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ArenaLabs PvP Podcast - Community Questions with CMC!

Broady.2358Broady.2358 Member ✭✭✭

HUGE ANNOUCEMENT!!!!

The ArenaLabs PvP Podcast is happy to announce that the Guild Wars 2 Developer CMC will be coming on the show to talk about everything and anything PvP related!
This is where you all come in. We want to give you, the community an opportunity to ask questions about hot topics within our PvP scene!

There are certain topics, CMC can and cannot talk about and there is only so much we can ask him at once so please bare this in mind. Our aim is to have a healthy discussion about the game and learn some of the cool behind the scenes things only a games developer can answer.

Feel free to drop questions below and we will do our best to ask as many as possible during the show.

If you want to check out our content you can find us on:
YouTube
Spotify
Podbean

Stay competitive and see you all in the arena!

Comments

  • Smoosh.2718Smoosh.2718 Member ✭✭✭

    Will we ever see changes to animations of skills or the order of a skills function (Rifle Brutal shot (warrior)) to keep up with the ever changing gameplay.

    Will we ever see a total rework of a weapon set and not just a change of numbers/conditions, like we got with the 'rifle rework' (warrior)

    Will we see changes to Warhorn (warrior) that really give it impact so it would be used in power builds and not just Support builds (e.g. skill 4 Charge providing Swiftness, Superspeed and 5s of 10% (pvp) 25% (pve) damage increase to allies). The current warhorn sees almost all its use on support specs as the 2 attack bonus of 10% is heavily underwelming.

    There are hundreds of questions I'd like to ask, but I'll leave it as just those for now.

  • Naqam a.6521Naqam a.6521 Member ✭✭
    edited October 11, 2020

    Should the community have a race among them and the winner get some buffs for his class ?:P
    Or like Akagi: Yami ni Oritatta Tensai

    1 month

  • Gogdarth.6741Gogdarth.6741 Member ✭✭✭

    What are the baselines for appropriate power level per class - is balancing done in relation to specific build's effectiveness, or in relation to it's competition in meta/with other classes in the particular niche? In other words, when changes are made - is bigger picture a consideration? Does influence of nerfs to one build within a class inform what needs to be compensated in order for the entirety of the class to not fall out of playability?

    Can we expect to see certain underused utilities, traits and skills getting a touch-up/upgrade, especially those that severely show their age functionally? Are there plans to rework placeholder traits with 5 minutes CDs into anything else?

    The burning question of tradeoffs - are they really necessary, and how exactly are they determined? Should we expect more of those? Should we keep an eye out for reverts instead?

    And last one I am really curious about, are we going to see functional reductions rather than number cuts - the way I see it, if all of our skills apply 1 second of a bunch of boons, all it does is merely making us use more skills to compensate. For instance, I would live with Jaunt not dealing damage at all if it meant that we get 3 charges back, or Firebrand skills generally doing less different things but without nick-and-dime boons/tiny condition durations that are often end up being so short they lead to very lacking impact, which is why FB at the moment is underwhelming?

    Also, the very first question of design philosophy is something I second very hard. I would love to hear this too.

  • okay then, my question would regard the game design/ MAP design. I wondered how our PvP Conquest maps are created, what kind of developement process lies behind it. So having some insight on that topic, especially the thoughts behind designing them, what separates a good from a great pvp map and such things ^^ obviously you know ive been thinking about that for a while, as podcast topic hehe :P you already know it!

  • Anything PvP related, or are we only allowed to ask about balance there?

    Ranked DuoQ removed, adjusted, or given its own queue when?
    Freebie pips removed from Ranked when? (As in no more pips awarded just for being there)
    How rating is awarded/deducted in Ranked rework when? (As in changing how rating is given or taken away at the end of a ranked match. It is completely RNG with how many people are playing right now.)

    And will there ever be like, a UI menu/feature for class swapping? Instead of playing scuffed rock, paper, scissors and having the person with the game loaded to an SSD or a Cloud Gaming service getting the counterpick before the match starts.
    Also a symbol to distinguish when your teammate is swapping and playing that boring metagame and not actually disconnecting from your match?

