Thoughts on today's "balance"? — Guild Wars 2 Forums
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Thoughts on today's "balance"?

mes.4607mes.4607 Member ✭✭✭✭
edited October 15, 2020 in PVP

I don't think these changes are going to make the meta any better. Thoughts?

Edit: I haven't seen comments this detailed in a while. I hope the anet team goes through this thread without taking anything to heart & is able to produce better balance patches going forward.

How the heck do I get 5 stars?
<134

Comments

  • Has WvW been sunset?

  • Marxx.5021Marxx.5021 Member ✭✭✭

    Balance patch is OK. It just took way to long for what it does.

  • Zeesh.7286Zeesh.7286 Member ✭✭✭

    Balance patch is OK. It just took way to long for what it does. (2)

  • throw mine + battering ram nerf is lol. baddies call for bad nerfs, and anet gives it to em. big reason why pvp is dead.

    Te lazla otstara.

  • ollbirtan.2915ollbirtan.2915 Member ✭✭✭✭

    Balance? More like a bunch of random nerfs done by interns.
    Guard dead.
    Ele ded.
    Holosmith though? Still more than alive.
    P.S. Extra kudos to the 'special' sPvP treatment that the already extinct commute receives. Keep up the good work nerfing things into oblivion until we are left with an auto attack, a stick, and a loincloth.

  • choovanski.5462choovanski.5462 Member ✭✭✭✭
    edited October 13, 2020

    @Tharan.9085 said:

    @Stand The Wall.6987 said:
    throw mine + battering ram nerf is lol. baddies call for bad nerfs, and anet gives it to em. big reason why pvp is dead.

    those nerfs have been the best this patch, right next to symbol nerf

    im big happy about these too:

    Enhanced Capacity Storage Unit: Reduced might stacks per pulse from 2 to 1 in PvP only.
    Lesser Grenade Barrage: Reduced power coefficient per grenade from 0.5 to 0.3 in PvP only.
    Flashbang: Reduced blind duration from 2 seconds to 1.5 seconds in PvP only.

    holo might nerf is long overdue. 1 sec blind would have been nice too, but its a start

    It's coming for me through the trees
    Help me someone
    Help me please
    Take my shoes off and throw them in the lake

  • Crezarak.2916Crezarak.2916 Member
    edited October 13, 2020

    @knite.1542 said:
    They might be a bit out of touch with what's going on.

    That is an understatement, they are extremely out of touch with PvP and that shows with how little they've down with this balance patch to fix cancer builds like de-cap scrapper, core guard etc.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭
    edited October 13, 2020

    @Tharan.9085 said:

    @Stand The Wall.6987 said:
    throw mine + battering ram nerf is lol. baddies call for bad nerfs, and anet gives it to em. big reason why pvp is dead.

    those nerfs have been the best this patch, right next to symbol nerf

    only the problem with those nerfs tells me the person who made them has no idea how to balance. balance isn't removing options, its making them in line with others. besides battering ram can still hit you easily with its 1/4 sec activation time and 5 sec recharge, and complaining about throw mine? you seriously have no idea how to play the game if you think that skill is a problem. good news tho, its isn't now since its now useless. not that it was ever a problem for people other then noobs.

    i really don't understand why anet continually draws upon the ideas of the clueless.

    Te lazla otstara.

  • mtnjkbm.7452mtnjkbm.7452 Member ✭✭
    edited October 14, 2020

    more ele nerfs. yikes.

  • Ovark.2514Ovark.2514 Member ✭✭✭

    All good changes for the long-term health of PvP. That said, the flash-bang nerf completely missed the point and needs to be completely reworked. Also, revive skills were not touched so I guess I'm still not PvPing for a while. This patch has made me realize that they are probably putting all their resources into designing the new elite specs so they are letting balance fall to the wayside until the expansion. Hope it's worth it. . .

