When is Next Balance Patch? — Guild Wars 2 Forums
Home WvW

When is Next Balance Patch?

X T D.6458X T D.6458 Member ✭✭✭✭

Just wondering, what the current timetable is for pushing out balance updates. Would like to see nerfs to stealth, boons, and rezzing/downstate...

Somewhere chasing bags....

<1

Comments

  • X T D.6458X T D.6458 Member ✭✭✭✭

    @Sleepwalker.1398 said:
    Want an instant response?
    Take a wvw build, solo raid boss with it and patch will hit within 24hrs or less.

    Heh I remember that...I havent played much for most of the year, so I am not up to date with the current timeline Anet is using.

    Somewhere chasing bags....

  • Solanum.6983Solanum.6983 Member ✭✭✭

    There's no real schedule for balance patches, Once upon a time they wanted to do one every 4-6 weeks but that's out the window.
    As for the next one, The devs were streaming WvW and said they had balance changes coming but it was being tested so it didn't make into last weeks update, So most likely next week.
    https://www.twitch.tv/guildwars2/clip/SpikySparklingChickpeaKlappa?filter=clips&range=30d&sort=time

  • Samug.6512Samug.6512 Member ✭✭✭

    Confirmed on PvP discord - Cmc said balance patch coming with next release, so in 1 week.

    [NUKE]

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    @X T D.6458 said:
    Just wondering, what the current timetable is for pushing out balance updates. Would like to see nerfs to stealth, boons, and rezzing/downstate...

    Asking for nerfs always backfire...eventually your main will be reached by the hands of the nerf god....

  • @Klypto.1703 said:
    Last balance patch was like three years ago. It was replaced by a system where they marked each class and ability was turned into a piece of cheese and every time a rat ate cheese it was then nerfed. However a big nerf occurred when one large rat was allowed to cheat and enter the maze and ate all cheese. So then CRISIS mode was activated by the big red button which ejected mike o'brien into space which at the same time dropped a curtain that started playing that cantha expansion teaser. Which a SPOILER End of Dragons will introduce a new kind of feature. So there is going to be a new kind of ranger pet that not only can man siege in wvw but it also can be your mount. It is a flying squirrel that can hold up to 500 siege and can fly over gates and walls. Although it uses 1 supply for each second of air time flying and it also has the ability to carry a dolyak while being used as a mount. Testing has already begun to see if it was too easy to capture towers or keeps with this feature but the devs who tested this could never take the tower or keep so it works as intended. Even though the side they were on already owned said objective it works as intended.

    However the Firebreaker, Scourgeeye, and Weaversmith will be getting some adjustments the firebreaker will start using a bubble that is made out of water, the scourge eye can one shot you with shade's judgement, and the Weaversmith can weave all elements while in the forge. Also when guardians are marked by sentries or watchtowers they now stealth. As well they have been looking into making it where all damage from revenants come from precision and magic find. Best update coming in 2025.

    And we also get a single new rune called "Rune of the End Dragon" which adds 1% damage to our first strike in combat, with a stat spread consisting of Healing Power and Condition Duration. Also they will remove the sigil system and just imbue everyone with a permanent extra 50 endurance on weapon swap

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    @Arheundel.6451 said:
    eventually your main will be reached by the hands of the nerf god....

    I'm like Hulk but instead of always angry I'm always nerfed, therefore I can't be nerfed XD
    Nerfs kind of work out for me in the end because I like to come up with new builds all the time since I multiclass. It's true though, eventually all will receive the hand of nerf. Eventually.

  • There’s supposedly one that’s been given to the QA team according to a twitch stream. Saw the comments on it in the pvp section of the forums. So who knows if that means that the patch will be implemented soon or not

  • @Sleepwalker.1398 said:
    Want an instant response?
    Take a wvw build, solo raid boss with it and patch will hit within 24hrs or less.

    I pretty sure we have already this situation with rev and burnguard

  • Straegen.2938Straegen.2938 Member ✭✭✭
    edited October 6, 2020

    By "balance" patch you mean more thief nerfs, ignoring Rev damage, creating even stronger Pew-Pew and making Necros and Guardians even more OP? They will also screw up elementalist timing but not actually improve or balance anything on the class. Mesmers will get some build neutered but likely create a new build that has some strange balance issue. Oh and they will further nerf warrior melee abilities. The only smart thing they will likely do is leave engis alone.

    Did I miss anyone?

  • Widmo.3186Widmo.3186 Member ✭✭✭✭

    I dont think 'when' is a proper question.
    Next 'balance' patch is gonna hit next week or so. But is it gonna actually change anything? I doubt it.

    Dont mind me, I just randomly spam 35 skill-buttons
    25.02.2020 edit - Nevermind, now I spam only 29 skill-buttons

  • the problem is that "balance" patches usually fix nothing. they barely change anything even. it' just some kittens crying about their thief-ranger whatever dps losing 20% of their oneshotbuilds, uwu.

    steamrolling people in zergs did not become essentially harder, despite all the pepega damage nerfs on everything and on everythings grandma. u still klick mostly the same buttons, you got some less surely and they do some less dps surely, but in the end you just have to mash the right buttons at the right time, just for a minute longer.

    people even forget the downsides of the less damage: it wastes time. you could generate kills a lot faster before. that is why nerfing overall anything that generates kills was and is a bad idea.
    the upcoming idea of no downstate perma might make battles a bit faster again, we saw that in the eventweek yet.

    we'd need finally work on the Wvw-guilds and alliance system, bc the current one is supercrap.

  • X T D.6458X T D.6458 Member ✭✭✭✭

    @Arheundel.6451 said:

    @X T D.6458 said:
    Just wondering, what the current timetable is for pushing out balance updates. Would like to see nerfs to stealth, boons, and rezzing/downstate...

    Asking for nerfs always backfire...eventually your main will be reached by the hands of the nerf god....

    Heh I know, that Feb patch pretty much wrecked my wvw toons. Nothing seems fun to play atm, for me at least.

    Somewhere chasing bags....

  • X T D.6458X T D.6458 Member ✭✭✭✭

    @Samug.6512 said:
    Confirmed on PvP discord - Cmc said balance patch coming with next release, so in 1 week.

