servers (free accounts already have a requirement, bumping it higher wouldn't hurt)
  5. Going in with underleveled character puts your server in possible disadvantage as you are an easy rally for enemies, also possibly putting a bad light on you in the eyes of your server mates ("kitten get out of here noob")

Thoughts?

[NUKE]

Comments

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    No Homers!

    gaggle - /ˈɡaɡ(ə)l/ - noun
    A disorderly group of Asura.
    "The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"

  • somehow it would make sense, somehow also not.

    about 5), i'd never notice the players character level there. found once a lv2 ranger in a party. but when its a ranger, the level is not really mattering anymore.

    most kittens are lv80 so ye idk. can we also ban everyone for a the next week who has a negative kill/death balance during a week? that'd be an effective kitten ban :cookie:

  • they should bring back normal exp in wvw.. I miss lvling up there

  • ASP.8093ASP.8093 Member ✭✭✭

    @Ovalkvadratcylinder.9365 said:
    they should bring back normal exp in wvw.. I miss lvling up there

    Just use the kitten Tomes.

  • Mokk.2397Mokk.2397 Member ✭✭✭

    This is just a leetist attitude that has no place in WvW what so ever . Besides what difference would it make restricting to Level 80 only when a person can level up with a Black Lion Instant Level 80 Ticket .

  • Voltekka.2375Voltekka.2375 Member ✭✭✭✭

    In my experience, somehow, the worst players are lv80 with gold and above rank.

  • I think we need to go a completely different route. All players that are new to WvW are restricted from running with a squad larger than 10 players as well as restricted from entering EBG for the first 120 hours of WvW playing time...so tired of 80% of the current player base unable to function unless there's a blob squad running on EBG. Every 10 minutes in Team chat it's "Is there a tag running yet?"
    Clearly this idea is sarcasm, but c'mon people, learn how to function without a blob to carry you!!

    Ronin V/Skhaar/Vicious Blacktongue/etc.
    Questionable Integrity [Sin]
    Stormbluff Isle
    Mithril Invader

  • @Voltekka.2375 said:
    In my experience, somehow, the worst players are lv80 with gold and above rank.

    Depends on what server they play on and what tier they're used to running in. In my experience, the higher the tier the less likely they are to be able to play in a squad of fewer than 40 and need others to carry them.

    Ronin V/Skhaar/Vicious Blacktongue/etc.
    Questionable Integrity [Sin]
    Stormbluff Isle
    Mithril Invader

  • KrHome.1920KrHome.1920 Member ✭✭✭✭
    edited September 28, 2020

    I'd prefer some fresh souls in the game that may have no clue at the beginning but maybe will actually play the game mode over the diamond legend unkillable immob bunker druid blocking keep waypoints 247 while being chased by 20 noobs from your server or the platin general condi thief gank duo.

  • subversiontwo.7501subversiontwo.7501 Member ✭✭✭✭
    edited September 29, 2020

    @KrHome.1920 said:
    I'd prefer some fresh souls in the game that may have no clue at the beginning but maybe will actually play the game mode over the diamond legend unkillable immob bunker druid blocking keep waypoints 247 while being chased by 20 noobs from your server or the platin general condi thief gank duo.

    This, so much this.

    The biggest problem with the ladder being broken so we only farm bags and BvB or the problem with full servers etc., so no one can create guilds, recruit and build community is that no one is picking up and hands-on or socially intergrates the new players into content. We have 99% of the players relying on 1% to do most of anything and they're too ladened with doing everything to actually put a name and a face to character and actually play with them, they are just leading the content so to speak.

    The fact of the matter is that if content was more diverse there would be more things for people to do where levels, gear and builds matter less, other sets of skills or knowledge comes into the picture and if we could actually build different communities for those different types of content there would also be more places for people to shed their anonymity and make friends to actually play with and not just play next to [Jon Peters, combat design, Anet, 2011].

