October 13th 2020 balance patch - This is what we get — Guild Wars 2 Forums
Home PVP

October 13th 2020 balance patch - This is what we get

Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭
edited October 13, 2020 in PVP

These were my immediate thoughts, as I'm sure most of the player base felt the same way:

Profession Skills

Elementalist

  • Tornado: Increased cooldown from 90 seconds to 120 seconds in PvP only.

~ Wait what? Really? No fix to shock aura share or light rod? Not even a slight tiny tweak? Just why? Why ignore everything the community points out?

Engineer

  • Enhanced Capacity Storage Unit: Reduced might stacks per pulse from 2 to 1 in PvP only.
  • Lesser Grenade Barrage: Reduced power coefficient per grenade from 0.5 to 0.3 in PvP only.
  • Flashbang: Reduced blind duration from 2 seconds to 1.5 seconds in PvP only.
  • Supply Crate: Increased cooldown from 90 seconds to 120 seconds in PvP only. Reduced stun duration from 3 seconds to 2 seconds in PvP only.
  • System Shocker: Reduced base barrier gained from 724 to 362 in PvP only.
  • Bulwark Gyro: Increased cooldown from 25 seconds to 30 seconds in PvP only.
  • Throw Mine: Increased cooldown from 15 seconds to 30 seconds in PvP only.
  • Personal Battering Ram: Increased ammo recharge from 20 seconds to 30 seconds in PvP only.

~ Throw Mine is a good fix. Enhanced Capacity Storage Unit was a good fix. Bulwark/PBR didn't need to be dinked with. No one cared about System Shocker. No one cared about Supply Crate. ONLY Lesser Grenade Barrage was tuned down? Just what? What? Grenades in general, the entire kit everything about it, is greatly overperforming and will continue to greatly overperform. This isn't even close to the kind of damage nerf that players were expecting on Grenades that we needed. The Flashbang fix is insulting. Flashbang needed way heavier nerfs than this. This little tini tiny tweak to blind duration doesn't change anything about how strong Flashbang is. After months & months and dozens & dozens of entire threads being written and discussed about the great overperformance of Engineer Explosives 1/3/1 Grenade Kit, this is what we get. Why ignore ALL of the feedback when literally every single person in the forum and competitive community has agreed that Explosives 1/3/1 Grenade Kit is greatly overperforming? It's very rare they we all agree on something, and when that happens, get the hint.

Guardian

  • Writ of Persistence: In PvP only, this trait no longer increases the radius of symbols.

~ I dunno how to feel about it. I don't really think this was necessary, nor do I think it will change much.

Revenant

  • Sevenshot: Reduced power coefficient per hit from 0.31 to 0.24 in PvP only.
  • Scorchrazor: Increased cooldown from 12 seconds to 18 seconds in PvP only.

~ Not even sure it really needed fixing to begin with honestly but w/e. If anything, that nerf to Sevenshot is going to hurt the build a lot.

Thief

  • Hidden Thief: Reduced base stealth duration from 2 seconds to 0.25 seconds in PvP only.
  • Concealing Restoration: Reduced base stealth duration from 1 second to 0.5 seconds in PvP only.

~ These are adequate changes imo. So these will be more like detargets now, rather than stealth. I'm ok with that.

Yeah well whatever. The only way this patch could be more disappointing is if they had buffed Grenade damage. Right now the meta consists of only 3 things https://metabattle.com/wiki/Conquest and it will continue to consist of only Tempest/Holosmith/DP Daredevil. This patch will change nothing wich is very unfortunate considering how many people are walking away right now due to these disgusting disparities in balance. Holosmith in particular can only be compared to some of the historical top tier mistakes we've seen, such as Chrono Bunkers, Old Cele Eles, or CI Mirage.

Comments

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭

    Sounds like someone didn't read anything in the forum's community feedback imo.

    How about we add up & tally the amount of System Shocker complaints vs. the amount of Flashbang & Grenade Kit complaints?

  • @Trevor Boyer.6524 said:
    Sounds like someone didn't read anything in the forum's community feedback imo.

    How about we add up & tally the amount of System Shocker complaints vs. the amount of Flashbang & Grenade Kit complaints?

    Was it System Shocker or Impact Savant?

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    A class that has burst skills designed to require hard cc before hand and damage on those skills balanced around the hard cc significantly supplementing the over all burst gets its damage stripped from its cc, no significant damage compensation to the skills that required the cc before hand, no design change to skills that have long cast times and root u due to initially being designed to follow hard cc. Can anyone guess the class in question?
    If the devs couldnt foresee how these changes would negatively effect a class with such a design, especially with no compensation or design changes to compensate for its initial design I have no clue why anyone would expect much balance wise from these devs, this is only 1 of many examples someone could chose. Anyway was as I expected.