    Nice, is it a full size update? Or just pvp centric? Also any previews?

    Somewhere chasing bags....

  • X T D.6458X T D.6458 Member ✭✭✭✭

    @Solanum.6983 said:
    There's no real schedule for balance patches, Once upon a time they wanted to do one every 4-6 weeks but that's out the window.
    As for the next one, The devs were streaming WvW and said they had balance changes coming but it was being tested so it didn't make into last weeks update, So most likely next week.
    https://www.twitch.tv/guildwars2/clip/SpikySparklingChickpeaKlappa?filter=clips&range=30d&sort=time

    I saw that mentioned in a pvp post. I tried to watch some of it....but in all honesty it was painful trying to watch those devs fight....I did not see the part related to balancing though.

    Somewhere chasing bags....

  • Sleepwalker.1398Sleepwalker.1398 Member ✭✭✭✭

    @X T D.6458 said:

    @Solanum.6983 said:
    There's no real schedule for balance patches, Once upon a time they wanted to do one every 4-6 weeks but that's out the window.
    As for the next one, The devs were streaming WvW and said they had balance changes coming but it was being tested so it didn't make into last weeks update, So most likely next week.
    https://www.twitch.tv/guildwars2/clip/SpikySparklingChickpeaKlappa?filter=clips&range=30d&sort=time

    I saw that mentioned in a pvp post. I tried to watch some of it....but in all honesty it was painful trying to watch those devs fight....I did not see the part related to balancing though.

    Don't get your hopes up too much.
    Patch might just be more nerf to Arrow Carts. Ballistas and Gates/Walls.

  • X T D.6458X T D.6458 Member ✭✭✭✭

    @Sleepwalker.1398 said:

    @X T D.6458 said:

    @Solanum.6983 said:
    There's no real schedule for balance patches, Once upon a time they wanted to do one every 4-6 weeks but that's out the window.
    As for the next one, The devs were streaming WvW and said they had balance changes coming but it was being tested so it didn't make into last weeks update, So most likely next week.
    https://www.twitch.tv/guildwars2/clip/SpikySparklingChickpeaKlappa?filter=clips&range=30d&sort=time

    I saw that mentioned in a pvp post. I tried to watch some of it....but in all honesty it was painful trying to watch those devs fight....I did not see the part related to balancing though.

    Don't get your hopes up too much.
    Patch might just be more nerf to Arrow Carts. Ballistas and Gates/Walls.

    I always welcome siege nerfs, cant stand seeing people sit on siege instead of fighting.

    Somewhere chasing bags....

  • X T D.6458X T D.6458 Member ✭✭✭✭
    edited October 7, 2020

    @Straegen.2938 said:
    By "balance" patch you mean more thief nerfs, ignoring Rev damage, creating even stronger Pew-Pew and making Necros and Guardians even more OP? They will also screw up elementalist timing but not actually improve or balance anything on the class. Mesmers will get some build neutered but likely create a new build that has some strange balance issue. Oh and they will further nerf warrior melee abilities. The only smart thing they will likely do is leave engis alone.

    Did I miss anyone?

    Thieves need stealth nerfs, its long overdue, specifically Deadeye rifle builds. The class is too reliant on a broken, unbalanced and gimmicky mechanic. They need to shift the class away from that garbage. In regards to Rev, I am mixed to the change to CoR targeting, the cd seems a bit high. Elementalists need a buff to air skills, especially staff. The damage and utility is pathetic at best. Guardians are always so tricky to balance...way too important of a class. As much as I would like to see their boon output and healing nerfed, it cant be done without lowering damage from other sources to compensate. Scourge condi damage output seems to be a little high right now, but a lot are also running power builds, so its a good mix from what I have seen. I cant say condi Scourges are dominating groups, at least not from what I have seen since I have started playing again. Cant speak on Mesmers, I know very little about the class, but I have seen many commanders using it very successfully. Warrior seems stuck in one role, that of bubble bot, and nothing more. Engineers are putting out a little too much healing and barrier spam, would be nice to have some viable offensive builds. Sneak gyro also needs to be heavily nerfed or reworked, it is absolutely broken. For Rangers, I think making longbow/shortbow skills pierce by default would make them more viable for zerging. This would also open up more trait choices. Rangers make good snipers and can take out enemy backline rather quickly, such a change would make them more useful.

    Somewhere chasing bags....

  • Spartacus.3192Spartacus.3192 Member ✭✭✭

    @Arheundel.6451 said:

    Asking for nerfs always backfire...eventually your main will be reached by the hands of the nerf god....

    Thats why its never advisable to "main" a class. I play warrior, rev and engineer and sometimes guardian. Usually at least one of them is viable/meta at any point in time.
    I just go with the flow and move between these 3-4 classes as the meta changes.

  • lol i love how thieves show their dmg but not the traits they are using....cuz i mean yea sure use SA and want dmg cuz tht makes total sense....what else is next mesmers getting actual buffs?

  • Baldrick.8967Baldrick.8967 Member ✭✭✭

    @SpellOfIniquity.1780 said:

    @Straegen.2938 said:
    By "balance" patch you mean more thief nerfs, ignoring Rev damage, creating even stronger Pew-Pew and making Necros and Guardians even more OP? They will also screw up elementalist timing but not actually improve or balance anything on the class. Mesmers will get some build neutered but likely create a new build that has some strange balance issue. Oh and they will further nerf warrior melee abilities. The only smart thing they will likely do is leave engis alone.

    Did I miss anyone?

    So many things wrong with this. Rev has had its power skills nerfed so many times that condi is the favored way to play it now, Scourge has had Shades reworked and nerfed repeatedly, Engi is almost entirely reliant on Grenade Barrage and Explosives because it hits like a potato without them, Warrior gets buffs on melee skills almost every patch...

    Also

    Thief does no damage btw. I made one this week and have been enjoying myself a lot. Not a single piece of Berserker in my build, all Marauder + Valkyire. No Force sigil. I didn't have 25 Might or 25 Bloodlust in either of those screens, and I don't use Assassin's Signet. I have been regularly hitting 10k Backstabs and 10k+ Heartseekers. I'll bet if I went all in I could hit quite a lot harder.