    Ranked DuoQ 😡👉🚪
    Patch-culture is awful
    Nerfs should be reserved for extreme cases and only done in creative ways that make the game more interesting to play and watch.

  • Avatar.3568Avatar.3568 Member ✭✭✭✭

    Can the special tournaments stay in the rotation?

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited October 12, 2020

    can you clarify this podcast to the community 'Hot take, Thief is good for the game with Impact'? because all i am hearing are reasons to keep Thief Stealth in their Toxic state?

    Thief Profession being a 'Pressure class', can you elaborate on this? Are there any planes of redesigning Thief/Mesmer Profession once after all? Are there plans of redefining Profession roles because at the moment, every Professions are playing each other roles, in fact even performing and outperforming each other roles extendedly?

    Lastly, Profession Identity-

    Mesmer, Elementalist Professions have no identity whatsoever, are there any plans to give them identities with having a complete redesign?

    Thank You in advanced

    'Situations that are present are there because you allow and tolerate them to continue'

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭
    edited October 12, 2020

    any chances of expanding on the game modes? you're kinda limiting pvp to people who like playing conquest over and over.

    possible to expand core classes weapon sets?

    you guys gonna continue with the traitline/ utility skill reworks? some weapons really need some help too, such as ele scepter and most classes offhands.

    there are some unfilled utility/ heal/ elite slots (such as necro elite well, guardian consecration heal), any interest in completing these?

    are you guys open to changing/ tweaking classes tradeoffs?

    what we all wanna know... what the hell happened to the 4-6 week cadence of balance tweaks?

    Te lazla otstara.

  • Daishi.6027Daishi.6027 Member ✭✭✭✭

    Will power mirage ever be fun, viable, and fair again?

  • Apokriphos.7042Apokriphos.7042 Member ✭✭✭
    edited October 12, 2020

    Dear CMC,

    If the common suggestions of:
    1). Removing duoqueue in ranked to prevent high tier duo balance swings
    2). Removing ability to switch classes pre match

    • were implemented to improve balance, how do you plan to improve both balance and build diversity in Pvp, given that most classes (seem) to have niches only in specific roles? How could this be addressed?
  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    Let's drop a bomb: "Will there be sPvP masteries?"
    There are PvE masteries and WvW masteries, so will masteries also come to sPvP? What kind of effects do you think masteries could have on the gamemode without breaking balance?

  • Prior to- and during the February 25th balance patch, we were promised more frequent balance patches, and faster hotfixes. Currently we're seeing overtuned classes and traits, such as engineer (do I need to mention grenades and explosive entrance?), lich on necromancer, sevenshots on renegade might even be a wee bit overtuned, and then we have a few classes that are able to do "something" while being in an invulnerable state. Doing damage or granting others protection (healing, boons, etc) while being invulnerable has no counter play, which is the epitome of imbalance. If a class can have perma-stability (flamethrower engineer), there's no way I can interrupt this using skills.

    So my first question is:

    • What is keeping CMC from implementing balance changes faster?

    I also have an issue about how the community is kept in the dark with basically all changes, and you have to be high up in the system, as a player, to even get some information about what is maybe planned. The vague, quarterly general updates are simply not enough.

    So, second question:

    • How about a monthly update? Simple "this month we've worked on X, and we plan to work on Y" would suffice.

    Thirdly:

    • Will we see a deduction in rank requirements for the highest tier ascended PvP armor? Like we saw for WvW where the rank 2000 armor requirements were reduced to rank 500.

    And last:

    • Will there ever be something done to the level of toxicity within the game mode? This is probably number one reason why the player base is not increasing. Faster reaction to verbal abuse would be a solution.

    I wanted to ask CMC to address the increase in players reported for cheating (with evidence being quite compelling) , but I guess the questions above might be a whole podcast in itself.

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭

    @Dadnir.5038 said:
    Let's drop a bomb: "Will there be sPvP masteries?"
    There are PvE masteries and WvW masteries, so will masteries also come to sPvP? What kind of effects do you think masteries could have on the gamemode without breaking balance?

    Game needs mario kart like beetle race tracks where you have attack skills to hit each other.

    New pvp mode.

    Bam, game fixed.