  • KrHome.1920KrHome.1920 Member ✭✭✭✭
    edited October 13, 2020

    Maybe they did not address other things in this patch because other things can't be changed isolated and they will change them in a patch that fixes a lot of things. Lich for example is a skill that currently differentiates whether core necro is viable or not (the spec is currently a lich dependent one trick pony). So it should be nerfed at the same time core necro gets some compensations elsewhere. And such an update is nothing that can be done in a hotfix patch.

    And I know you don't like to hear that ;) , but soulbeast needs a huge shave in damage multipiers. But of course regarding this too there have to be some compensations elsewhere.

    But maybe they are just incompetent... who knows.

  • Thornwolf.9721Thornwolf.9721 Member ✭✭✭✭
    edited October 13, 2020

    @KrHome.1920 said:
    Maybe they did not address other things in this patch because other things can't be changed isolated and they will change them in a patch that fixes a lot of things. Lich for example is a skill that currently differentiates whether core necro is viable or not (the spec is currently a lich dependent one trick pony). So it should be nerfed at the same time core necro gets some compensations elsewhere. And such an update is nothing that can be done in a hotfix patch.

    And I know you don't like to hear that ;) , but soulbeast needs a huge shave in damage multipiers. But of course regarding this too there have to be some compensations elsewhere.

    But maybe they are just incompetent... who knows.

    Yes well soul-beast does not need some shaves, core and druid do not either . But knowing A-net if they do touch it core will get smashed with nerfs and the spec soul-beast will be left untouched.

  • Khalisto.5780Khalisto.5780 Member ✭✭✭✭

    @Trevor Boyer.6524 said:
    These were my immediate thoughts, as I'm sure most of the player base felt the same way:

    Profession Skills

    Elementalist

    • Tornado: Increased cooldown from 90 seconds to 120 seconds in PvP only.

    ~ Wait what? Really? No fix to shock aura share or light rod? Not even a slight tiny tweak? Just why? Why ignore everything the community points out?

    What changes did you exactly want to see in LR?

  • I really just can't believe necro wasn't touched at all. Talk about the golden child... Also, mesmer was left completely untouched when they're the least represented class by far in PvP.

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭

    @Thornwolf.9721 said:

    @KrHome.1920 said:
    Maybe they did not address other things in this patch because other things can't be changed isolated and they will change them in a patch that fixes a lot of things. Lich for example is a skill that currently differentiates whether core necro is viable or not (the spec is currently a lich dependent one trick pony). So it should be nerfed at the same time core necro gets some compensations elsewhere. And such an update is nothing that can be done in a hotfix patch.

    And I know you don't like to hear that ;) , but soulbeast needs a huge shave in damage multipiers. But of course regarding this too there have to be some compensations elsewhere.

    But maybe they are just incompetent... who knows.

    Yes well soul-beast needs some shaves, core and druid do not. But knowing A-net core will get smashed with nerfs and the spec soul-beast will be left untouched.

    Why is everyone on about Soulbeast all of a sudden? This class is mid tier to bottom at this point. Truly. it's not used in Ranked and it isn't used in ATs either. A Soulbeast has to blow every CD it has to land a burst on a 60s interval, that is only slightly higher than What a Ren is doing now on a 15s interval, or a Holosmith is doing with a single toss of a Grenade Barrage.

    Damage is literally the only thing that Soulbeast has left. And it can't even brawl with Holo or Ren. It has to deal that damage from far away with an incoming approach before it can consider to stop and stay on node with those classes. And if we are not talking use of One Wolf Pack, the Soulbeasts damage is no longer even comparable to other classes.

    Ranger is weak right now. I am the only person in NA who has been using Ranger based builds in ATs for months and months at this point. And when I say that, I mean plat+ players, not all wecome silver join groups.

    Hop off the Ranger nerf suggestions and chill out on the paradigm shift please.

  • @Trevor Boyer.6524 said:

    @Thornwolf.9721 said:

    @KrHome.1920 said:
    Maybe they did not address other things in this patch because other things can't be changed isolated and they will change them in a patch that fixes a lot of things. Lich for example is a skill that currently differentiates whether core necro is viable or not (the spec is currently a lich dependent one trick pony). So it should be nerfed at the same time core necro gets some compensations elsewhere. And such an update is nothing that can be done in a hotfix patch.

    And I know you don't like to hear that ;) , but soulbeast needs a huge shave in damage multipiers. But of course regarding this too there have to be some compensations elsewhere.

    But maybe they are just incompetent... who knows.

    Yes well soul-beast needs some shaves, core and druid do not. But knowing A-net core will get smashed with nerfs and the spec soul-beast will be left untouched.

    Why is everyone on about Soulbeast all of a sudden? This class is mid tier to bottom at this point. Truly. it's not used in Ranked and it isn't used in ATs either. A Soulbeast has to blow every CD it has to land a burst on a 60s interval, that is only slightly higher than What a Ren is doing now on a 15s interval, or a Holosmith is doing with a single toss of a Grenade Barrage.

    Damage is literally the only thing that Soulbeast has left. And it can't even brawl with Holo or Ren. It has to deal that damage from far away with an incoming approach before it can consider to stop and stay on node with those classes. And if we are not talking use of One Wolf Pack, the Soulbeasts damage is no longer even comparable to other classes.