    Imagine playing Thief without Shadow Arts.

    EDIT:
    Realized the second screen might be misleading since I said I didn't have 25 Bloodlust. Look at the scroll bar. It was a small fight of 6 - 8 versus 6 - 8. I did not have 25 Bloodlust at the time of landing that Backstab. I killed a few players afterward and retreated inside to check my combat log so I could screen cap. 25 Bloodlust makes a pretty sizable difference so I want to be clear that the 14k I landed could have been 15k.

    Now you have shown that I expect to see major thief buffs next week- that's usually how balance works here....

  • Fat Disgrace.4275Fat Disgrace.4275 Member ✭✭✭✭
    edited October 7, 2020

    @SpellOfIniquity.1780 said:

    @Straegen.2938 said:
    By "balance" patch you mean more thief nerfs, ignoring Rev damage, creating even stronger Pew-Pew and making Necros and Guardians even more OP? They will also screw up elementalist timing but not actually improve or balance anything on the class. Mesmers will get some build neutered but likely create a new build that has some strange balance issue. Oh and they will further nerf warrior melee abilities. The only smart thing they will likely do is leave engis alone.

    Did I miss anyone?

    So many things wrong with this. Rev has had its power skills nerfed so many times that condi is the favored way to play it now, Scourge has had Shades reworked and nerfed repeatedly, Engi is almost entirely reliant on Grenade Barrage and Explosives because it hits like a potato without them, Warrior gets buffs on melee skills almost every patch...

    Also

    Thief does no damage btw. I made one this week and have been enjoying myself a lot. Not a single piece of Berserker in my build, all Marauder + Valkyire. No Force sigil. I didn't have 25 Might or 25 Bloodlust in either of those screens, and I don't use Assassin's Signet. I have been regularly hitting 10k Backstabs and 10k+ Heartseekers. I'll bet if I went all in I could hit quite a lot harder.

    Imagine playing Thief without Shadow Arts.

    EDIT:
    Realized the second screen might be misleading since I said I didn't have 25 Bloodlust. Look at the scroll bar. It was a small fight of 6 - 8 versus 6 - 8. I did not have 25 Bloodlust at the time of landing that Backstab. I killed a few players afterward and retreated inside to check my combat log so I could screen cap. 25 Bloodlust makes a pretty sizable difference so I want to be clear that the 14k I landed could have been 15k.

    Do na people even use gear? I cant remember the last time I see them numbers, infact it was well over 2 years ago when I got a 15k bs from a full malice de, when it use to passively gain stacks

  • @SpellOfIniquity.1780 said:

    @Straegen.2938 said:
    By "balance" patch you mean more thief nerfs, ignoring Rev damage, creating even stronger Pew-Pew and making Necros and Guardians even more OP? They will also screw up elementalist timing but not actually improve or balance anything on the class. Mesmers will get some build neutered but likely create a new build that has some strange balance issue. Oh and they will further nerf warrior melee abilities. The only smart thing they will likely do is leave engis alone.

    Did I miss anyone?

    So many things wrong with this. Rev has had its power skills nerfed so many times that condi is the favored way to play it now, Scourge has had Shades reworked and nerfed repeatedly, Engi is almost entirely reliant on Grenade Barrage and Explosives because it hits like a potato without them, Warrior gets buffs on melee skills almost every patch...

    Also

    Thief does no damage btw. I made one this week and have been enjoying myself a lot. Not a single piece of Berserker in my build, all Marauder + Valkyire. No Force sigil. I didn't have 25 Might or 25 Bloodlust in either of those screens, and I don't use Assassin's Signet. I have been regularly hitting 10k Backstabs and 10k+ Heartseekers. I'll bet if I went all in I could hit quite a lot harder.

    Imagine playing Thief without Shadow Arts.

    EDIT:
    Realized the second screen might be misleading since I said I didn't have 25 Bloodlust. Look at the scroll bar. It was a small fight of 6 - 8 versus 6 - 8. I did not have 25 Bloodlust at the time of landing that Backstab. I killed a few players afterward and retreated inside to check my combat log so I could screen cap. 25 Bloodlust makes a pretty sizable difference so I want to be clear that the 14k I landed could have been 15k.

    Sry no that is wrong frontline power rev with hammer is back at least in Wvw this happens because of uber/extreme aura Tempest makes condi built useless and power Scourge doesn't do damage any more this happens only in the last 2 weeks basically they took an inspiration from the current PvP which is berserker build.

    Tempest itself the way I see they won't touch the trait in the fire traitline which is so OP with dagger/focus because it was one of their latest addition to ele so from experience we know they will nerf something random which also condi cleans or they will remove shockaura from dagger. That the same trait made fire weaver so OP they will simply ignore and when they choose a condi skill/trait they basically force ele player to take the trait(smothering Auras). Removing Shockaura would be the least impact full but still not the right decision.

    While Heal Guard became useless in PvP the condi builds became also OP in all modes true if you have enough condi clean they are not much of a threat but they are also very tanky at least some of them.

    Rev spike is so hard again that you won't come near the enemy zerg in wvw

  • @Arheundel.6451 said:

    @X T D.6458 said:
    Just wondering, what the current timetable is for pushing out balance updates. Would like to see nerfs to stealth, boons, and rezzing/downstate...

    Asking for nerfs always backfire...eventually your main will be reached by the hands of the nerf god....

    I agree with you, also why nerf, buff can be an option too. Usually a profession is too strong because their counters are not good enough.
    Thats why I made a thread to Buff Warriors
    https://en-forum.guildwars2.com/discussion/113407/warrior-needs-a-buff#latest

    ...

    @X T D.6458 said:
    Just wondering, what the current timetable is for pushing out balance updates. Would like to see nerfs to stealth, boons, and rezzing/downstate...

    Elaborate more on Rezzing/downstate, what is it that you dislike about it.

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    @uberkingkong.8041 said:

    @Arheundel.6451 said:

    @X T D.6458 said:
    Just wondering, what the current timetable is for pushing out balance updates. Would like to see nerfs to stealth, boons, and rezzing/downstate...