  • This is not the way to encourage new players to join WvW,
    making all players entering WvW mode same level at 80 gears and skills would be more of an encouragement. just like PvP

  • i mean, basically only the OP argumented for the restrictions here lol.

    u cannot level your gear under lv80 there anyways, since the exotics u can buy for some badges and one gold per piece are lv80. and the ascended stuff costs some 250 memories of battle, which is a pain to farm if ur newbie. wvw uses the real gear stats, so idk.

    i personally also entered wvw before lv80 and had at lv80 still some yellow or not lv80 gear. i just played invulnerable mobility warrior and disrupted enemy zergs with cc's for fun and participation the whole time. did literally no real damage at that point but yeah, was fun. i basically was a ppt kitten there, which is kinda fine since i know what i can do and what not.

    once u learn groupplay tho, u realize it is just way more effective. and u sometimes won't join squads if it makes no difference, bc u see that the matchup alike cannot work. due to the target caps, u cannot even punish enemies for ignoring you, at a size big enough (lets say 1:5) even the biggest newbies manage to sustain revspikes of a single player, since it doesn't oneshot.

    and yeah @KrHome.1920 we all hate those lol. reason why i never will make a thief, their image i got from Wvw is just too bad. i'd feel dirty to play one.

  • Strages.2950Strages.2950 Member ✭✭✭

    I kind of agree with OP. Personally it doesn't affect ME that they are there, but them getting run over or repeatedly ganked by roamers on spawn farmers that have a drastic gear advantage can lead them to hate the game mode. I love the game mode, but if I had been continuously farmed due to gear difference when I first got in, maybe I wouldn't have sunk in the thousands of hours I have on it so far. Plus you wont stop the "toxic elite" you're all griping about from calling them out and/or kicking them from squads just because you don't think its "nice". In my honest opinion, I think it does more harm than good to have underleveled characters in the borderlands/EBG, particularly to new players. I'd rather they wait a bit and have a better experience once they do come in on a fully leveled character.

    That said, maybe EOTM instances can be opened for non-80 characters and XP gain can be put in so they can dip their toes into the game mode.

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    @Strages.2950 said:

    That said, maybe EOTM instances can be opened for non-80 characters and XP gain can be put in so they can dip their toes into the game mode.

    That kinda sensible logic ain't welcome here in these parts of town pardner. yeehaww
    I agree witchoo dough.

  • knite.1542knite.1542 Member ✭✭✭
    edited September 29, 2020

    This is a terrible suggestion. If you want to talk about discouraging players, I feel like having access to less content would be pretty discouraging.

    Hitting level 80 doesn't suddenly make a new player more ready for wvw. Being level 80 also doesn't mean you have "basic knowledge of game mechanics.
    For one thing, a lot of people use a level 80 boost.
    Additionally, I have seen plenty of level 80 players that don't know basic game mechanics.

    If your team wins it's because of everyone else. If your team loses, blame the thief.
    ranger is OP but holo is more OP so its fine
    Why do this matter at all, you have people asking you why play so bad as fractal god?
    If they would pull that kitten on me, i would sue instantly. And i have enough time and money to finish that.
    Balance? More like a bunch of random nerfs done by interns.

  • Strages.2950Strages.2950 Member ✭✭✭

    @knite.1542 said:
    Hitting level 80 doesn't suddenly make a new player more ready for wvw.

    Yes it does, it grants them access to level 80 gear. Literally more survivable if not outright more powerful gear.

    The mechanics and skill will come with time, but having basic level 80 gear is a huge step of from getting 1-shot by literally anything with red text over its head because you're in sub-80 gear. Going into WvW as a lvl 80 noobie is already a jump into a very nasty dog fight; you can come across a 50 man blob out the gate, or a veteran ganker that won't let you get halfway to your spawn tower. Is it really better for the new players and the game mode to allow their first experiences be the equivalent of throwing a fang-less puppy into that aforementioned dog fight?

    I mean kitten, whenever groups come across these players they are not merciful. Red is dead, even the inevitable "Aww it was a baaaabyyy!" becomes a "He gave me a light loot bag" joke or an outright "Welcome to WvW" siege tombstone.

  • knite.1542knite.1542 Member ✭✭✭
    edited September 29, 2020

    @Strages.2950 said:

    @knite.1542 said:
    Hitting level 80 doesn't suddenly make a new player more ready for wvw.

    Yes it does, it grants them access to level 80 gear. Literally more survivable if not outright more powerful gear.

    The mechanics and skill will come with time, but having basic level 80 gear is a huge step of from getting 1-shot by literally anything with red text over its head because you're in sub-80 gear. Going into WvW as a lvl 80 noobie is already a jump into a very nasty dog fight; you can come across a 50 man blob out the gate, or a veteran ganker that won't let you get halfway to your spawn tower. Is it really better for the new players and the game mode to allow their first experiences be the equivalent of throwing a fang-less puppy into that aforementioned dog fight?