    Ranger is weak right now. I am the only person in NA who has been using Ranger based builds in ATs for months and months at this point. And when I say that, I mean plat+ players, not all wecome silver join groups.

    Hop off the Ranger nerf suggestions and chill out on the paradigm shift please.

    Nah people are running full zerk with mesmer runes and critting for 9k with maul. Dont need one wolf pack.

  • Thornwolf.9721Thornwolf.9721 Member ✭✭✭✭
    edited October 13, 2020

    @Trevor Boyer.6524 said:

    @Thornwolf.9721 said:

    @KrHome.1920 said:
    Maybe they did not address other things in this patch because other things can't be changed isolated and they will change them in a patch that fixes a lot of things. Lich for example is a skill that currently differentiates whether core necro is viable or not (the spec is currently a lich dependent one trick pony). So it should be nerfed at the same time core necro gets some compensations elsewhere. And such an update is nothing that can be done in a hotfix patch.

    And I know you don't like to hear that ;) , but soulbeast needs a huge shave in damage multipiers. But of course regarding this too there have to be some compensations elsewhere.

    But maybe they are just incompetent... who knows.

    Yes well soul-beast needs some shaves, core and druid do not. But knowing A-net core will get smashed with nerfs and the spec soul-beast will be left untouched.

    Why is everyone on about Soulbeast all of a sudden? This class is mid tier to bottom at this point. Truly. it's not used in Ranked and it isn't used in ATs either. A Soulbeast has to blow every CD it has to land a burst on a 60s interval, that is only slightly higher than What a Ren is doing now on a 15s interval, or a Holosmith is doing with a single toss of a Grenade Barrage.

    Damage is literally the only thing that Soulbeast has left. And it can't even brawl with Holo or Ren. It has to deal that damage from far away with an incoming approach before it can consider to stop and stay on node with those classes. And if we are not talking use of One Wolf Pack, the Soulbeasts damage is no longer even comparable to other classes.

    Ranger is weak right now. I am the only person in NA who has been using Ranger based builds in ATs for months and months at this point. And when I say that, I mean plat+ players, not all wecome silver join groups.

    Hop off the Ranger nerf suggestions and chill out on the paradigm shift please.

    Im not saying ranger needs a nerf, im saying that if they DO nerf soul-beast as everyone is claiming and whining about (Really doesn't need to be nerfed, all the pets need to be reworked and made more worthwhile) they would likely nerf core. Because thats how A-net nerfs things, they nerf the foundation and leave the rest regardless of how problematic it is. I dont want nerfs, I dont want anymore nerfs for anything because its sapping the fun right out of the game and I honestly am begining to hate the balance team and CmC.
    ( Was typing fast and had typo's I fixed it now, thats my bad.)

    @FrownyClown.8402 said:

    @Trevor Boyer.6524 said:

    @Thornwolf.9721 said:

    @KrHome.1920 said:
    Maybe they did not address other things in this patch because other things can't be changed isolated and they will change them in a patch that fixes a lot of things. Lich for example is a skill that currently differentiates whether core necro is viable or not (the spec is currently a lich dependent one trick pony). So it should be nerfed at the same time core necro gets some compensations elsewhere. And such an update is nothing that can be done in a hotfix patch.

    And I know you don't like to hear that ;) , but soulbeast needs a huge shave in damage multipiers. But of course regarding this too there have to be some compensations elsewhere.

    But maybe they are just incompetent... who knows.

    Yes well soul-beast needs some shaves, core and druid do not. But knowing A-net core will get smashed with nerfs and the spec soul-beast will be left untouched.

    Why is everyone on about Soulbeast all of a sudden? This class is mid tier to bottom at this point. Truly. it's not used in Ranked and it isn't used in ATs either. A Soulbeast has to blow every CD it has to land a burst on a 60s interval, that is only slightly higher than What a Ren is doing now on a 15s interval, or a Holosmith is doing with a single toss of a Grenade Barrage.

    Damage is literally the only thing that Soulbeast has left. And it can't even brawl with Holo or Ren. It has to deal that damage from far away with an incoming approach before it can consider to stop and stay on node with those classes. And if we are not talking use of One Wolf Pack, the Soulbeasts damage is no longer even comparable to other classes.

    Ranger is weak right now. I am the only person in NA who has been using Ranger based builds in ATs for months and months at this point. And when I say that, I mean plat+ players, not all wecome silver join groups.

    Hop off the Ranger nerf suggestions and chill out on the paradigm shift please.

    Nah people are running full zerk with mesmer runes and critting for 9k with maul. Dont need one wolf pack.

    Alright then bet, nerf the interaction of the runes/stat combo and leave the traits/class alone.