  • Jasonbdj.4021Jasonbdj.4021 Member ✭✭✭
    edited October 13, 2020

    LOL at the balance patch, see you all in next balance patch....cant say much as I got done for being annoyed from repeating myself.

  • Thornwolf.9721Thornwolf.9721 Member ✭✭✭✭

    Same old kitten... I mean but thief stealth got nerfed.... so Im not sure what that means going forward.

  • @Kodama.6453 said:
    How is that not touching decap scrapper? They even doubled the cooldown of throw mine and halfed the barrier from system shocker. What did you expect them to do, disable the scrapper elite spec completely in PvP?

    Tell us the truth, you like this scrapper decap-braindead build and you want it to not die :D

    CHEEKYLA

  • DanAlcedo.3281DanAlcedo.3281 Member ✭✭✭✭

    Where my WvW Balance at!?

  • Ouk.5914Ouk.5914 Member ✭✭✭

    **Profession Skills
    **Elementalist
    Tornado: Increased cooldown from 90 seconds to 120 seconds in PvP only.
    Engineer
    Enhanced Capacity Storage Unit: Reduced might stacks per pulse from 2 to 1 in PvP only.
    Lesser Grenade Barrage: Reduced power coefficient per grenade from 0.5 to 0.3 in PvP only.
    Flashbang: Reduced blind duration from 2 seconds to 1.5 seconds in PvP only.
    Supply Crate: Increased cooldown from 90 seconds to 120 seconds in PvP only. Reduced stun duration from 3 seconds to 2 seconds in PvP only.
    System Shocker: Reduced base barrier gained from 724 to 362 in PvP only.
    Bulwark Gyro: Increased cooldown from 25 seconds to 30 seconds in PvP only.
    Throw Mine: Increased cooldown from 15 seconds to 30 seconds in PvP only.
    Personal Battering Ram: Increased ammo recharge from 20 seconds to 30 seconds in PvP only.
    Guardian
    Writ of Persistence: In PvP only, this trait no longer increases the radius of symbols.
    Revenant
    Sevenshot: Reduced power coefficient per hit from 0.31 to 0.24 in PvP only.
    Scorchrazor: Increased cooldown from 12 seconds to 18 seconds in PvP only.
    Thief
    Hidden Thief: Reduced base stealth duration from 2 seconds to 0.25 seconds in PvP only.
    Concealing Restoration: Reduced base stealth duration from 1 second to 0.5 seconds in PvP only.

    Yep, I'll continue to stay away from the game.

  • Khenzy.9348Khenzy.9348 Member ✭✭✭
    edited October 13, 2020

    Why are they always so AFRAID of touching Holosmith? It's still incredibly OP and a blatant upgrade over Core. They KNOW what to tune down already and they just refuse to do it.

    Also, Shocking Aura? Hello?
    8/9k Lich Autoattacks?

    Thanks for nerfing decap Scrapper, hopefully it's enough to push it out of meta, it was absolutely disgusting to fight against.
    The high power damage on Renegade's shortbow is just wrong, let's see if the changes were meaningful.

    I'll hijack my own post, I don't care:

    @KrHome.1920 said:

    @Anomaly.7612 said:
    The hidden thief nerf is just bad. 0.25 seconds of stealth on steal? Why even have stealth on it at all now? That's not enough time to even land a backstab.

    Oh dear.... thieves that don't understand their own class complain about changes to their class. Priceless!

    It's 1.25 seconds now. See
    https://wiki.guildwars2.com/wiki/Meld_with_Shadows

    Before the nerf it used to be 3 seconds (2 from hidden killer and 1 from meld with shadows - the latter you get automatically when picking shadow arts).

    0.25s is the minimum value they need to use to be able to give the trait a stealth granting mechanic at all. 0.25s is the minimal effect duration the game engine supports.

