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Minimum damage required for tagging

Helloween has started and that means farming the labyrinth. As thieves seem to always get the most loot, I decided to take my thief to the lab this year. I immediately noticed my shortbow dealing too much damage for others to get their hits in. As a solution I took a lvl 2 character to the PvP lobby and bought a white short bow. Now I'm no longer preventing other players from getting their hits in, but I'm also not getting any loot myself. Being in the squad and in the only subgroup of that squad did not help either. I did not get any loot as long as I was using that white low-lvl bow.

My question is: What is the minimum damage I should go for in order to get loot? I don't want to hit the mobs too hard since everyone should get a hit in, but I also don't want to miss out on any loot.

Bugtracker: Costume Brawl, Sunqua Clouds
Announcementtracker: Alliances, Legendary Armory

Comments

  • No zerker gear but ppl wont stop tagging to use it for you dont own the map

  • If you're on an organized map don't use any trinkets and switch to a different kind of gear if possible. I'm using Magi armor and SB for this.

  • @kajoken.1630 said:
    If you're on an organized map don't use any trinkets and switch to a different kind of gear if possible. I'm using Magi armor and SB for this.

    I was mostly looking to only swap out the weapon. This means I can use a low-dps shortbow on most mobs and can weapon-swap to a high-dps weapon for the bosses.

    Bugtracker: Costume Brawl, Sunqua Clouds
    Announcementtracker: Alliances, Legendary Armory

  • @BunjiKugashira.9754 said:

    @kajoken.1630 said:
    If you're on an organized map don't use any trinkets and switch to a different kind of gear if possible. I'm using Magi armor and SB for this.

    I was mostly looking to only swap out the weapon. This means I can use a low-dps shortbow on most mobs and can weapon-swap to a high-dps weapon for the bosses.

    Yeah, for that I have a zerker staff in the 2nd weapon set. If it's running smooth you only need a stronger weapon for Steve, since the other two get ignored.

  • @kajoken.1630 said:

    @BunjiKugashira.9754 said:

    @kajoken.1630 said:
    If you're on an organized map don't use any trinkets and switch to a different kind of gear if possible. I'm using Magi armor and SB for this.

    I was mostly looking to only swap out the weapon. This means I can use a low-dps shortbow on most mobs and can weapon-swap to a high-dps weapon for the bosses.

    Yeah, for that I have a zerker staff in the 2nd weapon set. If it's running smooth you only need a stronger weapon for Steve, since the other two get ignored.

    This year all bosses give a stacking magic find buff. So I'm looking for maps that do all bosses.

    The problem is that my low-dps weapon doesn't deal enough damage to tag mobs. I don't get any loot, not even on loot doors. There has to be some kind of breaking-point that you have to pass in order to get loot since simply tagging isn't enough.

    Bugtracker: Costume Brawl, Sunqua Clouds
    Announcementtracker: Alliances, Legendary Armory

  • I use trailblazer scourge

  • Randulf.7614Randulf.7614 Member ✭✭✭✭
    edited October 14, 2020

    Just go in with aoe to maximise tagging. Trying to find the threshold is impossible given mob hp varies and changes with scaling.

    I use melee weapons like reaper great sword for max sweep. My thief only works if I use my staff

    I get you are trying to be unselfish, but not everyone can tag every mob so just get a few hits in across as many mobs as you can and don’t overthink it

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    last time I checked the "rule" serious farmers use is simply remove trinkets and thats it.

    Other than that you snooze you loose.

    gaggle - /ˈɡaɡ(ə)l/ - noun
    A disorderly group of Asura.
    "The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"

  • I think I found the sweet spot with a blue lvl 61 short bow. This allows me to use superior sigils, tags for loot after hitting an opponent only once and eats only 2% of a mob's health per hit.

    Bugtracker: Costume Brawl, Sunqua Clouds
    Announcementtracker: Alliances, Legendary Armory

  • Solanum.6983Solanum.6983 Member ✭✭✭

    I use Theif low DPS Shortbow when running, Do about 2% damage and end up tagging most since it chains to multiple enemies. So have auto attack on and just aim for one group and move on to the next. At Doors I'll use AOE or switch to staff.

  • Cuks.8241Cuks.8241 Member ✭✭✭

    I use my focus&warhorn tempest with my tankier wvw set and build. Mostly use ligtning 1 which does around 300 - 400 dmg per tick. If I'm fast in switching I only do 1 or 2 ticks per mob. I avoid using my aoe if the group is behaving and not playing selfish and can tag pretty much all the mobs because travel time is 0. Now if people are playing selfish no problem because my aoe arsenal can kill anything in sight with super speed and teleports.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    If your going to farm then definitely go for an organised map.

