Sunqua Peak Fractal - no loot from mid-bosses and mobs — Guild Wars 2 Forums
Home Fractals/Dungeons/Strike Missions/Raids

Sunqua Peak Fractal - no loot from mid-bosses and mobs

Hi guys,

Me and all my friends find it frustrating that unlike any other fractals smaller bosses and trash mobs aren't dropping any loot in Sunqua Peak. It's all or nothing. Today we've tried T4 few times, until it finally bugged out, for all our effort playing we only lost expensive food and no reward. GW2 (most of the time) rewards players for playing. Most fractals too. This one is an exception, it's all or nothing type of deal.

I think it would be great to bring it in line with other fractals.

I totally get it that some people don't care about the loot, but some people do, myself and my guildmates included. Unless the point of introducing the new fractal with all it's higher difficulty level compared to everything else before, was to make small group of hardcore players happy and everyone else forgotten. Yes- we can stop playing the fractal, but I don't think that was the dev point making a new fractal, wasn't it? It is very pretty with some interesting mechanics, but the final boss needs tweaking and loot needs tweaking for it to be truly enjoyable.

Also - the NPC dialogue that delays progression should be disabled from T2 onwards. I know you did some voice acting during Covid, but after hearing it several times and waiting for the passage to open it's just getting annoying.

Comments

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭

    If I am not mistaken, most enemies im fractals do not drop loot. The two huge exceptions are the enemies in the Uncategorized (Harpies) and bats in the Volcanic fractal. Which have a high chance to drop T5 and T6 blood/materials.

    The "mid-bosses" in Sunqua Peak are gimmick enemies at best, specifically designed to teach players 1 mechanic each.

    So while I do agree that the regular mode of this fractal can become boring, loot wise it is in line with previous fractals. It would indeed be nice for normal mode to allow players to skip to the end, similar to CM.

    Voice acting in general is iffy to deal with because it would require so many triggers and changes. I agree it would be great if a possibility to disable it was introduced. The closest here is the changes in the CM modes which have reduced dialogue delay, via changing the entire fractal though.

  • Also mobs in molten boss drops

  • Fueki.4753Fueki.4753 Member ✭✭✭✭
    edited October 6, 2020

    I don't remember the mid-bosses in Nightmare having any loot either.

    They should add loot to the mid-bosses of both Sunqua Peak and Nightmare.
    That way, a Sunqua Peak run would not be a complete waste of time if the team gives up or the boss bugs out.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    volcanic grawls drop loot aswell.

  • Jilora.9524Jilora.9524 Member ✭✭✭✭

    They are inconsistent. Some do some don't. Now I get any group of mobs that keep respawning like dredge or cultists in cliffside type things so players don't just farm them for drops but every other mob should drop stuff. It does feel weird getting absolutely nothing at all in Sunqua. Most other fractals you get a chest from a mini boss or drops from something

    WvW band wagoners ruin the game mode just like Karen's ruin these forums.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    I suppose that they could add blue and green loot bags as drops so players feel rewarded.

  • Tasardur.1837Tasardur.1837 Member ✭✭
    edited October 8, 2020

    @Cyninja.2954 said:
    If I am not mistaken, most enemies im fractals do not drop loot. The two huge exceptions are the enemies in the Uncategorized (Harpies) and bats in the Volcanic fractal. Which have a high chance to drop T5 and T6 blood/materials.

    The "mid-bosses" in Sunqua Peak are gimmick enemies at best, specifically designed to teach players 1 mechanic each.

    So while I do agree that the regular mode of this fractal can become boring, loot wise it is in line with previous fractals. It would indeed be nice for normal mode to allow players to skip to the end, similar to CM.

    Voice acting in general is iffy to deal with because it would require so many triggers and changes. I agree it would be great if a possibility to disable it was introduced. The closest here is the changes in the CM modes which have reduced dialogue delay, via changing the entire fractal though.

    You are mistaken, most of fractals either offer loot from mobs or mini-bosses. I played for last few days just to confirm.

    Aetherblade Fractal - Yes
    Aquatic Ruins Fractal - Unsure
    Captain Mai Trin Boss Fractal - Yes
    Chaos Fractal - Yes
    Cliffside Fractal - Yes
    Deepstone Fractal - Yes
    Molten Boss Fractal -Yes
    Molten Furnace Fractal - Yes
    Nightmare Fractal - Yes
    Shattered Observatory Fractal - Yes, mini bosses I think
    Siren's Reef Fractal - Yes
    Snowblind Fractal - Yes
    Solid Ocean Fractal - Yes, but not the infinite respawning ones
    Sunqua Peak Fractal - No
    Swampland Fractal - Only from Mossman I think
    Thaumanova Reactor Fractal - Yes
    Twilight Oasis Fractal - Yes
    Uncategorized Fractal - Yes
    Underground Facility Fractal - Yes
    Urban Battleground Fractal - I think so
    Volcanic Fractal - Yes

  • Swampland Fractal - Only from Mossman I think

    In Swampland those Champion Oakhearts drop loot as well when you kill them, but most people don't know since they are just ignored in almost every run hehe.