    Oh my oh my, aren't you the Reaper I just roflstomped efortlessly in WvW the other day?
    Sending mail afer mail, after mail with hate, insults and toxicity while blocking me is not cool. Sweet tasty tears, though.
    I don't usually block anyone ever, but you sure as heck earned it. You actually looked for me in these forums to embelish your already shameful insults towards me. This level of toxicity hasn't happened to me in the almost 8 years I've been playing this game (on and off though).
    Is a berserker Soulbeast with Sword/Horn + Longbow that broken in WvW? Did I really hurt your ego this much? That was not normal behaviour, have some self respect and reflect upon your actions. I, of course, reported you accordingly.

    Just so you guys know, this individual KrHome.1920 is incredibly toxic ingame.

    [Bros]

  • @KrHome.1920 said:

    @Anomaly.7612 said:
    The hidden thief nerf is just bad. 0.25 seconds of stealth on steal? Why even have stealth on it at all now? That's not enough time to even land a backstab.

    Oh dear.... thieves that don't understand their own class complain about changes to their class. Priceless!

    It's 1.25 seconds now. See
    https://wiki.guildwars2.com/wiki/Meld_with_Shadows

    Before the nerf it used to be 3 seconds (2 from hidden killer and 1 from meld with shadows - the latter you get automatically when picking shadow arts).

    0.25s is the minimum value they need to use to be able to give the trait a stealth granting mechanic at all. 0.25s is the minimal effect duration the game engine supports.

    Ok, cool. Thanks for making that clear. Still not enough time to land a backstab. Now someone will see that steal has been used, dodge once, and render the stealth useless and prevent a large chunk of damage from the d/p kit.

    My biggest issue is that nothing has been buffed to compensate or create any other viable build option. Acrobatics as a traitline hasn't been taken in most builds for a long time. Deadly arts saw no changes so won't be taken either.

    Thieve's build diversity is so low that shadow arts has been one of the only good options and it got nerfed pretty hard. Don't want thieves to rely on stealth as much? Cool. Give us something increases our survivability that's not just blind/evade spam.

  • Ouk.5914Ouk.5914 Member ✭✭✭

    @Tharan.9085 said:

    @Stand The Wall.6987 said:
    throw mine + battering ram nerf is lol. baddies call for bad nerfs, and anet gives it to em. big reason why pvp is dead.

    those nerfs have been the best this patch, right next to symbol nerf

    throw mine 100% needed a cooldown increas but to double it was a bit of an overkill and Bat ram shouldn't of been touched imo.

  • Bazsi.2734Bazsi.2734 Member ✭✭✭

    I like how we fix the bloated shadow arts traitline by removing stealth from it. How will this change make daredevils pick DA (or just an offensive trailine in general) over SA again? You can still instantly steal+backstab etc... this changes nothing.

  • Marxx.5021Marxx.5021 Member ✭✭✭

    @Ovark.2514 said:
    All good changes for the long-term health of PvP. That said, the flash-bang nerf completely missed the point and needs to be completely reworked. Also, revive skills were not touched so I guess I'm still not PvPing for a while. This patch has made me realize that they are probably putting all their resources into designing the new elite specs so they are letting balance fall to the wayside until the expansion. Hope it's worth it. . .

    Thats because cmc is not allowed to balance skills, e.g. he cannot change what a skill does.

  • wevh.2903wevh.2903 Member ✭✭✭

    @Ovark.2514 said:
    All good changes for the long-term health of PvP. That said, the flash-bang nerf completely missed the point and needs to be completely reworked. Also, revive skills were not touched so I guess I'm still not PvPing for a while. This patch has made me realize that they are probably putting all their resources into designing the new elite specs so they are letting balance fall to the wayside until the expansion. Hope it's worth it. . .