    Asking for nerfs always backfire...eventually your main will be reached by the hands of the nerf god....

    I agree with you, also why nerf, buff can be an option too. Usually a profession is too strong because their counters are not good enough.
    Thats why I made a thread to Buff Warriors
    https://en-forum.guildwars2.com/discussion/113407/warrior-needs-a-buff#latest

    ...

    @X T D.6458 said:
    Just wondering, what the current timetable is for pushing out balance updates. Would like to see nerfs to stealth, boons, and rezzing/downstate...

    Elaborate more on Rezzing/downstate, what is it that you dislike about it.

    SHHHHHHHHH.....Don't you ever dare to call for buffs on this forum.....carebears will come running at you with pitchforks , torches and a hangman's knot ..while shouting "PowerCreeeeep, Powercreeeeeppp urgh zug zug" from the top of their lungs...trust me lol

    Don't ever ever ever mention the word "BUFF" on the GW2 forum...here they only want to see everything else but their profession...reduced to ashes on the ground

  • uberkingkong.8041uberkingkong.8041 Member ✭✭✭
    edited October 7, 2020

    @Arheundel.6451 said:

    @uberkingkong.8041 said:

    @Arheundel.6451 said:

    @X T D.6458 said:
    Just wondering, what the current timetable is for pushing out balance updates. Would like to see nerfs to stealth, boons, and rezzing/downstate...

    Asking for nerfs always backfire...eventually your main will be reached by the hands of the nerf god....

    I agree with you, also why nerf, buff can be an option too. Usually a profession is too strong because their counters are not good enough.
    Thats why I made a thread to Buff Warriors
    https://en-forum.guildwars2.com/discussion/113407/warrior-needs-a-buff#latest

    ...

    @X T D.6458 said:
    Just wondering, what the current timetable is for pushing out balance updates. Would like to see nerfs to stealth, boons, and rezzing/downstate...

    Elaborate more on Rezzing/downstate, what is it that you dislike about it.

    SHHHHHHHHH.....Don't you ever dare to call for buffs on this forum.....carebears will come running at you with pitchforks , torches and a hangman's knot ..while shouting "PowerCreeeeep, Powercreeeeeppp urgh zug zug" from the top of their lungs...trust me lol

    Don't ever ever ever mention the word "BUFF" on the GW2 forum...here they only want to see everything else but their profession...reduced to ashes on the ground

    Heh funny.

    Thing is, they make content harder and harder, then if you nerf people. You gotta nerf the content too. Thats more work than just buffing 1 profession or 2. Instead of nerfing several and having to nerf more stuff on top of that.

  • GoldenPants.1870GoldenPants.1870 Member ✭✭✭
    edited October 7, 2020

    I just wish that Grenade Barrage would get mega nerfed. Along with the insane barrier generation for scrapper for the amount of dmg it deals. the whole explsoive traitline needs to be looked at.

    And the grenade kit.

  • X T D.6458X T D.6458 Member ✭✭✭✭

    @uberkingkong.8041 said:

    @Arheundel.6451 said:

    @X T D.6458 said:
    Just wondering, what the current timetable is for pushing out balance updates. Would like to see nerfs to stealth, boons, and rezzing/downstate...

    @X T D.6458 said:
    Just wondering, what the current timetable is for pushing out balance updates. Would like to see nerfs to stealth, boons, and rezzing/downstate...

    Elaborate more on Rezzing/downstate, what is it that you dislike about it.

    Personally I would like to see a rework of revive traits, and skills. Specifically protective reviver, transfusion, and illusion of life. It is frustrating trying to fight groups running boon balls that can instantly rez people back to full health. Downstate needs to be nerfed in WvW so people cant constantly rally, increasing the downed state penalty and reducing downed state hp would be a welcome change. When we had the first no downstate event, it was some of the most fun I've had in WvW. Of course any of these changes have to be done in a comprehensive manner. The goal is to promote a healthy fights environment and not a situation where groups are afraid to engage with each other, without having to rely on broken tactics like stacking dragon banners and sneak gyros.

    Somewhere chasing bags....

  • BeepBoopBop.5403BeepBoopBop.5403 Member ✭✭✭✭
    edited October 8, 2020

    @SpellOfIniquity.1780 said:

    @Straegen.2938 said:
    By "balance" patch you mean more thief nerfs, ignoring Rev damage, creating even stronger Pew-Pew and making Necros and Guardians even more OP? They will also screw up elementalist timing but not actually improve or balance anything on the class. Mesmers will get some build neutered but likely create a new build that has some strange balance issue. Oh and they will further nerf warrior melee abilities. The only smart thing they will likely do is leave engis alone.

    Did I miss anyone?

    So many things wrong with this. Rev has had its power skills nerfed so many times that condi is the favored way to play it now, Scourge has had Shades reworked and nerfed repeatedly, Engi is almost entirely reliant on Grenade Barrage and Explosives because it hits like a potato without them, Warrior gets buffs on melee skills almost every patch...

    Also

    Thief does no damage btw. I made one this week and have been enjoying myself a lot. Not a single piece of Berserker in my build, all Marauder + Valkyire. No Force sigil. I didn't have 25 Might or 25 Bloodlust in either of those screens, and I don't use Assassin's Signet. I have been regularly hitting 10k Backstabs and 10k+ Heartseekers. I'll bet if I went all in I could hit quite a lot harder.

    Imagine playing Thief without Shadow Arts.

    EDIT:
    Realized the second screen might be misleading since I said I didn't have 25 Bloodlust. Look at the scroll bar. It was a small fight of 6 - 8 versus 6 - 8. I did not have 25 Bloodlust at the time of landing that Backstab. I killed a few players afterward and retreated inside to check my combat log so I could screen cap. 25 Bloodlust makes a pretty sizable difference so I want to be clear that the 14k I landed could have been 15k.

    How about numbers vs golems in Armistice next time? One shotting Squire ranks possibly wearing greens isn't really a good representation.

    Edit: Also assuming you're Deadly Arts, Crit Strikes, and Trickery, you will get steamrolled by any condition build without them even trying.