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭

    @FrownyClown.8402 said:

    @Trevor Boyer.6524 said:

    @Thornwolf.9721 said:

    @KrHome.1920 said:
    Maybe they did not address other things in this patch because other things can't be changed isolated and they will change them in a patch that fixes a lot of things. Lich for example is a skill that currently differentiates whether core necro is viable or not (the spec is currently a lich dependent one trick pony). So it should be nerfed at the same time core necro gets some compensations elsewhere. And such an update is nothing that can be done in a hotfix patch.

    And I know you don't like to hear that ;) , but soulbeast needs a huge shave in damage multipiers. But of course regarding this too there have to be some compensations elsewhere.

    But maybe they are just incompetent... who knows.

    Yes well soul-beast needs some shaves, core and druid do not. But knowing A-net core will get smashed with nerfs and the spec soul-beast will be left untouched.

    Why is everyone on about Soulbeast all of a sudden? This class is mid tier to bottom at this point. Truly. it's not used in Ranked and it isn't used in ATs either. A Soulbeast has to blow every CD it has to land a burst on a 60s interval, that is only slightly higher than What a Ren is doing now on a 15s interval, or a Holosmith is doing with a single toss of a Grenade Barrage.

    Damage is literally the only thing that Soulbeast has left. And it can't even brawl with Holo or Ren. It has to deal that damage from far away with an incoming approach before it can consider to stop and stay on node with those classes. And if we are not talking use of One Wolf Pack, the Soulbeasts damage is no longer even comparable to other classes.

    Ranger is weak right now. I am the only person in NA who has been using Ranger based builds in ATs for months and months at this point. And when I say that, I mean plat+ players, not all wecome silver join groups.

    Hop off the Ranger nerf suggestions and chill out on the paradigm shift please.

    Nah people are running full zerk with mesmer runes and critting for 9k with maul. Dont need one wolf pack.

    And what isn't dealing 9k+ death combos in this meta?

    The only real difference between Soulbeast and something Like Holo right now, is that Rangers have to go full DPS Berserker to get damage out of Soulbeast, while having really bad sustain, and they have to go full Druid heal amulet if they want sustain and then they have no damage. Holo on the other hand, sustains like a mender bunker Druid while it wears Demo or Berserker, while it matches all of the damage output of the glass cannon Soulbeast. And this isn't even to mention the very wide array of utilities the Holo gets.

    Anyone who actively plays Guild Wars 2 pvp can clearly see that Rangers have disappeared almost entirely in competitive play. There are very big reasons for that my friend. Only a handful of people between NA and EU are even left who are able to make it work to viability.

    But I'm not going to argue on about something that any active player already knows is true. If you want to stress your point and prove how strong Ranger is, you can go ahead and start posting all of that recent footage of ATs where everyone is playing Ranger because it's so strong.

  • UNOwen.7132UNOwen.7132 Member ✭✭✭✭

    Nerfing Grenade Kit is still stupid. Core Engineer is struggling as is. They were right to not touch Grenade kit (though I wish they tuned it up a bit for the sake of core Engineer). Most of these changes seem fine tbh. The thief ones do literally nothing, but hey, if it gets people to shut up about stealth for 5 seconds, its already worth it.

  • Dantheman.3589Dantheman.3589 Member ✭✭✭✭

    I’ll just say one thing. Any build that involved symbols is instantly dead because of the change, where it was only out performing other builds as a side noder due to the fact that the damage was better, not even sustain- many builds had monster sustain and disengage compared to guard. So if the damage is the only thing over performing just tweak those symbol modifiers and the damage for the accelerated burns. Now it will just mechanically awkward and even less viable than it is now.

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭
    edited October 13, 2020

    @Dantheman.3589 said:
    I’ll just say one thing. Any build that involved symbols is instantly dead because of the change, where it was only out performing other builds as a side noder due to the fact that the damage was better, not even sustain- many builds had monster sustain and disengage compared to guard. So if the damage is the only thing over performing just tweak those symbol modifiers and the damage for the accelerated burns. Now it will just mechanically awkward and even less viable than it is now.

    It's just like the people who complain about Ranger. They don't play higher ratings and they don't make it to final rounds of ATs. If they did, they'd realize Core Guard wasn't even a problem to begin with.

    Just another disparity of difference between how things perform bellow the bell curve & above, and how that effects forum discussion opinion of what needs to be fixed.

    ^ Everything always comes right back around to that.

  • ollbirtan.2915ollbirtan.2915 Member ✭✭✭✭

    Now that Guard is out, whose head is next on the chopping block? Come on, forum warriors! It's been six hours since "patch" already! Time to demand more ridiculous nerfs to other classes.

  • Shiyo.3578Shiyo.3578 Member ✭✭✭✭
    edited October 14, 2020

    I like how they decided to nerf ALL ele builds instead of targeting the problematic one, as usual, since 2012.

    Pretty much every prediction I made over the past few months happened:
    Nerfing all ele specs in a random way instead of the actual problem(shock aura and res glyph)
    Not nerfing EE because it's a new trait and that's off limits for ~1 year.