    U dont play pvp cuz u cant rupt a revive skill? :)

  • ollbirtan.2915ollbirtan.2915 Member ✭✭✭✭

    @Marxx.5021 said:

    @Ovark.2514 said:
    All good changes for the long-term health of PvP. That said, the flash-bang nerf completely missed the point and needs to be completely reworked. Also, revive skills were not touched so I guess I'm still not PvPing for a while. This patch has made me realize that they are probably putting all their resources into designing the new elite specs so they are letting balance fall to the wayside until the expansion. Hope it's worth it. . .

    Thats because cmc is not allowed to balance skills, e.g. he cannot change what a skill does.

    CMC this, CMC that...Yes he can't make functional changes and rework skills, but that doesn't excuse completely clueless 'number game he is playing. Nerfing skills either at random, or because of complaints from a small vocal minority on the forums and an even smaller biased group on a certain discord server isn't exactly top-notch. Also, having just one person "balance" sPvP (once in 6 months) proves that the game mode is even past the life support stage now. Time to play sims or something.

  • ollbirtan.2915ollbirtan.2915 Member ✭✭✭✭

    @Paarthurnax.8931 said:
    Guys, stop being so negative, we have a new balance patch coming next year! Have some patience will ya? It's just around the corner, probably by Easter or something!

    Yes! My bad! I should ve known better. Patience is key! Loving those frequent pvp balance cadences.

  • Kodama.6453Kodama.6453 Member ✭✭✭✭

    @Levijeh.9643 said:

    @Kodama.6453 said:
    How is that not touching decap scrapper? They even doubled the cooldown of throw mine and halfed the barrier from system shocker. What did you expect them to do, disable the scrapper elite spec completely in PvP?

    Tell us the truth, you like this scrapper decap-braindead build and you want it to not die :D

    Never played it myself. Just against it, but it didn't really bother me that much.

    But that is besides the point. Claiming that they didn't touch that build is just a ridiculous statement if you look at the patch notes.

  • otto.5684otto.5684 Member ✭✭✭✭

    @Lord of the Fire.6870 said:
    Its a joke PvP and abysmal for PvE

    Actually, there is not a single PvE change. Apparently the balance team are on 6 month vacation. At least PvE is not the kitten show sPvP currently is.

  • Zee.1294Zee.1294 Member ✭✭
    edited October 13, 2020

    Only thing i can say is BOOOOOOOO....ANet .. you are going down.....Waiting 3monts for BALANCE end we Get HALLOKITENWEEN ...Oh Wait... we gona wait another 2 weeks for 3 day work Patch cause they are very busy doing some EXPAC for 2022.......BOOOOOO....You DONT GET IT DO YA.....If a player dont have fun playing, no content will ever make him play your game!!!!!!!!........................I em Tired of You ANet !!!!!!!!!!!!!!!!!!

    FOR CRY SAKE >>>>>Writ of Persistence: In PvP only, this trait no longer increases the radius of symbols.....WHY? Can Someone explain ....WHY ?

  • TinkTinkPOOF.9201TinkTinkPOOF.9201 Member ✭✭✭✭

    @Marxx.5021 said:

    @Ovark.2514 said:
    All good changes for the long-term health of PvP. That said, the flash-bang nerf completely missed the point and needs to be completely reworked. Also, revive skills were not touched so I guess I'm still not PvPing for a while. This patch has made me realize that they are probably putting all their resources into designing the new elite specs so they are letting balance fall to the wayside until the expansion. Hope it's worth it. . .

    Thats because cmc is not allowed to balance skills, e.g. he cannot change what a skill does.

    Source?

    The posts made about changes from CMC stated he wanted to START with number/value changes to get a base line, as they would be easy changes that could be done right away. Skills he stated were now going to be split between all modes and that skill changes were indeed possible (and have been done), however the changes have to be passed to the skills team to review and make as they might involve new animations, sounds, effects etc etc. and as such take longer to do....We are now months and months into this, long past any reasonable time frame to get some serious changes done to skills.

    "When you power creep the game and make it so that spam gameplay is nearly as effective as deep knowledge and nuance, the quality of players will decrease." -Exedore