  • SpellOfIniquity.1780SpellOfIniquity.1780 Member ✭✭✭✭
    edited October 8, 2020

    @BeepBoopBop.5403 said:
    How about numbers vs golems in Armistice next time? One shotting Squire ranks possibly wearing greens isn't really a good representation.

    The Mithril rank standing next to his keep with Presence of the Keep buff is irrelevant then?

    If you'd like I can share a few dozen more. I've been screen capping all the 10k+ hits I've been getting in the week I've been playing Thief.

    And in case anyone misunderstands me, I'm not saying "nerf Thief" or that I have a problem with the class. I'm merely stating that Thief is still perfectly capable of spiking people for large numbers despite how often I see people claiming otherwise.
    Lots of classes are still capable of enormous damage, and many don't need to go all in on offensive stats/traits to do so. Trickery/Shadow Arts/Daredevil does no damage because it's two defensive trees. It would be like a Reaper taking Blood Magic/Death Magic/Reaper, ofc it's going to hit like a noodle.

    I apologize for the focus on Thief, but the person I was replying to is a Thief main and was saying -

    By "balance" patch you mean more thief nerfs

    Which I get a laugh out of because I see this so often. Everything gets frequent nerfs, it isn't exclusive to Thief, and some people act like it's a problem that you actually have to choose offensive trait lines to do damage.

    My Youtube: Coconut Racecar
    Necromancer | Maguuma | Diamond Legend
    [YWY] Weeping Valley | [PANG] Save The Cave

  • BeepBoopBop.5403BeepBoopBop.5403 Member ✭✭✭✭
    edited October 8, 2020

    @SpellOfIniquity.1780 said:

    @BeepBoopBop.5403 said:
    How about numbers vs golems in Armistice next time? One shotting Squire ranks possibly wearing greens isn't really a good representation.

    The Mithril rank standing next to his keep with Presence of the Keep buff is irrelevant then?

    If you'd like I can share a few dozen more. I've been screen capping all the 10k+ hits I've been getting in the week I've been playing Thief.

    And in case anyone misunderstands me, I'm not saying "nerf Thief" or that I have a problem with the class. I'm merely stating that Thief is still perfectly capable of spiking people for large numbers despite how often I see people claiming otherwise.
    Lots of classes are still capable of enormous damage, and many don't need to go all in on offensive stats/traits to do so. Trickery/Shadow Arts/Daredevil does no damage because it's two defensive trees. It would be like a Reaper taking Blood Magic/Death Magic/Reaper, ofc it's going to hit like a noodle.

    I apologize for the focus on Thief, but the person I was replying to is a Thief main and was saying -

    By "balance" patch you mean more thief nerfs

    Which I get a laugh out of because I see this so often. Everything gets frequent nerfs, it isn't exclusive to Thief, and some people act like it's a problem that you actually have to choose offensive trait lines to do damage.

    I'd say no, not relevant because I highly doubt these pictures were after February lol. I just went running around with DA CS T with Scholar runes and Marauder/Zerk. Highest backstab I hit was 11k with bloodlust stacks and my keep buff, so unless you're hitting naked people...

    My stats without keep guild aura, with food and stacks

    Also why is Daredevil a defensive line to you??? Is Reaper a defensive line?? On a Death Magic, Soul Reaping, Reaper build which to me is the equivalent of SA Daredevil I can hit 8k shroud 2s still...

  • SpellOfIniquity.1780SpellOfIniquity.1780 Member ✭✭✭✭
    edited October 8, 2020

    @BeepBoopBop.5403 said:

    @SpellOfIniquity.1780 said:

    @BeepBoopBop.5403 said:
    How about numbers vs golems in Armistice next time? One shotting Squire ranks possibly wearing greens isn't really a good representation.

    The Mithril rank standing next to his keep with Presence of the Keep buff is irrelevant then?

    If you'd like I can share a few dozen more. I've been screen capping all the 10k+ hits I've been getting in the week I've been playing Thief.

    And in case anyone misunderstands me, I'm not saying "nerf Thief" or that I have a problem with the class. I'm merely stating that Thief is still perfectly capable of spiking people for large numbers despite how often I see people claiming otherwise.
    Lots of classes are still capable of enormous damage, and many don't need to go all in on offensive stats/traits to do so. Trickery/Shadow Arts/Daredevil does no damage because it's two defensive trees. It would be like a Reaper taking Blood Magic/Death Magic/Reaper, ofc it's going to hit like a noodle.

    I apologize for the focus on Thief, but the person I was replying to is a Thief main and was saying -

    By "balance" patch you mean more thief nerfs

    Which I get a laugh out of because I see this so often. Everything gets frequent nerfs, it isn't exclusive to Thief, and some people act like it's a problem that you actually have to choose offensive trait lines to do damage.

    I'd say no, not relevant because I highly doubt these pictures were after February lol. I just went running around with DA CS T with Scholar runes and Marauder/Zerk. Highest backstab I hit was 11k with bloodlust stacks and my keep buff, so unless you're hitting naked people...

    My stats without keep guild aura, with food and stacks

    Also why is Daredevil a defensive line to you??? Is Reaper a defensive line?? On a Death Magic, Soul Reaping, Reaper build which to me is the equivalent of SA Daredevil I can hit 8k shroud 2s still...

    I don't know what more proof I can give. These are just screen caps I've taken in the wild. I'm not playing a build designed to land the highest possible crits and I'm not going around looking for people that are probably upleveled or that might be naked.

    I didn't say Daredevil is a defensive line. I'd consider Trickery to be a utility line though. It isn't strictly damage and it isn't totally defense. It's a bit like Soul Reaping, it has some damage traits but it's more centered on improving core mechanics (in the case of Trickery, that would be Steal and Initiative, and Soul Reaping is Life Force and Shroud.)

    Here's one I just took like... An hour ago. Look at the clock on my desktop and the clock on the mini map.
    I was using Assassin's Signet but I had not activated it for that Backstab.