  • Math.5123Math.5123 Member ✭✭✭✭

    @UNOwen.7132 said:
    Nerfing Grenade Kit is still stupid. Core Engineer is struggling as is. They were right to not touch Grenade kit (though I wish they tuned it up a bit for the sake of core Engineer). Most of these changes seem fine tbh. The thief ones do literally nothing, but hey, if it gets people to shut up about stealth for 5 seconds, its already worth it.

    Rofl

    ~ God Tier Guardian

  • Crozame.4098Crozame.4098 Member ✭✭✭

    Some versions of trapper ranger/druid/slb has not been addressed, feel lucky about it. Necro has not been touched at all.

  • Quadox.7834Quadox.7834 Member ✭✭✭✭

    @Trevor Boyer.6524 said:

    @Thornwolf.9721 said:

    @KrHome.1920 said:
    Maybe they did not address other things in this patch because other things can't be changed isolated and they will change them in a patch that fixes a lot of things. Lich for example is a skill that currently differentiates whether core necro is viable or not (the spec is currently a lich dependent one trick pony). So it should be nerfed at the same time core necro gets some compensations elsewhere. And such an update is nothing that can be done in a hotfix patch.

    And I know you don't like to hear that ;) , but soulbeast needs a huge shave in damage multipiers. But of course regarding this too there have to be some compensations elsewhere.

    But maybe they are just incompetent... who knows.

    Yes well soul-beast needs some shaves, core and druid do not. But knowing A-net core will get smashed with nerfs and the spec soul-beast will be left untouched.

    Why is everyone on about Soulbeast all of a sudden? This class is mid tier to bottom at this point. Truly. it's not used in Ranked and it isn't used in ATs either. A Soulbeast has to blow every CD it has to land a burst on a 60s interval, that is only slightly higher than What a Ren is doing now on a 15s interval, or a Holosmith is doing with a single toss of a Grenade Barrage.

    Damage is literally the only thing that Soulbeast has left. And it can't even brawl with Holo or Ren. It has to deal that damage from far away with an incoming approach before it can consider to stop and stay on node with those classes. And if we are not talking use of One Wolf Pack, the Soulbeasts damage is no longer even comparable to other classes.

    Ranger is weak right now. I am the only person in NA who has been using Ranger based builds in ATs for months and months at this point. And when I say that, I mean plat+ players, not all wecome silver join groups.

    Hop off the Ranger nerf suggestions and chill out on the paradigm shift please.

    no please keep complaining i love seeing the ranger victim compex come out from two randoms qq on forums its v entertaining

    // Yanim

  • Quadox.7834Quadox.7834 Member ✭✭✭✭

    @Trevor Boyer.6524 said:

    @Dantheman.3589 said:
    I’ll just say one thing. Any build that involved symbols is instantly dead because of the change, where it was only out performing other builds as a side noder due to the fact that the damage was better, not even sustain- many builds had monster sustain and disengage compared to guard. So if the damage is the only thing over performing just tweak those symbol modifiers and the damage for the accelerated burns. Now it will just mechanically awkward and even less viable than it is now.

    It's just like the people who complain about Ranger. They don't play higher ratings and they don't make it to final rounds of ATs. If they did, they'd realize Core Guard wasn't even a problem to begin with.

    Just another disparity of difference between how things perform bellow the bell curve & above, and how that effects forum discussion opinion of what needs to be fixed.

    ^ Everything always comes right back around to that.

    its not really the same because symbols was a braindead build with way too much reward for effort even on high level (just not in organised 5v5)

    // Yanim

  • Quadox.7834Quadox.7834 Member ✭✭✭✭

    @Trevor Boyer.6524 said:

    @Dantheman.3589 said:
    I’ll just say one thing. Any build that involved symbols is instantly dead because of the change, where it was only out performing other builds as a side noder due to the fact that the damage was better, not even sustain- many builds had monster sustain and disengage compared to guard. So if the damage is the only thing over performing just tweak those symbol modifiers and the damage for the accelerated burns. Now it will just mechanically awkward and even less viable than it is now.

    It's just like the people who complain about Ranger. They don't play higher ratings and they don't make it to final rounds of ATs. If they did, they'd realize Core Guard wasn't even a problem to begin with.

    Just another disparity of difference between how things perform bellow the bell curve & above, and how that effects forum discussion opinion of what needs to be fixed.

    ^ Everything always comes right back around to that.

    its not really the same because symbols was a braindead build with way too much reward for effort even on high level (just not in organised 5v5)

    // Yanim

  • Quadox.7834Quadox.7834 Member ✭✭✭✭

    @UNOwen.7132 said:
    Nerfing Grenade Kit is still stupid. Core Engineer is struggling as is. They were right to not touch Grenade kit (though I wish they tuned it up a bit for the sake of core Engineer). Most of these changes seem fine tbh. The thief ones do literally nothing, but hey, if it gets people to shut up about stealth for 5 seconds, its already worth it.

    ah, UNOwen, the valiant and unyielding defender of the two strongest classes in the game, engi and thief

    // Yanim

  • ollbirtan.2915ollbirtan.2915 Member ✭✭✭✭

    @Crozame.4098 said:
    Some versions of trapper ranger/druid/slb has not been addressed, feel lucky about it. Necro has not been touched at all.