  • Gamble.4580Gamble.4580 Member ✭✭✭

    Can we set it so u can only change class or build once when waiting for game to start to make it more risky.

  • Will the class design philosophy ever change so the game can become more competitive? Personally I will never return to pvp as long as every build is just aoe spam, cc spam, and infinite sustain and kiting. It doesnt matter how many resources they put into balance or how much new content is released if the game isnt fun to play.

  • I would ask people to just ask 1 or 2 questions since otherwise it might become a messy maze in here.

    My question is what Anets vision is on the current status of the tradeoffs that elite specs are supposed to have and whether they think that the impact of these tradeoffs are balanced between all professions.

  • Kodama.6453Kodama.6453 Member ✭✭✭✭

    @HeadCrowned.6834 said:
    I would ask people to just ask 1 or 2 questions since otherwise it might become a messy maze in here.

    My question is what Anets vision is on the current status of the tradeoffs that elite specs are supposed to have and whether they think that the impact of these tradeoffs are balanced between all professions.

    Just want to point out: tradeoffs don't necessarily need to be balanced when it comes to impact between classes.
    Elite specs in general have different impacts on the class, some are changing the class majorly and add alot of power and others don't so much.

    If you don't gain so much from an elite spec, you also shouldn't have to give up much, don't you agree?

  • @Kodama.6453 said:
    Just want to point out: tradeoffs don't necessarily need to be balanced when it comes to impact between classes.
    Elite specs in general have different impacts on the class, some are changing the class majorly and add alot of power and others don't so much.

    If you don't gain so much from an elite spec, you also shouldn't have to give up much, don't you agree?

    So in short: are they balanced.

  • Infusion.7149Infusion.7149 Member ✭✭✭✭
    edited October 12, 2020

    Let's say hypothetically the game were perfectly balanced profession-wise (unlikely).
    What's stopping casual people that just started playing PvP from matching with P+ players? It's happening now already and the blatant match manipulation in the form of alts (just look at the leaderboard) is killing the game mode.

    FYI: I didn't play PVP for months and this season I remember I was matched up against a duo-Q with top 20 players that had another duo-Q on their team (so not one but two duo-Qs) when everyone on my team was not duo-Qing and highly unlikely to be top 20.

    It's probably a similar scenario at the low end as well, where you get either bots , afkers (pip farmers/ wintraders), or people that can't even be carried. Unranked and ATs are more acceptable in the sense that if you have bad players you aren't forced to play with them again (and in the case of unranked it doesn't hurt you as much). This is one of the major reasons people prefer WvW to PvP (besides sitting on capture points and having to fight in a confined space) despite rewards being far worse in WvW.

    As JorKadeen.3846 wrote: are there plans to manage the "report" system to better handle all the issues that aren't stemming from (supposed) profession balance issues? Even if not using the report system, there should be analytics to easily determine that if someone is playing more than 8 hours a day non-stop PVP they should be auto-flagged for more monitoring. A few seasons ago I noticed that some players had multiple times more matches than people that play this game "as a job" (streaming).

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    @Daishi.6027 said:
    Will power mirage ever be fun, viable, and fair again?

    its fun and fair, but mesmer doesnt do viable anymore

  • CroTiger.7819CroTiger.7819 Member ✭✭✭

    Why we don t have interupt ( fast 1/4 sec duration daze and should also mostly be fast casted animations) based mechanics instead of just hard cc ?

    Why is 80% of cc meant to stunlock and pushing only hard cc instead of opposite ?

    Why core guardian can tank most classes without unblockable cc and still do tons of not telegraphed dmg and also rq 0 skill (considered meta side noder) ?

    Why decap scrapper and explosive entrance dmg wasn t hotfixed in 1 week and insteaed we had whole painfull season to play and live with that ?

    Will ranger shortbow get any love with trait design, instead of dmg modifier trait like light on your feet which would make more sense on already op rev and thief shortbow?

    Will Druid ever get ranged glyphs (not counting elite which i actually like) and make druid more of team support than selfish tank (another decaper but more healthy one).

    Will some of weapons, traits and even classes which clearly never see use ever get redisign/buff since we already don t have much choice and philosophy was quality over quantity ?