    My Youtube: Coconut Racecar
    Necromancer | Maguuma | Diamond Legend
    [YWY] Weeping Valley | [PANG] Save The Cave

  • KrHome.1920KrHome.1920 Member ✭✭✭✭
    edited October 8, 2020
  • Kodama.6453Kodama.6453 Member ✭✭✭✭
    edited October 8, 2020

    @BeepBoopBop.5403 said:
    Also why is Daredevil a defensive line to you??? Is Reaper a defensive line?? On a Death Magic, Soul Reaping, Reaper build which to me is the equivalent of SA Daredevil I can hit 8k shroud 2s still...

    Daredevil is a defensive line by Anet's own definition.

    Daredevil is a bruiser spec (which is this game's equivalent of a tank), not a primary damage dealer. If you want to compare daredevil to another elite spec, you made the wrong choice, since reaper is a dps spec.

    Elite specs which are comparable with daredevil are scrapper and spellbreaker.
    Elite specs comparable with reaper are stuff like holosmith and berserker.
    These are 2 very different types of elite spec classes.

    One is supposed to increase your survivability and CC (daredevil through dodges, scrapper through barrier, spellbreaker through the counter mechanic) with some damage.
    The other is supposed to increase your damage potential primarily (photon forge, reaper's shroud, berserk).

    So yes, daredevil is a defensive trait line.

  • phreeak.1023phreeak.1023 Member ✭✭✭
    edited October 8, 2020

    @X T D.6458 said:

    @Straegen.2938 said:
    By "balance" patch you mean more thief nerfs, ignoring Rev damage, creating even stronger Pew-Pew and making Necros and Guardians even more OP? They will also screw up elementalist timing but not actually improve or balance anything on the class. Mesmers will get some build neutered but likely create a new build that has some strange balance issue. Oh and they will further nerf warrior melee abilities. The only smart thing they will likely do is leave engis alone.

    Did I miss anyone?

    Engineers are putting out a little too much healing and barrier spam, would be nice to have some viable offensive builds.

    dps scrapper with bomb kit have usually the highest damage output in large scale and close range fights. No need for more offensive builfs. Holosmith for roaming is good too. Afaik there is a one shot build...

  • Baldrick.8967Baldrick.8967 Member ✭✭✭

    @GoldenPants.1870 said:
    I just wish that Grenade Barrage would get mega nerfed. Along with the insane barrier generation for scrapper for the amount of dmg it deals. the whole explsoive traitline needs to be looked at.

    And the grenade kit.

    I remember when throwing grenades would kill yourself, with ret doing more damage per hit than the grenade did to the enemy. It was like suicide.

  • BeepBoopBop.5403BeepBoopBop.5403 Member ✭✭✭✭
    edited October 8, 2020

    I'm back with DA CS T meme SMC hump "one shot" build numbers, but this time from BL and not humping SMC. Build cannot handle outnumbered, if someone pluses you while you're taking a camp well you better think fast.

    This is on an axe soulbeast, no dolyak stance.

    Condition scourge, even worse

  • BeepBoopBop.5403BeepBoopBop.5403 Member ✭✭✭✭
    edited October 8, 2020

    @Kodama.6453 said:

    @BeepBoopBop.5403 said:
    Also why is Daredevil a defensive line to you??? Is Reaper a defensive line?? On a Death Magic, Soul Reaping, Reaper build which to me is the equivalent of SA Daredevil I can hit 8k shroud 2s still...

    Daredevil is a defensive line by Anet's own definition.

    Daredevil is a bruiser spec (which is this game's equivalent of a tank), not a primary damage dealer. If you want to compare daredevil to another elite spec, you made the wrong choice, since reaper is a dps spec.

    Elite specs which are comparable with daredevil are scrapper and spellbreaker.
    Elite specs comparable with reaper are stuff like holosmith and berserker.
    These are 2 very different types of elite spec classes.

    One is supposed to increase your survivability and CC (daredevil through dodges, scrapper through barrier, spellbreaker through the counter mechanic) with some damage.
    The other is supposed to increase your damage potential primarily (photon forge, reaper's shroud, berserk).

    So yes, daredevil is a defensive trait line.

    You need to show me where Anet has these definitions lol. What is weaver then? Mirage? You sure you didn't just make all that up?

    Half of the utilities you get from Daredevil are attacks.

    If Holo is offensive, why does it get Adrenal Health level regen, a block utility, a protection field utility, and a straight up nearly-turn-off-all-condi-and-power-damage utility?

    If Reaper is offensive, why does it have the most stability out of any necro elite spec (Shroud 3 also reduces damage from all sources by 20%), have a built in projectile block (Shroud 2)

  • Kodama.6453Kodama.6453 Member ✭✭✭✭

    @BeepBoopBop.5403 said:

    @Kodama.6453 said:

    @BeepBoopBop.5403 said:
    Also why is Daredevil a defensive line to you??? Is Reaper a defensive line?? On a Death Magic, Soul Reaping, Reaper build which to me is the equivalent of SA Daredevil I can hit 8k shroud 2s still...

    Daredevil is a defensive line by Anet's own definition.

    Daredevil is a bruiser spec (which is this game's equivalent of a tank), not a primary damage dealer. If you want to compare daredevil to another elite spec, you made the wrong choice, since reaper is a dps spec.

    Elite specs which are comparable with daredevil are scrapper and spellbreaker.
    Elite specs comparable with reaper are stuff like holosmith and berserker.
    These are 2 very different types of elite spec classes.

    One is supposed to increase your survivability and CC (daredevil through dodges, scrapper through barrier, spellbreaker through the counter mechanic) with some damage.
    The other is supposed to increase your damage potential primarily (photon forge, reaper's shroud, berserk).

    So yes, daredevil is a defensive trait line.

    You need to show me where Anet has these definitions lol. What is weaver then? Mirage? You sure you didn't just make all that up?

    Half of the utilities you get from Daredevil are attacks.

    Half of the utilities you get from scrapper are also attacks. Do you really want to claim that scrapper is not a defensive line?

    Anet has mentioned that specs are supposed to be defensive bruisers in the past. It has been the very reason for the major rework of the scrapper elite spec, since this was supposed to be a tanky bruiser and it didn't do that job really well in the first iteration.