    Maybe, if we make enough complain posts on the forums, those would be nerfed too? Don't give up!

  • Crozame.4098Crozame.4098 Member ✭✭✭

    @ollbirtan.2915 said:

    @Crozame.4098 said:
    Some versions of trapper ranger/druid/slb has not been addressed, feel lucky about it. Necro has not been touched at all.

    Maybe, if we make enough complain posts on the forums, those would be nerfed too? Don't give up!

    So you think they are balanced?.....

  • UNOwen.7132UNOwen.7132 Member ✭✭✭✭

    @Quadox.7834 said:

    @UNOwen.7132 said:
    Nerfing Grenade Kit is still stupid. Core Engineer is struggling as is. They were right to not touch Grenade kit (though I wish they tuned it up a bit for the sake of core Engineer). Most of these changes seem fine tbh. The thief ones do literally nothing, but hey, if it gets people to shut up about stealth for 5 seconds, its already worth it.

    ah, UNOwen, the valiant and unyielding defender of the two strongest classes in the game, engi and thief

    Im not saying Holo shouldnt be nerfed. Quite the opposite, these are good Holo nerfs. Im saying Grenade kit shouldnt be nerfed. Since yknow. Core Engineer isnt broken and relies on it? As for thief, there are no nerfs that can make thief less mandatory without making them useless, and these nerfs in particular do literally nothing but get people to shut up about a mechanic they fixate on for some godforsaken reason.

  • Pimsley.3681Pimsley.3681 Member ✭✭✭

    Is the parent company publicly traded? Can I buy shares and raise pvp issues at the quarterly report conference calls? Or do I have to be an institutional shareholder to be able to ask questions? I wanna ask what's OP in pvp in front of banks, private equity firms and large shareholders. Don't ban my comment Anet. My Amex Platinum loves you.

  • Pimsley.3681Pimsley.3681 Member ✭✭✭

    Ping me in-game. All my characters are in the Mists. I don't PVE anymore.

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭

    @Pimsley.3681 said:
    Is the parent company publicly traded? Can I buy shares and raise pvp issues at the quarterly report conference calls? Or do I have to be an institutional shareholder to be able to ask questions? I wanna ask what's OP in pvp in front of banks, private equity firms and large shareholders. Don't ban my comment Anet. My Amex Platinum loves you.

    Yeah it's funny you mention that. Balance decisions and even balance complaints/responses such as posted in this thread from weird multi accounts no one has ever seen before are beginning to get strangely titled towards completely unfounded nonsense.

    You can seriously post a link to a video displaying a complete documentary on how some said given class has almost no representation in top 100 play or AT teams and why, and you'll still have players gold 1 complain about it, and then see it get nerfed in the next patch whilst something that is clearly overperforming in top 20 player & ATs is left completely untouched.

    I dunno man, things have gotten weird in 2020.

  • wevh.2903wevh.2903 Member ✭✭✭

    @Quadox.7834 said:

    @Trevor Boyer.6524 said:

    @Dantheman.3589 said:
    I’ll just say one thing. Any build that involved symbols is instantly dead because of the change, where it was only out performing other builds as a side noder due to the fact that the damage was better, not even sustain- many builds had monster sustain and disengage compared to guard. So if the damage is the only thing over performing just tweak those symbol modifiers and the damage for the accelerated burns. Now it will just mechanically awkward and even less viable than it is now.

    It's just like the people who complain about Ranger. They don't play higher ratings and they don't make it to final rounds of ATs. If they did, they'd realize Core Guard wasn't even a problem to begin with.

    Just another disparity of difference between how things perform bellow the bell curve & above, and how that effects forum discussion opinion of what needs to be fixed.

    ^ Everything always comes right back around to that.

    its not really the same because symbols was a braindead build with way too much reward for effort even on high level (just not in organised 5v5)

    Comparing decap druid value to holo is kekw

  • The only thing that surprises me is the battered wife syndrome on full display. Yes, the patch sucks, who knew? It's not like this has been nearly the ENTIRE HISTORY of Anet's PvP. Didn't OP quit publicly and then, as everyone predicted, come back to get beaten into submission by this game all over again? Even says he'll buy the next expac, rewarding Anet for how they've botched their game?

    PvP balance will never change. It will never truly get better. The next expac will ruin any and all changes they make for the rest of this expac's lifetime. It will always be 3 or maybe 5 (on a good patch) braindead EZ mode classes that stomp all over everything. This game will always be a disaster of noob traps and false choices since 90% of the runes, skills, and possible builds are all garbage. It has been this way since the dawn of GW2, with maybe only very few patches that were slightly better.
    For the mental sanity of all those reading - play something else. If you like the game, try PvE. If not, there's mountains of other games. At this point flipping Dota is more of
    an action RPG than this game and you can have teammates ruin your matches there too.