    I think february balance had big potential but biggest question is why game didn t continued to hotfix obviously broken things ?

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited October 13, 2020

    @CroTiger.7819 said:
    Why we don t have interupt ( fast 1/4 sec duration daze and should also mostly be fast casted animations) based mechanics instead of just hard cc ?

    Why is 80% of cc meant to stunlock and pushing only hard cc instead of opposite ?

    Why core guardian can tank most classes without unblockable cc and still do tons of not telegraphed dmg and also rq 0 skill (considered meta side noder) ?

    Why decap scrapper and explosive entrance dmg wasn t hotfixed in 1 week and insteaed we had whole painfull season to play and live with that ?

    Will ranger shortbow get any love with trait design, instead of dmg modifier trait like light on your feet which would make more sense on already op rev and thief shortbow?

    Will Druid ever get ranged glyphs (not counting elite which i actually like) and make druid more of team support than selfish tank (another decaper but more healthy one).

    Will some of weapons, traits and even classes which clearly never see use ever get redisign/buff since we already don t have much choice and philosophy was quality over quantity ?

    I think february balance had big potential but biggest question is why game didn t continued to hotfix obviously broken things ?

    +1

    The amount of apparent of endless Toxic mechanics and Toxic skills evidence screaming, 'Look At How Toxic They Made Me Become!!'

    -Yeah!! the game continue to be a clown fiesta parody...same answer as always, They Don't Care!!-

    “You can never make the same mistake twice because the second time you make it, it's not a mistake, it's a choice.”

    'Situations that are present are there because you allow and tolerate them to continue'

  • Bast.7253Bast.7253 Member ✭✭✭✭

    @Kickpuncher.8109 said:
    Can't wait for all the non-answer answers. Willing to put money on CMC saying a bunch of stuff but not actually saying anything, like a true politician.

    They have a spreadsheet filled with vague corresponding answers that serve just this purpose. Do you want a sprinkle of hype and a garnish of reassurance on that word salad?

  • -why lie about balance patches

    -when is rev getting buffed (on behalf of jayy savage fan club; also remember its 20g to join shoutout to best rev worldwide)

  • OutOfOrder.3719OutOfOrder.3719 Member ✭✭✭
    edited October 13, 2020

    Although balance is important and keeps the game mode alive, my problems with PvP have never balance.

    Allowing players to use bots and cheating programs often go unpunished for months at a time. Why can’t ANET complete ban waves more frequently then they are currently doing?

    And there should be a punishment or dishonor for players that AFK for any reason for 1 minute or more after the match starts.

    Properly Addressing botting and cheating programs will only improve the competitive scene and help keep gamers playing every day.

  • Daishi.6027Daishi.6027 Member ✭✭✭✭
    edited October 13, 2020

    @Leonidrex.5649 said:

    @Daishi.6027 said:
    Will power mirage ever be fun, viable, and fair again?

    its fun and fair, but mesmer doesnt do viable anymore

    Well if it's not viable I hardly call that fair, and I'd argue that reasonably hampers fun.

  • Naqam a.6521Naqam a.6521 Member ✭✭
    edited October 13, 2020

    cough* nvm? cough*

    1 month

  • Alin.2468Alin.2468 Member ✭✭✭
    1. Guild VS Guild (aka GVG) when?
    2. New maps when?
    3. New PvP mechanics, other than controlling bases, when?
    4. Battlegrounds when?
    5. Promoting actual teamwork in ranked, instead of promoting Solo play, when?

    One man trash another man treasure.

  • GAB.9340GAB.9340 Member ✭✭

    Wasnt there rumours about 10v10 and 15v15 in spvp once, but there were problems due to the party UI, any update on those ?

  • So here are some little ideas that have rocketed out of my head on Retrolove's discord server.
    An arena with one part, checkpoint style, underwater or at the top of a puzzle jump.
    An arena where we have to get our weapons in a rack at the other end of the map to unlock our attacks.
    A bastion-type arena that would require aerial dynamics.
    A game mode where the map would be plunged into darkness and the additional dynamic would be to light torches that only work for his team
    or which would only be illuminated by large headlights with a random patern.