    Also, if you are really questioning that daredevil is a defensive trait line, then tell me why Anet has chosen these words to advertise it themselves:

    Training in the path of the Daredevil does not come easily, but those who dare are rewarded with the reserves that will help them endure as they enter the jungle.

    They put emphasis on the spec being durable, not on it being a heavy damage dealer.

    Meanwhile the description of the reaper you compared it with:

    An inexorable force on the battlefield, the reaper empowers itself enough to wield a cleaving greatsword to harvest its foes. Slow and hard-hitting, these deadly combatants call out the impending doom of their enemies with piercing shouts. Upon accumulating sufficient life force, they can enter the reaper’s shroud, a deadly form that grants them a dark scythe of malevolent energy and the abilities to match it. Capable of heavily afflicting their victims with chill and other conditions, the reaper wades into melee receiving and dealing blows knowing nothing can save its foes!

    See a difference? Daredevil is described as a durable combatant, someone who survives.
    Reaper is described as a damage machine. "Slow and hard hitting", "deadly combatants", "impeding doom of their enemies", "reaper's shroud, a deadly form".
    Way more emphasis on damage here.

  • BeepBoopBop.5403BeepBoopBop.5403 Member ✭✭✭✭
    edited October 8, 2020

    @Kodama.6453 said:

    @BeepBoopBop.5403 said:

    @Kodama.6453 said:

    @BeepBoopBop.5403 said:
    Also why is Daredevil a defensive line to you??? Is Reaper a defensive line?? On a Death Magic, Soul Reaping, Reaper build which to me is the equivalent of SA Daredevil I can hit 8k shroud 2s still...

    Daredevil is a defensive line by Anet's own definition.

    Daredevil is a bruiser spec (which is this game's equivalent of a tank), not a primary damage dealer. If you want to compare daredevil to another elite spec, you made the wrong choice, since reaper is a dps spec.

    Elite specs which are comparable with daredevil are scrapper and spellbreaker.
    Elite specs comparable with reaper are stuff like holosmith and berserker.
    These are 2 very different types of elite spec classes.

    One is supposed to increase your survivability and CC (daredevil through dodges, scrapper through barrier, spellbreaker through the counter mechanic) with some damage.
    The other is supposed to increase your damage potential primarily (photon forge, reaper's shroud, berserk).

    So yes, daredevil is a defensive trait line.

    You need to show me where Anet has these definitions lol. What is weaver then? Mirage? You sure you didn't just make all that up?

    Half of the utilities you get from Daredevil are attacks.

    Half of the utilities you get from scrapper are also attacks. Do you really want to claim that scrapper is not a defensive line?

    Anet has mentioned that specs are supposed to be defensive bruisers in the past. It has been the very reason for the major rework of the scrapper elite spec, since this was supposed to be a tanky bruiser and it didn't do that job really well in the first iteration.

    Also, if you are really questioning that daredevil is a defensive trait line, then tell me why Anet has chosen these words to advertise it themselves:

    Training in the path of the Daredevil does not come easily, but those who dare are rewarded with the reserves that will help them endure as they enter the jungle.

    They put emphasis on the spec being durable, not on it being a heavy damage dealer.

    Meanwhile the description of the reaper you compared it with:

    An inexorable force on the battlefield, the reaper empowers itself enough to wield a cleaving greatsword to harvest its foes. Slow and hard-hitting, these deadly combatants call out the impending doom of their enemies with piercing shouts. Upon accumulating sufficient life force, they can enter the reaper’s shroud, a deadly form that grants them a dark scythe of malevolent energy and the abilities to match it. Capable of heavily afflicting their victims with chill and other conditions, the reaper wades into melee receiving and dealing blows knowing nothing can save its foes!

    See a difference? Daredevil is described as a durable combatant, someone who survives.
    Reaper is described as a damage machine. "Slow and hard hitting", "deadly combatants", "impeding doom of their enemies", "reaper's shroud, a deadly form".
    Way more emphasis on damage here.

    Very offensive trait right here

    https://wiki.guildwars2.com/wiki/Blighter's_Boon

    https://wiki.guildwars2.com/wiki/Relentless_Pursuit

    Very offensive indeed

    https://wiki.guildwars2.com/wiki/Heat_Therapy

    https://wiki.guildwars2.com/wiki/Spectrum_Shield

    https://wiki.guildwars2.com/wiki/Hard_Light_Arena

    Now how about we use our actual brains instead of relying on paragraphs written for marketing 3-5 years ago. I'm not the one defining elite specs as offensive or defensive, ya'll are. I view them as utility lines.

  • Kodama.6453Kodama.6453 Member ✭✭✭✭
    edited October 8, 2020

    @BeepBoopBop.5403 said:

    Very offensive trait right here

    https://wiki.guildwars2.com/wiki/Blighter's_Boon

    Very offensive indeed

    https://wiki.guildwars2.com/wiki/Heat_Therapy

    https://wiki.guildwars2.com/wiki/Spectrum_Shield

    Now how about we use our actual brains instead of relying on paragraphs written for marketing 3-5 years ago.

    Ok, then you might want to think for a second why these 2 specs have these traits. Yes, these traits are defensive. They are there to enable these 2 classes to do their job, which is being a damage dealer primarily.
    You can't deal damage if you are dead and since holosmith and reaper are both forced into melee to do damage, they get some defense along the way to survive while they are unloading their damage.

    Don't know if you are familiar with the terms of league of legends, but in their teminology, holosmith and reaper are skirmishers. Primary damage dealers which are using offensive stats to deal damage, while they get mechanics to reduce and avoid damage to survive in the time window they need to deal their damage.

    But they are not designed to withstand as much pressure as the primary defensive specs, like daredevil and scrapper. These have way stronger defensive capabilities and can survive more pressure than the damage dealers. They also get damage traits, but their main function is survival and CC.

  • BeepBoopBop.5403BeepBoopBop.5403 Member ✭✭✭✭
    edited October 8, 2020

    @Kodama.6453 said:

    @BeepBoopBop.5403 said:

    Very offensive trait right here

    https://wiki.guildwars2.com/wiki/Blighter's_Boon

    Very offensive indeed

    https://wiki.guildwars2.com/wiki/Heat_Therapy

    https://wiki.guildwars2.com/wiki/Spectrum_Shield

    Now how about we use our actual brains instead of relying on paragraphs written for marketing 3-5 years ago.