    If you just hook up with randoms you'll just end up with glass canons blasting AoE and CC over and over and screwing the whole thing up for everyone.
    Still it's pretty funny when the Horror comes along and takes them all out in a single attack XD

    Speaking of Horror he got some big buffs this year, he's hitting me a lot harder than the last time I fought him and he's taking much less damage.. almost as tanky as the Viscount used to be.. still soloable though but it's actually a challenge now with much higher risks if I screw up, so that's fun.
    The Viscount seems to have been nerfed though, he's nowhere near as tanky as he used to be and its much easier and quicker to solo him than previous years.. weird that.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @Teratus.2859 said:
    If your going to farm then definitely go for an organised map.

    If you just hook up with randoms you'll just end up with glass canons blasting AoE and CC over and over and screwing the whole thing up for everyone.
    Still it's pretty funny when the Horror comes along and takes them all out in a single attack XD

    Speaking of Horror he got some big buffs this year, he's hitting me a lot harder than the last time I fought him and he's taking much less damage.. almost as tanky as the Viscount used to be.. still soloable though but it's actually a challenge now with much higher risks if I screw up, so that's fun.
    The Viscount seems to have been nerfed though, he's nowhere near as tanky as he used to be and its much easier and quicker to solo him than previous years.. weird that.

    I think something went awry with the new scaling. Viscount and Lich now scale better to group sizes. Horror seems to have been significantly buffed (which sort of fits his theme I guess).

    Viscount is much easier to solo or due now (so long as people understand how the candy corn pool stacks work)

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    @Randulf.7614 said:

    @Teratus.2859 said:
    If your going to farm then definitely go for an organised map.

    If you just hook up with randoms you'll just end up with glass canons blasting AoE and CC over and over and screwing the whole thing up for everyone.
    Still it's pretty funny when the Horror comes along and takes them all out in a single attack XD

    Speaking of Horror he got some big buffs this year, he's hitting me a lot harder than the last time I fought him and he's taking much less damage.. almost as tanky as the Viscount used to be.. still soloable though but it's actually a challenge now with much higher risks if I screw up, so that's fun.
    The Viscount seems to have been nerfed though, he's nowhere near as tanky as he used to be and its much easier and quicker to solo him than previous years.. weird that.

    I think something went awry with the new scaling. Viscount and Lich now scale better to group sizes. Horror seems to have been significantly buffed (which sort of fits his theme I guess).

    Viscount is much easier to solo or due now (so long as people understand how the candy corn pool stacks work)

    Yea was surprised by it, normally Viscount tanks like a beast and it takes ages to whittle him down but he's pretty easy now.
    He seems to have been buffed in the damage department though specially when scaled by groups.
    Takes more damage but does more damage.. but he's pretty easy.

    The Horror is just a beast now XD really tanky and hits like a train lmao
    I can still solo it with my tanky MM build but it takes a while and if I screw up my healing and dodging he can rip that 30k hp off me very quickly so there's a whole new level of challenge there now which is fun ^^

    Lich is still the only one I won't bother with solo due to the insane bleeds it can stack in a second or so XD
    He feels easier in groups though than from past years but that just might be because of who's around fighting with me.
    Normally I see a lot more downed people when fighting him.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭
    edited October 14, 2020

    @Teratus.2859 said:

    @Randulf.7614 said:

    @Teratus.2859 said:
    If your going to farm then definitely go for an organised map.

    If you just hook up with randoms you'll just end up with glass canons blasting AoE and CC over and over and screwing the whole thing up for everyone.
    Still it's pretty funny when the Horror comes along and takes them all out in a single attack XD

    Speaking of Horror he got some big buffs this year, he's hitting me a lot harder than the last time I fought him and he's taking much less damage.. almost as tanky as the Viscount used to be.. still soloable though but it's actually a challenge now with much higher risks if I screw up, so that's fun.
    The Viscount seems to have been nerfed though, he's nowhere near as tanky as he used to be and its much easier and quicker to solo him than previous years.. weird that.

    I think something went awry with the new scaling. Viscount and Lich now scale better to group sizes. Horror seems to have been significantly buffed (which sort of fits his theme I guess).

    Viscount is much easier to solo or due now (so long as people understand how the candy corn pool stacks work)

    Yea was surprised by it, normally Viscount tanks like a beast and it takes ages to whittle him down but he's pretty easy now.
    He seems to have been buffed in the damage department though specially when scaled by groups.
    Takes more damage but does more damage.. but he's pretty easy.

    Lich is still the only one I won't bother with solo due to the insane bleeds it can stack in a second or so XD
    He feels easier in groups though than from past years but that just might be because of who's around fighting with me.
    Normally I see a lot more downed people when fighting him.

    Yeah both of those are due to the changes they made this year as per the patch notes. I think the changes broke Horror though.