  • Megametzler.5729Megametzler.5729 Member ✭✭✭✭

    Toxicity, teamwork, helping new players - it is all interconnected. Are there any playns to promote helping and communicating positively with other players? Like a thumbs up-system after games, recommendations or anything like that? There needn't be rewards, maybe just a counter for this or a little title. No loot please.

    Just punishing bad behaviour usually does not do it, which every parent learns some time.

  • Two questions I really want answered:

    1. Are the PvP Devs going to keep all damage on CC abilities as close to 0 as possible?
    IMO - the PvP devs need to look at balance the damage on each CC ability individually. Example - Drop the Hammer on Revenant hammer 5 needs to have some sort of damage if it hits as it's a very long cast time. On the other hand, point and click CC like Mesmer pistol off-hand Magic Bullet should stay close to 0.

    2. Will automatic defense traits ever be reworked or have the cooldowns reduced?
    Example - Warrior's Defy Pain and Last Stand traits in the Defense line are still at 300 second cooldowns. These seem enormously excessive. All while Engineer has the infamous Alchemy trait line with up 4 automatic traits less than 100 secs and can be traited for reduced CD.

  • Thornwolf.9721Thornwolf.9721 Member ✭✭✭✭

    @Broady.2358 said:
    HUGE ANNOUCEMENT!!!!

    The ArenaLabs PvP Podcast is happy to announce that the Guild Wars 2 Developer CMC will be coming on the show to talk about everything and anything PvP related!
    This is where you all come in. We want to give you, the community an opportunity to ask questions about hot topics within our PvP scene!

    There are certain topics, CMC can and cannot talk about and there is only so much we can ask him at once so please bare this in mind. Our aim is to have a healthy discussion about the game and learn some of the cool behind the scenes things only a games developer can answer.

    Feel free to drop questions below and we will do our best to ask as many as possible during the show.

    If you want to check out our content you can find us on:
    YouTube
    Spotify
    Podbean

    Stay competitive and see you all in the arena!

    I have several, and they are hard questions. Ones that need to be asked because honestly; This is getting out of hand. Ill start with simplistic, and work my way down though it might be quite the list... And this WILL included questions regarding WvW as it is a "PvP" mode.

    • Will classes who are lacking in core (Rev, Ele, Engie but mostly Rev as thats my old main.) Be given some tools for their kits to compensate the stripping down of those classes. For example Core STILL NEEDS A CORE CONDI RANGED WEP. You can't build E-specs easily when the core kit lacks fundamentally something to synergize with both types of play; Engineer has this issue as well where in core they have rifle , Pistols and shield. Rifle is more of a power weapon and shield is a defensive/utility weapon. Granted engineer has kits and can't swap in combat, but Rev does not have either and the class suffers for it. We need another weapon, any weapon to fill our ranged condi role for core so core can be more feasible going forward. Otherwise you'll always have core be insignificant to Renegades/Herald. (Their utility is too strong, to ignore.)
    • Will warrior get ANY love because it SUCKS outside of blob play; Small man and roaming it legit just feels tacked on and worthless. Guardian can do its job better.
    • Onto ranger, mainly because its my current up and coming main. Considering the other two classes I like (Rev and warrior) are boring, and don't feel fun anymore. Will ranger pets specifically be updated to bring them in line with expansion animals; To offer diversity in the class mechanic? Right now you see the SAME pets all the time because they are the best options for play/counter play. Rather than nerfing them you could make the others just offer equal specifics to make them more viable; Pets aren't OP right now as it stands. They are the core to the class and Id like all of them to be viable (Its shameful how HORRID bears are, considering in the real world they are one of the MVP terrestrial animals. A rework for them would be nice.) Drakes also suffer just as bears do, so could you PLEASE rework them to be overall better so they could see some used outside of perhaps soul-beast? Soul-beast can take whatever pet they want due to merging. But core and druid can't because most of the pets don't offer enough viable methods to be utilized which means there is a ton of dead weight. IF balance is your goal then this should be something to be worked on, considering its a classes core identity.
    • Speaking of reworks are there ANY reworks currently under development? Can we please know so we can somewhat try and prepare (Some of us are making legendaries still and it would be nice to know what will work with what, or if something is going to be drastically changed.) It would be neat to see shiro on rev for example get a rework from the ground up, as well glint to make them fill their roles better. (Shrio is a power bruiser, he fails at this role. And glint is SUPPOSED to be a support legend and again fails.) Necromancer staff, daggers and maybe warhorn could use a rework? Im pretty sure that Ele needs some love in the department of reworks too in its core class kit, as its fallen behind. How about warrior? I know quite a good many traits that could use re-tooling, and now weapons like hammer could use a rework as its a worthless weapon on the class.