    Ok, then you might want to think for a second why these 2 specs have these traits. Yes, these traits are defensive. They are there to enable these 2 classes to do their job, which is being a damage dealer primarily.

    I guess Daredevil is offensive then! It lets me evade and do my job as a damage dealer! /s

    You can't deal damage if you are dead and since holosmith and reaper are both forced into melee to do damage, they get some defense along the way to survive while they are unloading their damage.

    Ah so they get SOME defensive tools like Daredevil, but aren't considered defensive got it...

    Don't know if you are familiar with the terms of league of legends, but in their teminology, holosmith and reaper are skirmishers. Primary damage dealers which are using offensive stats to deal damage, while they get mechanics to reduce and avoid damage to survive in the time window they need to deal their damage.

    The irony that all of this applies to Daredevil too, lol. These traits aren't offensive to you at all? Please classify Soulbeast for me next lmfao

    https://wiki.guildwars2.com/wiki/Weakening_Strikes
    https://wiki.guildwars2.com/wiki/Havoc_Specialist

  • Kodama.6453Kodama.6453 Member ✭✭✭✭

    @BeepBoopBop.5403 said:

    @Kodama.6453 said:

    @BeepBoopBop.5403 said:

    Very offensive trait right here

    https://wiki.guildwars2.com/wiki/Blighter's_Boon

    Very offensive indeed

    https://wiki.guildwars2.com/wiki/Heat_Therapy

    https://wiki.guildwars2.com/wiki/Spectrum_Shield

    Now how about we use our actual brains instead of relying on paragraphs written for marketing 3-5 years ago.

    Ok, then you might want to think for a second why these 2 specs have these traits. Yes, these traits are defensive. They are there to enable these 2 classes to do their job, which is being a damage dealer primarily.

    I guess Daredevil is offensive then! It lets me evade and do my job as a damage dealer! /s

    You can't deal damage if you are dead and since holosmith and reaper are both forced into melee to do damage, they get some defense along the way to survive while they are unloading their damage.

    Ah so they get SOME defensive tools like Daredevil, but aren't considered defensive got it...

    Don't know if you are familiar with the terms of league of legends, but in their teminology, holosmith and reaper are skirmishers. Primary damage dealers which are using offensive stats to deal damage, while they get mechanics to reduce and avoid damage to survive in the time window they need to deal their damage.

    The irony that all of this applies to Daredevil too, lol. These traits aren't offensive to you at all? Please classify Soulbeast for me next lmfao

    https://wiki.guildwars2.com/wiki/Weakening_Strikes
    https://wiki.guildwars2.com/wiki/Havoc_Specialist

    It's about nuance, daredevil has way more emphasis on CC and damage avoidance than actual damage dealing elite specs.
    Seems that you don't see that, tho.

    It also makes no sense gameplaywise. Thief was already able to deal heavy damage in melee before Heart of Thorns. Elite specs were advertised and supposed to give the classes new options and playstyles. Hence why thief got daredevil as a bruiser elite spec, something that has the primary function to survive. They are basically an evade tank, that playstyle was not available for thief before.

    Anet didn't design daredevil to fill a niche that thief was already well capable of before. But anyway, believe what you want, you can keep telling yourself that daredevil is a a damage spec. Just don't expect balance decisions to be made around that idea.

  • aleron.1438aleron.1438 Member ✭✭✭

    That you keep persisting to deny daredevil trait line which contains 15%+10% dmg buffs to be considered offensive if traited is baffling. Acrobatics is purely defensive. There isn't a single thing that boosts damage on its own in that one.

    What is even the purpose of this semantics arguement about marketing fluff.

  • Kodama.6453Kodama.6453 Member ✭✭✭✭

    @aleron.1438 said:
    That you keep persisting to deny daredevil trait line which contains 15%+10% dmg buffs to be considered offensive if traited is baffling. Acrobatics is purely defensive. There isn't a single thing that boosts damage on its own in that one.

    What is even the purpose of this semantics arguement about marketing fluff.

    He was comparing daredevil with reaper and mentioned that reaper can still hit pretty hard even with 1 defensive trait line and 1 utility trait line.
    Daredevil shouldn't hit as hard as reaper in such a setup, since daredevil is primarily supposed to be a defensive trait line.

    Yes, it has damage. All the other bruiser/tank elite specs in the game also have some damage modifiers. But a scrapper is not going to hit as hard as a holosmith, since holosmith is designed around dealing damage while scrapper has way more of it's power budget located in defense.

    I was just informing that it is natural that a daredevil shouldn't hit as hard as dedicated damage dealer elite specs, since it isn't supposed to be one of them.

  • X T D.6458X T D.6458 Member ✭✭✭✭
    edited October 9, 2020

    @phreeak.1023 said:

    @X T D.6458 said:

    @Straegen.2938 said:
    By "balance" patch you mean more thief nerfs, ignoring Rev damage, creating even stronger Pew-Pew and making Necros and Guardians even more OP? They will also screw up elementalist timing but not actually improve or balance anything on the class. Mesmers will get some build neutered but likely create a new build that has some strange balance issue. Oh and they will further nerf warrior melee abilities. The only smart thing they will likely do is leave engis alone.

    Did I miss anyone?

    Engineers are putting out a little too much healing and barrier spam, would be nice to have some viable offensive builds.

    dps scrapper with bomb kit have usually the highest damage output in large scale and close range fights. No need for more offensive builfs. Holosmith for roaming is good too. Afaik there is a one shot build...

    I look at it more like this...compare it to Guardians. They have some very strong offensive builds as well, but the majority of people playing Guardians are running Minstrel Firebrands because it is the dominant meta build. Much the same way with Scrapper, while it has some really good offensive builds, it is overshadowed by the scrapper healer meta. Personally I think, they need to tone down the more dominating builds and create more build diversity. When you already know what every group is running, it creates stale fights and metas. The bigger picture, in my opinion should be encouraging more build diversity, that is something I absolutely loved about Guild Wars 1.

    Somewhere chasing bags....