sunqua water mechanic retune? — Guild Wars 2 Forums
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sunqua water mechanic retune?

have played sunqua quite a bit now, understand all the mechanics and yet still don't want to do it :P,

i normally pug my t4 dailys and the groups are pretty awesome in general..

hmm its not exactly a complaint? but im seeing lots of groups having consistent issues with the tidal nuke :) (like super good groups. with several fractal gods and other lengthy titles)

the water phase with the fast ticking stacks of tidal bargain.. well its pretty tough to keep track of who has it and how many stacks they have.. also taking the tether seems to be a bit hit or miss.

im sure i'll get lots of get gud comments, such is life :)
however comparing to the other fractals, they feel action packed..
this one is looong, without real challenge.

air and fire phases are easy enough

the only real challenge is a poorly implemented water mechanic.

im hoping the devs will put a big bright water icon or something over the head of whoever has the tidal bargain ticks?

because at the moment i have to scan through my group to find who has the moving tidal ticks. its clumsy.

if im wrong then i apologize. if you think im right, please chime in for the change :)

Comments

  • Fueki.4753Fueki.4753 Member ✭✭✭✭

    Have you tried zooming out to a Diablo-like camera view?
    That way, I found it rather easy to track who got the tether.

  • umm sure, its a bit frantic at times :) with all the flashy water effects, i find its kinda feel like its an invisible mechanic at times. once your all blobbed up and if the person who gets it, doesn't step away from the group slightly, stepping back into the group to share the tether when necessary.. maybe its because its still a fairly new fractal?

    i dunno, i feel a simple icon over the head of the affected player would make the mechanic work better overall.. like the bomb skull in shattered. u learn pretty quickly what that does :).
    i know each boss is supposed to teach you how each mechanic works on the main boss, but the water boss is a joke :) everyone stacks into the rock, mechanic is completely ignored.
    i'd really like to see this feature added in, it just makes sense to me.

  • Wolfb.7025Wolfb.7025 Member ✭✭✭

    I sometimes get immovilized with 8 stacks and i'm not sure why.
    I still don't know how are you supposed to avoid all the whirlpools Ai sends you without having do dodge. Like, you can avoid everything without dodging in the whole fight, including dark cm phase, except for these thick rows of whirlpools that apply Slow on hit.

    Years just pass like trains
    I wave but they don't sloow dooown~ don't slow doown~♪

  • Armen.1483Armen.1483 Member ✭✭✭

    By the way how do you manage to overcome the water tornados ? It is literally the only part that forces my group to take a healer. Without a healer or without aegis heavy comps that part is hell.

  • @Armen.1483 said:
    By the way how do you manage to overcome the water tornados ? It is literally the only part that forces my group to take a healer. Without a healer or without aegis heavy comps that part is hell.

    your talking about the dps phase?. i always stay way back and let the water tornadoes spread out a bit so i can slip between them, wait patiently for her to come back to the middle, dodge the side projectiles as she moves, (if your out of position), break her bar. burst! then move away for the tidal bargain phase. rinse and repeat. you dont have much of a dps window really. with all the unavoidable + avoidable damage being thrown around a healer is a requirement imho. im no expert though. i dont actually mind the fight tbh. last time i did it though (2 times we tried on the water phase) 2 fractal gods and a savant from memory, we had the fractal vindicator instability.. we had 5 people stacked up, (full health)one person downed within seconds the whole group wiped. vindicators kicked our kitten i guess.. still not sure what happened tbh.

  • Armen.1483Armen.1483 Member ✭✭✭

    @harry.4267 said:

    @Armen.1483 said:
    By the way how do you manage to overcome the water tornados ? It is literally the only part that forces my group to take a healer. Without a healer or without aegis heavy comps that part is hell.

    your talking about the dps phase?. i always stay way back and let the water tornadoes spread out a bit so i can slip between them, wait patiently for her to come back to the middle, dodge the side projectiles as she moves, (if your out of position), break her bar. burst! then move away for the tidal bargain phase. rinse and repeat. you dont have much of a dps window really. with all the unavoidable + avoidable damage being thrown around a healer is a requirement imho. im no expert though. i dont actually mind the fight tbh. last time i did it though (2 times we tried on the water phase) 2 fractal gods and a savant from memory, we had the fractal vindicator instability.. we had 5 people stacked up, (full health)one person downed within seconds the whole group wiped. vindicators kicked our kitten i guess.. still not sure what happened tbh.

    staying away is of course an option, but I hope better solutions exist.... like firebrand f3 tomes and aegis spam kinda helps, but still risky when no healer and bad instabs. It is however way easier with "stick together" instability if ppl stick together. I struggle there mostly when frailty is active and we play healless.