    I mean kitten, whenever groups come across these players they are not merciful. Red is dead, even the inevitable "Aww it was a baaaabyyy!" becomes a "He gave me a light loot bag" joke or an outright "Welcome to WvW" siege tombstone.

    I guess we just have different opinions. In my opinion, someone that doesn't know what they're doing is going to get killed just as easily, regardless of their gear. At best, it might extend their life for a very small portion of time.

    Also, I personally played WvW well before my first level 80 and I had a ton of fun. But that's just me, shrug.
    Either way, I don't really see how it would be more preferable to not have the option to play the game mode. That is insane to me. Should we apply this to PvP as well?

    If your team wins it's because of everyone else. If your team loses, blame the thief.
    ranger is OP but holo is more OP so its fine
    Why do this matter at all, you have people asking you why play so bad as fractal god?
    If they would pull that kitten on me, i would sue instantly. And i have enough time and money to finish that.
    Balance? More like a bunch of random nerfs done by interns.

  • Dayra.7405Dayra.7405 Member ✭✭✭✭
    edited September 29, 2020

    I hate this protection/caring by prohibition attitude.

  • The only way a new WvW player can avoid a brutal experience is to be an experienced PvP player or play on a stacked server. You could hand them a theoretical level 100 character and they will still get destroyed.

  • Kichwas.7152Kichwas.7152 Member ✭✭✭
    edited September 29, 2020

    It won't make a difference in outcomes, all it does is discourage people from ever taking interest in a format.

    If the "noobs" are sucking on your team, causing all kinds of stupid... guess what - they're doing the same thing on the other team too... so it's all balanced out in the end...

    Better to encourage them so they grow to like the game style, decide to learn how to play there, and everyone benefits.

    Someone that trained their skill up from 'noob' to 'keyboard jedi' in a given game format is going to be much more dedicated to it than someone that comes in having learned everything about the game somewhere else doing something else.

    I'm a bit of an example of this myself. I've had a GW2 account since Beta, and I've barely bothered with WvW... I dip in now and then and then go back to my usual stuff. It's not that its bad or anything - it's just not where my loyalties have been honed over time. I don't know anyone there, don't have passion for the things about it, don't recognize the things being spammed in chat trying to tell me where to go or what to do, etc...

    • If I'd been playing it instead of other modes, I'd likely be dedicated and quite good at this point.

    Instead I'm the very player the OP wants: a maxed out level 80 person in all the best gear...

    ...who has no idea kitten is going on and is just as likely to split off from the group and gather herbs in mid fight as to help push the goal because... I've got so little clue I can't tell the difference. But hey... I'm an 80 right? In a mix of exotic and ascended gear. So... no prob when I go pick those herbs right? :p

    Just say no to butt-flaps. | 光復香港 時代革命

  • @kamikharzeeh.8016 said:
    most kittens are lv80 so ye idk. can we also ban everyone for a the next week who has a negative kill/death balance during a week? that'd be an effective kitten ban :cookie:

    So, it'd be a survival game then. If you die once before you kill someone, you're instantly negative.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    Sure why not ... WvW is a dying game mode ... might as well put another nail in the coffin and be even MORE exclusive than it is now.

    If you're on a highway and roadrunner goes "beep beep"
    Just step aside or you might end up in a heap

  • Strages.2950Strages.2950 Member ✭✭✭

    @Dayra.7405 said:
    I hate this protection/caring by prohibition attitude.

    I would understand if it were an incredibly long blockade, but its not. Just level up as a requirement. It allows for people to learn their skills and at least have a chance at knowing what the hell they're doing.

    @Straegen.2938 said:
    The only way a new WvW player can avoid a brutal experience is to be an experienced PvP player or play on a stacked server. You could hand them a theoretical level 100 character and they will still get destroyed.

    You're absolutely right. I don't see how throwing them in there even before they're on a relatively even playing field with the rest of the people in there is to their benefit. It sounds like a really crappy first impression of the game mode.

    @knite.1542 said:
    Either way, I don't really see how it would be more preferable to not have the option to play the game mode. That is insane to me. Should we apply this to PvP as well?

    You do get upleveled traits/armor/trinkets in PvP. So they're on an even playing field there in terms of gear and builds. Not to mention you need at least lvl 20 pvp rank to even enter Ranked matches.