    • Nerfs, what are they and when. What is your big plan and end-game that you wish to achieve; Where is this headed. Are these nerfs being done to make room for the E-specs coming in the expansion; We know you can't talk about what those specs are but could you at least let us know if the intention is to make room for them? What is the overall goal of your balance designs and where is it headed.

    • WvW-Alliances WHEN!? Its been two years, where are they and how long will they take. Will they be lumped into the expansion as a selling point? Will we have to pay? Whats the goal and progress with this.
    • What NEW content is coming for the modes, not tournaments or anything like that. NEW CONTENT: Maps, modes, GvG?, Guild interactions at all, armor, weapons, infusions or anything of the like. What content do you have planned for these modes and can we expect them to get more attention going forward, considering even despite the balance cadence you promised it really doesn't feel like we are getting anything substantial or meaty.
    • What qualifies a build, class, spec, trait or skill/weapon to be nerfed? How do you and the team evaluate this vs builds and stat combos? Do you play them or do you go by whats said here on the forums? Do you have testers who QA them for you? Do you go by statistics? What is it that drives and more importantly opens up, a build to be nerfed or buffed. And can we expect some of our E-specs to get a once over so that they can be updated, or reworked? (Druid for example, as a support spec really fails to offer much in competitive modes compared to fire-brand or tempest. CA is clunky. This is merely an example, and while use they do have a root build its not nessacarily what the class was intended for at least from concept.)
    • I know reworks keep making their way in here, but its really because so many of our classes have bits and pieces that really suck. Do you intend to bring weapons who are not played or not used or even aren't really that good into a place where they can compete? Could we get more for our classes so its not everyone running, one or two builds because they are all that really works in a fun way?
    • Whats more important to you and the team, the "Rule of fun" or the idea of "balance" despite balance never being able to be truly achieved until homogenization takes place across the board? Wouldn't it be better to bring other classes/specs/builds/weapons/traits and so on up to a level where the current over-preforming or those that are preforming well to entice players to make the decision to run X over Y? Or is nerfing just the best solution.
    • Will we see the team try to encourage build diversity? Or are we going the route of a MoBa where its one or two builds per class and nothing else matters. We are already semi-there it feels like; With some classes kind of falling to the way-side. How do you intend on dealing with the systemic issue of the "meta" due to WvW and PvP having two or three meta's depending on the objective of the players playing it. (WvW has roaming, zerg play, small man and PvP has Side-noders, bunkers and roamers) How do you intend on ensuring that these differing meta's can co-exist without one destroying the other?
    • Will you ensure that every class in some capacity in some method can fill ANY and ALL roles? Will you ensure that or at least attempt to ensure going forward, that no class feels useless?
    • How do you feel about the community, and our reactions to your changes? Does it bother you that people are dropping mains that they love? More importantly, how do you deal with the amount of hate you likely receive? Im sure its a lot. Are you concerned of people leaving the game over changes, an example is I have a guildie who to this day will never forgive what was done to Ele (this was back in HoT, Im not sure what was done. But she has never really been invested in the game since.) I know it must be difficult but... could you express perhaps how you feel, and what you see/view as the over-arching problem within the competitive game-modes and why you're taking the approach you are to fix it vs perhaps... other avenues?

    Thats it, these aren't meant to be rude or anything. These are the questions I have and the ones I want answered because Im honestly concerned at where we are headed; I have recently been re-invested but that investment gets hurt each time; and EVERYTIME a massive nerf comes and bashes on what Im enjoying. It might make me biased but... well again as I've said many times the rule of fun for me is absolute. Balance can not be the sole focus because if it is then eventually, the stripping down of content and combat in a class becomes so abundant that there is little point in their existence at all.