    Either that or he rebelled and has gone on a rampage instead

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    @Randulf.7614 said:

    @Teratus.2859 said:

    @Randulf.7614 said:

    @Teratus.2859 said:
    If your going to farm then definitely go for an organised map.

    If you just hook up with randoms you'll just end up with glass canons blasting AoE and CC over and over and screwing the whole thing up for everyone.
    Still it's pretty funny when the Horror comes along and takes them all out in a single attack XD

    Speaking of Horror he got some big buffs this year, he's hitting me a lot harder than the last time I fought him and he's taking much less damage.. almost as tanky as the Viscount used to be.. still soloable though but it's actually a challenge now with much higher risks if I screw up, so that's fun.
    The Viscount seems to have been nerfed though, he's nowhere near as tanky as he used to be and its much easier and quicker to solo him than previous years.. weird that.

    I think something went awry with the new scaling. Viscount and Lich now scale better to group sizes. Horror seems to have been significantly buffed (which sort of fits his theme I guess).

    Viscount is much easier to solo or due now (so long as people understand how the candy corn pool stacks work)

    Yea was surprised by it, normally Viscount tanks like a beast and it takes ages to whittle him down but he's pretty easy now.
    He seems to have been buffed in the damage department though specially when scaled by groups.
    Takes more damage but does more damage.. but he's pretty easy.

    Lich is still the only one I won't bother with solo due to the insane bleeds it can stack in a second or so XD
    He feels easier in groups though than from past years but that just might be because of who's around fighting with me.
    Normally I see a lot more downed people when fighting him.

    Yeah both of those are due to the changes they made this year as per the patch notes. I think the changes broke Horror though.

    Either that or he rebelled and has gone on a rampage instead

    It would certainly fit lol

    He is a giant psychotic Skeleton with a massive chainsaw sword after all XD

  • crepuscular.9047crepuscular.9047 Member ✭✭✭✭

    @Dawdler.8521 said:
    last time I checked the "rule" serious farmers use is simply remove trinkets and thats it.

    Other than that you snooze you loose.

    which most snobs don't follow

    kicking them out of squad doesn't do anything since they don't get removed from the instance

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  • Brycar.2651Brycar.2651 Member ✭✭✭

    @crepuscular.9047 said:

    @Dawdler.8521 said:
    last time I checked the "rule" serious farmers use is simply remove trinkets and thats it.

    Other than that you snooze you loose.

    which most snobs don't follow

    kicking them out of squad doesn't do anything since they don't get removed from the instance

    Right. This isn’t a fractal, raid or strike. This is a fun run holiday group event for the newest noob to the oldest vet. There is no need to change your build. Play however you want. It is nice to not burn down the the targets fast so other can tag. simply pausing or slow button mashing.

  • Hannelore.8153Hannelore.8153 Member ✭✭✭✭

    Having skills cast on other players (support skills, but it can be something as simple as Swiftness), lowers the threshold of damage you need to meet, players who only use skills that affect the target have a higher minimum damage threshold.

    This was a change made a few years ago to allow supports to get credit.

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  • Eekasqueak.7850Eekasqueak.7850 Member ✭✭✭✭

    I do pretty well tagging mobs as a firebrand with a support build.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @BunjiKugashira.9754 said:

    @kajoken.1630 said:

    @BunjiKugashira.9754 said:

    @kajoken.1630 said:
    If you're on an organized map don't use any trinkets and switch to a different kind of gear if possible. I'm using Magi armor and SB for this.

    I was mostly looking to only swap out the weapon. This means I can use a low-dps shortbow on most mobs and can weapon-swap to a high-dps weapon for the bosses.

    Yeah, for that I have a zerker staff in the 2nd weapon set. If it's running smooth you only need a stronger weapon for Steve, since the other two get ignored.

    This year all bosses give a stacking magic find buff. So I'm looking for maps that do all bosses.

    The problem is that my low-dps weapon doesn't deal enough damage to tag mobs. I don't get any loot, not even on loot doors. There has to be some kind of breaking-point that you have to pass in order to get loot since simply tagging isn't enough.

    It's not absolute value that counts, but percentage of damage dealt. As such, there's no "break point" you can aim for, as it is hoghly dependant on things like the size of your squad, and the gear other players in the victinity have.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • blp.3489blp.3489 Member ✭✭

    According to the wiki page for "Participation" you need to do damage of 5-10% of the target's health to get participation/loot. I checked a couple of the small creatures, a spider and a skeleton, and they were taking around 15,000 to 16,000 to kill, so 1,500-1,600 to get 10% and ensure participation. This was me by myself, I don't know how scaling works, presumably it just gets higher. So the fellow squad member that told me "Anything over 400 is ripping off your squad mates" didn't have it quite right.