    I would advocate, as I said in my first post, that underleveled EoTM instances should be put in place for new players to try the game mode out. Give them XP in there, pips too if you want. I just don't look fondly upon them getting nuked by literally EVERY encounter they might face in WvW as an undergeared sub-80. It's the same reason you have to climb the Fractal levels to get to T4 LFG, or rank 20 in pvp to go into ranked matches. It seems logical to me, it prevents these players from having a negative experience in a game mode right off the bat and never come back.

  • Dayra.7405Dayra.7405 Member ✭✭✭✭
    edited September 29, 2020

    @Strages.2950 said:

    @Dayra.7405 said:
    I hate this protection/caring by prohibition attitude.

    I would understand if it were an incredibly long blockade, but its not. Just level up as a requirement. It allows for people to learn their skills and at least have a chance at knowing what the hell they're doing.

    Not that many 80 know what they are doing :) or that you learn much in 20 lvl grind. You would learn much more by 20 lvl in WvW or sPvP I would assume.
    Why is it so hard to give everyone the freedom to decide for himself how he learns best?

  • knite.1542knite.1542 Member ✭✭✭
    edited September 29, 2020

    @Strages.2950 said:
    It seems logical to me, it prevents these players from having a negative experience in a game mode right off the bat and never come back.

    Have you polled hundreds of players and gotten this feedback or is this just an idea that you completely made up?

    It is a competitive gamemode. If a player is gonna have that attitude towards it, chances are they aren't gonna like it either way. Additionally, the idea of putting inexperienced players with other inexperienced players to try the gamemode is completely worthless. One, it will more than likely end up as an extremely empty server, which is going to turn more people off of WvW, and two, those people (who only have experience playing with other newbies) are still going to end up getting clapped just the same once they hit level 80. On top of that, people WILL make alt accounts just to farm these people on this newbie server.

    Another thing, I think you are severely overestimating the importance of gear. Don't get me wrong, gear is important, but skill is way more important. I have logged in on an upleveled level 20 character in white gear and killed people. People aren't gonna get farmed because their gear is bad. They will get farmed because they don't know how to fight. Having a level 80 character in PVE will not teach you how to fight in WVW.

    Don't get me wrong, I definitely understand the point you are making, but I really think this is a solution to a problem that doesn't exist and it would only end up being detrimental to the gamemode. WvW does not need anything making it more exclusive right now.

    If your team wins it's because of everyone else. If your team loses, blame the thief.
    ranger is OP but holo is more OP so its fine
    Why do this matter at all, you have people asking you why play so bad as fractal god?
    If they would pull that kitten on me, i would sue instantly. And i have enough time and money to finish that.
    Balance? More like a bunch of random nerfs done by interns.

  • @Bristingr.5034 said:

    @kamikharzeeh.8016 said:
    most kittens are lv80 so ye idk. can we also ban everyone for a the next week who has a negative kill/death balance during a week? that'd be an effective kitten ban :cookie:

    So, it'd be a survival game then. If you die once before you kill someone, you're instantly negative.

    that would be a potentially un-fun event type... but i meant rather, after one week for the next week. just, it was a clearly sarcastic statement and not serious.

    there could be kinda challenge league for Wvw tho, where you group up in over-servers and really get 1 week "ban" after exploding like 20 times or sth alike. that could be seriously interesting, just Anet won't do any non-kitten compatible things.

    @Obtena.7952 i don't see how Wvw is exclusive.
    -> for high tier fractals u need to know the mechanics of the levels, the mechanics of the special rules and owning a asc armor set with higher tier green infusion thingys (forgot the name)
    -> for raids, u need to know the level+mechanics, have a set of asc gear (i guess), a build a know your rotation

    Wvw requires a set, while exotics is fully fine, and to get on discord to listen the shouts of a hopefully correctly leading comm, otherwise all u need to do is to know what your skills do. it's not the same rotations as in raids, since u need to adapt... but yeah.

    @knite.1542 while i partly agree, i met a non bulky char in wvw with my lv80 ungeared ( i had no idea back then) character, and i could literally fire all my skills into him, barely took damage. so yeah, gear does matter, just exotic gear is supereasy to farm for.

    and as long as u try to help and not help the enemies rally, people won't kick u off open tags. often cleaning up the downed from range helps more for example, just sadly the kittens often die at the frontlines. ^^"

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited September 30, 2020

    @kamikharzeeh.8016 said:
    @Obtena.7952 i don't see how Wvw is exclusive.