    Just stop rewarding Anet with your time and money. Every time you log in, you tell these people you approve of their approach to PvP balance and content. As long as you guys continue to reward these behaviors they will never change. They always say the exact same things, too. "This time we'll have changes more often", "don't worry things will get better", no they don't. They never do. If PvP dies out, then so be it. Anet will reap what they sow and you'll be freed from this curse.

    Why continue to PvP, when all there is is disappointment? At this point, considering all the matchmaker does is raise your blood pressure, PvP is actively killing you. Let the expac release to deafening silence, and maybe then something will change. After all these years, this nothing patch is exactly what the masochist remainder of the PvP community deserve. It's all its ever asked for, actually. Whining on forums doesn't matter, users logging in and buying things do. No matter how well founded and articulated your criticisms are, for Anet it's all hot air. After all these posts telling Anet what they've done wrong, in 15 minutes you're back in the mists beating your head against a rock and wondering why your head hurts while Anet laughs that they've got "loyal" players who keep playing despite the team doing actually nothing for months on end.

    When the new expac comes out, will I see the same users whining about the exact same issues all over again? Maybe the classes on top will change around but it's the same ride, just with a new coat of paint. This social experiment is fascinating. Just how much abuse can an MMO gamer endure? Apparently, it's infinite. If only we could turn it into energy.

  • Smoosh.2718Smoosh.2718 Member ✭✭✭
    edited October 14, 2020

    Ooooooh there was a balance part of the patch??
    Honestly didnt notice.

    Also on an on track post remark, Why do we have to wait months upon months between patches for issues bought up years ago to be changed?

    Is it just me or were we all left under the false impression that anet was going to be doing regular (monthly) changes to pvp balance on a moderate scale, making the meta fluid and ever changing.

  • Gogdarth.6741Gogdarth.6741 Member ✭✭✭

    @ollbirtan.2915 said:
    Now that Guard is out, whose head is next on the chopping block? Come on, forum warriors! It's been six hours since "patch" already! Time to demand more ridiculous nerfs to other classes.

    Reaper and suddenly Soulbeast, probably. Reaper is in special danger because 3v3 season and it's very much supposed to shine there as it is a teamfight build, so expect to see a ton of whining about it. Soulbeast, idk, I guess someone posted a nice montage of class not being utterly trash and now it's too much? Gathering from a vibe check that is.

  • Thornwolf.9721Thornwolf.9721 Member ✭✭✭✭

    @Quadox.7834 said:

    @Trevor Boyer.6524 said:

    @Thornwolf.9721 said:

    @KrHome.1920 said:
    Maybe they did not address other things in this patch because other things can't be changed isolated and they will change them in a patch that fixes a lot of things. Lich for example is a skill that currently differentiates whether core necro is viable or not (the spec is currently a lich dependent one trick pony). So it should be nerfed at the same time core necro gets some compensations elsewhere. And such an update is nothing that can be done in a hotfix patch.

    And I know you don't like to hear that ;) , but soulbeast needs a huge shave in damage multipiers. But of course regarding this too there have to be some compensations elsewhere.

    But maybe they are just incompetent... who knows.

    Yes well soul-beast needs some shaves, core and druid do not. But knowing A-net core will get smashed with nerfs and the spec soul-beast will be left untouched.

    Why is everyone on about Soulbeast all of a sudden? This class is mid tier to bottom at this point. Truly. it's not used in Ranked and it isn't used in ATs either. A Soulbeast has to blow every CD it has to land a burst on a 60s interval, that is only slightly higher than What a Ren is doing now on a 15s interval, or a Holosmith is doing with a single toss of a Grenade Barrage.

    Damage is literally the only thing that Soulbeast has left. And it can't even brawl with Holo or Ren. It has to deal that damage from far away with an incoming approach before it can consider to stop and stay on node with those classes. And if we are not talking use of One Wolf Pack, the Soulbeasts damage is no longer even comparable to other classes.

    Ranger is weak right now. I am the only person in NA who has been using Ranger based builds in ATs for months and months at this point. And when I say that, I mean plat+ players, not all wecome silver join groups.

    Hop off the Ranger nerf suggestions and chill out on the paradigm shift please.

    no please keep complaining i love seeing the ranger victim compex come out from two randoms qq on forums its v entertaining

    Un-related but I hate how because I was quoted, it tells me when you quote the guy who quoted me. I was like "Oh no, what did I do this time" when I checked this morning lmfao.

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭
    edited October 14, 2020

    @Gogdarth.6741 said:

    @ollbirtan.2915 said:
    Now that Guard is out, whose head is next on the chopping block? Come on, forum warriors! It's been six hours since "patch" already! Time to demand more ridiculous nerfs to other classes.

    Reaper and suddenly Soulbeast, probably. Reaper is in special danger because 3v3 season and it's very much supposed to shine there as it is a teamfight build, so expect to see a ton of whining about it. Soulbeast, idk, I guess someone posted a nice montage of class not being utterly trash and now it's too much? Gathering from a vibe check that is.