  • Master Ketsu.4569Master Ketsu.4569 Member ✭✭✭✭
    edited October 14, 2020

    Here is a simpler but important question:

    Will the balance and skills team be taking a closer look at cast times / animations?

    There are many powerful skills and effects that have an extremely noticeable effect on the flow of PvP matches, but have little to no tell to them or cast much too quickly for anyone to realistically react to them. There are also skills like the ele skill "gale" that have a large animation, but the grander part of the animation doesn't play until after the skill has already hit, making it rather pointless. This sort of design may have been OK back when GW2 was first released in 2012, and the idea of an "action combat" MMO was still in its infancy. But the times have changed. GW2 now competes with the likes of games like BDO, and so having key skills with no real graphical indication to them is much harder to justify.

  • Woof.8246Woof.8246 Member ✭✭
    edited October 14, 2020

    Will there be an attack , that has360 degree animations ? But the area besided of you does x2 Damage ?
    Aoe Backstab ! >About Face (turn around button option) > does Massive Damage in that 1,25 sec stealth
    You know something to differentiate the skilled from the not

  • Ghos.1326Ghos.1326 Member ✭✭✭✭

    My only question is can I get up in the discord and discuss with an unbiased and constructive view on all things balance in pvp/wvw with CMC?

    The greatest enemy to improvement, is ignorance. But the desire to learn will cast ignorance into the fire.

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭

    @Ghos.1326 said:
    My only question is can I get up in the discord and discuss with an unbiased and constructive view on all things balance in pvp/wvw with CMC?

    good question

  • felix.2386felix.2386 Member ✭✭✭
    edited October 14, 2020

    @Ghos.1326 said:
    My only question is can I get up in the discord and discuss with an unbiased and constructive view on all things balance in pvp/wvw with CMC?

    are you at least plat 2 soloq with 5 classes with the current meta?
    if you only really play like 1 class with a secondary class and only play like 2 builds, i doubt anything you say will be unbiased.

    warrior has been unplayable in pvp
    for 6 months till now

    good job balance team

  • Kuma.1503Kuma.1503 Member ✭✭✭

    Warrior is currently the best or 2nd best healer in sPvP.

    Is that perhaps a good indicator that supports have been overnerfed?

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @Kuma.1503 said:
    Warrior is currently the best or 2nd best healer in sPvP.

    Is that perhaps a good indicator that supports have been overnerfed?

    Says something of warrior as well if the meta build is a heal support build, cuz players chose warrior to support lmao. Having the ability to be decent at multiple things but healing/support should definitely not be warrior's meta build.

  • Ghos.1326Ghos.1326 Member ✭✭✭✭
    edited October 15, 2020

    @felix.2386 said:

    @Ghos.1326 said:
    My only question is can I get up in the discord and discuss with an unbiased and constructive view on all things balance in pvp/wvw with CMC?

    are you at least plat 2 soloq with 5 classes with the current meta?
    if you only really play like 1 class with a secondary class and only play like 2 builds, i doubt anything you say will be unbiased.

    Yikes, imagine in 2020 when you're over 20 years old to assume someone would be biased because "they only play 2 builds". :astonished:

    The greatest enemy to improvement, is ignorance. But the desire to learn will cast ignorance into the fire.

  • -When are we getting vampiric rituals for nec back?
    -Is reaper/necro getting its debuffer role option back (instead of only facreoll dmg) with buffing back corrupt skills/traits to corrupt 2 boons again (1 boon corrupt is very unimpactfull and you use it for spam mostly, you cant reliable target any boon): spitefull spirit, weakening shroud, dark pact, unholy feast, feast of corruption?
    -Dmg/cc/sustain/mobility .... still seems too high to me for specific/many builds. Any plans to reduce power lvl again/further?

  • Pterikdactyl.7630Pterikdactyl.7630 Member ✭✭✭✭

    Does the skills team have any intention to rework the traits that got slapped by the 300s cooldown change?

    Can you please for the love of god convince whoever is in power to revert the icon changes to auras?!