    It would be if you follow the OP's suggestion

    If you're on a highway and roadrunner goes "beep beep"
    Just step aside or you might end up in a heap

  • u wrote "even more than it is now" tho?

  • Strages.2950Strages.2950 Member ✭✭✭

    @knite.1542 said:

    @Strages.2950 said:
    It seems logical to me, it prevents these players from having a negative experience in a game mode right off the bat and never come back.

    Have you polled hundreds of players and gotten this feedback or is this just an idea that you completely made up?

    1.) I'm not saying every single one of them will hate it and never come back. I'm saying some might. Prevent it before it happens.
    How many people did you poll supporting your idea that it doesn't matter to them if they just get farmed over and over? (rhetorical btw)

  • ArchonWing.9480ArchonWing.9480 Member ✭✭✭✭
    edited September 30, 2020

    @Samug.6512 said:
    1. Right now, when a new player with underleveled character enters WvW, they probably have a limited knowledge of the game, is super lost in terms of mechanics and combat. Gets absolutely destroyed by a random enemy player or even a camp, gets very discouraged towards the whole game mode and never visits it again.

    Leveling a character in OW doesn't really help beyond the basic controls, and while helpful for a truly green player, I assume those that accidentally stumble in WvW and get steamrolled would get the hint that they are not ready yet. If anything already, I would think it's actually the "veterans" that have no end to their list of their excuses that cannot learn, as demonstrated by these very forums.

    I remember way back when in Queensdale, I wandered upon some level 12 enemies when I was like level 5, so an ettin one shot me. I learned that maybe I shouldn't go there yet.

    It's not even easy for a new player to even find wvw to begin with. But you also have to understand that there are those in Gw2 that are simply not suited for pve, and they may just lose interest too fast.

    1. Putting a level restriction would probably make introducing "new player experience" into WvW way easier as players coming in contact with WvW for the 1st time would already have some knowledge of the game.

    The NPE is terrible and dumbed down early areas. If anything it made it worse. It's not good to have content that doesn't respect your players' intelligence. Maybe they should have people complete the dodge tutorial before being allowed in wvw-- that was a good addition, but then again many around these parts would probably fail it.

    1. ...would be a clear message to new players that this is advanced content that requires at least basic knowledge of game mechanics.

    It's pretty clear already that this is where player vs player combat happens, rather fast.

    1. ...would possibly discourage some people from making a free account just to grief on enemy servers (free accounts already have a requirement, bumping it higher wouldn't hurt)

    Uhh, no. People grief because they have nothing better to do, and you need to be level 6o on a f2p anyways.

    1. Going in with underleveled character puts your server in possible disadvantage as you are an easy rally for enemies, also possibly putting a bad light on you in the eyes of your server mates ("kitten get out of here noob")

    That sounds like a reason to remove rally, as it is a toxic mechanic that prevents cooperation between team members, especially when skill levels differ. Some groups refuse to play with pugs because they may be rallybots. Removing it would not just benefit this situation, but almost all interaction between people of any skill level.

  • knite.1542knite.1542 Member ✭✭✭
    edited September 30, 2020

    @Strages.2950 said:
    How many people did you poll supporting your idea that it doesn't matter to them if they just get farmed over and over? (rhetorical btw)

    The deflection back at me doesn't really work because I didn't make a claim. Either way, that is beside the point.

    Right now, when a new player with underleveled character enters WvW, they probably have a limited knowledge of the game, is super lost in terms of mechanics and >combat. Gets absolutely destroyed by a random enemy player or even a camp, gets very discouraged towards the whole game mode and never visits it again.

    The OP made this claim and I was just curious if this is actually a fact or just an idea that he made up. If the OP felt this way from their own personal experience I would understand, but I don't see why someone would make a post suggesting a (bad) fix to a hypothetical problem that doesn't effect them.

    Here's another idea. Raids are very tricky, not for me, but possibly for other people. I think you should have to have a minimum of 200 hours of playtime on your class before you can join a raid on that class. This way, people won't have a hard time doing them and then never come back to raids.