    Yeah I noticed as well about the video. But it was never noted or pointed out that the people exploding in the video must have all been low golds or lower, or at the best it was montage of 15 minutes of the someone's best lucky gank moments out of several hundreds of games and hundreds of hours of play. In other words, those moments like that don't happen so often but a good montage can make a build look like it's loading into matches and handing out 1shots left & right every game all game. Believe me, I know. I was the person that started the "Soulbeast Ganking" videos about 2 years ago. I was actually surprised and slightly offended that the guy tried to use my calling card and started tossing around the term Gank for his build & video ^^ w/e I don't care.

    And of course his video doesn't show how hard he's getting rolled by: Holosmiths, Power Heralds, and tanky Ranger variants which actually completely counter DPS Ranger variants, when he is in more competitive matches with say top 100 players or in AT finals. Because lemme tell ya, that's what happens to Soulbeast DPS. And even against certain other classes, at the best you can equal them in 1v1s: Spellbreaker, Core Guards, Condi Rev or Rens, Scrappers, all Mes builds, all Ele builds. The only things that really get countered by Soulbeast DPS gimmick when players are of equal skill, are Necromancer variants & Thief variants. This is because Necros are too slow and have no straight invulns or blocks which means they have to eat burst, and Thieves rely too much on stealth which gets countered by Sic Em reveal. Every other class truthfully and I swear to god in a non biased statement, absolutely have what they need to meet a Soulbeast on equal footing or hard counter it.

    But people will quickly forget about any current Soulbeast complaints or at the very least it won't be fueled, when its class representation bottoms out during the 3v3 season. Ranger, along with Thief & Mes, are garbage in the 2v2 3v3 tiny arenas. They don't provide enough team support splash and they can't well utilize their mobility in the small areans, which is pretty much required for survivability vs. any competent players.

  • Gogdarth.6741Gogdarth.6741 Member ✭✭✭

    @Trevor Boyer.6524 said:
    Believe me, I know. I was the person that started the "Soulbeast Ganking" videos about 2 years ago. I was actually surprised and slightly offended that the guy tried to use my calling card and started tossing around the term Gank for his build & video ^^ w/e I don't care.

    Even if it is imitation, that's the greatest form of flattery, not a ripoff, lmao. I'd honestly would rather congratulate the guy on bringing something not so hopeless into this forum for once in ages, we need more of those "imitations" around here. These make people actually take interest in playing PvP because it looks cool. Little bit of spectacle never hurt anyone, and poster himself was quick to point out that it is just +1'ing and nothing mind-boggling, just highlights.

    That being said, I mean, Soulbeast isn't utter trash, but it is pretty trash as you say. Mostly because now to reach this damage you can't really run anything remotely defensive, give up practically everything for the bursting (which revolves around pretty much most of your skills at once going on CD) and you have to micromanage a plethora of conditional +% increases, and while yes, it is +100whatever% on paper, let's be very real for readers at home - managing that and keeping it in mind is annoying. It's a clunky, glassy build, that pretends it's some sort of Deadeye with a big sword as Ol' Reliable when the pew pew goes sideways (which is often), but with far less stealth to spam and lower mobility to boot. Oh, and can we talk about how most of the pets are straight up trash?

    That reminds me of a funny parallel with a certain dead class, that too, gave up most of it's CDs to "one-shot" people and mainly did +1'ing. Not going to mention it, because you do not speak ill of the dead, but just putting it out there for reader's consideration. I'd rather see less classes in "never played unless masochism" category than more.

    More worried for Reaper atm than this, though, because some of the suggestions as to it's nerfs I've read around here are atrocious - when imo it could actually use a bit of a tweak up in one or two skills, while Lich just needs to go as well as other transform skills in the game overall besides Moa. None of them are good or healthy.

  • Zenix.6198Zenix.6198 Member ✭✭✭
    edited October 15, 2020

    The 23% sevenshot nerf was nice.
    Decap scrapper and symbol guard - thankfully - getting deleted is also much appreciated.

    Holo "nerfs" were... "Meh" at best.
    Holo overall lost 6 mightstacks, which is nice I guess, but not even remotely good enough.

    The thief stealth duration nerf seems okay.

    For a "hotfix" patch, those changes are acceptable. Unfortunately powerlevels between different classes are still majorly kitten tho, so while those changes are welcome, it's a far cry from "fixing the game mode". We need a dedicated balance patch at this point and not some band-aids.

  • @Thornwolf.9721 said:
    Un-related but I hate how because I was quoted, it tells me when you quote the guy who quoted me. I was like "Oh no, what did I do this time" when I checked this morning lmfao.

    yes. its seriously annoying. i wish there was an option to de-track posts and threads.

    Te lazla otstara.

  • Decap scrapper and symbol guard - thankfully - getting deleted is also much appreciated.

    lel

    Te lazla otstara.

  • Highlie.7641Highlie.7641 Member ✭✭✭

    Guild wars 2 is the only mmorpg i've seen where you succeed by failing.