    If your team wins it's because of everyone else. If your team loses, blame the thief.
    ranger is OP but holo is more OP so its fine
    Why do this matter at all, you have people asking you why play so bad as fractal god?
    If they would pull that kitten on me, i would sue instantly. And i have enough time and money to finish that.
    Balance? More like a bunch of random nerfs done by interns.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited September 30, 2020

    @kamikharzeeh.8016 said:
    u wrote "even more than it is now" tho?

    OK ... that's not a statement about how exclusive it is now ... so it looks like you just want to argue.

    People want a more exclusive WvW environment with this idea... they are just promoting the demise of the game mode when they do that.

    If you're on a highway and roadrunner goes "beep beep"
    Just step aside or you might end up in a heap

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭

    @SweetPotato.7456 said:
    This is not the way to encourage new players to join WvW,
    making all players entering WvW mode same level at 80 gears and skills would be more of an encouragement. just like PvP

    +1

    exactly this

    'Situations that are present are there because you allow and tolerate them to continue'

  • You used to be able to tell who was an uplevel. So you knew how hard you could push in a fight... how much you would have to help your buddies.

    Bring that back please.

  • kamikharzeeh.8016kamikharzeeh.8016 Member ✭✭✭
    edited October 1, 2020

    @ burnfall and potatoe: just no. u cannot make a format work for 8 years like "bring your own gear" and then suddenly "okay, now everyone get standard gear" lmfao. you gain literally zero from playing then. only worth would be literally black lion keys from drops, which are pretty rare.

    by now the only good rewards are the ascended armor, that u can be like ~1 piece each month with wvw-currency and drops (asc armor /weapon boxes)

    sooo, if they take that from us, it would make no sense at all anymore to play it for the rewards, because the rewards would be pointless. wvw isn't spvp and that's fine alike. it's supposed to be the real pvp endgame, just for reasons some people treat it as the ultimate dolly hugging mode.

    and @displayname.8315 ur suggestions is next level madness. if u see uplevels, u know the weak points, that's extremly unfair towards them. u can yet see the enemy players' ranks, which often tells enough.


    by the way, another problem of entering Wvw without lv80 chars: u have no access to elite specs before lv80. and that makes most goodstuff unplayable. burn guardian is the only set i really see working against unexperienced players now and then, out of all standard specs. maybe some cheesy support mesmer and engi shenanigans, but not much more.


    next Obtena, then u had to phrase it different.

    @Obtena.7952 said:
    Sure why not ... WvW is a dying game mode ... might as well put another nail in the coffin and be even MORE exclusive than it is now.

    the beginning is yet clearly sarcastic, which is a passive-aggressive way of making a statement. the "blahblah ded gaem" is a old meme, let's guess u mean that.
    finally u also set the "more" in capitals, so it get a "main message"-touch. so this suggests u want to express exactly that it is yet very exclusive, and u're enraged that it may get even more exclusive than it is yet.

    if u didn't want to say that, choose a more chill wording, but don't act like i'm stirring the kitten here, just because i'm able to read.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    You presume a huge portion of the bad players in wvw right now are under leveled and not simply just the new average. Also level 80 full zerker pvers get blown up just the same. Takes them a while to adjust from being the Commander to just another generic bandit, some never make that transition...

    Anet buff me :-(
    Make me good at game!

  • Caedmon.6798Caedmon.6798 Member ✭✭✭✭

    No,anyone with a working brain can figure out that if they DO jump into wvw on their lvl 60 gear they wont be as strong as the usualt WvW players. That again,is an issue on the player side,not on Anet.

  • @kamikharzeeh.8016 said:
    and @displayname.8315 ur suggestions is next level madness. if u see uplevels, u know the weak points, that's extremly unfair towards them. u can yet see the enemy players' ranks, which often tells enough.

    Yes the enemy rank tells you enough if your just looking for easy kills..

    Seeing the green chevron on friendlies tho would help with teamwork.

  • TheGrimm.5624TheGrimm.5624 Member ✭✭✭✭
    edited October 8, 2020

    @Kylden Ar.3724 said:
    WvW Players: We need to get more people into WvW!

    Also WvW Players: Suggests ways to restrict new players even more.

    Also WvW Players: Shoots down suggestions to allow new players to level up and gear up in the mode quicker.

    WvW Population Curve: {Surprised Pikachu.gif}

    You have so much right here, and saved me a temp ban from all the replies I had to this one that I typed and deleted and retyped and deleted. So thanks, appreciate your reply. +1.

    Envy the Madman his musing when Death comes to make fools of us all.
    De Mortuis Nil Nisi Bonum.
    TheGrimm PoTBS/GW1/WAR/Rift/GW2/MWO/ESO/WoT/WoW/D2/Civ6/CU/AoC/NW

  • Swagger.1459Swagger.1459 Member ✭✭✭✭
    edited October 8, 2020

    @Samug.6512 said:
    1. Right now, when a new player with underleveled character enters WvW, they probably have a limited knowledge of the game, is super lost in terms of mechanics and combat. Gets absolutely destroyed by a random enemy player or even a camp, gets very discouraged towards the whole game mode and never visits it again.
    2. Putting a level restriction would probably make introducing "new player experience" into WvW way easier as players coming in contact with WvW for the 1st time would already have some knowledge of the game.
    3. ...would be a clear message to new players that this is advanced content that requires at least basic knowledge of game mechanics.
    4. ...would possibly discourage some people from making a free account just to grief on enemy servers (free accounts already have a requirement, bumping it higher wouldn't hurt)
    5. Going in with underleveled character puts your server in possible disadvantage as you are an easy rally for enemies, also possibly putting a bad light on you in the eyes of your server mates ("kitten get out of here noob")

    Thoughts?

    In a recent stream Raymond Lukes said he brought this up and the team decided “no” to the idea of limiting levels inside of wvw.

  • Swamurabi.7890Swamurabi.7890 Member ✭✭✭

    I leveled up my Necro and Guardian in PvE, the rest were leveled up in WvW/EotM.

    I remember bringing my low level Ele into WvW just to stop treb shots.
    Bring your main Friday night thru Wednesday. But on Thur and Friday before reset bring any character you want to level.

    WvW from the beginning has always been about any player at any level can contribute. Modifications after the creation Free to Play accounts was the only exception, for a good reason.

  • Yasai.3549Yasai.3549 Member ✭✭✭✭
    edited October 8, 2020

    WvW should boost level to 80 and use Amulets, just saying.

    (Maybe not nerfed PvP amulets, but yu get the idea.)

    If I play a stupid build, I deserve to die.
    If I beat people on a stupid build, I deserve to get away with it.

  • TheGrimm.5624TheGrimm.5624 Member ✭✭✭✭

    @Yasai.3549 said:

    WvW should boost level to 80.

    Other games have done fine in their efforts to uplevel, if its not working here it should be adjusted.

    Edit:
    I will leave out the rest since it was just general insults about our "pros".

    Envy the Madman his musing when Death comes to make fools of us all.
    De Mortuis Nil Nisi Bonum.
    TheGrimm PoTBS/GW1/WAR/Rift/GW2/MWO/ESO/WoT/WoW/D2/Civ6/CU/AoC/NW

  • ilMasa.2546ilMasa.2546 Member ✭✭✭
    edited October 8, 2020

    Really?!

    And i was thinking tags asking for specific classes and/or builds was an ok deterrent already. kek

  • ASP.8093ASP.8093 Member ✭✭✭
    edited October 8, 2020

    I don't care about enforcing any kind of ban, but everyone's waxing nostalgic about leveling alts in EotM while we just have Tomes now. Even light WvW play will give you a steady trickle of Tomes, which make it trivial to get an alt to instant-80 (especially alongside Birthday scrolls). As well as a steady trickle of stat-selectable Warlord Armor boxes that you can use to get even annoying stat combos like Minstrel's for free.

    Just use your Tomes, folks.

  • Kylden Ar.3724Kylden Ar.3724 Member ✭✭✭✭

    @TheGrimm.5624 said:

    @Kylden Ar.3724 said:
    WvW Players: We need to get more people into WvW!

    Also WvW Players: Suggests ways to restrict new players even more.

    Also WvW Players: Shoots down suggestions to allow new players to level up and gear up in the mode quicker.

    WvW Population Curve: {Surprised Pikachu.gif}

    You have so much right here, and saved me a temp ban from all the replies I had to this one that I typed and deleted and retyped and deleted. So thanks, appreciate your reply. +1.

    Glad to help man.

    How many times we gotta tell you GRIND IS NOT CONTENT there ANet?

    Leader of Tyrian Adventure Corp [TACO], [RaW][TACO] Alliance, Kaineng.